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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe("Mirror Armor", () => {
afterEach(() => {
battle.destroy();
});
it("should bounce boosts back to the source", () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [
{ species: 'Corviknight', ability: 'mirrorarmor', moves: ['endure'] },
] });
battle.setPlayer('p2', { team: [
{ species: 'Machop', ability: 'noguard', moves: ['rocktomb', 'leer'] },
] });
battle.makeChoices('auto', 'move rocktomb');
const corv = battle.p1.active[0];
const machop = battle.p2.active[0];
assert.statStage(corv, 'spe', 0);
assert.statStage(machop, 'spe', -1);
battle.makeChoices('auto', 'move leer');
assert.statStage(corv, 'def', 0);
assert.statStage(machop, 'def', -1);
});
it("should reflect Parting Shot's stat drops, then the Parting Shot user should switch", () => {
battle = common.createBattle([[
{ species: 'Corviknight', ability: 'mirrorarmor', moves: ['sleeptalk'] },
], [
{ species: 'Drapion', moves: ['partingshot'] },
{ species: 'Pangoro', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
const corv = battle.p1.active[0];
const drapion = battle.p2.active[0];
assert.statStage(corv, 'atk', 0);
assert.statStage(corv, 'spa', 0);
assert.statStage(drapion, 'atk', -1);
assert.statStage(drapion, 'spa', -1);
assert.equal(battle.requestState, 'switch');
});
it("should activate, but silently, if the source has fainted", () => {
battle = common.createBattle([[
{ species: 'corviknight', ability: 'mirrorarmor', moves: ['bravebird'] },
], [
{ species: 'gossifleur', ability: 'cottondown', moves: ['sleeptalk'] },
{ species: 'wynaut', ability: 'shadowtag', moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert.statStage(battle.p1.active[0], 'spe', 0);
for (const line of battle.log) {
assert.false(line.includes("Mirror Armor"), `Expected no Mirror Armor message, but got the following message:\n${line}`);
}
});
});