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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Foresight', () => {
afterEach(() => {
battle.destroy();
});
it('should negate Normal and Fighting immunities', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Smeargle", ability: 'owntempo', moves: ['foresight', 'vitalthrow', 'tackle'] }] });
battle.setPlayer('p2', { team: [{ species: "Dusknoir", ability: 'prankster', moves: ['recover'] }] });
battle.makeChoices('move foresight', 'move recover');
battle.makeChoices('move vitalthrow', 'move recover');
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
battle.makeChoices('move tackle', 'move recover');
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
it('should ignore the effect of positive evasion stat stages', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Smeargle", ability: 'owntempo', moves: ['avalanche', 'foresight'] }] });
battle.setPlayer('p2', { team: [{ species: "Forretress", ability: 'sturdy', moves: ['synthesis'] }] });
battle.makeChoices('move foresight', 'move synthesis');
battle.boost({ evasion: 6 }, battle.p2.active[0]);
for (let i = 0; i < 7; i++) {
battle.makeChoices('move avalanche', 'move synthesis');
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
}
});
it('should not ignore the effect of negative evasion stat stages', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Smeargle", ability: 'owntempo', moves: ['zapcannon', 'dynamicpunch', 'foresight'] }] });
battle.setPlayer('p2', { team: [{ species: "Zapdos", ability: 'owntempo', moves: ['roost'] }] });
battle.makeChoices('move foresight', 'move roost');
battle.boost({ spe: 6, evasion: -6 }, battle.p2.active[0]);
for (let i = 0; i < 7; i++) {
battle.makeChoices('move zapcannon', 'move roost');
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
}
});
});