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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe(`Defiant`, () => {
afterEach(() => {
battle.destroy();
});
it(`should raise the user's attack when lowered by an opponent`, () => {
battle = common.createBattle([[
{ species: 'pawniard', ability: 'defiant', moves: ['sleeptalk', 'tackle'] },
], [
{ species: 'wynaut', moves: ['faketears', 'firelash', 'silktrap'] },
]]);
battle.makeChoices('auto', 'move faketears');
battle.makeChoices('auto', 'move firelash');
battle.makeChoices('move tackle', 'move silktrap');
assert.statStage(battle.p1.active[0], 'atk', 6);
});
it(`should not raise the user's attack when lowered by itself or an ally`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'pawniard', ability: 'defiant', moves: ['closecombat', 'sleeptalk'] },
{ species: 'wynaut', moves: ['faketears', 'firelash', 'silktrap'] },
], [
{ species: 'screamtail', moves: ['sleeptalk'] },
{ species: 'jigglypuff', moves: ['sleeptalk'] },
]]);
battle.makeChoices('move sleeptalk, move firelash -1', 'auto');
battle.makeChoices('move closecombat 1, move faketears -1', 'auto');
battle.makeChoices('move closecombat -2, move silktrap', 'auto');
assert.statStage(battle.p1.active[0], 'atk', 0);
});
});