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'use strict'; |
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const assert = require('./../../assert'); |
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const common = require('./../../common'); |
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let battle; |
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describe('Lum Berry', () => { |
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afterEach(() => { |
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battle.destroy(); |
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}); |
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it('should heal a non-volatile status condition', () => { |
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battle = common.createBattle(); |
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battle.setPlayer('p1', { team: [{ species: 'Rapidash', moves: ['inferno'] }] }); |
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battle.setPlayer('p2', { team: [{ species: 'Machamp', ability: 'noguard', item: 'lumberry', moves: ['sleeptalk'] }] }); |
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battle.makeChoices('move inferno', 'move sleeptalk'); |
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assert.equal(battle.p2.active[0].status, ''); |
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}); |
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it('should cure confusion', () => { |
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battle = common.createBattle(); |
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battle.setPlayer('p1', { team: [{ species: 'Golurk', ability: 'noguard', moves: ['dynamicpunch'] }] }); |
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battle.setPlayer('p2', { team: [{ species: 'Shuckle', item: 'lumberry', moves: ['sleeptalk'] }] }); |
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battle.makeChoices('move dynamicpunch', 'move sleeptalk'); |
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assert(!battle.p2.active[0].volatiles['confusion']); |
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}); |
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it('should be eaten immediately when the holder gains a status condition', () => { |
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battle = common.createBattle(); |
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battle.setPlayer('p1', { team: [{ species: 'Charizard', item: 'lumberry', moves: ['outrage'] }] }); |
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battle.setPlayer('p2', { team: [{ species: 'Toxapex', moves: ['recover', 'banefulbunker'] }] }); |
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const attacker = battle.p1.active[0]; |
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battle.makeChoices('move outrage', 'move recover'); |
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attacker.volatiles['lockedmove'].duration = 2; |
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battle.makeChoices('move outrage', 'move recover'); |
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battle.makeChoices('move outrage', 'move banefulbunker'); |
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assert.equal(attacker.status, ''); |
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assert(attacker.volatiles['confusion']); |
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}); |
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}); |
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