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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Doodle', () => {
afterEach(() => {
battle.destroy();
});
it(`should replace the Abilities of the user and its ally with the Ability of its target`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'wynaut', ability: 'shadowtag', moves: ['doodle'] },
{ species: 'ironhands', ability: 'quarkdrive', moves: ['sleeptalk'] },
], [
{ species: 'clefable', ability: 'magicguard', moves: ['sleeptalk'] },
{ species: 'mudkip', ability: 'torrent', moves: ['sleeptalk'] },
]]);
battle.makeChoices('move doodle 1, auto', 'auto');
assert.equal(battle.p1.active[0].ability, 'magicguard');
assert.equal(battle.p1.active[1].ability, 'magicguard');
});
it(`should fail against certain Abilities`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'wynaut', ability: 'shadowtag', moves: ['doodle'] },
{ species: 'ironhands', ability: 'quarkdrive', moves: ['sleeptalk'] },
], [
{ species: 'fluttermane', ability: 'protosynthesis', moves: ['sleeptalk'] },
{ species: 'mudkip', ability: 'torrent', moves: ['sleeptalk'] },
]]);
battle.makeChoices('move doodle 1, auto', 'auto');
assert.equal(battle.p1.active[0].ability, 'shadowtag');
assert.equal(battle.p1.active[1].ability, 'quarkdrive');
});
it(`should not fail if only the user has an unreplaceable Ability`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'komala', ability: 'comatose', moves: ['doodle'] },
{ species: 'wynaut', ability: 'shadowtag', moves: ['swordsdance'] },
], [
{ species: 'clefable', ability: 'magicguard', moves: ['swordsdance'] },
{ species: 'mudkip', ability: 'torrent', moves: ['swordsdance'] },
]]);
battle.makeChoices('move doodle 1, auto', 'auto');
assert.equal(battle.p1.active[0].ability, 'comatose');
assert.equal(battle.p1.active[1].ability, 'magicguard');
assert.false(battle.log.some(line => line.includes('|-fail')));
});
});