Pokemon_server / test /sim /misc /statusmoves.js
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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Most status moves', () => {
afterEach(() => {
battle.destroy();
});
it('should ignore natural type immunities', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Smeargle", ability: 'prankster', item: 'leftovers', moves: ['gastroacid', 'glare', 'confuseray', 'sandattack'] }] });
battle.setPlayer('p2', { team: [
{ species: "Klefki", ability: 'magician', happiness: 0, moves: ['return'] },
{ species: "Dusknoir", ability: 'frisk', moves: ['shadowpunch'] },
{ species: "Slaking", ability: 'truant', moves: ['shadowclaw'] },
{ species: "Tornadus", ability: 'prankster', moves: ['tailwind'] },
{ species: "Unown", ability: 'levitate', moves: ['hiddenpower'] },
] });
battle.makeChoices('move gastroacid', 'move return');
assert.false.holdsItem(battle.p2.active[0]); // Klefki's Magician suppressed by Gastro Acid.
battle.makeChoices('move glare', 'switch 2'); // Dusknoir
assert.equal(battle.p2.active[0].status, 'par');
battle.makeChoices('move confuseray', 'switch 3'); // Slaking
assert(battle.p2.active[0].volatiles['confusion']);
battle.makeChoices('move sandattack', 'switch 4'); // Tornadus
assert.statStage(battle.p2.active[0], 'accuracy', -1);
battle.makeChoices('move sandattack', 'switch 5'); // Unown (Levitate)
assert.statStage(battle.p2.active[0], 'accuracy', -1);
});
it(`should fail when the opposing Pokemon is immune to the status effect it sets`, () => {
battle = common.createBattle([[
{ species: 'Smeargle', ability: 'noguard', item: 'laggingtail', moves: ['thunderwave', 'willowisp', 'poisongas', 'toxic'] },
], [
{ species: 'Zapdos', moves: ['charge'] },
{ species: 'Emboar', moves: ['sleeptalk'] },
{ species: 'Muk', moves: ['shadowsneak'] },
{ species: 'Aron', moves: ['magnetrise'] },
]]);
battle.makeChoices('move thunderwave', 'move charge');
assert.equal(battle.p2.active[0].status, '');
assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
battle.makeChoices('move willowisp', 'switch 2'); // Emboar
assert.equal(battle.p2.active[0].status, '');
assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
battle.makeChoices('move poisongas', 'switch 3'); // Muk
assert.equal(battle.p2.active[0].status, '');
assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
battle.makeChoices('move toxic', 'move shadowsneak');
assert.equal(battle.p2.active[0].status, '');
assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
battle.makeChoices('move poisongas', 'switch 4'); // Aron
assert.equal(battle.p2.active[0].status, '');
assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
battle.makeChoices('move toxic', 'move magnetrise');
assert.equal(battle.p2.active[0].status, '');
assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
});
});
describe('Poison-inflicting status moves [Gen 2]', () => {
const POISON_STATUS_MOVES = ['poisonpowder', 'poisongas', 'toxic'];
afterEach(() => {
battle.destroy();
});
it('should not ignore type immunities', () => {
battle = common.gen(2).createBattle([
[{ species: "Smeargle", moves: POISON_STATUS_MOVES }],
[{ species: "Magneton", moves: ['sleeptalk'] }],
]);
// Set all moves to perfect accuracy
battle.onEvent('Accuracy', battle.format, true);
const target = battle.p2.active[0];
for (const move of POISON_STATUS_MOVES) {
assert.constant(() => target.status, () => battle.makeChoices('move ' + move, 'move sleeptalk'));
}
});
});