Spaces:
Sleeping
Sleeping
; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('Magnetic Flux', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it('should boost the Defense and Special Defense of all active allies with Plus or Minus', () => { | |
battle = common.gen(5).createBattle({ gameType: 'triples' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Minun", ability: 'minus', moves: ['sleeptalk'] }, | |
{ species: "Klinklang", ability: 'plus', moves: ['magneticflux'] }, | |
{ species: "Pyukumuku", ability: 'innardsout', moves: ['sleeptalk'] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Plusle", ability: 'plus', moves: ['sleeptalk'] }, | |
{ species: "Klinklang", ability: 'minus', moves: ['magneticflux'] }, | |
{ species: "Pyukumuku", ability: 'innardsout', moves: ['sleeptalk'] }, | |
] }); | |
battle.makeChoices('move sleeptalk, move magneticflux, move sleeptalk', 'move sleeptalk, move magneticflux, move sleeptalk'); | |
for (const active of battle.getAllActive()) { | |
if (active.name === 'Pyukumuku') continue; | |
assert.statStage(active, 'def', 1); | |
assert.statStage(active, 'spd', 1); | |
} | |
}); | |
}); | |