Pokemon_server / test /sim /misc /target-resolution.js
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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Target Resolution', () => {
afterEach(() => {
battle.destroy();
});
describe(`Targetted Pokémon fainted in-turn`, () => {
it(`should redirect 'any' from a fainted foe to a targettable foe`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['watergun'] },
{ species: 'Metapod', ability: 'shedskin', moves: ['harden'] },
], [
{ species: 'Chansey', ability: 'naturalcure', moves: ['curse'] },
{ species: 'Latias', ability: 'levitate', moves: ['healingwish'] },
{ species: 'Magikarp', ability: 'rattled', moves: ['splash'] },
]]);
const defender = battle.p2.active[0];
assert.hurts(defender, () => battle.makeChoices('move watergun 2, auto', 'auto'));
});
it(`should not redirect 'any' from a fainted ally to another Pokémon by default`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['watergun'] },
{ species: 'Latias', ability: 'levitate', moves: ['healingwish'] },
{ species: 'Magikarp', ability: 'rattled', moves: ['splash'] },
], [
{ species: 'Chansey', ability: 'naturalcure', moves: ['curse'] },
{ species: 'Metapod', ability: 'shedskin', moves: ['harden'] },
]]);
const activePokemonList = [battle.p1.active[0], ...battle.p2.active];
const prevHps = activePokemonList.map(pokemon => pokemon.hp);
battle.makeChoices('move watergun -2, auto', 'auto');
const newHps = activePokemonList.map(pokemon => pokemon.hp);
assert.deepEqual(prevHps, newHps);
assert(battle.log.includes('|move|p1a: Wailord|Water Gun|p1: Latias|[notarget]'));
assert(battle.log.includes('|-fail|p1a: Wailord'));
});
it(`should support RedirectTarget event for a fainted foe and type 'any' `, () => {
battle = common.gen(5).createBattle({ gameType: 'triples' }, [[
{ species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['waterpulse'] }, // Water Pulse over Water Gun due to targeting in triples
{ species: 'Magikarp', ability: 'rattled', moves: ['splash'] },
{ species: 'Magikarp', ability: 'rattled', moves: ['splash'] },
], [
{ species: 'Gastrodon', ability: 'stormdrain', moves: ['curse'] },
{ species: 'Latias', ability: 'levitate', moves: ['healingwish'] },
{ species: 'Magikarp', ability: 'rattled', moves: ['splash'] },
{ species: 'Magikarp', ability: 'rattled', moves: ['splash'] },
]]);
let redirector = battle.p2.active[0];
battle.makeChoices('move waterpulse 2, auto', 'auto');
assert.statStage(redirector, 'spa', 1);
// Do it again with swapped positions
battle.destroy();
battle = common.gen(5).createBattle({ gameType: 'triples' }, [[
{ species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['watergun'] },
{ species: 'Magikarp', ability: 'rattled', moves: ['splash'] },
{ species: 'Magikarp', ability: 'rattled', moves: ['splash'] },
], [
{ species: 'Magikarp', ability: 'rattled', moves: ['splash'] },
{ species: 'Latias', ability: 'levitate', moves: ['healingwish'] },
{ species: 'Gastrodon', ability: 'stormdrain', moves: ['curse'] },
{ species: 'Magikarp', ability: 'rattled', moves: ['splash'] },
]]);
redirector = battle.p2.active[2];
battle.makeChoices('move watergun 2, auto', 'auto');
assert.statStage(redirector, 'spa', 1);
// Test Storm Drain on the user's side
battle.destroy();
battle = common.gen(5).createBattle({ gameType: 'triples' }, [[
{ species: 'Shuckle', moves: ['watergun'] },
{ species: 'Gastrodon', ability: 'stormdrain', moves: ['swordsdance'] },
{ species: 'Magikarp', moves: ['swordsdance'] },
], [
{ species: 'Beartic', moves: ['swordsdance'] },
{ species: 'Magikarp', moves: ['swordsdance'] },
{ species: 'Victini', moves: ['finalgambit'] },
]]);
redirector = battle.p1.active[1];
battle.makeChoices('move watergun 3, auto', 'move swordsdance, move swordsdance, move finalgambit -2');
assert.statStage(redirector, 'spa', 1);
