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; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('Focus Punch', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it(`should cause the user to lose focus if hit by an attacking move`, () => { | |
battle = common.createBattle([[ | |
{ species: 'Chansey', moves: ['focuspunch'] }, | |
], [ | |
{ species: 'Venusaur', moves: ['magicalleaf'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fullHP(battle.p2.active[0]); | |
}); | |
it(`should not cause the user to lose focus if hit by a status move`, () => { | |
battle = common.createBattle([[ | |
{ species: 'Chansey', moves: ['focuspunch'] }, | |
], [ | |
{ species: 'Venusaur', moves: ['growl'] }, | |
]]); | |
battle.makeChoices(); | |
assert.false.fullHP(battle.p2.active[0]); | |
}); | |
it(`should not cause the user to lose focus if hit while behind a substitute`, () => { | |
battle = common.createBattle([[ | |
{ species: 'Chansey', moves: ['substitute', 'focuspunch'] }, | |
], [ | |
{ species: 'Venusaur', moves: ['magicalleaf'] }, | |
]]); | |
battle.makeChoices(); | |
battle.makeChoices('move focuspunch', 'auto'); | |
assert.false.fullHP(battle.p2.active[0]); | |
}); | |
it(`should cause the user to lose focus if hit by a move called by Nature Power`, () => { | |
battle = common.createBattle([[ | |
{ species: 'Chansey', moves: ['focuspunch'] }, | |
], [ | |
{ species: 'Venusaur', moves: ['naturepower'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fullHP(battle.p2.active[0]); | |
}); | |
it(`should not cause the user to lose focus on later uses of Focus Punch if hit`, () => { | |
battle = common.createBattle([[ | |
{ species: 'Chansey', moves: ['focuspunch'] }, | |
], [ | |
{ species: 'Venusaur', moves: ['magicalleaf', 'growl'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fullHP(battle.p2.active[0]); | |
battle.makeChoices('auto', 'move growl'); | |
assert.false.fullHP(battle.p2.active[0]); | |
}); | |
it(`should cause the user to lose focus if hit by an attacking move followed by a status move in one turn`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [ | |
[{ species: 'Chansey', ability: 'naturalcure', moves: ['focuspunch'] }, { species: 'Blissey', ability: 'naturalcure', moves: ['softboiled'] }], | |
[{ species: 'Venusaur', ability: 'overgrow', moves: ['magicalleaf'] }, { species: 'Ivysaur', ability: 'overgrow', moves: ['toxic'] }], | |
]); | |
battle.makeChoices('move focuspunch 1, move softboiled', 'move magicalleaf 1, move toxic 1'); | |
assert.equal(battle.p1.active[0].status, 'tox'); | |
assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp); | |
}); | |
it(`should not deduct PP if the user lost focus`, () => { | |
battle = common.createBattle([[ | |
{ species: 'Chansey', moves: ['focuspunch'] }, | |
], [ | |
{ species: 'Venusaur', moves: ['magicalleaf', 'growl'] }, | |
]]); | |
const move = battle.p1.active[0].getMoveData(Dex.moves.get('focuspunch')); | |
battle.makeChoices(); | |
assert.equal(move.pp, move.maxpp); | |
battle.makeChoices('auto', 'move growl'); | |
assert.equal(move.pp, move.maxpp - 1); | |
}); | |
it(`should deduct PP if the user lost focus before Gen 5`, () => { | |
battle = common.gen(4).createBattle([[ | |
{ species: 'Chansey', moves: ['focuspunch'] }, | |
], [ | |
{ species: 'Venusaur', moves: ['magicalleaf', 'growl'] }, | |
]]); | |
const move = battle.p1.active[0].getMoveData(Dex.moves.get('focuspunch')); | |
battle.makeChoices(); | |
assert.equal(move.pp, move.maxpp - 1); | |
battle.makeChoices('auto', 'move growl'); | |
assert.equal(move.pp, move.maxpp - 2); | |
}); | |
it(`should display a message indicating the Pokemon is tightening focus`, () => { | |
battle = common.createBattle([[ | |
{ species: 'Chansey', moves: ['focuspunch'] }, | |
], [ | |
{ species: 'Venusaur', moves: ['magicalleaf'] }, | |
]]); | |
battle.makeChoices(); | |
const tighteningFocusMessage = battle.log.indexOf('|-singleturn|p1a: Chansey|move: Focus Punch'); | |
assert(tighteningFocusMessage > 0); | |
}); | |
it(`should not tighten the Pokemon's focus when Dynamaxing or already Dynamaxed`, () => { | |
battle = common.gen(8).createBattle([[ | |
{ species: 'Chansey', moves: ['focuspunch'] }, | |
], [ | |
{ species: 'Venusaur', moves: ['magicalleaf'] }, | |
]]); | |
battle.makeChoices('move focuspunch dynamax', 'auto'); | |
battle.makeChoices('move focuspunch', 'auto'); | |
const tighteningFocusMessage = battle.log.indexOf('|-singleturn|p1a: Chansey|move: Focus Punch'); | |
assert(tighteningFocusMessage < 0); | |
}); | |
it(`should tighten focus after switches in Gen 5+`, () => { | |
battle = common.createBattle([[ | |
{ species: 'salamence', moves: ['focuspunch'] }, | |
], [ | |
{ species: 'mew', moves: ['sleeptalk'] }, | |
{ species: 'wynaut', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices('move focuspunch', 'switch 2'); | |
const log = battle.getDebugLog(); | |
const focusPunchChargeIndex = log.indexOf('|-singleturn|'); | |
const switchIndex = log.indexOf('|switch|p2a: Wynaut'); | |
assert(focusPunchChargeIndex > switchIndex, `Focus Punch's charge message should occur after switches in Gen 5+`); | |
}); | |
it(`should tighten focus before switches in Gens 3-4`, () => { | |
battle = common.gen(4).createBattle([[ | |
{ species: 'salamence', moves: ['focuspunch'] }, | |
], [ | |
{ species: 'mew', moves: ['sleeptalk'] }, | |
{ species: 'wynaut', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices('move focuspunch', 'switch 2'); | |
const log = battle.getDebugLog(); | |
const focusPunchChargeIndex = log.indexOf('|-singleturn|'); | |
const switchIndex = log.indexOf('|switch|p2a: Wynaut'); | |
assert(focusPunchChargeIndex < switchIndex, `Focus Punch's charge message should occur before switches in Gens 3-4`); | |
}); | |
}); | |