Spaces:
Running
Running
; | |
const assert = require('./../../assert'); | |
const common = require('./../../common'); | |
let battle; | |
describe('Cloud Nine', () => { | |
afterEach(() => { | |
battle.destroy(); | |
}); | |
it('should treat the weather as none for the purposes of formes, moves and abilities', () => { | |
battle = common.createBattle([[ | |
{ species: 'Golduck', ability: 'cloudnine', moves: ['sunnyday'] }, | |
], [ | |
{ species: 'Cherrim', ability: 'flowergift', item: 'laggingtail', moves: ['solarbeam'] }, | |
]]); | |
const [weatherSuppressor, weatherUser] = [battle.p1.active[0], battle.p2.active[0]]; | |
assert.false.hurts(weatherSuppressor, () => battle.makeChoices('move sunnyday', 'move solarbeam')); // Solar Beam must charge | |
assert(battle.field.isWeather('')); | |
assert.species(weatherUser, 'Cherrim'); | |
}); | |
it('should negate the effects of Sun on Fire-type and Water-type attacks', () => { | |
battle = common.createBattle([[ | |
{ species: 'Groudon', ability: 'drought', moves: ['rest'] }, | |
], [ | |
{ species: 'Golduck', ability: 'cloudnine', moves: ['calmmind'] }, | |
]]); | |
let move, basePower; | |
battle.makeChoices('move rest', 'move calmmind'); | |
move = Dex.moves.get('firepledge'); | |
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true); | |
assert.equal(basePower, move.basePower); | |
move = Dex.moves.get('waterpledge'); | |
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true); | |
assert.equal(basePower, move.basePower); | |
}); | |
it('should negate the effects of Rain on Fire-type and Water-type attacks', () => { | |
battle = common.createBattle([[ | |
{ species: 'Kyogre', ability: 'drizzle', moves: ['rest'] }, | |
], [ | |
{ species: 'Golduck', ability: 'cloudnine', moves: ['calmmind'] }, | |
]]); | |
let move, basePower; | |
battle.makeChoices('move rest', 'move calmmind'); | |
move = Dex.moves.get('firepledge'); | |
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true); | |
assert.equal(basePower, move.basePower); | |
move = Dex.moves.get('waterpledge'); | |
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true); | |
assert.equal(basePower, move.basePower); | |
}); | |
it('should negate the damage-dealing effects of Sandstorm', () => { | |
battle = common.createBattle([[ | |
{ species: 'Tyranitar', ability: 'sandstream', moves: ['dragondance'] }, | |
], [ | |
{ species: 'Golduck', ability: 'cloudnine', moves: ['calmmind'] }, | |
]]); | |
assert.false.hurts(battle.p2.active[0], () => battle.makeChoices('move dragondance', 'move calmmind')); | |
}); | |
it('should negate the damage-dealing effects of Hail', () => { | |
battle = common.createBattle([[ | |
{ species: 'Abomasnow', ability: 'snowwarning', moves: ['rest'] }, | |
], [ | |
{ species: 'Golduck', ability: 'cloudnine', moves: ['calmmind'] }, | |
]]); | |
assert.false.hurts(battle.p2.active[0], () => battle.makeChoices('move rest', 'move calmmind')); | |
}); | |
it('should not negate Desolate Land\'s ability to prevent other weathers from activating', () => { | |
battle = common.createBattle([[ | |
{ species: 'Golduck', ability: 'cloudnine', moves: ['raindance'] }, | |
], [ | |
{ species: 'Groudon', ability: 'desolateland', moves: ['sunnyday'] }, | |
]]); | |
assert.constant(() => battle.weather, () => battle.makeChoices('move raindance', 'move sunnyday')); | |
}); | |
it('should not negate Primordial Sea\'s ability to prevent other weathers from activating', () => { | |
battle = common.createBattle([[ | |
{ species: 'Golduck', ability: 'cloudnine', moves: ['raindance'] }, | |
], [ | |
{ species: 'Kyogre', ability: 'primordialsea', moves: ['sunnyday'] }, | |
]]); | |
assert.constant(() => battle.weather, () => battle.makeChoices('move raindance', 'move sunnyday')); | |
}); | |
it('should not negate Delta Stream\'s ability to prevent other weathers from activating', () => { | |
battle = common.createBattle([[ | |
{ species: 'Golduck', ability: 'cloudnine', moves: ['raindance'] }, | |
], [ | |
{ species: 'Rayquaza', ability: 'deltastream', moves: ['sunnyday'] }, | |
]]); | |
assert.constant(() => battle.weather, () => battle.makeChoices('move raindance', 'move sunnyday')); | |
}); | |
it('should still display status of the weather', () => { | |
battle = common.createBattle([[ | |
{ species: 'Golduck', ability: 'cloudnine', moves: ['calmmind'] }, | |
], [ | |
{ species: 'Sunkern', ability: 'solarpower', moves: ['sunnyday'] }, | |
]]); | |
battle.makeChoices('move calmmind', 'move sunnyday'); | |
assert.equal(battle.log[battle.lastMoveLine + 1], '|-weather|SunnyDay'); | |
for (let i = 0; i < 3; i++) { | |
battle.makeChoices('move calmmind', 'move sunnyday'); | |
assert.equal(battle.log[battle.lastMoveLine + 4], '|-weather|SunnyDay|[upkeep]', 'here' + i); | |
} | |
battle.makeChoices('move calmmind', 'move sunnyday'); | |
assert.equal(battle.log[battle.lastMoveLine + 4], '|-weather|none'); | |
}); | |
it(`should allow Hydration to trigger if the user fainted before Hydration could trigger`, () => { | |
battle = common.createBattle([[ | |
{ species: 'Toxapex', ability: 'cloudnine', moves: ['toxic', 'raindance', 'finalgambit'] }, | |
{ species: 'Wynaut', moves: ['sleeptalk'] }, | |
], [ | |
{ species: 'Manaphy', ability: 'hydration', moves: ['sleeptalk'] }, | |
]]); | |
const manaphy = battle.p2.active[0]; | |
battle.makeChoices(); | |
battle.makeChoices('move raindance', 'auto'); | |
assert.equal(manaphy.status, 'tox'); | |
battle.makeChoices('move finalgambit', 'auto'); | |
assert.equal(manaphy.status, ''); | |
}); | |
}); | |