Pokemon_server / test /sim /misc /faint-order.js
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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Fainting', () => {
afterEach(() => {
battle.destroy();
});
it(`should end the turn in Gen 1`, () => {
// Gen 1 has no end-of-turn effects
battle = common.gen(1).createBattle([[
{ species: 'Electrode', moves: ['explosion'] },
{ species: 'Pikachu', moves: ['growl'] },
], [
{ species: 'Haunter', moves: ['substitute'] },
]]);
battle.makeChoices();
battle.makeChoices('switch Pikachu', '');
assert.fullHP(battle.p2.active[0]);
});
it(`should end the turn in Gen 3`, () => {
battle = common.gen(3).createBattle([[
{ species: 'Electrode', moves: ['explosion'] },
{ species: 'Pikachu', moves: ['growl'] },
], [
{ species: 'Haunter', moves: ['substitute'] },
]]);
battle.makeChoices('move Explosion', 'move Substitute');
battle.makeChoices('switch Pikachu', '');
assert.fullHP(battle.p2.active[0]);
});
it(`should not end the turn in Gen 4`, () => {
battle = common.gen(4).createBattle([[
{ species: 'Electrode', moves: ['explosion'] },
{ species: 'Pikachu', moves: ['growl'] },
], [
{ species: 'Haunter', moves: ['substitute'] },
]]);
battle.makeChoices('move Explosion', 'move Substitute');
battle.makeChoices('switch Pikachu', '');
assert.false.fullHP(battle.p2.active[0]);
});
it(`should check for a winner after an attack`, () => {
battle = common.gen(4).createBattle([[
{ species: 'Shedinja', moves: ['shadowsneak'] },
], [
{ species: 'Shedinja', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 1');
battle.destroy();
battle = common.gen(5).createBattle([[
{ species: 'Shedinja', moves: ['sleeptalk', 'shadowsneak'] },
], [
{ species: 'Shedinja', ability: 'prankster', moves: ['spore'] },
]]);
battle.makeChoices();
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 1');
});
it(`should check for a winner after recoil`, () => {
battle = common.gen(4).createBattle([[
{ species: 'Shedinja', moves: ['flareblitz'] },
], [
{ species: 'Shedinja', moves: ['flareblitz'] },
]]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, '');
battle.destroy();
battle = common.gen(5).createBattle([[
{ species: 'Shedinja', moves: ['flareblitz'] },
], [
{ species: 'Shedinja', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 1');
});
it(`should check for a winner after Rough Skin`, () => {
battle = common.gen(4).createBattle([[
{ species: 'Shedinja', moves: ['shadowsneak'] },
], [
{ species: 'Shedinja', ability: 'roughskin', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, '');
battle.destroy();
battle = common.gen(6).createBattle([[
{ species: 'Shedinja', moves: ['shadowsneak'] },
], [
{ species: 'Shedinja', ability: 'roughskin', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 2');
battle.destroy();
battle = common.gen(7).createBattle([[
{ species: 'Shedinja', moves: ['shadowsneak'] },
], [
{ species: 'Shedinja', ability: 'roughskin', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 1');
});
it(`should check for a winner after future moves`, () => {
battle = common.gen(7).createBattle([[
{ species: 'Shedinja', moves: ['futuresight'] },
], [
{ species: 'Shedinja', moves: ['sleeptalk'] },
]]);
for (let i = 0; i < 3; i++) battle.makeChoices();
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 1');
});
it(`should check for a winner after Rocky Helmet`, () => {
battle = common.gen(5).createBattle([[
{ species: 'Shedinja', moves: ['shadowsneak'] },
], [
{ species: 'Shedinja', item: 'rockyhelmet', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 2');
battle.destroy();
battle = common.gen(7).createBattle([[
{ species: 'Shedinja', moves: ['shadowsneak'] },
], [
{ species: 'Shedinja', item: 'rockyhelmet', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 1');
});
it(`should check for a winner after Destiny Bond`, () => {
battle = common.gen(4).createBattle([[
{ species: 'Shedinja', moves: ['destinybond'] },
], [
{ species: 'Shedinja', ability: 'scrappy', moves: ['vitalthrow'] },
]]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, '');
battle.destroy();
battle = common.gen(5).createBattle([[
{ species: 'Shedinja', moves: ['destinybond'] },
], [
{ species: 'Shedinja', ability: 'scrappy', moves: ['vitalthrow'] },
]]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 2');
});
it(`should check for a winner after Final Gambit`, () => {
battle = common.gen(5).createBattle([[
{ species: 'Shedinja', moves: ['sleeptalk'] },
], [
{ species: 'Shedinja', ability: 'scrappy', moves: ['finalgambit'] },
]]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 1');
});
});