Spaces:
Running
Running
; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe(`Defiant`, () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it(`should raise the user's attack when lowered by an opponent`, () => { | |
battle = common.createBattle([[ | |
{ species: 'pawniard', ability: 'defiant', moves: ['sleeptalk', 'tackle'] }, | |
], [ | |
{ species: 'wynaut', moves: ['faketears', 'firelash', 'silktrap'] }, | |
]]); | |
battle.makeChoices('auto', 'move faketears'); | |
battle.makeChoices('auto', 'move firelash'); | |
battle.makeChoices('move tackle', 'move silktrap'); | |
assert.statStage(battle.p1.active[0], 'atk', 6); | |
}); | |
it(`should not raise the user's attack when lowered by itself or an ally`, () => { | |
battle = common.createBattle({ gameType: 'doubles' }, [[ | |
{ species: 'pawniard', ability: 'defiant', moves: ['closecombat', 'sleeptalk'] }, | |
{ species: 'wynaut', moves: ['faketears', 'firelash', 'silktrap'] }, | |
], [ | |
{ species: 'screamtail', moves: ['sleeptalk'] }, | |
{ species: 'jigglypuff', moves: ['sleeptalk'] }, | |
]]); | |
battle.makeChoices('move sleeptalk, move firelash -1', 'auto'); | |
battle.makeChoices('move closecombat 1, move faketears -1', 'auto'); | |
battle.makeChoices('move closecombat -2, move silktrap', 'auto'); | |
assert.statStage(battle.p1.active[0], 'atk', 0); | |
}); | |
}); | |