Spaces:
Running
Running
; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('Flower Gift', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it(`should boost allies' Attack and Special Defense stats`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: "Cherrim", ability: 'flowergift', moves: ['healbell'] }, | |
{ species: "Snorlax", ability: 'immunity', moves: ['healbell'] }, | |
], [ | |
{ species: "Blissey", ability: 'serenegrace', moves: ['healbell'] }, | |
{ species: "Blissey", ability: 'serenegrace', moves: ['healbell'] }, | |
]]); | |
const cherAtk = battle.p1.active[0].getStat('atk'); | |
const cherSpd = battle.p1.active[0].getStat('spd'); | |
const baseAtk = battle.p1.active[1].getStat('atk'); | |
const baseSpd = battle.p1.active[1].getStat('spd'); | |
// Set the weather to sun and re-check | |
battle.field.setWeather('sunnyday', 'debug'); | |
assert.equal(battle.p1.active[0].getStat('atk'), battle.modify(cherAtk, 1.5)); | |
assert.equal(battle.p1.active[0].getStat('spd'), battle.modify(cherSpd, 1.5)); | |
assert.equal(battle.p1.active[1].getStat('atk'), battle.modify(baseAtk, 1.5)); | |
assert.equal(battle.p1.active[1].getStat('spd'), battle.modify(baseSpd, 1.5)); | |
}); | |
it(`should still work if Cherrim transforms into something with Flower Gift without originally having it`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: "Cherrim", ability: 'serenegrace', moves: ['transform'] }, | |
{ species: "Snorlax", ability: 'immunity', moves: ['healbell'] }, | |
], [ | |
{ species: "Blissey", ability: 'flowergift', moves: ['healbell'] }, | |
{ species: "Blissey", ability: 'flowergift', moves: ['healbell'] }, | |
]]); | |
battle.makeChoices('move transform 1, move healbell', 'move healbell, move healbell'); | |
const cherAtk = battle.p1.active[0].getStat('atk'); | |
const cherSpd = battle.p1.active[0].getStat('spd'); | |
const baseAtk = battle.p1.active[1].getStat('atk'); | |
const baseSpd = battle.p1.active[1].getStat('spd'); | |
// Set the weather to sun and re-check | |
battle.field.setWeather('sunnyday', 'debug'); | |
assert.equal(battle.p1.active[0].getStat('atk'), battle.modify(cherAtk, 1.5)); | |
assert.equal(battle.p1.active[0].getStat('spd'), battle.modify(cherSpd, 1.5)); | |
assert.equal(battle.p1.active[1].getStat('atk'), battle.modify(baseAtk, 1.5)); | |
assert.equal(battle.p1.active[1].getStat('spd'), battle.modify(baseSpd, 1.5)); | |
}); | |
it(`should not trigger if the Pokemon was KOed`, () => { | |
// TODO: Is this interaction possible in Gen 9? | |
battle = common.gen(8).createBattle([[ | |
{ species: 'Cherrim', ability: 'flowergift', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'Heatran', moves: ['blastburn'] }, | |
]]); | |
battle.makeChoices('auto', 'move blastburn dynamax'); | |
assert(battle.log.every(line => !line.startsWith('|-formechange'))); | |
}); | |
}); | |