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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe("Terastallization", () => {
afterEach(() => {
battle.destroy();
});
it('should change the user\'s type to its Tera type after terastallizing', () => {
battle = common.gen(9).createBattle([[
{ species: 'Ampharos', ability: 'static', moves: ['voltswitch', 'dragonpulse'], teraType: 'Dragon' },
], [
{ species: 'Ampharos', ability: 'static', moves: ['voltswitch'], teraType: 'Dragon' },
]]);
battle.makeChoices('move dragonpulse terastallize', 'auto');
assert.equal(battle.p1.active[0].getTypes().join('/'), 'Dragon');
});
it('should persist the user\'s changed type after switching', () => {
battle = common.gen(9).createBattle([[
{ species: 'Ampharos', ability: 'static', moves: ['voltswitch', 'dragonpulse'], teraType: 'Dragon' },
{ species: 'Flaaffy', ability: 'static', moves: ['voltswitch', 'dragonpulse'], teraType: 'Electric' },
], [
{ species: 'Ampharos', ability: 'static', moves: ['voltswitch'], teraType: 'Dragon' },
]]);
battle.makeChoices('move dragonpulse terastallize', 'move voltswitch');
assert.equal(battle.p1.active[0].getTypes().join('/'), 'Dragon');
battle.makeChoices('switch 2', 'move voltswitch');
assert.equal(battle.p1.pokemon[1].getTypes().join('/'), 'Dragon');
});
it('should give STAB correctly to the user\'s old types', () => {
battle = common.gen(9).createBattle([[
{ species: 'Ampharos', ability: 'shellarmor', moves: ['shockwave', 'swift'], teraType: 'Electric' },
], [
{ species: 'Ampharos', ability: 'shellarmor', moves: ['shockwave', 'swift'], teraType: 'Normal' },
]]);
battle.makeChoices('move shockwave terastallize', 'move shockwave terastallize');
const teraDamage = battle.p2.active[0].maxhp - battle.p2.active[0].hp;
// 0 SpA Adaptability Ampharos Shock Wave vs. 0 HP / 0 SpD Ampharos: 108-128
assert.bounded(teraDamage, [108, 128],
"Terastallizing into the same type did not boost STAB; actual damage: " + teraDamage);
const nonTeraDamage = battle.p1.active[0].maxhp - battle.p1.active[0].hp;
// 0 SpA Ampharos Shock Wave vs. 0 HP / 0 SpD Ampharos: 40-48
assert.bounded(nonTeraDamage, [40, 48],
"Terastallizing did not keep old type's STAB; actual damage: " + nonTeraDamage);
battle = common.gen(9).createBattle([[
{ species: 'Mimikyu', ability: 'disguise', item: 'laggingtail', moves: ['shadowclaw', 'waterfall', 'sleeptalk'], teraType: 'Water' },
], [
{ species: 'Alomomola', ability: 'battlearmor', moves: ['soak'], teraType: 'Normal' },
]]);
// Mimikyu is made water type before terastallizing
battle.makeChoices('move sleeptalk', 'auto');
assert.equal(battle.p1.active[0].getTypes().join(), 'Water');
assert.equal(battle.p1.active[0].getTypes(false, true).join('/'), 'Water');
battle.makeChoices('move waterfall terastallize', 'auto');
let damage = battle.p2.active[0].maxhp - battle.p2.active[0].hp;
// 0 Atk Adaptability Mimikyu Waterfall vs. 0 HP / 0 Def Alomomola: 64-76
assert.bounded(damage, [64, 76],
"Terastallizing into the same changed type did not boost STAB; actual damage: " + damage);
const p2HP = battle.p2.active[0].hp;
battle.makeChoices();
damage = p2HP - battle.p2.active[0].hp;
// 0 Atk (base Water) Mimikyu Shadow Claw vs. 0 HP / 0 Def Alomomola: 56-66
assert.bounded(damage, [56, 66],
