Pokemon_server / test /sim /moves /magneticflux.js
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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Magnetic Flux', () => {
afterEach(() => {
battle.destroy();
});
it('should boost the Defense and Special Defense of all active allies with Plus or Minus', () => {
battle = common.gen(5).createBattle({ gameType: 'triples' });
battle.setPlayer('p1', { team: [
{ species: "Minun", ability: 'minus', moves: ['sleeptalk'] },
{ species: "Klinklang", ability: 'plus', moves: ['magneticflux'] },
{ species: "Pyukumuku", ability: 'innardsout', moves: ['sleeptalk'] },
] });
battle.setPlayer('p2', { team: [
{ species: "Plusle", ability: 'plus', moves: ['sleeptalk'] },
{ species: "Klinklang", ability: 'minus', moves: ['magneticflux'] },
{ species: "Pyukumuku", ability: 'innardsout', moves: ['sleeptalk'] },
] });
battle.makeChoices('move sleeptalk, move magneticflux, move sleeptalk', 'move sleeptalk, move magneticflux, move sleeptalk');
for (const active of battle.getAllActive()) {
if (active.name === 'Pyukumuku') continue;
assert.statStage(active, 'def', 1);
assert.statStage(active, 'spd', 1);
}
});
});