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; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('Dragon Darts', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it(`should hit twice in singles`, () => { | |
battle = common.createBattle([[ | |
{ species: "Ninjask", moves: ['dragondarts'] }, | |
], [ | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
]]); | |
battle.makeChoices(); | |
assert.statStage(battle.p2.active[0], 'def', 2); | |
}); | |
it(`should hit each foe once in doubles`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: "Ninjask", moves: ['dragondarts'] }, | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
], [ | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
]]); | |
battle.makeChoices(); | |
assert.statStage(battle.p1.active[1], 'def', 0); | |
assert.statStage(battle.p2.active[0], 'def', 1); | |
assert.statStage(battle.p2.active[1], 'def', 1); | |
}); | |
it(`should hit the other foe twice if it misses against one`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: "Ninjask", item: 'blunderpolicy', moves: ['dragondarts'] }, | |
{ species: "Wynaut", ability: 'stamina', moves: ['splash'] }, | |
], [ | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
{ species: "Shaymin", ability: 'stamina', moves: ['splash'] }, | |
]]); | |
const ninjask = battle.p1.active[0]; | |
const wynaut = battle.p1.active[1]; | |
const mew = battle.p2.active[0]; | |
const shaymin = battle.p2.active[1]; | |
// Modding accuracy so Dragon Darts always misses Mew | |
battle.onEvent('Accuracy', battle.format, (accuracy, target, source, move) => { | |
return target.species.id !== 'mew'; | |
}); | |
battle.makeChoices(); | |
assert.false(battle.log.includes('|-miss|p1a: Ninjask|p2a: Mew')); | |
assert.statStage(ninjask, 'spe', 2); | |
assert.statStage(wynaut, 'def', 0); | |
assert.statStage(mew, 'def', 0); | |
assert.statStage(shaymin, 'def', 2); | |
}); | |
it(`should hit itself and ally if it targets itself after Ally Switch`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: "Ninjask", ability: 'stamina', moves: ['dragondarts'] }, | |
{ species: "Mew", ability: 'stamina', moves: ['allyswitch'] }, | |
], [ | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
{ species: "Shaymin", ability: 'stamina', moves: ['splash'] }, | |
]]); | |
battle.makeChoices('move dragondarts -2, move allyswitch', 'move splash, move splash'); | |
assert.statStage(battle.p1.active[0], 'def', 1); | |
assert.statStage(battle.p1.active[1], 'def', 1); | |
assert.statStage(battle.p2.active[0], 'def', 0); | |
assert.statStage(battle.p2.active[1], 'def', 0); | |
}); | |
it(`should hit both targets even if one faints`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: "Ninjask", moves: ['dragondarts'] }, | |
{ species: "Mew", moves: ['splash'] }, | |
], [ | |
{ species: "Shedinja", moves: ['splash'] }, | |
{ species: "Shedinja", moves: ['splash'] }, | |
]]); | |
battle.makeChoices(); | |
battle.getDebugLog(); | |
assert.equal(battle.p2.active[0].hp, 0); | |
assert.equal(battle.p2.active[1].hp, 0); | |
}); | |
it(`should hit the ally twice in doubles`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: "Ninjask", moves: ['dragondarts'] }, | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
], [ | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
]]); | |
battle.makeChoices('move dragondarts -2, move splash', 'move splash, move splash'); | |
assert.statStage(battle.p1.active[1], 'def', 2); | |
assert.statStage(battle.p2.active[0], 'def', 0); | |
assert.statStage(battle.p2.active[1], 'def', 0); | |
}); | |
it(`should smart-target the foe that's not Protecting in Doubles`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: "Ninjask", moves: ['dragondarts'] }, | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
], [ | |
{ species: "Mew", ability: 'stamina', moves: ['protect'] }, | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
]]); | |
battle.makeChoices(); | |
assert.statStage(battle.p1.active[1], 'def', 0); | |
assert.statStage(battle.p2.active[0], 'def', 0); | |
assert.statStage(battle.p2.active[1], 'def', 2); | |
}); | |
it(`should be able to be redirected`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: "Ninjask", moves: ['dragondarts'] }, | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
], [ | |
{ species: "Mew", ability: 'stamina', moves: ['ragepowder'] }, | |
{ species: "Mew", ability: 'stamina', moves: ['splash'] }, | |
]]); | |
battle.makeChoices(); | |
assert.statStage(battle.p1.active[1], 'def', 0); | |
