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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Dancer', () => {
afterEach(() => {
battle.destroy();
});
it('should only copy dance moves used by other Pokemon', () => {
battle = common.createBattle([[
{ species: 'Oricorio', ability: 'dancer', moves: ['swordsdance'] },
], [
{ species: 'Oricorio', ability: 'dancer', moves: ['howl'] },
]]);
battle.makeChoices('move swordsdance', 'move howl');
assert.statStage(battle.p1.active[0], 'atk', 2);
assert.statStage(battle.p2.active[0], 'atk', 3);
});
it('should activate in order of lowest to highest raw speed', () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Shedinja', level: 98, ability: 'dancer', item: 'focussash', moves: ['sleeptalk'] },
{ species: 'Shedinja', level: 99, ability: 'dancer', moves: ['sleeptalk'] },
], [
{ species: 'Shedinja', ability: 'wonderguard', moves: ['fierydance'] },
{ species: 'Shedinja', ability: 'dancer', moves: ['sleeptalk'] },
]]);
const [, fastDancer] = battle.p1.active;
const [wwDanceSource, foeDancer] = battle.p2.active;
fastDancer.boostBy({ spe: 6 });
battle.makeChoices('move sleeptalk, move sleeptalk', 'move fierydance 1, move sleeptalk');
assert.fainted(wwDanceSource);
assert.fainted(foeDancer);
});
it('should activate in order of lowest to highest raw speed inside Trick Room', () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Shedinja', level: 98, ability: 'dancer', item: 'focussash', moves: ['sleeptalk'] },
{ species: 'Shedinja', level: 99, ability: 'dancer', moves: ['sleeptalk'] },
], [
{ species: 'Shedinja', ability: 'wonderguard', moves: ['fierydance', 'trickroom'] },
{ species: 'Shedinja', ability: 'dancer', moves: ['sleeptalk'] },
]]);
const [, fastDancer] = battle.p1.active;
const [wwDanceSource, foeDancer] = battle.p2.active;
fastDancer.boostBy({ spe: 6 });
battle.makeChoices('move sleeptalk, move sleeptalk', 'move trickroom, move sleeptalk');
battle.makeChoices('move sleeptalk, move sleeptalk', 'move fierydance 1, move sleeptalk');
assert.fainted(wwDanceSource);
assert.fainted(foeDancer);
});
it(`should not copy a move that was blocked by Protect`, () => {
battle = common.createBattle([[
{ species: 'Oricorio', ability: 'dancer', moves: ['protect'] },
], [
{ species: 'Wynaut', ability: 'dancer', moves: ['fierydance'] },
]]);
battle.makeChoices();
assert.fullHP(battle.p2.active[0]);
});
it(`should not copy Teeter Dance when all targets are confused`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Oricorio', ability: 'dancer', moves: ['sleeptalk', 'protect'] },
{ species: 'Slowbro', ability: 'owntempo', moves: ['sleeptalk'] },
], [
{ species: 'Wynaut', ability: 'dancer', item: 'persimberry', moves: ['sleeptalk', 'teeterdance'] },
{ species: 'Slowking', ability: 'owntempo', moves: ['sleeptalk'] },
]]);
const wynaut = battle.p2.active[0];
battle.makeChoices('move protect, move sleeptalk', 'move teeterdance, move sleeptalk');
assert.holdsItem(wynaut, `Persim Berry should not be consumed, because Dancer did not activate`);
battle.makeChoices('auto', 'move teeterdance, move sleeptalk');
assert(battle.log.some(line => line.includes('Dancer')));
});
it(`should not copy a Dance move that failed for other reasons`, () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'mew', ability: 'dancer', moves: ['dragondance', 'protect'] },
{ species: 'wynaut', ability: 'dancer', moves: ['featherdance'] },
], [
{ species: 'oricoriopau', ability: 'dancer', moves: ['revelationdance', 'protect'] },
{ species: 'shedinja', ability: 'wonderguard', moves: ['finalgambit'] },
]]);
const mew = battle.p1.active[0];
const wynaut = battle.p1.active[1];
const oricorio = battle.p2.active[0];
mew.boostBy({ atk: 6, spe: 6 });
oricorio.boostBy({ atk: -6 });
battle.makeChoices('move dragondance, move featherdance 1', 'move revelationdance -2, move finalgambit 1');
