Spaces:
Running
Running
/** | |
* Battle Simulator runner. | |
* Pokemon Showdown - http://pokemonshowdown.com/ | |
* | |
* @license MIT | |
*/ | |
import { strict as assert } from 'assert'; | |
import * as fs from 'fs'; | |
import { Dex } from '..'; | |
import { type ObjectReadWriteStream } from '../../lib/streams'; | |
import { Battle } from '../battle'; | |
import * as BattleStreams from '../battle-stream'; | |
import { State } from '../state'; | |
import { PRNG, type PRNGSeed } from '../prng'; | |
import { RandomPlayerAI } from './random-player-ai'; | |
export interface AIOptions { | |
createAI: (stream: ObjectReadWriteStream<string>, options: AIOptions) => RandomPlayerAI; | |
move?: number; | |
mega?: number; | |
seed?: PRNG | PRNGSeed | null; | |
team?: PokemonSet[]; | |
} | |
export interface RunnerOptions { | |
format: string; | |
prng?: PRNG | PRNGSeed | null; | |
p1options?: AIOptions; | |
p2options?: AIOptions; | |
p3options?: AIOptions; | |
p4options?: AIOptions; | |
input?: boolean; | |
output?: boolean; | |
error?: boolean; | |
dual?: boolean | 'debug'; | |
} | |
export class Runner { | |
static readonly AI_OPTIONS: AIOptions = { | |
createAI: (s: ObjectReadWriteStream<string>, o: AIOptions) => new RandomPlayerAI(s, o), | |
move: 0.7, | |
mega: 0.6, | |
}; | |
private readonly prng: PRNG; | |
private readonly p1options: AIOptions; | |
private readonly p2options: AIOptions; | |
private readonly p3options: AIOptions; | |
private readonly p4options: AIOptions; | |
private readonly format: string; | |
private readonly input: boolean; | |
private readonly output: boolean; | |
private readonly error: boolean; | |
private readonly dual: boolean | 'debug'; | |
constructor(options: RunnerOptions) { | |
this.format = options.format; | |
this.prng = PRNG.get(options.prng); | |
this.p1options = { ...Runner.AI_OPTIONS, ...options.p1options }; | |
this.p2options = { ...Runner.AI_OPTIONS, ...options.p2options }; | |
this.p3options = { ...Runner.AI_OPTIONS, ...options.p3options }; | |
this.p4options = { ...Runner.AI_OPTIONS, ...options.p4options }; | |
this.input = !!options.input; | |
this.output = !!options.output; | |
this.error = !!options.error; | |
this.dual = options.dual || false; | |
} | |
async run() { | |
const battleStream = this.dual ? | |
new DualStream(this.input, this.dual === 'debug') : | |
new RawBattleStream(this.input); | |
const game = this.runGame(this.format, battleStream); | |
if (!this.error) return game; | |
return game.catch(err => { | |
console.log(`\n${battleStream.rawInputLog.join('\n')}\n`); | |
throw err; | |
}); | |
} | |
private async runGame(format: string, battleStream: RawBattleStream | DualStream) { | |
// @ts-expect-error - DualStream implements everything relevant from BattleStream. | |
const streams = BattleStreams.getPlayerStreams(battleStream); | |
const spec = { formatid: format, seed: this.prng.getSeed() }; | |
const is4P = Dex.formats.get(format).playerCount > 2; | |
const p1spec = this.getPlayerSpec("Bot 1", this.p1options); | |
const p2spec = this.getPlayerSpec("Bot 2", this.p2options); | |
let p3spec: typeof p1spec, p4spec: typeof p1spec; | |
if (is4P) { | |
p3spec = this.getPlayerSpec("Bot 3", this.p3options); | |
p4spec = this.getPlayerSpec("Bot 4", this.p4options); | |
} | |
const p1 = this.p1options.createAI( | |
streams.p1, { seed: this.newSeed(), ...this.p1options } | |
); | |
const p2 = this.p2options.createAI( | |
streams.p2, { seed: this.newSeed(), ...this.p2options } | |
); | |
let p3: RandomPlayerAI, p4: RandomPlayerAI; | |
if (is4P) { | |
p3 = this.p4options.createAI( | |
streams.p3, { seed: this.newSeed(), ...this.p3options } | |
); | |
p4 = this.p4options.createAI( | |
