Spaces:
Running
Running
; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('Flower Veil', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it(`should block status conditions and stat drops on Grass-type Pokemon and its allies`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: 'Breloom', moves: ['sleeptalk'] }, | |
{ species: 'Venusaur', ability: 'flowerveil', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'Persian', moves: ['sandattack'] }, | |
{ species: 'Raticate', moves: ['glare'] }, | |
]]); | |
battle.makeChoices('auto', 'move sandattack 1, move glare 1'); | |
battle.makeChoices('auto', 'move sandattack 2, move glare 2'); | |
const breloom = battle.p1.active[0]; | |
const venusaur = battle.p1.active[1]; | |
assert.equal(breloom.status, ''); | |
assert.equal(venusaur.status, ''); | |
assert.statStage(breloom, 'accuracy', 0); | |
assert.statStage(venusaur, 'accuracy', 0); | |
}); | |
it(`should not stop an ally from falling asleep when Yawn was already affecting it`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: 'Breloom', moves: ['sleeptalk'] }, | |
{ species: 'Heatran', moves: ['sleeptalk'] }, | |
{ species: 'Florges', ability: 'flowerveil', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'Persian', moves: ['sleeptalk', 'yawn'] }, | |
{ species: 'Raticate', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices('move sleeptalk, move sleeptalk', 'move yawn 1, move sleeptalk'); | |
battle.makeChoices('move sleeptalk, switch 3', 'move sleeptalk, move sleeptalk'); | |
const breloom = battle.p1.active[0]; | |
assert.equal(breloom.status, 'slp'); | |
}); | |
}); | |