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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Mummy', () => {
afterEach(() => {
battle.destroy();
});
it(`should set the attacker's ability to Mummy when the user is hit by a contact move`, () => {
battle = common.createBattle([[
{ species: 'Cofagrigus', ability: 'mummy', moves: ['sleeptalk'] },
], [
{ species: 'Mew', ability: 'synchronize', moves: ['aerialace'] },
]]);
battle.makeChoices();
assert.equal(battle.p2.active[0].ability, 'mummy');
});
it(`should not change abilities that can't be suppressed`, () => {
battle = common.createBattle([[
{ species: 'Cofagrigus', ability: 'mummy', moves: ['sleeptalk'] },
], [
{ species: 'Mimikyu', ability: 'disguise', moves: ['aerialace'] },
]]);
battle.makeChoices();
assert.equal(battle.p2.active[0].ability, 'disguise');
});
it(`should not activate before all damage calculation is complete`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Sableye', ability: 'toughclaws', moves: ['brutalswing'] },
{ species: 'Golisopod', ability: 'emergencyexit', moves: ['sleeptalk'] },
], [
{ species: 'Cofagrigus', ability: 'mummy', moves: ['sleeptalk'] },
{ species: 'Hoopa', ability: 'shellarmor', moves: ['sleeptalk'] },
]]);
const hoopa = battle.p2.active[1];
battle.makeChoices();
assert.fainted(hoopa);
});
});