Pokemon_server / test /sim /moves /conversion2.js
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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Conversion2', () => {
afterEach(() => {
battle.destroy();
});
it('should change users type to resist', () => {
battle = common.createBattle([
[{ species: 'porygon2', moves: ['sleeptalk', 'conversion2', 'spore'] }],
[{ species: 'raticate', moves: ['tackle'] },
{ species: 'zapdos', moves: ['thundershock', 'sleeptalk'] }],
]);
battle.makeChoices('move conversion2', 'move tackle');
assert(['Rock', 'Ghost', 'Steel'].includes(battle.p1.active[0].getTypes()[0]));
battle.makeChoices('move spore', 'switch 2');
battle.makeChoices('move conversion2', 'move sleeptalk');
assert(['Electric', 'Grass', 'Ground', 'Dragon'].includes(battle.p1.active[0].getTypes()[0]), 'should change type based on submove');
});
it('should respect the determined type of the last move', () => {
battle = common.createBattle([
[{ species: 'porygon2', moves: ['electrify', 'conversion2'] }],
[{ species: 'shuckle', moves: ['tackle'] }],
]);
battle.makeChoices('move electrify', 'move tackle');
battle.makeChoices('move conversion2', 'move tackle');
assert(['Electric', 'Grass', 'Ground', 'Dragon'].includes(battle.p1.active[0].getTypes()[0]), 'Tackle should be considered Electric');
});
});