Pokemon_server / test /sim /moves /dragondarts.js
Jofthomas's picture
Jofthomas HF staff
Upload 4781 files
5c2ed06 verified
'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Dragon Darts', () => {
afterEach(() => {
battle.destroy();
});
it(`should hit twice in singles`, () => {
battle = common.createBattle([[
{ species: "Ninjask", moves: ['dragondarts'] },
], [
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
]]);
battle.makeChoices();
assert.statStage(battle.p2.active[0], 'def', 2);
});
it(`should hit each foe once in doubles`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: "Ninjask", moves: ['dragondarts'] },
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
], [
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
]]);
battle.makeChoices();
assert.statStage(battle.p1.active[1], 'def', 0);
assert.statStage(battle.p2.active[0], 'def', 1);
assert.statStage(battle.p2.active[1], 'def', 1);
});
it(`should hit the other foe twice if it misses against one`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: "Ninjask", item: 'blunderpolicy', moves: ['dragondarts'] },
{ species: "Wynaut", ability: 'stamina', moves: ['splash'] },
], [
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
{ species: "Shaymin", ability: 'stamina', moves: ['splash'] },
]]);
const ninjask = battle.p1.active[0];
const wynaut = battle.p1.active[1];
const mew = battle.p2.active[0];
const shaymin = battle.p2.active[1];
// Modding accuracy so Dragon Darts always misses Mew
battle.onEvent('Accuracy', battle.format, (accuracy, target, source, move) => {
return target.species.id !== 'mew';
});
battle.makeChoices();
assert.false(battle.log.includes('|-miss|p1a: Ninjask|p2a: Mew'));
assert.statStage(ninjask, 'spe', 2);
assert.statStage(wynaut, 'def', 0);
assert.statStage(mew, 'def', 0);
assert.statStage(shaymin, 'def', 2);
});
it(`should hit itself and ally if it targets itself after Ally Switch`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: "Ninjask", ability: 'stamina', moves: ['dragondarts'] },
{ species: "Mew", ability: 'stamina', moves: ['allyswitch'] },
], [
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
{ species: "Shaymin", ability: 'stamina', moves: ['splash'] },
]]);
battle.makeChoices('move dragondarts -2, move allyswitch', 'move splash, move splash');
assert.statStage(battle.p1.active[0], 'def', 1);
assert.statStage(battle.p1.active[1], 'def', 1);
assert.statStage(battle.p2.active[0], 'def', 0);
assert.statStage(battle.p2.active[1], 'def', 0);
});
it(`should hit both targets even if one faints`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: "Ninjask", moves: ['dragondarts'] },
{ species: "Mew", moves: ['splash'] },
], [
{ species: "Shedinja", moves: ['splash'] },
{ species: "Shedinja", moves: ['splash'] },
]]);
battle.makeChoices();
battle.getDebugLog();
assert.equal(battle.p2.active[0].hp, 0);
assert.equal(battle.p2.active[1].hp, 0);
});
it(`should hit the ally twice in doubles`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: "Ninjask", moves: ['dragondarts'] },
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
], [
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
]]);
battle.makeChoices('move dragondarts -2, move splash', 'move splash, move splash');
assert.statStage(battle.p1.active[1], 'def', 2);
assert.statStage(battle.p2.active[0], 'def', 0);
assert.statStage(battle.p2.active[1], 'def', 0);
});
it(`should smart-target the foe that's not Protecting in Doubles`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: "Ninjask", moves: ['dragondarts'] },
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
], [
{ species: "Mew", ability: 'stamina', moves: ['protect'] },
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
]]);
battle.makeChoices();
assert.statStage(battle.p1.active[1], 'def', 0);
assert.statStage(battle.p2.active[0], 'def', 0);
assert.statStage(battle.p2.active[1], 'def', 2);
});
it(`should be able to be redirected`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: "Ninjask", moves: ['dragondarts'] },
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
], [
{ species: "Mew", ability: 'stamina', moves: ['ragepowder'] },
{ species: "Mew", ability: 'stamina', moves: ['splash'] },
]]);
battle.makeChoices();
assert.statStage(battle.p1.active[1], 'def', 0);
assert.statStage(battle.p2.active[0], 'def', 2);
