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'use strict'; |
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const assert = require('./../../assert'); |
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const common = require('./../../common'); |
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let battle; |
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describe("White Herb", () => { |
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afterEach(() => { |
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battle.destroy(); |
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}); |
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it('should activate after Parting Shot drops both stats, but before the switch is resolved', () => { |
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battle = common.createBattle([[ |
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{ species: 'torracat', moves: ['partingshot'] }, |
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{ species: 'litten', moves: ['sleeptalk'] }, |
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], [ |
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{ species: 'wynaut', item: 'whiteherb', moves: ['sleeptalk'] }, |
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]]); |
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battle.makeChoices(); |
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const wynaut = battle.p2.active[0]; |
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assert.false.holdsItem(wynaut); |
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assert.statStage(wynaut, 'atk', 0); |
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assert.statStage(wynaut, 'spa', 0); |
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}); |
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it.skip('should activate after Abilities that boost stats on KOs', () => { |
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battle = common.createBattle([[ |
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{ species: 'litten', level: 1, ability: 'noguard', moves: ['sleeptalk'] }, |
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{ species: 'torracat', moves: ['partingshot'] }, |
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], [ |
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{ species: 'wynaut', item: 'whiteherb', ability: 'grimneigh', moves: ['dracometeor'] }, |
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]]); |
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battle.makeChoices(); |
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const wynaut = battle.p2.active[0]; |
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assert.false.holdsItem(wynaut); |
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assert.statStage(wynaut, 'spa', 0); |
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}); |
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it('should activate after two Intimidate switch in at the same time', () => { |
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battle = common.createBattle({ gameType: 'doubles' }, [[ |
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{ species: 'litten', ability: 'intimidate', moves: ['sleeptalk'] }, |
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{ species: 'torracat', ability: 'intimidate', moves: ['sleeptalk', 'finalgambit'] }, |
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{ species: 'litten', ability: 'intimidate', moves: ['sleeptalk'] }, |
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{ species: 'landorustherian', ability: 'intimidate', moves: ['sleeptalk'] }, |
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], [ |
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{ species: 'wynaut', item: 'whiteherb', moves: ['sleeptalk', 'recycle'] }, |
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{ species: 'fraxure', moves: ['sleeptalk'] }, |
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]]); |
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battle.makeChoices(); |
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const wynaut = battle.p2.active[0]; |
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assert.false.holdsItem(wynaut); |
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assert.statStage(wynaut, 'atk', 0); |
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battle.makeChoices('move sleeptalk, move finalgambit -1', 'move recycle, move sleeptalk'); |
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battle.makeChoices('switch 3, switch 4'); |
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assert.false.holdsItem(wynaut); |
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assert.statStage(wynaut, 'atk', 0); |
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}); |
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it('should activate before Opportunist during switch-ins', () => { |
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battle = common.createBattle({ gameType: 'doubles' }, [[ |
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{ species: 'axew', moves: ['sleeptalk'] }, |
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{ species: 'fraxure', moves: ['finalgambit'] }, |
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{ species: 'zacian', ability: 'intrepidsword', moves: ['sleeptalk'] }, |
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{ species: 'torracat', ability: 'intimidate', moves: ['sleeptalk'] }, |
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], [ |
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{ species: 'flittle', item: 'whiteherb', ability: 'opportunist', moves: ['sleeptalk'] }, |
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{ species: 'haxorus', moves: ['sleeptalk'] }, |
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]]); |
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battle.makeChoices('move sleeptalk, move finalgambit -1', 'auto'); |
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battle.makeChoices('switch 3, switch 4'); |
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const flittle = battle.p2.active[0]; |
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assert.false.holdsItem(flittle); |
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assert.statStage(flittle, 'atk', 1); |
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}); |
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}); |
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