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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Magic Bounce', () => {
afterEach(() => {
battle.destroy();
});
it('should bounce Growl', () => {
// Sanity check: if this test fails, the remaining tests for Magic Bounce may not make sense.
// Tests for specific moves belong to the respective moves' test suites.
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Bulbasaur", ability: 'overgrow', moves: ['growl'] }] });
battle.setPlayer('p2', { team: [{ species: "Espeon", ability: 'magicbounce', moves: ['futuresight'] }] });
battle.makeChoices('move growl', 'move futuresight');
assert.statStage(battle.p1.active[0], 'atk', -1);
assert.statStage(battle.p2.active[0], 'atk', 0);
});
it('should bounce once when target and source share the ability', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Xatu", ability: 'magicbounce', moves: ['roost'] }] });
battle.setPlayer('p2', { team: [{ species: "Espeon", ability: 'magicbounce', moves: ['growl'] }] });
assert.doesNotThrow(() => battle.makeChoices('move roost', 'move growl'));
assert.statStage(battle.p1.active[0], 'atk', 0);
assert.statStage(battle.p2.active[0], 'atk', -1);
});
it('should not cause a choice-lock', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [
{ species: "Spoink", ability: 'thickfat', moves: ['bounce'] },
{ species: "Xatu", item: 'choicescarf', ability: 'magicbounce', moves: ['roost', 'growl'] },
] });
battle.setPlayer('p2', { team: [{ species: "Espeon", ability: 'magicbounce', moves: ['growl', 'recover'] }] });
battle.makeChoices('switch 2', 'move growl');
battle.makeChoices('move roost', 'move recover');
assert.notEqual(battle.p1.active[0].lastMove.id, 'growl');
});
it('should be suppressed by Mold Breaker', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Bulbasaur", ability: 'moldbreaker', moves: ['growl'] }] });
battle.setPlayer('p2', { team: [{ species: "Espeon", ability: 'magicbounce', moves: ['futuresight'] }] });
battle.makeChoices('move growl', 'move futuresight');
assert.statStage(battle.p1.active[0], 'atk', 0);
assert.statStage(battle.p2.active[0], 'atk', -1);
});
it('should not bounce moves while semi-invulnerable', () => {
battle = common.createBattle({ gameType: 'doubles' });
battle.setPlayer('p1', { team: [
{ species: "Bulbasaur", ability: 'overgrow', moves: ['growl'] },
{ species: "Geodude", ability: 'rockhead', moves: ['stealthrock'] },
] });
battle.setPlayer('p2', { team: [
{ species: "Xatu", ability: 'magicbounce', moves: ['fly'] },
{ species: "Charmander", ability: 'blaze', moves: ['sleeptalk'] },
] });
battle.makeChoices('auto', 'auto');
assert.statStage(battle.p1.active[0], 'atk', 0);
assert.statStage(battle.p2.active[0], 'atk', 0);
assert.false(battle.p1.sideConditions['stealthrock']);
assert(battle.p2.sideConditions['stealthrock']);
});
it(`[Gen 5] should bounce moves that target the foe's side while semi-invulnerable`, () => {
battle = common.gen(5).createBattle({ gameType: 'doubles' });
battle.setPlayer('p1', { team: [
{ species: "Bulbasaur", ability: 'overgrow', moves: ['growl'] },
{ species: "Geodude", ability: 'rockhead', moves: ['stealthrock'] },
] });
battle.setPlayer('p2', { team: [
{ species: "Xatu", ability: 'magicbounce', moves: ['fly'] },
{ species: "Charmander", ability: 'blaze', moves: ['sleeptalk'] },
] });
battle.makeChoices('auto', 'auto');
assert.statStage(battle.p1.active[0], 'atk', 0);
assert.statStage(battle.p2.active[0], 'atk', 0);
assert(battle.p1.sideConditions['stealthrock']);
assert.false(battle.p2.sideConditions['stealthrock']);
});
});