assert.fullHP(oricorio, `Nothing should target Oricorio because Revelation Dance failed from Wonder Guard`);
assert.statStage(wynaut, 'atk', 0, `Wynaut's attack should not have changed from either Feather Dance or Dragon Dance, because both failed`);
});
it(`should not copy a move that missed`, () => {
battle = common.createBattle([[
{ species: 'Oricorio', ability: 'dancer', moves: ['revelationdance'] },
], [
{ species: 'Wynaut', ability: 'dancer', moves: ['dig'] },
]]);
// Modding accuracy so Revelation Dance always misses if Oricorio uses it (Wynaut should in fact never use it though)
battle.onEvent('Accuracy', battle.format, (accuracy, target, pokemon, move) => {
return pokemon.id === 'wynaut';
});
battle.makeChoices(); // miss on initial use
battle.makeChoices(); // miss into semi-invulnerability
assert.false(battle.log.some(line => line.includes('Dancer')));
});
it('should copy a move that hit, but did 0 damage', () => {
battle = common.createBattle([[
{ species: 'Oricorio', ability: 'dancer', moves: ['fierydance'] },
], [
{ species: 'Shedinja', ability: 'dancer', item: 'focussash', moves: ['meanlook'] },
]]);
const dancer = battle.p1.active[0];
assert.hurts(dancer, () => battle.makeChoices('move fierydance', 'move meanlook'));
});
it('should not activate if the holder fainted', () => {
battle = common.createBattle([[
{ species: 'Oricoriopompom', ability: 'dancer', moves: ['revelationdance'] },
], [
{ species: 'oricorio', ability: 'dancer', level: 1, moves: ['sleeptalk'] },
{ species: 'oricorio', ability: 'dancer', level: 1, moves: ['sleeptalk'] },
]]);
battle.makeChoices();
assert(!battle.log.includes('|-activate|p2: Oricorio|ability: Dancer'));
});
it('should target the user of a Dance move unless it was an ally attacking an opponent', () => {
battle = common.createBattle({ gameType: 'doubles' }, [[
{ species: 'Oricorio', level: 98, ability: 'dancer', item: 'laggingtail', moves: ['sleeptalk', 'protect', 'teeterdance'] },
{ species: 'Oricorio', level: 99, ability: 'heatproof', moves: ['fierydance', 'sleeptalk'] },
], [
{ species: 'Oricorio', ability: 'heatproof', moves: ['fierydance', 'sleeptalk'] },
{ species: 'Suicune', ability: 'heatproof', moves: ['sleeptalk'] },
]]);
const opponentTargetingAlly = battle.p2.active[0];
assert.hurts(opponentTargetingAlly, () => battle.makeChoices('move sleeptalk, move sleeptalk', 'move fierydance 2, move sleeptalk'));
const opponentTargetingOpponent = battle.p2.active[0];
assert.hurts(opponentTargetingOpponent, () => battle.makeChoices('move sleeptalk, move sleeptalk', 'move fierydance -2, move sleeptalk'));
const allyTargetingDancer = battle.p1.active[1];
assert.hurts(allyTargetingDancer, () => battle.makeChoices('move sleeptalk, move fierydance -1', 'move sleeptalk, move sleeptalk'));
const allyTargetingOpponent = battle.p1.active[1];
const allyHP = allyTargetingOpponent.hp;
const opponentTargetedByAlly = battle.p2.active[1];
const opponentNotTargetedByAlly = battle.p2.active[0];
const opponentHP = opponentNotTargetedByAlly.hp;
assert.hurts(opponentTargetedByAlly, () => battle.makeChoices('move sleeptalk, move fierydance 2', 'move sleeptalk, move sleeptalk'));
assert.equal(allyTargetingOpponent.hp, allyHP);
assert.equal(opponentNotTargetedByAlly.hp, opponentHP);
});
it('should adopt the target selected by copycat', () => {
battle = common.createBattle({ gameType: 'doubles', seed: [1, 2, 3, 4] }, [[
{ species: 'oricoriopau', ability: 'dancer', moves: ['featherdance'] },
{ species: 'flamigo', moves: ['copycat'] },
], [
{ species: 'fletchinder', level: 1, moves: ['sleeptalk'] },
{ species: 'squawkabilly', level: 1, moves: ['sleeptalk'] },
]]);
battle.makeChoices('move featherdance 1, move copycat', 'auto');
const flamigo = battle.p1.active[1];
const [fletchinder, squawkabilly] = battle.p2.active;
assert.equal(flamigo.boosts.atk, 0);
assert.equal(fletchinder.boosts.atk, -2);
assert.equal(squawkabilly.boosts.atk, -4);
});
});