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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Ingrain', () => {
afterEach(() => {
battle.destroy();
});
it('should heal the user by 1/16 of its max HP at the end of each turn', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [
{ species: 'Cradily', ability: 'prankster', moves: ['ingrain', 'batonpass'] },
{ species: 'Lileep', ability: 'stormdrain', moves: ['ingrain', 'uturn'] },
] });
battle.setPlayer('p2', { team: [
{ species: 'Miltank', ability: 'thickfat', moves: ['seismictoss', 'protect'] },
] });
battle.makeChoices('move ingrain', 'move seismictoss');
assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100);
// should be passed by Baton Pass
battle.makeChoices('move batonpass', 'move seismictoss');
battle.makeChoices('switch 2', '');
assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100);
// should not be passed by U-turn
battle.makeChoices('move uturn', 'move seismictoss');
battle.makeChoices('switch 2', '');
assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100);
// should be gone after switching out and back in
battle.makeChoices('switch 2', 'move protect');
assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 200);
});
it('should prevent the user from being forced out or switching out', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [
{ species: 'Cradily', ability: 'stormdrain', moves: ['ingrain'] },
{ species: 'Pikachu', ability: 'static', moves: ['thunder'] },
] });
battle.setPlayer('p2', { team: [{ species: 'Arcanine', ability: 'flashfire', moves: ['sleeptalk', 'roar'] }] });
battle.makeChoices('move ingrain', 'move roar');
assert.equal(battle.p1.active[0].species.id, 'cradily');
assert.trapped(() => battle.makeChoices('switch pikachu', 'move sleeptalk'));
assert.equal(battle.p1.active[0].species.id, 'cradily');
});
it('should remove the users\' Ground immunities', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: 'Tropius', ability: 'harvest', moves: ['earthquake', 'ingrain'] }] });
battle.setPlayer('p2', { team: [{ species: 'Carnivine', ability: 'levitate', moves: ['earthquake', 'ingrain'] }] });
battle.makeChoices('move ingrain', 'move ingrain');
battle.makeChoices('move earthquake', 'move earthquake');
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
});