"Terastallizing did not keep old changed type's STAB; actual damage: " + damage);
});
it('should give STAB correctly to the user\'s underlying types after changing forme', () => {
battle = common.gen(9).createBattle([[
{ species: 'Mimikyu', ability: 'disguise', item: 'laggingtail', moves: ['shadowclaw', 'waterfall', 'sleeptalk'], teraType: 'Water' },
], [
{ species: 'Alomomola', ability: 'battlearmor', moves: ['watergun', 'soak'], teraType: 'Normal' },
]]);
// Mimikyu is made water type before terastallizing
battle.makeChoices('move sleeptalk', 'move soak');
// Mimikyu's disguise is broken before it attacks
battle.makeChoices('move waterfall terastallize', 'auto');
assert.equal(battle.p1.active[0].getTypes().join(), 'Water');
assert.equal(battle.p1.active[0].getTypes(false, true).join('/'), 'Ghost/Fairy');
let damage = battle.p2.active[0].maxhp - battle.p2.active[0].hp;
// 0 Atk Water Terastal Mimikyu-Busted Waterfall vs. 0 HP / 0 Def Alomomola: 48-57
assert.bounded(damage, [48, 57],
"Changing underlying type via forme change while terastallized did not change STAB; actual damage: " + damage);
const p2HP = battle.p2.active[0].hp;
battle.makeChoices();
damage = p2HP - battle.p2.active[0].hp;
// 0 Atk Water Terastal Mimikyu-Busted Shadow Claw vs. 0 HP / 0 Def Alomomola: 84-99
assert.bounded(damage, [84, 99],
"Terastallizing did not keep old changed type's STAB; actual damage: " + damage);
});
describe('Buffing low BP move behavior', () => {
it(`should boost the base power of weaker moves with the same Tera Type to 60 BP`, () => {
battle = common.gen(9).createBattle([[
{ species: 'magnemite', moves: ['nuzzle'] },
], [
{ species: 'mew', ability: 'shellarmor', moves: ['sleeptalk'] },
]]);
battle.makeChoices('move nuzzle terastallize', 'auto');
const mew = battle.p2.active[0];
const damageRange = [40, 48];
assert.bounded(mew.maxhp - mew.hp, damageRange, `Should be a 60 BP Nuzzle`);
});
it(`should only boost base power 60 BP after all other base power modifiers are applied`, () => {
battle = common.gen(9).createBattle([[
{ species: 'cufant', ability: 'technician', moves: ['bulletpunch'] },
], [
{ species: 'mew', ability: 'shellarmor', moves: ['sleeptalk'] },
]]);
battle.makeChoices('move bulletpunch terastallize', 'auto');
const mew = battle.p2.active[0];
const damageRange = [72, 86];
assert.bounded(mew.maxhp - mew.hp, damageRange, `Should be a 60 BP Bullet Punch`);
});
it(`should not boost the base power of moves with variable base power under 60 BP`, () => {
battle = common.gen(9).createBattle([[
{ species: 'wiglett', ivs: { hp: 0 }, moves: ['waterspout'] },
], [
{ species: 'mew', ability: 'shellarmor', moves: ['seismictoss'] },
]]);
battle.makeChoices('move waterspout terastallize', 'auto');
const mew = battle.p2.active[0];
const damageRange = [22, 28];
assert.bounded(mew.maxhp - mew.hp, damageRange, `Should be a 34 BP Water Spout`);
});
it(`should boost STAB moves that weren't STAB moves prior to terastallizing`, () => {
battle = common.gen(9).createBattle([[
{ species: 'espathra', evs: { atk: 252 }, moves: ['peck', 'aerialace'], teraType: 'Flying' },
], [
{ species: 'arceus', ability: 'shellarmor', moves: ['haze'] },
]]);
battle.makeChoices('move peck', 'auto');
const arceus = battle.p2.active[0];
assert.bounded(arceus.maxhp - arceus.hp, [21, 25], `Should be a 35 BP no-STAB Peck`);