assert.statStage(battle.p2.active[0], 'def', 2); | |
assert.statStage(battle.p2.active[1], 'def', 0); | |
}); | |
it('should hit one target twice if the other is protected by an ability', () => { | |
battle = common.createBattle({ gameType: 'doubles' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Dragapult", ability: "Clear Body", moves: ["dragondarts"] }, | |
{ species: "Grimmsnarl", ability: "Prankster", moves: ["electrify"] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] }, | |
{ species: "Emolga", ability: "Motor Drive", moves: ["sleeptalk"] }, | |
] }); | |
battle.makeChoices('move dragondarts 2, move electrify -1', 'move sleeptalk, move sleeptalk'); | |
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp); | |
assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp); | |
assert.statStage(battle.p2.active[0], 'def', 2); | |
// Dragon Darts activates the absorption effect despite hitting Arcanine twice | |
assert.statStage(battle.p2.active[1], 'spe', 1); | |
}); | |
it('should hit one target twice if the other is immunue', () => { | |
battle = common.createBattle({ gameType: 'doubles' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Dragapult", ability: "Clear Body", moves: ["dragondarts"] }, | |
{ species: "Ludicolo", ability: "Dancer", moves: ["sleeptalk"] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] }, | |
{ species: "Clefairy", ability: "Ripen", moves: ["sleeptalk"] }, | |
] }); | |
battle.makeChoices('move dragondarts 2, move sleeptalk', 'move sleeptalk, move sleeptalk'); | |
assert.statStage(battle.p2.active[0], 'def', 2); | |
assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp); | |
}); | |
it('should hit one target twice if the other is semi-invulnerable', () => { | |
battle = common.createBattle({ gameType: 'doubles' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Dragapult", item: "Lagging Tail", ability: "Clear Body", moves: ["dragondarts"] }, | |
{ species: "Ludicolo", ability: "Dancer", moves: ["sleeptalk"] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] }, | |
{ species: "Golurk", ability: "Ripen", moves: ["phantomforce"] }, | |
] }); | |
battle.makeChoices('move dragondarts 2, move sleeptalk', 'move sleeptalk, move phantomforce 1'); | |
assert.statStage(battle.p2.active[0], 'def', 2); | |
assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp); | |
}); | |
it('should hit one target twice if the other is fainted', () => { | |
battle = common.createBattle({ gameType: 'doubles' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Dragapult", ability: "Clear Body", moves: ["dragondarts"] }, | |
{ species: "Ludicolo", ability: "Dancer", moves: ["sleeptalk"] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] }, | |
{ species: "Snom", ability: "Ripen", moves: ["sleeptalk"] }, | |
] }); | |
battle.p2.active[1].faint(); | |
battle.makeChoices('move dragondarts 2, move sleeptalk', 'move sleeptalk, move sleeptalk'); | |
assert.statStage(battle.p2.active[0], 'def', 2); | |
assert.equal(battle.p2.active[1].hp, 0); | |
}); | |
it('should hit one target twice if the other is Dark type and Dragon Darts is Prankster boosted', () => { | |
battle = common.createBattle({ gameType: 'doubles' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Dragapult", ability: "Clear Body", moves: ["sleeptalk", "dragondarts"] }, | |
{ species: "Liepard", ability: "Prankster", moves: ["assist"] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Arcanine", ability: "Stamina", moves: ["sleeptalk"] }, | |
{ species: "Spiritomb", ability: "Infiltrator", moves: ["sleeptalk"] }, | |
] }); | |
battle.makeChoices(); | |
assert.statStage(battle.p2.active[0], 'def', 2); | |
assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp); | |
}); | |
it('should fail if both targets are fainted', () => { | |
battle = common.createBattle({ gameType: 'doubles' }); | |
battle.setPlayer('p1', { team: [ | |
{ species: "Dragapult", ability: "Clear Body", moves: ["dragondarts"] }, | |
{ species: "Ludicolo", ability: "Dancer", moves: ["celebrate"] }, | |
] }); | |
battle.setPlayer('p2', { team: [ | |
{ species: "Arcanine", ability: "Flash Fire", moves: ["celebrate"] }, | |
{ species: "Arcanine", ability: "Flash Fire", moves: ["celebrate"] }, | |
{ species: "Arcanine", ability: "Flash Fire", moves: ["celebrate"] }, | |
] }); | |
battle.p2.active[0].faint(); | |
battle.p2.active[1].faint(); | |
battle.makeChoices('move dragondarts 1, move celebrate', 'move celebrate, move celebrate'); | |
assert(battle.log.includes(`|-fail|p1a: Dragapult`)); | |
}); | |
}); | |