});
it(`should not redirect non-pulse/flying moves in Triples if the Pokemon is out of range`, () => {
battle = common.gen(6).createBattle({ gameType: 'triples' }, [[
{ species: 'Shuckle', moves: ['watergun'] },
{ species: 'Magikarp', moves: ['swordsdance'] },
{ species: 'Magikarp', moves: ['swordsdance'] },
], [
{ species: 'Beartic', moves: ['swordsdance'] },
{ species: 'Magikarp', moves: ['swordsdance'] },
{ species: 'Victini', moves: ['finalgambit'] },
]]);
battle.makeChoices('move watergun 3, auto', 'move swordsdance, move swordsdance, move finalgambit -2');
assert.fullHP(battle.p2.active[0], `Beartic should not be damaged by a Water Gun because it is out of range`);
});
it(`should support RedirectTarget event for a fainted ally and type 'any'`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['watergun'] },
{ species: 'Latias', ability: 'levitate', moves: ['healingwish'] },
{ species: 'Magikarp', ability: 'rattled', moves: ['splash'] },
], [
{ species: 'Gastrodon', ability: 'stormdrain', moves: ['curse'] },
{ species: 'Metapod', ability: 'shedskin', moves: ['harden'] },
]]);
const redirector = battle.p2.active[0];
battle.makeChoices('move watergun -2, auto', 'auto');
assert.statStage(redirector, 'spa', 1);
});
it(`should not redirect to another random target if the intended one is fainted in FFA`, () => {
battle = common.createBattle({ gameType: 'freeforall' }, [[
{ species: 'Calyrex', moves: ['sleeptalk'] },
], [
{ species: 'Victini', ability: 'Victory Star', moves: ['vcreate'] },
], [
{ species: 'Chansey', moves: ['sleeptalk'] },
], [
{ species: 'Tyrunt', moves: ['crunch'] },
]]);
battle.makeChoices('auto', 'move vcreate 1', 'auto', 'move crunch 1');
assert.fainted(battle.sides[0].active[0]);
assert.fullHP(battle.sides[1].active[0]);
assert.fullHP(battle.sides[2].active[0]);
});
});
describe(`Targetted slot is empty`, () => {
it(`should redirect 'any' from a fainted foe to a targettable foe`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Wailord', ability: 'pressure', moves: ['watergun'] },
{ species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility'] },
], [
{ species: 'Wailord', ability: 'pressure', moves: ['watergun'] },
{ species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility'] },
]]);
const attackers = battle.sides.map(side => side.active[0]);
battle.makeChoices('auto', 'auto'); // Shedinjas burned
battle.makeChoices('auto', 'auto'); // Shedinjas faint
const prevHps = attackers.map(pokemon => pokemon.hp);
battle.makeChoices('move watergun 2, pass', 'move watergun 2, pass');
const newHps = attackers.map(pokemon => pokemon.hp);
assert(
newHps[0] < prevHps[0] && newHps[1] < prevHps[1],
`It should redirect the attacks from their original fainted targets to valid targets`
);
});
it(`should not redirect 'any' from a fainted ally to another Pokémon by default`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Wailord', ability: 'pressure', moves: ['watergun'] },
{ species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility'] },
], [
{ species: 'Wailord', ability: 'pressure', moves: ['watergun'] },
{ species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility'] },
]]);
const attackers = battle.sides.map(side => side.active[0]);
const faintTargets = battle.sides.map(side => side.active[1]);
battle.makeChoices('auto', 'auto'); // Shedinjas burned
battle.makeChoices('auto', 'auto'); // Shedinjas faint
assert.fainted(faintTargets[0]);
assert.fainted(faintTargets[1]);
const prevHps = attackers.map(pokemon => pokemon.hp);
battle.makeChoices('move watergun -2, pass', 'move watergun -2, pass');
const newHps = attackers.map(pokemon => pokemon.hp);
assert.deepEqual(prevHps, newHps);
assert(battle.log.includes('|move|p1a: Wailord|Water Gun|p1: Shedinja|[notarget]'));
assert(battle.log.includes('|-fail|p1a: Wailord'));
