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const PRNG = require('../../../dist/sim/prng').PRNG; | |
const assert = require('../../assert'); | |
const testSeed = 'sodium,00000001000000020000000300000004'; | |
describe(`PRNG`, () => { | |
it("should always generate the same results off the same seed", () => { | |
const results = []; | |
const testAgainst = new PRNG(testSeed); | |
for (let i = 0; i < 100; i++) { | |
results.push(testAgainst.random()); | |
} | |
for (let i = 0; i < 10; i++) { | |
const cur = new PRNG(testSeed); | |
for (let j = 0; j < results.length; j++) { | |
const n = cur.random(); | |
assert(results[j] === n, `generation ${j} for seed ${testSeed} did not match (expected: ${results[j]}, got ${n})`); | |
} | |
} | |
}); | |
describe(`randomChance(numerator=0, denominator=1)`, () => { | |
it(`should always return false`, () => { | |
const prng = new PRNG(testSeed); | |
for (let i = 0; i < 100; ++i) { | |
assert.equal(prng.randomChance(0, 1), false); | |
} | |
}); | |
}); | |
describe(`randomChance(numerator=1, denominator=1)`, () => { | |
it(`should always return true`, () => { | |
const prng = new PRNG(testSeed); | |
for (let i = 0; i < 100; ++i) { | |
assert.equal(prng.randomChance(1, 1), true); | |
} | |
}); | |
}); | |
describe(`randomChance(numerator=256, denominator=256)`, () => { | |
it(`should always return true`, () => { | |
const prng = new PRNG(testSeed); | |
for (let i = 0; i < 100; ++i) { | |
assert.equal(prng.randomChance(256, 256), true); | |
} | |
}); | |
}); | |
describe(`randomChance(numerator=1, denominator=2)`, () => { | |
it(`should return true 45-55% of the time`, () => { | |
const prng = new PRNG(testSeed); | |
let trueCount = 0; | |
for (let i = 0; i < 100; ++i) { | |
if (prng.randomChance(1, 2)) { | |
trueCount += 1; | |
} | |
} | |
assert.bounded(trueCount, [45, 55]); | |
}); | |
it(`should be identical to (random(2) == 0)`, () => { | |
// This invariant is important for battle logs. | |
const coinPRNG = new PRNG(testSeed); | |
const numberPRNG = new PRNG(testSeed); | |
for (let i = 0; i < 10; ++i) { | |
assert.equal(numberPRNG.random(2) === 0, coinPRNG.randomChance(1, 2)); | |
} | |
}); | |
}); | |
describe(`randomChance(numerator=217, denominator=256)`, () => { | |
it(`should return true 80%-90% of the time`, () => { | |
const prng = new PRNG(testSeed); | |
let trueCount = 0; | |
for (let i = 0; i < 100; ++i) { | |
if (prng.randomChance(217, 256)) { | |
trueCount += 1; | |
} | |
} | |
assert.bounded(trueCount, [80, 90]); | |
}); | |
it(`should be identical to (random(256) < 217)`, () => { | |
// This invariant is important for battle logs. | |
const coinPRNG = new PRNG(testSeed); | |
const numberPRNG = new PRNG(testSeed); | |
for (let i = 0; i < 10; ++i) { | |
assert.equal(numberPRNG.random(256) < 217, coinPRNG.randomChance(217, 256)); | |
} | |
}); | |
}); | |
describe(`sample`, () => { | |
it(`should throw for a zero-item array`, () => { | |
const prng = new PRNG(testSeed); | |
const items = []; | |
assert.throws(() => prng.sample(items), RangeError); | |
}); | |
it(`should eventually throw for a very sparse array`, () => { | |
const prng = new PRNG(testSeed); | |
const items = []; | |
items[30] = 'hello!'; | |
assert.throws(() => { | |
for (let i = 0; i < 100; ++i) { | |
prng.sample(items); | |
} | |
}); | |
}); | |
it(`should eventually throw for a somewhat sparse array`, () => { | |
const prng = new PRNG(testSeed); | |
const items = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K']; | |
delete items[9]; | |
assert.throws(() => { | |
for (let i = 0; i < 100; ++i) { | |
prng.sample(items); | |
} | |
}); | |
}); | |
it(`should return the only item in a single-item array`, () => { | |
const item = {}; | |
const prng = new PRNG(testSeed); | |
for (let i = 0; i < 10; ++i) { | |
const sample = prng.sample([item]); | |
assert.equal(sample, item); | |
} | |
}); | |
it(`should return items with equal probability for a five-item array`, () => { | |
const items = ['a', 'b', 'c', 'd', 'e']; | |
const occurences = { a: 0, b: 0, c: 0, d: 0, e: 0 }; | |
const prng = new PRNG(testSeed); | |
for (let i = 0; i < 1000; ++i) { | |
const sample = prng.sample(items); | |
occurences[sample] += 1; | |
} | |
assert.bounded(occurences.a, [170, 230]); | |
assert.bounded(occurences.b, [170, 230]); | |
assert.bounded(occurences.c, [170, 230]); | |
assert.bounded(occurences.d, [170, 230]); | |
assert.bounded(occurences.e, [170, 230]); | |
}); | |
it(`should return items with weighted probability for a three-item array with duplicates`, () => { | |
const items = ['x', 'x', 'y']; | |
const occurences = { x: 0, y: 0 }; | |
const prng = new PRNG(testSeed); | |
for (let i = 0; i < 100; ++i) { | |
const sample = prng.sample(items); | |
occurences[sample] += 1; | |
} | |
assert.bounded(occurences.x, [63, 71]); | |
assert.bounded(occurences.y, [29, 37]); | |
}); | |
it(`should be identical to array[random(array.length)]`, () => { | |
// This invariant is important for battle logs. | |
const items = [{}, {}, {}, {}, {}, {}, {}, {}]; | |
const samplePRNG = new PRNG(testSeed); | |
const randomIntegerPRNG = new PRNG(testSeed); | |
for (let i = 0; i < 10; ++i) { | |
assert.equal(items[randomIntegerPRNG.random(items.length)], samplePRNG.sample(items)); | |
} | |
}); | |
}); | |
}); | |