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; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('Heal Block', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it('should prevent Pokemon from gaining HP from residual recovery items', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Hippowdon', ability: 'sandstream', moves: ['healblock'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Spiritomb', ability: 'pressure', item: 'leftovers', moves: ['calmmind'] }] }); | |
battle.makeChoices('move healblock', 'move calmmind'); | |
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); | |
}); | |
it('should prevent Pokemon from consuming HP recovery items', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Sableye', ability: 'prankster', moves: ['healblock'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Pansage', ability: 'gluttony', item: 'berryjuice', moves: ['bellydrum'] }] }); | |
battle.makeChoices('move healblock', 'move bellydrum'); | |
assert.equal(battle.p2.active[0].item, 'berryjuice'); | |
assert.equal(battle.p2.active[0].hp, Math.ceil(battle.p2.active[0].maxhp / 2)); | |
}); | |
it('should disable the use of healing moves', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Spiritomb', ability: 'pressure', moves: ['healblock'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Cresselia', ability: 'levitate', moves: ['recover'] }] }); | |
battle.makeChoices('move healblock', 'move recover'); | |
assert.cantMove(() => battle.makeChoices('move healblock', 'move recover'), 'Cresselia', 'Recover'); | |
}); | |
it('should prevent Pokemon from using draining moves', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Sableye', ability: 'prankster', moves: ['healblock'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Venusaur', ability: 'overgrow', moves: ['gigadrain'] }] }); | |
battle.makeChoices('move healblock', 'move gigadrain'); | |
assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp); | |
}); | |
it('should prevent abilities from recovering HP', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Sableye', ability: 'prankster', moves: ['healblock', 'surf'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Quagsire', ability: 'waterabsorb', moves: ['bellydrum', 'calmmind'] }] }); | |
battle.makeChoices('move healblock', 'move bellydrum'); | |
const hp = battle.p2.active[0].hp; | |
battle.makeChoices('move surf', 'move calmmind'); | |
assert.equal(battle.p2.active[0].hp, hp); | |
}); | |
it('should prevent Leech Seed from healing HP', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Starmie', ability: 'noguard', moves: ['healblock'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Venusaur', ability: 'overgrow', moves: ['substitute', 'leechseed'] }] }); | |
battle.makeChoices('move healblock', 'move substitute'); | |
const hp = battle.p2.active[0].hp; | |
battle.makeChoices('move healblock', 'move leechseed'); | |
assert.equal(battle.p2.active[0].hp, hp); | |
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); | |
}); | |
it('should not prevent the target from using Z-Powered healing status moves or healing from Z Power', () => { | |
battle = common.createBattle(); | |
battle.setPlayer('p1', { team: [{ species: 'Beheeyem', ability: 'telepathy', item: 'normaliumz', moves: ['psychic', 'healblock', 'recover'] }] }); | |
battle.setPlayer('p2', { team: [{ species: 'Elgyem', ability: 'telepathy', item: 'psychiumz', moves: ['psychic', 'healblock', 'teleport'] }] }); | |
battle.makeChoices('move psychic', 'move psychic'); | |
battle.makeChoices('move healblock', 'move healblock'); | |
battle.makeChoices('move recover zmove', 'move teleport zmove'); | |
assert.fullHP(battle.p1.active[0]); | |
assert.fullHP(battle.p2.active[0]); | |
}); | |
}); | |
describe('Heal Block [Gen 5]', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it('should prevent Pokemon from gaining HP from residual recovery items', () => { | |
battle = common.gen(5).createBattle([ | |
[{ species: 'Hippowdon', ability: 'sandstream', moves: ['healblock'] }], | |
[{ species: 'Spiritomb', ability: 'pressure', item: 'leftovers', moves: ['calmmind'] }], | |
]); | |
battle.makeChoices('move healblock', 'move calmmind'); | |
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); | |
}); | |
it('should prevent Pokemon from consuming HP recovery items', () => { | |
battle = common.gen(5).createBattle([ | |
[{ species: 'Sableye', ability: 'prankster', moves: ['healblock'] }], | |
[{ species: 'Pansage', ability: 'gluttony', item: 'sitrusberry', moves: ['bellydrum'] }], | |
]); | |
battle.makeChoices('move healblock', 'move bellydrum'); | |
assert.equal(battle.p2.active[0].item, 'sitrusberry'); | |
assert.equal(battle.p2.active[0].hp, Math.ceil(battle.p2.active[0].maxhp / 2)); | |
}); | |
it('should disable the use of healing moves', () => { | |
battle = common.gen(5).createBattle([ | |
[{ species: 'Spiritomb', ability: 'pressure', moves: ['healblock'] }], | |
[{ species: 'Cresselia', ability: 'levitate', moves: ['recover'] }], | |
]); | |
battle.makeChoices('move healblock', 'move recover'); | |
assert.cantMove(() => battle.makeChoices('move healblock', 'move recover'), 'Cresselia', 'Recover'); | |
}); | |
it('should prevent abilities from recovering HP', () => { | |
battle = common.gen(5).createBattle([ | |
[{ species: 'Sableye', ability: 'prankster', moves: ['healblock', 'surf'] }], | |
[{ species: 'Quagsire', ability: 'waterabsorb', moves: ['bellydrum', 'calmmind'] }], | |
]); | |
battle.makeChoices('move healblock', 'move bellydrum'); | |
const hp = battle.p2.active[0].hp; | |