assert(battle.log.includes('|move|p2a: Wailord|Water Gun|p2: Shedinja|[notarget]'));
assert(battle.log.includes('|-fail|p2a: Wailord'));
});
it(`should support RedirectTarget event for a fainted foe and type 'any'`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Hippowdon', ability: 'sandstream', moves: ['waterpulse'] },
{ species: 'Shedinja', ability: 'wonderguard', moves: ['agility'] },
], [
{ species: 'Gastrodon', ability: 'stormdrain', moves: ['curse'] },
{ species: 'Shedinja', ability: 'wonderguard', moves: ['agility'] },
]]);
const redirector = battle.p2.active[0];
battle.makeChoices('auto', 'auto'); // Shedinjas faint
battle.makeChoices('move waterpulse 2, pass', 'auto');
assert.statStage(redirector, 'spa', 2);
});
it(`should support RedirectTarget event for a fainted ally and type 'any'`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Hippowdon', ability: 'sandstream', moves: ['waterpulse'] },
{ species: 'Shedinja', ability: 'wonderguard', moves: ['agility'] },
], [
{ species: 'Gastrodon', ability: 'stormdrain', moves: ['curse'] },
{ species: 'Shedinja', ability: 'wonderguard', moves: ['agility'] },
]]);
const redirector = battle.p2.active[0];
battle.makeChoices('auto', 'auto'); // Shedinjas faint
battle.makeChoices('move waterpulse -2, pass', 'auto');
assert.statStage(redirector, 'spa', 2);
});
});
describe(`Smart-tracking targeting effects`, () => {
it(`should allow Stalwart to follow its target after an opposing Ally Switch`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Duraludon', ability: 'stalwart', moves: ['watergun'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
], [
{ species: 'Gastrodon', moves: ['sleeptalk'] },
{ species: 'Ninjask', moves: ['allyswitch'] },
]]);
const ninjask = battle.p2.active[1];
battle.makeChoices('move watergun 2, move sleeptalk', 'auto');
assert.false.fullHP(ninjask, `Duraludon should have followed Ninjask's Ally Switch.`);
});
it(`should allow Stalwart to bypass Storm Drain redirection`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Duraludon', ability: 'stalwart', moves: ['watergun'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
], [
{ species: 'Gastrodon', ability: 'stormdrain', moves: ['sleeptalk'] },
{ species: 'Ninjask', moves: ['sleeptalk'] },
]]);
const ninjask = battle.p2.active[1];
battle.makeChoices('move watergun 2, move sleeptalk', 'auto');
assert.false.fullHP(ninjask, `Duraludon should have ignored Gastrodon's Storm Drain.`);
});
it(`should allow Stalwart to bypass Follow Me redirection`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Duraludon', ability: 'stalwart', moves: ['watergun'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
], [
{ species: 'Clefable', moves: ['followme'] },
{ species: 'Ninjask', moves: ['sleeptalk'] },
]]);
const ninjask = battle.p2.active[1];
battle.makeChoices('move watergun 2, move sleeptalk', 'auto');
assert.false.fullHP(ninjask, `Duraludon should have ignored Clefable's Follow Me.`);
});
it(`should allow Stalwart to correctly target a Pokemon which switched out and back in another slot`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Duraludon', ability: 'stalwart', moves: ['watergun'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
], [
{ species: 'Ninjask', moves: ['uturn'] },
{ species: 'Regieleki', moves: ['uturn'] },
{ species: 'Octillery', moves: ['sleeptalk'] },
]]);
const regieleki = battle.p2.active[1];
battle.makeChoices('move watergun 2, move sleeptalk', 'move uturn -2, move uturn -1');
battle.choose('p2', 'switch 3');
battle.choose('p2', 'switch 3');
assert.false.fullHP(regieleki, `Duraludon should have followed Regieleki through its switch-out.`);
});
it(`should allow Snipe Shot to follow its target after an opposing Ally Switch`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Inteleon', moves: ['snipeshot'] },