streams.p4, { seed: this.newSeed(), ...this.p4options } | |
); | |
} | |
// TODO: Use `await Promise.race([streams.omniscient.read(), p1, p2])` to avoid | |
// leaving these promises dangling once it no longer causes memory leaks (v8#9069). | |
void p1.start(); | |
void p2.start(); | |
if (is4P) { | |
void p3!.start(); | |
void p4!.start(); | |
} | |
let initMessage = `>start ${JSON.stringify(spec)}\n` + | |
`>player p1 ${JSON.stringify(p1spec)}\n` + | |
`>player p2 ${JSON.stringify(p2spec)}`; | |
if (is4P) { | |
initMessage += `\n` + | |
`>player p3 ${JSON.stringify(p3spec!)}\n` + | |
`>player p4 ${JSON.stringify(p4spec!)}`; | |
} | |
void streams.omniscient.write(initMessage); | |
for await (const chunk of streams.omniscient) { | |
if (this.output) console.log(chunk); | |
} | |
return streams.omniscient.writeEnd(); | |
} | |
// Same as PRNG#generatedSeed, only deterministic. | |
// NOTE: advances this.prng's seed by 4. | |
private newSeed(): PRNGSeed { | |
return [ | |
this.prng.random(2 ** 16), | |
this.prng.random(2 ** 16), | |
this.prng.random(2 ** 16), | |
this.prng.random(2 ** 16), | |
].join(',') as PRNGSeed; | |
} | |
private getPlayerSpec(name: string, options: AIOptions) { | |
if (options.team) return { name, team: options.team }; | |
return { name, seed: this.newSeed() }; | |
} | |
} | |
class RawBattleStream extends BattleStreams.BattleStream { | |
readonly rawInputLog: string[]; | |
private readonly input: boolean; | |
constructor(input: boolean) { | |
super(); | |
this.input = !!input; | |
this.rawInputLog = []; | |
} | |
_write(message: string) { | |
if (this.input) console.log(message); | |
this.rawInputLog.push(message); | |
super._write(message); | |
} | |
} | |
class DualStream { | |
private debug: boolean; | |
private readonly control: RawBattleStream; | |
private test: RawBattleStream; | |
constructor(input: boolean, debug: boolean) { | |
this.debug = debug; | |
// The input to both streams should be the same, so to satisfy the | |
// input flag we only need to track the raw input of one stream. | |
this.control = new RawBattleStream(input); | |
this.test = new RawBattleStream(false); | |
} | |
get rawInputLog() { | |
const control = this.control.rawInputLog; | |
const test = this.test.rawInputLog; | |
assert.deepEqual(test, control); | |
return control; | |
} | |
async read() { | |
const control = await this.control.read(); | |
const test = await this.test.read(); | |
// In debug mode, wait to catch this as a difference in the inputLog | |
// and error there so we get the full battle state dumped instead. | |
if (!this.debug) assert.equal(State.normalizeLog(test), State.normalizeLog(control)); | |
return control; | |
} | |
write(message: string) { | |
this.control._write(message); | |
this.test._write(message); | |
this.compare(); | |
} | |
writeEnd() { | |
// We need to compare first because _writeEnd() destroys the battle object. | |
this.compare(true); | |
this.control._writeEnd(); | |
this.test._writeEnd(); | |
} | |
compare(end?: boolean) { | |
if (!this.control.battle || !this.test.battle) return; | |
const control = this.control.battle.toJSON(); | |
const test = this.test.battle.toJSON(); | |
try { | |
assert.deepEqual(State.normalize(test), State.normalize(control)); | |
} catch (err: any) { | |
if (this.debug) { | |
// NOTE: diffing these directly won't work because the key ordering isn't stable. | |
fs.writeFileSync('logs/control.json', JSON.stringify(control, null, 2)); | |
fs.writeFileSync('logs/test.json', JSON.stringify(test, null, 2)); | |
} | |
throw new Error(err.message); | |
} | |
if (end) return; | |
const send = this.test.battle.send; | |
this.test.battle = Battle.fromJSON(test); | |
this.test.battle.restart(send); | |
} | |
} | |