Pokemon_server / test /sim /misc /multi-battle.js
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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Free-for-all', () => {
afterEach(() => {
battle.destroy();
});
it(`should support forfeiting`, () => {
battle = common.createBattle({ gameType: 'freeforall' }, [[
{ species: 'wynaut', moves: ['vitalthrow'] },
], [
{ species: 'scyther', moves: ['sleeptalk'] },
], [
{ species: 'scyther', moves: ['sleeptalk', 'uturn'] },
{ species: 'wynaut', moves: ['vitalthrow'] },
], [
{ species: 'scyther', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
battle.lose('p2');
assert(battle.p2.activeRequest.wait);
battle.makeChoices('auto', '', 'move uturn 1', 'auto');
battle.lose('p3');
battle.makeChoices();
assert.equal(battle.turn, 4);
});
});