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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Belch', () => {
afterEach(() => {
battle.destroy();
});
it(`should be disabled if the user has not consumed a berry`, () => {
battle = common.createBattle([[
{ species: 'Swalot', item: 'lumberry', moves: ['belch', 'stockpile'] },
], [
{ species: 'Registeel', item: 'laggingtail', moves: ['glare'] },
]]);
const swalot = battle.p1.active[0];
battle.makeChoices('move stockpile', 'move glare');
assert.equal(swalot.lastMove.id, 'stockpile');
battle.makeChoices('move belch', 'move glare');
assert.equal(swalot.lastMove.id, 'belch');
});
it('should count berries as consumed with Bug Bite or Pluck', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: 'Swalot', ability: 'gluttony', item: 'salacberry', moves: ['belch', 'bugbite'] }] });
battle.setPlayer('p2', { team: [{ species: 'Swalot', ability: 'gluttony', item: 'salacberry', moves: ['belch', 'pluck'] }] });
battle.makeChoices('move Bugbite', 'move Pluck');
battle.makeChoices('move Belch', 'move Belch');
assert.equal(battle.p1.active[0].lastMove.id, 'belch');
assert.equal(battle.p2.active[0].lastMove.id, 'belch');
});
it('should count berries as consumed when they are Flung', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: 'Swalot', ability: 'gluttony', moves: ['belch', 'stockpile'] }] });
battle.setPlayer('p2', { team: [{ species: 'Machamp', ability: 'noguard', item: 'salacberry', moves: ['fling'] }] });
battle.makeChoices('move Stockpile', 'move Fling');
battle.makeChoices('move Belch', 'move Fling');
assert.equal(battle.p1.active[0].lastMove.id, 'belch');
});
it('should still count berries as consumed after switch out', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [
{ species: 'Swalot', item: 'lumberry', moves: ['belch', 'uturn'] },
{ species: 'Swalot', moves: ['toxic'] },
] });
battle.setPlayer('p2', { team: [{
species: 'Rotom', moves: ['rest', 'willowisp'],
}] });
battle.makeChoices('move Uturn', 'move Will-o-Wisp');
battle.makeChoices('switch 2', ''); // For U-Turn
battle.makeChoices('switch 2', 'move Will-o-Wisp');
battle.makeChoices('move Belch', 'move Will-o-Wisp');
assert.equal(battle.p1.active[0].lastMove.id, 'belch');
});
});