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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Weather damage calculation', () => {
afterEach(() => {
battle.destroy();
});
it('should multiply the damage (not the basePower) in favorable weather', () => {
battle = common.createBattle();
battle.randomizer = dmg => dmg; // max damage
battle.setPlayer('p1', { team: [{ species: 'Ninetales', ability: 'drought', moves: ['incinerate'] }] });
battle.setPlayer('p2', { team: [{ species: 'Cryogonal', ability: 'levitate', moves: ['splash'] }] });
const attacker = battle.p1.active[0];
const defender = battle.p2.active[0];
assert.hurtsBy(defender, 152, () => battle.makeChoices('move incinerate', 'move splash'));
const move = Dex.moves.get('incinerate');
const basePower = battle.runEvent('BasePower', attacker, defender, move, move.basePower, true);
assert.equal(basePower, move.basePower);
});
it('should reduce the damage (not the basePower) in unfavorable weather', () => {
battle = common.createBattle();
battle.randomizer = dmg => dmg; // max damage
battle.setPlayer('p1', { team: [{ species: 'Ninetales', ability: 'drizzle', moves: ['incinerate'] }] });
battle.setPlayer('p2', { team: [{ species: 'Cryogonal', ability: 'levitate', moves: ['splash'] }] });
const attacker = battle.p1.active[0];
const defender = battle.p2.active[0];
assert.hurtsBy(defender, 50, () => battle.makeChoices('move incinerate', 'move splash'));
const move = Dex.moves.get('incinerate');
const basePower = battle.runEvent('BasePower', attacker, defender, move, move.basePower, true);
assert.equal(basePower, move.basePower);
});
it('should make Hail/Sandstorm damage some pokemon but not others', () => {
battle = common.gen(8).createBattle();
battle.randomizer = dmg => dmg; // max damage
battle.setPlayer('p1', { team: [{ species: 'Abomasnow', ability: 'snowwarning', moves: ['protect'] }] });
battle.setPlayer('p2', { team: [{ species: 'Sandslash', ability: 'sandveil', moves: ['protect'] }] });
battle.makeChoices('move protect', 'move protect');
const p1active = battle.p1.active[0];
const p2active = battle.p2.active[0];
assert.equal(p1active.hp, p1active.maxhp);
assert.notEqual(p2active.hp, p2active.maxhp);
});
it(`should wear off on the final turn before weather effects are applied`, () => {
battle = common.createBattle([[
{ species: 'Tyranitar', ability: 'sandstream', moves: ['sleeptalk'] },
], [
{ species: 'Wynaut', moves: ['sleeptalk'] },
]]);
for (let i = 0; i < 5; i++) battle.makeChoices();
const wynaut = battle.p2.active[0];
assert.equal(wynaut.hp, wynaut.maxhp - (Math.floor(wynaut.maxhp / 16) * 4));
});
it(`should wear off before future attacks`, () => {
battle = common.createBattle([[
{ species: 'Tyranitar', ability: 'sandstream', moves: ['doomdesire', 'soak'] },
], [
{ species: 'Roggenrola', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
battle.makeChoices();
battle.makeChoices('move soak', 'auto');
const log = battle.getDebugLog();
const sandDamageIndex = log.indexOf('[from] Sandstorm');
const futureDamageIndex = log.indexOf('|-end|p2a: Roggenrola|move: Doom Desire');
assert(sandDamageIndex < futureDamageIndex, `Sandstorm should have dealt damage before Doom Desire`);
});
it(`should run residual weather effects in order of Speed`, () => {
battle = common.createBattle([[
{ species: 'Sunkern', ability: 'solarpower', moves: ['sunnyday'] },
], [
{ species: 'Charizard', ability: 'dryskin', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
const log = battle.getDebugLog();
const drySkinIndex = log.indexOf('ability: Dry Skin');
const solarPowerIndex = log.indexOf('ability: Solar Power');
assert(drySkinIndex < solarPowerIndex, `Charizard should be damaged before Sunkern, because it is faster`);
});
});