battle.makeChoices('move surf', 'move calmmind'); | |
assert.equal(battle.p2.active[0].hp, hp); | |
}); | |
it('should prevent draining moves from healing HP', () => { | |
battle = common.gen(5).createBattle([ | |
[{ species: 'Sableye', ability: 'prankster', moves: ['healblock'] }], | |
[{ species: 'Venusaur', ability: 'overgrow', moves: ['substitute', 'gigadrain'] }], | |
]); | |
battle.makeChoices('move healblock', 'move substitute'); | |
const hp = battle.p2.active[0].hp; | |
battle.makeChoices('move healblock', 'move gigadrain'); | |
assert.equal(battle.p2.active[0].hp, hp); | |
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); | |
}); | |
it('should prevent Leech Seed from healing HP', () => { | |
battle = common.gen(5).createBattle([ | |
[{ species: 'Starmie', ability: 'noguard', moves: ['healblock'] }], | |
[{ species: 'Venusaur', ability: 'overgrow', moves: ['substitute', 'leechseed'] }], | |
]); | |
const hp = battle.p2.active[0].hp; | |
battle.makeChoices('move healblock', 'move leechseed'); | |
assert.equal(battle.p2.active[0].hp, hp); | |
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); | |
}); | |
}); | |
describe('Heal Block [Gen 4]', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it('should disable the use of healing moves', () => { | |
battle = common.gen(4).createBattle([ | |
[{ species: 'Spiritomb', ability: 'pressure', moves: ['healblock'] }], | |
[{ species: 'Cresselia', ability: 'levitate', moves: ['recover'] }], | |
]); | |
battle.makeChoices('move healblock', 'move recover'); | |
assert.cantMove(() => battle.makeChoices('move healblock', 'move recover'), 'Cresselia', 'Recover'); | |
}); | |
it('should block the effect of Wish', () => { | |
battle = common.gen(4).createBattle([ | |
[{ species: 'Spiritomb', ability: 'pressure', moves: ['healblock'] }], | |
[{ species: 'Deoxys', ability: 'pressure', moves: ['wish'] }], | |
]); | |
battle.makeChoices('move healblock', 'move wish'); | |
assert.cantMove(() => battle.makeChoices('move healblock', 'move wish'), 'Deoxys', 'Wish'); | |
}); | |
it('should prevent draining moves from healing HP', () => { | |
battle = common.gen(4).createBattle([ | |
[{ species: 'Sableye', ability: 'prankster', moves: ['healblock'] }], | |
[{ species: 'Venusaur', ability: 'overgrow', moves: ['substitute', 'gigadrain'] }], | |
]); | |
battle.makeChoices('move healblock', 'move substitute'); | |
const hp = battle.p2.active[0].hp; | |
battle.makeChoices('move healblock', 'move gigadrain'); | |
assert.equal(battle.p2.active[0].hp, hp); | |
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); | |
}); | |
it('should allow HP recovery items to activate', () => { | |
battle = common.gen(4).createBattle([ | |
[{ species: 'Spiritomb', ability: 'pressure', moves: ['healblock', 'shadowball'] }], | |
[{ species: 'Abra', level: 1, ability: 'synchronize', item: 'leftovers', moves: ['celebrate', 'endure'] }, { species: 'Abra', level: 1, ability: 'synchronize', item: 'sitrusberry', moves: ['celebrate', 'endure'] }], | |
]); | |
battle.makeChoices('move healblock', 'move celebrate'); | |
battle.makeChoices('move shadowball', 'move endure'); | |
assert.notEqual(battle.p2.active[0].hp, 1); | |
battle.makeChoices('move healblock', 'switch 2'); | |
battle.makeChoices('move shadowball', 'move endure'); | |
assert.equal(battle.p2.active[0].item, ''); | |
assert.notEqual(battle.p2.active[0].hp, 1); | |
}); | |
it('should allow abilities that recover HP to activate', () => { | |
battle = common.gen(4).createBattle([ | |
[{ species: 'Sableye', ability: 'keeneye', moves: ['healblock', 'surf'] }], | |
[{ species: 'Quagsire', ability: 'waterabsorb', moves: ['bellydrum', 'calmmind'] }], | |
]); | |
battle.makeChoices('move healblock', 'move bellydrum'); | |
const hp = battle.p2.active[0].hp; | |
battle.makeChoices('move surf', 'move calmmind'); | |
assert.notEqual(battle.p2.active[0].hp, hp); | |
}); | |
it('should prevent Leech Seed from healing HP', () => { | |
battle = common.gen(4).createBattle([ | |
[{ species: 'Starmie', ability: 'noguard', moves: ['healblock'] }], | |
[{ species: 'Venusaur', ability: 'overgrow', moves: ['substitute', 'leechseed'] }], | |
]); | |
battle.makeChoices('move healblock', 'move substitute'); | |
const hp = battle.p2.active[0].hp; | |
battle.makeChoices('move healblock', 'move leechseed'); | |
assert.equal(battle.p2.active[0].hp, hp); | |
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp); | |
}); | |
it('should fail indepedently on each target', () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: 'porygon2', moves: ['sleeptalk'] }, | |
{ species: 'marshadow', moves: ['sleeptalk'] }, | |
{ species: 'mew', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'zapdos', moves: ['sleeptalk'] }, | |
{ species: 'skitty', moves: ['healblock'] }, | |
]]); | |
battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move healblock'); | |
battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move healblock'); | |
assert.equal(battle.p2.active[1].moveLastTurnResult, false, 'should fail when fails on all targets'); | |
assert.equal(battle.log[battle.lastMoveLine + 1].startsWith('|-fail'), true); | |
assert.equal(battle.log[battle.lastMoveLine + 2].startsWith('|-fail'), true); | |
assert.notEqual(battle.log[battle.lastMoveLine + 3].startsWith('|-fail'), true); | |
battle.makeChoices('move sleeptalk, switch 3', 'move sleeptalk, move healblock'); | |
assert.equal(battle.p2.active[1].moveLastTurnResult, true, 'should succeed if succeeds on at least one target'); | |
}); | |
}); | |