Spaces:
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; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('G-Max Volcalith', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it(`should not damage Rock-types`, () => { | |
battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ | |
{ species: 'Coalossal', moves: ['rockthrow'], gigantamax: true }, | |
{ species: 'Wynaut', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'Blastoise', moves: ['sleeptalk'] }, | |
{ species: 'Boldore', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices('move rockthrow 1 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk'); | |
assert.fullHP(battle.p2.active[1]); | |
}); | |
it(`should deal damage for four turns, including the fourth turn`, () => { | |
battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ | |
{ species: 'Coalossal', moves: ['sleeptalk', 'rockthrow'], gigantamax: true }, | |
{ species: 'Wynaut', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'Blastoise', moves: ['sleeptalk'] }, | |
{ species: 'Boldore', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices('move rockthrow 2 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk'); | |
for (let i = 0; i < 3; i++) { battle.makeChoices(); } | |
const blastoise = battle.p2.active[0]; | |
assert.equal(blastoise.hp, blastoise.maxhp - (Math.floor(blastoise.maxhp / 6) * 4)); | |
}); | |
it.skip(`should deal damage alongside Sea of Fire or G-Max Wildfire in the order those field effects were set`, () => { | |
battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ | |
{ species: 'Coalossal', item: 'Eject Button', moves: ['rockthrow', 'sleeptalk'], gigantamax: true }, | |
{ species: 'Wynaut', moves: ['sleeptalk', 'grasspledge'] }, | |
{ species: 'Wynaut', moves: ['sleeptalk', 'firepledge'] }, | |
], [ | |
{ species: 'Blissey', moves: ['sleeptalk'] }, | |
{ species: 'Chansey', moves: ['sleeptalk'] }, | |
]]); | |
// Set up Volcalith first, then Sea of Fire | |
battle.makeChoices('move rockthrow 1 dynamax, move grasspledge -1', 'auto'); | |
battle.makeChoices('switch 3'); | |
battle.makeChoices('move firepledge 1, move grasspledge 1', 'auto'); | |
const log = battle.getDebugLog(); | |
const pledgeDamageIndex = log.lastIndexOf('|[from] Fire Pledge'); | |
const volcalithDamageIndex = log.lastIndexOf('|[from] G-Max Volcalith'); | |
assert(volcalithDamageIndex < pledgeDamageIndex, 'G-Max Volcalith should damage before Sea of Fire, because Volcalith was set up first.'); | |
}); | |
it(`should damage Pokemon in order of Speed`, () => { | |
battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ | |
{ species: 'Coalossal', moves: ['sleeptalk', 'rockthrow'], gigantamax: true }, | |
{ species: 'Wynaut', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'Coalossal', moves: ['sleeptalk', 'rockthrow'], gigantamax: true }, | |
{ species: 'Mewtwo', moves: ['sleeptalk', 'trickroom'] }, | |
]]); | |
battle.makeChoices('move rockthrow 1 dynamax, move sleeptalk', 'move rockthrow 1 dynamax, move sleeptalk'); | |
battle.makeChoices('auto', 'move sleeptalk, move trickroom'); | |
const log = battle.getDebugLog(); | |
const mewtwoDamagedIndex = log.indexOf('|-damage|p1b: Wynaut'); | |
const wynautDamagedIndex = log.indexOf('|-damage|p2b: Mewtwo'); | |
assert(wynautDamagedIndex < mewtwoDamagedIndex, 'Mewtwo should be damaged before Wynaut in normal circumstances.'); | |
const mewtwoDamagedTRIndex = log.lastIndexOf('|-damage|p1b: Wynaut'); | |
const wynautDamagedTRIndex = log.lastIndexOf('|-damage|p2b: Mewtwo'); | |
assert(mewtwoDamagedTRIndex < wynautDamagedTRIndex, 'Wynaut should be damaged before Mewtwo in Trick Room.'); | |
}); | |
it(`should deal damage before Black Sludge recovery/damage`, () => { | |
battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ | |
{ species: 'Coalossal', moves: ['sleeptalk', 'rockthrow'], gigantamax: true }, | |
{ species: 'Wynaut', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'Toxicroak', item: 'blacksludge', moves: ['sleeptalk'] }, | |
{ species: 'Boldore', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices('move rockthrow 2 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk'); | |
const toxicroak = battle.p2.active[0]; | |
assert.equal(toxicroak.hp, toxicroak.maxhp - Math.floor(toxicroak.maxhp / 6) + Math.floor(toxicroak.maxhp / 16)); | |
}); | |
it(`should deal damage before Grassy Terrain recovery`, () => { | |
battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[ | |
{ species: 'Coalossal', moves: ['sleeptalk', 'rockthrow'], gigantamax: true }, | |
{ species: 'Wynaut', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'Rillaboom', ability: 'grassysurge', moves: ['sleeptalk'] }, | |
{ species: 'Boldore', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices('move rockthrow 2 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk'); | |
const rillaboom = battle.p2.active[0]; | |
assert.equal(rillaboom.hp, rillaboom.maxhp - Math.floor(rillaboom.maxhp / 6) + Math.floor(rillaboom.maxhp / 16)); | |
}); | |
}); | |