Spaces:
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Running
; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('Fainting', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it(`should end the turn in Gen 1`, () => { | |
// Gen 1 has no end-of-turn effects | |
battle = common.gen(1).createBattle([[ | |
{ species: 'Electrode', moves: ['explosion'] }, | |
{ species: 'Pikachu', moves: ['growl'] }, | |
], [ | |
{ species: 'Haunter', moves: ['substitute'] }, | |
]]); | |
battle.makeChoices(); | |
battle.makeChoices('switch Pikachu', ''); | |
assert.fullHP(battle.p2.active[0]); | |
}); | |
it(`should end the turn in Gen 3`, () => { | |
battle = common.gen(3).createBattle([[ | |
{ species: 'Electrode', moves: ['explosion'] }, | |
{ species: 'Pikachu', moves: ['growl'] }, | |
], [ | |
{ species: 'Haunter', moves: ['substitute'] }, | |
]]); | |
battle.makeChoices('move Explosion', 'move Substitute'); | |
battle.makeChoices('switch Pikachu', ''); | |
assert.fullHP(battle.p2.active[0]); | |
}); | |
it(`should not end the turn in Gen 4`, () => { | |
battle = common.gen(4).createBattle([[ | |
{ species: 'Electrode', moves: ['explosion'] }, | |
{ species: 'Pikachu', moves: ['growl'] }, | |
], [ | |
{ species: 'Haunter', moves: ['substitute'] }, | |
]]); | |
battle.makeChoices('move Explosion', 'move Substitute'); | |
battle.makeChoices('switch Pikachu', ''); | |
assert.false.fullHP(battle.p2.active[0]); | |
}); | |
it(`should check for a winner after an attack`, () => { | |
battle = common.gen(4).createBattle([[ | |
{ species: 'Shedinja', moves: ['shadowsneak'] }, | |
], [ | |
{ species: 'Shedinja', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, 'Player 1'); | |
battle.destroy(); | |
battle = common.gen(5).createBattle([[ | |
{ species: 'Shedinja', moves: ['sleeptalk', 'shadowsneak'] }, | |
], [ | |
{ species: 'Shedinja', ability: 'prankster', moves: ['spore'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, 'Player 1'); | |
}); | |
it(`should check for a winner after recoil`, () => { | |
battle = common.gen(4).createBattle([[ | |
{ species: 'Shedinja', moves: ['flareblitz'] }, | |
], [ | |
{ species: 'Shedinja', moves: ['flareblitz'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fainted(battle.p1.active[0]); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, ''); | |
battle.destroy(); | |
battle = common.gen(5).createBattle([[ | |
{ species: 'Shedinja', moves: ['flareblitz'] }, | |
], [ | |
{ species: 'Shedinja', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fainted(battle.p1.active[0]); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, 'Player 1'); | |
}); | |
it(`should check for a winner after Rough Skin`, () => { | |
battle = common.gen(4).createBattle([[ | |
{ species: 'Shedinja', moves: ['shadowsneak'] }, | |
], [ | |
{ species: 'Shedinja', ability: 'roughskin', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fainted(battle.p1.active[0]); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, ''); | |
battle.destroy(); | |
battle = common.gen(6).createBattle([[ | |
{ species: 'Shedinja', moves: ['shadowsneak'] }, | |
], [ | |
{ species: 'Shedinja', ability: 'roughskin', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fainted(battle.p1.active[0]); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, 'Player 2'); | |
battle.destroy(); | |
battle = common.gen(7).createBattle([[ | |
{ species: 'Shedinja', moves: ['shadowsneak'] }, | |
], [ | |
{ species: 'Shedinja', ability: 'roughskin', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fainted(battle.p1.active[0]); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, 'Player 1'); | |
}); | |
it(`should check for a winner after future moves`, () => { | |
battle = common.gen(7).createBattle([[ | |
{ species: 'Shedinja', moves: ['futuresight'] }, | |
], [ | |
{ species: 'Shedinja', moves: ['sleeptalk'] }, | |
]]); | |
for (let i = 0; i < 3; i++) battle.makeChoices(); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, 'Player 1'); | |
}); | |
it(`should check for a winner after Rocky Helmet`, () => { | |
battle = common.gen(5).createBattle([[ | |
{ species: 'Shedinja', moves: ['shadowsneak'] }, | |
], [ | |
{ species: 'Shedinja', item: 'rockyhelmet', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fainted(battle.p1.active[0]); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, 'Player 2'); | |
battle.destroy(); | |
battle = common.gen(7).createBattle([[ | |
{ species: 'Shedinja', moves: ['shadowsneak'] }, | |
], [ | |
{ species: 'Shedinja', item: 'rockyhelmet', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fainted(battle.p1.active[0]); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, 'Player 1'); | |
}); | |
it(`should check for a winner after Destiny Bond`, () => { | |
battle = common.gen(4).createBattle([[ | |
{ species: 'Shedinja', moves: ['destinybond'] }, | |
], [ | |
{ species: 'Shedinja', ability: 'scrappy', moves: ['vitalthrow'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fainted(battle.p1.active[0]); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, ''); | |
battle.destroy(); | |
battle = common.gen(5).createBattle([[ | |
{ species: 'Shedinja', moves: ['destinybond'] }, | |
], [ | |
{ species: 'Shedinja', ability: 'scrappy', moves: ['vitalthrow'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fainted(battle.p1.active[0]); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, 'Player 2'); | |
}); | |
it(`should check for a winner after Final Gambit`, () => { | |
battle = common.gen(5).createBattle([[ | |
{ species: 'Shedinja', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'Shedinja', ability: 'scrappy', moves: ['finalgambit'] }, | |
]]); | |
battle.makeChoices(); | |
assert.fainted(battle.p1.active[0]); | |
assert.fainted(battle.p2.active[0]); | |
assert.equal(battle.winner, 'Player 1'); | |
}); | |
}); | |