{ species: 'Ninjask', moves: ['sleeptalk'] },
], [
{ species: 'Gastrodon', moves: ['sleeptalk'] },
{ species: 'Ninjask', moves: ['allyswitch'] },
]]);
const ninjask = battle.p2.active[1];
battle.makeChoices('move snipeshot 2, move sleeptalk', 'auto');
assert.false.fullHP(ninjask, `Inteleon should have followed Ninjask's Ally Switch.`);
});
});
it('should not force charge moves called by another move to target an ally after Ally Switch', () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'purrloin', ability: 'no guard', moves: ['copycat', 'sleeptalk'] },
{ species: 'wynaut', moves: ['allyswitch', 'fly', 'skullbash'] },
], [
{ species: 'aron', moves: ['sleeptalk'] },
{ species: 'lairon', moves: ['sleeptalk'] },
]]);
battle.makeChoices('move sleeptalk, move fly 1', 'auto');
battle.makeChoices();
battle.makeChoices();
battle.makeChoices('move skullbash 1, move sleeptalk', 'auto');
battle.makeChoices();
battle.makeChoices();
// ally switch was used twice, so wynaut will be back where it started
assert.fullHP(battle.p1.active[1]);
});
it(`Ally Switch should cause single-target moves to fail if targeting an ally`, () => {
battle = common.gen(8).createBattle({ gameType: 'doubles' }, [[
{ species: 'purrloin', moves: ['thunder', 'ironhead'] },
{ species: 'wynaut', moves: ['allyswitch'] },
], [
{ species: 'swablu', moves: ['sleeptalk'] },
{ species: 'swablu', moves: ['sleeptalk'] },
]]);
battle.makeChoices('move ironhead -2, move allyswitch', 'auto');
battle.makeChoices('move allyswitch, move thunder -1', 'auto');
assert.fullHP(battle.p1.active[0]);
});
it(`charge moves like Phantom Force should target slots turn 1 and Pokemon turn 2`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'houndour', level: 1, moves: ['sleeptalk'] },
{ species: 'altaria', moves: ['sleeptalk'] },
{ species: 'aggron', moves: ['sleeptalk'] },
], [
{ species: 'dragapult', moves: ['phantomforce'] },
{ species: 'regieleki', moves: ['sleeptalk', 'sheercold'] },
]]);
// Phantom Force should still target slot 1, despite Houndour fainting
battle.makeChoices('auto', 'move phantomforce 1, move sheercold 1');
battle.makeChoices('switch 3');
battle.makeChoices();
assert.fullHP(battle.p1.active[1], 'Altaria should be at full HP, because it was not targeted.');
assert.false.fullHP(battle.p1.active[0], 'Aggron should not be at full HP, because it was targeted.');
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'houndour', level: 1, moves: ['sleeptalk'] },
{ species: 'altaria', moves: ['sleeptalk'] },
{ species: 'aggron', moves: ['sleeptalk'] },
], [
{ species: 'dragapult', moves: ['phantomforce'] },
{ species: 'regieleki', moves: ['sleeptalk', 'sheercold'] },
]]);
battle.makeChoices('auto', 'move phantomforce 1, move sleeptalk');
battle.makeChoices('auto', 'move phantomforce 1, move sheercold 1');
assert.false.fullHP(battle.p1.active[1], 'Altaria should not be at full HP, because Phantom Force was redirected and targeted it.');
});
it(`should cause Rollout to target the same slot after being called as a submove`, () => {
// hardcoded RNG seed to show the erroneous targeting behavior
battle = common.createBattle({ gameType: 'doubles', seed: [1, 2, 3, 4] }, [[
{ species: 'shuckle', ability: 'compoundeyes', moves: ['copycat'] },
{ species: 'foongus', item: 'laggingtail', moves: ['spore'] },
], [
{ species: 'aggron', moves: ['splash'] },
{ species: 'slowbro', moves: ['splash', 'rollout'] },
]]);
battle.makeChoices('move copycat, move spore 2', 'move splash, move rollout 1');
// Determine which slot was damaged on first turn of Rollout
const aggron = battle.p2.active[0];
const notTargetedPokemon = aggron.hp === aggron.maxhp ? aggron : battle.p2.active[1];
for (let i = 0; i < 5; i++) battle.makeChoices();
assert.fullHP(notTargetedPokemon);
});
});