Spaces:
Sleeping
Sleeping
; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('G-Max Steelsurge', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it(`should deal 2x damage to Eiscue and Mimikyu`, () => { | |
battle = common.gen(8).createBattle([[ | |
{ species: 'Pyukumuku', moves: ['uturn'] }, | |
{ species: 'Eiscue', ability: 'iceface', moves: ['splash'] }, | |
{ species: 'Mimikyu', ability: 'disguise', moves: ['splash'] }, | |
], [ | |
{ species: 'Copperajah', moves: ['ironhead', 'sleeptalk'], gigantamax: true }, | |
]]); | |
battle.makeChoices('move uturn', 'move ironhead dynamax'); | |
battle.makeChoices('switch 2'); | |
const eiscue = battle.p1.active[0]; | |
const expectedPercent = 0.5 ** 2; | |
let expectedDamage = Math.floor(eiscue.maxhp * expectedPercent); | |
assert.equal(eiscue.maxhp - eiscue.hp, expectedDamage, `Eiscue should take ${expectedPercent * 100}%`); | |
battle.makeChoices('switch 3', 'move maxguard'); | |
const mimikyu = battle.p1.active[0]; | |
expectedDamage = Math.floor(mimikyu.maxhp * expectedPercent); | |
assert.equal(mimikyu.maxhp - mimikyu.hp, expectedDamage, `Mimikyu should take ${expectedPercent * 100}%`); | |
}); | |
}); | |