arceus.hp = arceus.maxhp;
battle.makeChoices('move peck terastallize', 'auto');
assert.bounded(arceus.maxhp - arceus.hp, [51, 61], `Should be a 60 BP STAB Peck`);
});
it(`shouldn't boost non-STAB moves with <60 Base Power`, () => {
battle = common.gen(9).createBattle([[
{ species: 'palafinhero', moves: ['leafage'], teraType: 'Electric' },
], [
{ species: 'arceus', ability: 'shellarmor', moves: ['haze'] },
]]);
battle.makeChoices('move leafage', 'auto');
const arceus = battle.p2.active[0];
assert.bounded(arceus.maxhp - arceus.hp, [38, 45], `Should be a 40 BP no-STAB Leafage`);
arceus.hp = arceus.maxhp;
battle.makeChoices('move leafage terastallize', 'auto');
assert.bounded(arceus.maxhp - arceus.hp, [38, 45], `Should be a 40 BP no-STAB Leafage`);
});
it(`shouldn't boost <60 Base Power priority moves forced via Encore`, () => {
battle = common.gen(9).createBattle([[
{ species: 'hariyama', moves: ['bulletpunch', 'sleeptalk'], teraType: 'Steel' },
], [
{ species: 'salazzle ', moves: ['encore', 'sleeptalk'] },
]]);
battle.makeChoices('move bulletpunch terastallize', 'move sleeptalk');
const salazzle = battle.p2.active[0];
assert.bounded(salazzle.maxhp - salazzle.hp, [38, 45], `Should be a 40 BP STAB Bullet Punch`);
salazzle.hp = salazzle.maxhp;
battle.makeChoices('move sleeptalk', 'move encore');
assert.bounded(salazzle.maxhp - salazzle.hp, [38, 45], `Should be a 40 BP STAB Bullet Punch`);
});
});
it("should combine with Adaptability for an overall STAB of x2.25", () => {
battle = common.gen(9).createBattle([[
{ species: "Dragalge", ability: 'adaptability', moves: ['venoshock'], teraType: "Poison" },
], [
{ species: "Mareep", ability: 'static', moves: ['sleeptalk'] },
]]);
battle.makeChoices('move venoshock terastallize', 'auto');
const damage = battle.p2.active[0].maxhp - battle.p2.active[0].hp;
assert.bounded(damage, [191, 227], "Actual damage: " + damage);
});
it("should not give the Adaptability boost on the user's old types", () => {
battle = common.gen(9).createBattle([[
{ species: "Dragalge", ability: 'adaptability', moves: ['venoshock'], teraType: "Dragon" },
], [
{ species: "Mareep", ability: 'static', moves: ['sleeptalk'] },
]]);
battle.makeChoices('move venoshock terastallize', 'auto');
const damage = battle.p2.active[0].maxhp - battle.p2.active[0].hp;
assert.bounded(damage, [127, 151], "Actual damage: " + damage);
});
it(`should allow hacked Megas to Terastallize in Hackmons play`, () => {
battle = common.gen(9).createBattle({ formatid: 'gen9purehackmons@@@!teampreview' }, [[
{ species: 'Mewtwo-Mega-X', moves: ['sleeptalk'], teraType: 'Fairy' },
], [
{ species: 'Necrozma-Ultra', moves: ['sleeptalk'], teraType: 'Normal' },
]]);
const mewtwo = battle.p1.active[0];
const necrozma = battle.p2.active[0];
assert(mewtwo.hasType('Fighting'), 'Mega Mewtwo X should have Fighting-type before Terastallization');
assert(necrozma.hasType('Dragon'), 'Ultra Necrozma should have Dragon-type before Terastallization');
battle.makeChoices('move sleeptalk terastallize', 'move sleeptalk terastallize');
assert(mewtwo.hasType('Fairy'), 'Mega Mewtwo X should be Fairy-type after Terastallization');
assert(necrozma.hasType('Normal'), 'Ultra Necrozma should be Normal-type after Terastallization');
});
});