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'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Comatose', () => {
afterEach(() => {
battle.destroy();
});
it('should make the user immune to status conditions', () => {
battle = common.createBattle([[
{ species: "Komala", ability: 'comatose', moves: ['shadowclaw'] },
], [
{ species: "Smeargle", ability: 'noguard', moves: ['spore', 'glare', 'willowisp', 'toxic'] },
]]);
const comatoseMon = battle.p1.active[0];
for (let i = 1; i <= 4; i++) {
assert.constant(() => comatoseMon.status, () => battle.makeChoices('move shadowclaw', 'move ' + i));
}
});
it('should not have its status immunity bypassed by Mold Breaker', () => {
battle = common.createBattle([[
{ species: "Komala", ability: 'comatose', moves: ['shadowclaw'] },
], [
{ species: "Smeargle", ability: 'moldbreaker', moves: ['spore', 'glare', 'willowisp', 'toxic'] },
]]);
const comatoseMon = battle.p1.active[0];
for (let i = 1; i <= 4; i++) {
assert.constant(() => comatoseMon.status, () => battle.makeChoices('move shadowclaw', 'move ' + i));
}
});
it('should cause Rest to fail', () => {
battle = common.createBattle([[
{ species: "Komala", ability: 'comatose', moves: ['rest'] },
], [
{ species: "Smeargle", ability: 'technician', moves: ['aquajet'] },
]]);
const comatoseMon = battle.p1.active[0];
assert.hurts(comatoseMon, () => battle.makeChoices('move rest', 'move aquajet'));
assert.constant(() => comatoseMon.status, () => battle.makeChoices('move rest', 'move aquajet'));
});
it('should allow the use of Snore and Sleep Talk as if the user were asleep', () => {
battle = common.createBattle([[
{ species: "Komala", item: 'normaliumz', ability: 'comatose', moves: ['snore', 'sleeptalk', 'brickbreak'] },
], [
{ species: "Smeargle", moves: ['endure'] },
]]);
const defender = battle.p2.active[0];
assert.hurts(defender, () => battle.makeChoices('move snore', 'move endure'), "Expected damage from Snore.");
assert.hurts(defender, () => battle.makeChoices('move sleeptalk', 'move endure'), "Expected damage from Sleep Talk calling Brick Break.");
});
it('should cause the user to be damaged by Dream Eater as if it were asleep', () => {
battle = common.createBattle([[
{ species: "Komala", ability: 'comatose', moves: ['shadowclaw'] },
], [
{ species: "Smeargle", ability: 'technician', moves: ['dreameater'] },
]]);
assert.hurts(battle.p1.active[0], () => battle.makeChoices('move shadowclaw', 'move dreameater'));
});
it('should cause Wake-Up Slap and Hex to have doubled base power when used against the user', () => {
battle = common.createBattle([[
{ species: "Komala", ability: 'comatose', item: 'ringtarget', moves: ['endure'] },
], [
{ species: "Smeargle", ability: 'technician', moves: ['hex', 'wakeupslap'] },
]]);
let bp = 0;
battle.onEvent('BasePower', battle.format, (basePower, pokemon, target, move) => {
bp = basePower;
});
battle.makeChoices('move endure', 'move hex');
assert.equal(bp, battle.dex.moves.get('hex').basePower * 2);
battle.makeChoices('move endure', 'move wakeupslap');
assert.equal(bp, battle.dex.moves.get('wakeupslap').basePower * 2);
});
});