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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Moxie', () => {
afterEach(() => {
battle.destroy();
});
it('should boost Attack when its user KOs a Pokemon', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Krookodile", ability: 'moxie', moves: ['crunch'] }] });
battle.setPlayer('p2', { team: [{ species: "Shedinja", moves: ['sleeptalk'] }, { species: 'Magikarp', moves: ['splash'] }] });
battle.makeChoices('move crunch', 'move sleeptalk');
assert.statStage(battle.p1.active[0], 'atk', 1);
});
it('should not boost Attack when its user KOs the last Pokemon', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Krookodile", ability: 'moxie', moves: ['crunch'] }] });
battle.setPlayer('p2', { team: [{ species: "Shedinja", moves: ['sleeptalk'] }] });
battle.makeChoices('move crunch', 'move sleeptalk');
assert.statStage(battle.p1.active[0], 'atk', 0);
});
it('should not boost Attack when its user KOs several last Pokemon', () => {
battle = common.createBattle({ gameType: "doubles" });
battle.setPlayer('p1', { team: [{ species: "Krookodile", ability: 'moxie', moves: ['earthquake'] }, { species: "Shedinja", moves: ['sleeptalk'] }] });
battle.setPlayer('p2', { team: [{ species: "Shedinja", moves: ['sleeptalk'] }, { species: "Shedinja", moves: ['sleeptalk'] }] });
battle.makeChoices('move earthquake, move sleeptalk', 'move sleeptalk, move sleeptalk');
assert.statStage(battle.p1.active[0], 'atk', 0);
});
});