Pokemon_server / test /sim /moves /electricterrain.js
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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Electric Terrain', () => {
afterEach(() => {
battle.destroy();
});
it('should change the current terrain to Electric Terrain for five turns', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Florges", ability: 'symbiosis', moves: ['mist', 'electricterrain'] }] });
battle.setPlayer('p2', { team: [{ species: "Florges", ability: 'symbiosis', moves: ['mist'] }] });
battle.makeChoices('move electricterrain', 'move mist');
assert(battle.field.isTerrain('electricterrain'));
battle.makeChoices('move electricterrain', 'move mist');
assert(battle.field.isTerrain('electricterrain'));
battle.makeChoices('move electricterrain', 'move mist');
assert(battle.field.isTerrain('electricterrain'));
battle.makeChoices('move electricterrain', 'move mist');
assert(battle.field.isTerrain('electricterrain'));
battle.makeChoices('move electricterrain', 'move mist');
assert(battle.field.isTerrain(''));
});
it('should increase the base power of Electric-type attacks used by grounded Pokemon', () => {
battle = common.gen(7).createBattle();
battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain'] }] });
battle.setPlayer('p2', { team: [{ species: "Thundurus", ability: 'defiant', moves: ['thunderwave'] }] });
battle.makeChoices('move electricterrain', 'move thunderwave');
let basePower;
const move = Dex.moves.get('thunderbolt');
basePower = battle.runEvent('BasePower', battle.p1.active[0], battle.p2.active[0], move, move.basePower, true);
assert.equal(basePower, battle.modify(move.basePower, 1.5));
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
assert.equal(basePower, move.basePower);
});
it('should prevent moves from putting grounded Pokemon to sleep', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain', 'spore'] }] });
battle.setPlayer('p2', { team: [{ species: "Abra", ability: 'magicguard', moves: ['telekinesis', 'spore'] }] });
battle.makeChoices('move electricterrain', 'move telekinesis');
battle.makeChoices('move spore', 'move spore');
assert.equal(battle.p1.active[0].status, 'slp');
assert.equal(battle.p2.active[0].status, '');
});
it('should not remove active non-volatile statuses from grounded Pokemon', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['sleeptalk', 'electricterrain'] }] });
battle.setPlayer('p2', { team: [{ species: "Whimsicott", ability: 'prankster', moves: ['spore'] }] });
battle.makeChoices('move sleeptalk', 'move spore');
assert.equal(battle.p1.active[0].status, 'slp');
});
it('should prevent Yawn from putting grounded Pokemon to sleep, and cause Yawn to fail', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain', 'yawn'] }] });
battle.setPlayer('p2', { team: [{ species: "Sableye", ability: 'prankster', moves: ['yawn'] }] });
battle.makeChoices('move electricterrain', 'move yawn');
battle.makeChoices('move yawn', 'move yawn');
assert.equal(battle.p1.active[0].status, '');
assert(!battle.p2.active[0].volatiles['yawn']);
});
it('should cause Rest to fail on grounded Pokemon', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'shellarmor', moves: ['electricterrain', 'rest'] }] });
battle.setPlayer('p2', { team: [{ species: "Pidgeot", ability: 'keeneye', moves: ['doubleedge', 'rest'] }] });
battle.makeChoices('move electricterrain', 'move doubleedge');
battle.makeChoices('move rest', 'move rest');
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
it('should not affect Pokemon in a semi-invulnerable state', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Smeargle", ability: 'owntempo', moves: ['yawn', 'skydrop'] }] });
battle.setPlayer('p2', { team: [{ species: "Sableye", ability: 'prankster', moves: ['yawn', 'electricterrain'] }] });
battle.makeChoices('move yawn', 'move yawn');
battle.makeChoices('move skydrop', 'move electricterrain');
assert.equal(battle.p1.active[0].status, 'slp');
assert.equal(battle.p2.active[0].status, 'slp');
});
it('should cause Nature Power to become Thunderbolt', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain'] }] });
battle.setPlayer('p2', { team: [{ species: "Shuckle", ability: 'sturdy', moves: ['naturepower'] }] });
battle.makeChoices('move electricterrain', 'move naturepower');
const resultMove = toID(battle.log[battle.lastMoveLine].split('|')[3]);
assert.equal(resultMove, 'thunderbolt');
});
it.skip(`should block Sleep before the move would have missed`, () => {
battle = common.createBattle([[
{ species: 'tapukoko', moves: ['electricterrain'] },
], [
{ species: 'venusaur', moves: ['sleeppowder'] },
]]);
// Modding accuracy so Sleep Powder always misses
battle.onEvent('Accuracy', battle.format, false);
battle.makeChoices();
assert(battle.log.some(line => line.includes('|-activate|p1a: Tapu Koko|move: Electric Terrain')));
});
});