assert.statStage(battle.p2.active[1], 'def', 0);
});
it('should hit one target twice if the other is protected by an ability', () => {
battle = common.createBattle({ gameType: 'doubles' });
battle.setPlayer('p1', { team: [
{ species: "Dragapult", ability: "Clear Body", moves: ["dragondarts"] },
{ species: "Grimmsnarl", ability: "Prankster", moves: ["electrify"] },
] });
battle.setPlayer('p2', { team: [
{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] },
{ species: "Emolga", ability: "Motor Drive", moves: ["sleeptalk"] },
] });
battle.makeChoices('move dragondarts 2, move electrify -1', 'move sleeptalk, move sleeptalk');
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp);
assert.statStage(battle.p2.active[0], 'def', 2);
// Dragon Darts activates the absorption effect despite hitting Arcanine twice
assert.statStage(battle.p2.active[1], 'spe', 1);
});
it('should hit one target twice if the other is immunue', () => {
battle = common.createBattle({ gameType: 'doubles' });
battle.setPlayer('p1', { team: [
{ species: "Dragapult", ability: "Clear Body", moves: ["dragondarts"] },
{ species: "Ludicolo", ability: "Dancer", moves: ["sleeptalk"] },
] });
battle.setPlayer('p2', { team: [
{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] },
{ species: "Clefairy", ability: "Ripen", moves: ["sleeptalk"] },
] });
battle.makeChoices('move dragondarts 2, move sleeptalk', 'move sleeptalk, move sleeptalk');
assert.statStage(battle.p2.active[0], 'def', 2);
assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp);
});
it('should hit one target twice if the other is semi-invulnerable', () => {
battle = common.createBattle({ gameType: 'doubles' });
battle.setPlayer('p1', { team: [
{ species: "Dragapult", item: "Lagging Tail", ability: "Clear Body", moves: ["dragondarts"] },
{ species: "Ludicolo", ability: "Dancer", moves: ["sleeptalk"] },
] });
battle.setPlayer('p2', { team: [
{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] },
{ species: "Golurk", ability: "Ripen", moves: ["phantomforce"] },
] });
battle.makeChoices('move dragondarts 2, move sleeptalk', 'move sleeptalk, move phantomforce 1');
assert.statStage(battle.p2.active[0], 'def', 2);
assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp);
});
it('should hit one target twice if the other is fainted', () => {
battle = common.createBattle({ gameType: 'doubles' });
battle.setPlayer('p1', { team: [
{ species: "Dragapult", ability: "Clear Body", moves: ["dragondarts"] },
{ species: "Ludicolo", ability: "Dancer", moves: ["sleeptalk"] },
] });
battle.setPlayer('p2', { team: [
{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] },
{ species: "Snom", ability: "Ripen", moves: ["sleeptalk"] },
] });
battle.p2.active[1].faint();
battle.makeChoices('move dragondarts 2, move sleeptalk', 'move sleeptalk, move sleeptalk');
assert.statStage(battle.p2.active[0], 'def', 2);
assert.equal(battle.p2.active[1].hp, 0);
});
it('should hit one target twice if the other is Dark type and Dragon Darts is Prankster boosted', () => {
battle = common.createBattle({ gameType: 'doubles' });
battle.setPlayer('p1', { team: [
{ species: "Dragapult", ability: "Clear Body", moves: ["sleeptalk", "dragondarts"] },
{ species: "Liepard", ability: "Prankster", moves: ["assist"] },
] });
battle.setPlayer('p2', { team: [
{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] },
{ species: "Spiritomb", ability: "Infiltrator", moves: ["sleeptalk"] },
] });
battle.makeChoices();
assert.statStage(battle.p2.active[0], 'def', 2);
assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp);
});
it('should fail if both targets are fainted', () => {
battle = common.createBattle({ gameType: 'doubles' });
battle.setPlayer('p1', { team: [
{ species: "Dragapult", ability: "Clear Body", moves: ["dragondarts"] },
{ species: "Ludicolo", ability: "Dancer", moves: ["celebrate"] },
] });
battle.setPlayer('p2', { team: [
{ species: "Arcanine", ability: "Flash Fire", moves: ["celebrate"] },
{ species: "Arcanine", ability: "Flash Fire", moves: ["celebrate"] },
{ species: "Arcanine", ability: "Flash Fire", moves: ["celebrate"] },
] });
battle.p2.active[0].faint();
battle.p2.active[1].faint();
battle.makeChoices('move dragondarts 1, move celebrate', 'move celebrate, move celebrate');
assert(battle.log.includes(`|-fail|p1a: Dragapult`));
});
});