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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Ice Face', () => {
afterEach(() => battle.destroy());
it(`should block damage from one physical move per Hail`, () => {
battle = common.createBattle([[
{ species: 'Eiscue', ability: 'iceface', moves: ['splash'] },
], [
{ species: 'Mewtwo', ability: 'pressure', moves: ['tackle', 'watergun', 'hail'] },
]]);
const eiscue = battle.p1.active[0];
assert.hurts(eiscue, () => battle.makeChoices('auto', 'move watergun'));
assert.false.hurts(eiscue, () => battle.makeChoices());
assert.hurts(eiscue, () => battle.makeChoices());
assert.false.hurts(eiscue, () => battle.makeChoices('auto', 'move hail'));
assert.false.hurts(eiscue, () => battle.makeChoices());
assert.hurts(eiscue, () => battle.makeChoices());
});
it(`should not work while Transformed`, () => {
battle = common.createBattle([[
{ species: 'Eiscue', ability: 'iceface', moves: ['transform'] },
{ species: 'Wynaut', moves: ['sleeptalk'] },
], [
{ species: 'Eiscue', ability: 'iceface', moves: ['sleeptalk', 'aerialace', 'hail'] },
]]);
battle.makeChoices();
battle.makeChoices('move aerialace', 'move aerialace');
const transformedEiscue = battle.p1.active[0];
assert.species(transformedEiscue, 'Eiscue', `Transformed Eiscue should not have changed to Eiscue-Noice after taking physical damage`);
assert.false.fullHP(transformedEiscue);
battle.makeChoices('switch 2', 'auto');
battle.makeChoices('switch 2', 'auto');
battle.makeChoices('move transform', 'auto');
battle.makeChoices('move hail', 'auto');
assert.species(transformedEiscue, 'Eiscue-Noice', `Transformed Eiscue should not have changed to Eiscue after hail was set`);
});
it(`should not trigger if the Pokemon was KOed by Max Hailstorm`, () => {
battle = common.gen(8).createBattle([[
{ species: 'Eiscue', level: 1, ability: 'iceface', moves: ['sleeptalk'] },
], [
{ species: 'Weavile', moves: ['icepunch'] },
]]);
battle.makeChoices();
battle.makeChoices('auto', 'move icepunch dynamax');
const activate = '|-activate';
const battleLog = battle.log.join('\n');
const firstIndex = battleLog.indexOf(activate);
const hasMultipleActivates = (firstIndex !== -1) && (firstIndex !== battleLog.lastIndexOf(activate));
assert.false(hasMultipleActivates, "Ice Face should not trigger when being KOed. Only one |-activate| should exist in this test.");
});
it(`should reform Ice Face on switchin after all entrance Abilities occur`, () => {
battle = common.createBattle([[
{ species: 'Eiscue', ability: 'iceface', moves: ['sleeptalk'] },
{ species: 'Abomasnow', ability: 'snowwarning', moves: ['sleeptalk'] },
], [
{ species: 'Guzzlord', moves: ['tackle', 'finalgambit'] },
{ species: 'Torkoal', ability: 'drought', moves: ['sleeptalk'] },
]]);
const eiscue = battle.p1.active[0];
battle.makeChoices();
battle.makeChoices('switch 2', 'move finalgambit'); // hail activates
battle.makeChoices('switch 2', 'switch 2'); // sun should activate first, even though Torkoal is slower, so Ice Face misses the timing
assert.species(eiscue, 'Eiscue-Noice');
});
});