Pokemon_server / sim /teams.ts
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/**
* Teams
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Functions for converting and generating teams.
*
* @license MIT
*/
import { Dex, toID } from './dex';
import type { PRNG, PRNGSeed } from './prng';
export interface PokemonSet {
/**
* Nickname. Should be identical to its base species if not specified
* by the player, e.g. "Minior".
*/
name: string;
/**
* Species name (including forme if applicable), e.g. "Minior-Red".
* This should always be converted to an id before use.
*/
species: string;
/**
* This can be an id, e.g. "whiteherb" or a full name, e.g. "White Herb".
* This should always be converted to an id before use.
*/
item: string;
/**
* This can be an id, e.g. "shieldsdown" or a full name,
* e.g. "Shields Down".
* This should always be converted to an id before use.
*/
ability: string;
/**
* Each move can be an id, e.g. "shellsmash" or a full name,
* e.g. "Shell Smash"
* These should always be converted to ids before use.
*/
moves: string[];
/**
* This can be an id, e.g. "adamant" or a full name, e.g. "Adamant".
* This should always be converted to an id before use.
*/
nature: string;
gender: string;
/**
* Effort Values, used in stat calculation.
* These must be between 0 and 255, inclusive.
*
* Also used to store AVs for Let's Go
*/
evs: StatsTable;
/**
* Individual Values, used in stat calculation.
* These must be between 0 and 31, inclusive.
*
* These are also used as DVs, or determinant values, in Gens
* 1 and 2, which are represented as even numbers from 0 to 30.
*
* In Gen 2-6, these must match the Hidden Power type.
*
* In Gen 7+, Bottle Caps means these can either match the
* Hidden Power type or 31.
*/
ivs: StatsTable;
/**
* This is usually between 1 and 100, inclusive,
* but the simulator supports levels up to 9999 for testing purposes.
*/
level: number;
/**
* While having no direct competitive effect, certain Pokemon cannot
* be legally obtained as shiny, either as a whole or with certain
* event-only abilities or moves.
*/
shiny?: boolean;
/**
* This is technically "Friendship", but the community calls this
* "Happiness".
*
* It's used to calculate the power of the moves Return and Frustration.
* This value must be between 0 and 255, inclusive.
*/
happiness?: number;
/**
* The pokeball this Pokemon is in. Like shininess, this property
* has no direct competitive effects, but has implications for
* event legality. For example, any Rayquaza that knows V-Create
* must be sent out from a Cherish Ball.
*
* TODO: actually support this in the validator, switching animations,
* and the teambuilder.
*/
pokeball?: string;
/**
* Hidden Power type. Optional in older gens, but used in Gen 7+
* because `ivs` contain post-Battle-Cap values.
*/
hpType?: string;
/**
* Dynamax Level. Affects the amount of HP gained when Dynamaxed.
* This value must be between 0 and 10, inclusive.
*/
dynamaxLevel?: number;
gigantamax?: boolean;
/**
* Tera Type
*/
teraType?: string;
}
export const Teams = new class Teams {
pack(team: PokemonSet[] | null): string {
if (!team) return '';
function getIv(ivs: StatsTable, s: keyof StatsTable): string {
return ivs[s] === 31 || ivs[s] === undefined ? '' : ivs[s].toString();
}
let buf = '';
for (const set of team) {
if (buf) buf += ']';
// name
buf += (set.name || set.species);
// species
const id = this.packName(set.species || set.name);
buf += `|${this.packName(set.name || set.species) === id ? '' : id}`;
// item
buf += `|${this.packName(set.item)}`;
// ability
buf += `|${this.packName(set.ability)}`;
// moves
buf += '|' + set.moves.map(this.packName).join(',');
// nature
buf += `|${set.nature || ''}`;
// evs
let evs = '|';
if (set.evs) {
evs = `|${set.evs['hp'] || ''},${set.evs['atk'] || ''},${set.evs['def'] || ''},` +
`${set.evs['spa'] || ''},${set.evs['spd'] || ''},${set.evs['spe'] || ''}`;
}
if (evs === '|,,,,,') {
buf += '|';
} else {
buf += evs;
}
// gender
if (set.gender) {
buf += `|${set.gender}`;
} else {
buf += '|';
}
// ivs
let ivs = '|';
if (set.ivs) {
ivs = `|${getIv(set.ivs, 'hp')},${getIv(set.ivs, 'atk')},${getIv(set.ivs, 'def')},` +
`${getIv(set.ivs, 'spa')},${getIv(set.ivs, 'spd')},${getIv(set.ivs, 'spe')}`;
}
if (ivs === '|,,,,,') {
buf += '|';
} else {
buf += ivs;
}
// shiny
if (set.shiny) {
buf += '|S';
} else {
buf += '|';
}
// level
if (set.level && set.level !== 100) {
buf += `|${set.level}`;
} else {
buf += '|';
}
// happiness
if (set.happiness !== undefined && set.happiness !== 255) {
buf += `|${set.happiness}`;
} else {
buf += '|';
}
if (set.pokeball || set.hpType || set.gigantamax ||
(set.dynamaxLevel !== undefined && set.dynamaxLevel !== 10) || set.teraType) {
buf += `,${set.hpType || ''}`;
buf += `,${this.packName(set.pokeball || '')}`;
buf += `,${set.gigantamax ? 'G' : ''}`;
buf += `,${set.dynamaxLevel !== undefined && set.dynamaxLevel !== 10 ? set.dynamaxLevel : ''}`;
buf += `,${set.teraType || ''}`;
}
}
return buf;
}
unpack(buf: string): PokemonSet[] | null {
if (!buf) return null;
if (typeof buf !== 'string') return buf;
if (buf.startsWith('[') && buf.endsWith(']')) {
try {
buf = this.pack(JSON.parse(buf));
} catch {
return null;
}
}
const team = [];
let i = 0;
let j = 0;
// limit to 24
for (let count = 0; count < 24; count++) {
const set: PokemonSet = {} as PokemonSet;
team.push(set);
// name
j = buf.indexOf('|', i);
if (j < 0) return null;
set.name = buf.substring(i, j);
i = j + 1;
// species
j = buf.indexOf('|', i);
if (j < 0) return null;
set.species = this.unpackName(buf.substring(i, j), Dex.species) || set.name;
i = j + 1;
// item
j = buf.indexOf('|', i);
if (j < 0) return null;
set.item = this.unpackName(buf.substring(i, j), Dex.items);
i = j + 1;
// ability
j = buf.indexOf('|', i);
if (j < 0) return null;
const ability = buf.substring(i, j);
const species = Dex.species.get(set.species);
set.ability = ['', '0', '1', 'H', 'S'].includes(ability) ?
species.abilities[ability as '0' || '0'] || (ability === '' ? '' : '!!!ERROR!!!') :
this.unpackName(ability, Dex.abilities);
i = j + 1;
// moves
j = buf.indexOf('|', i);
if (j < 0) return null;
set.moves = buf.substring(i, j).split(',', 24).map(name => this.unpackName(name, Dex.moves));
i = j + 1;
// nature
j = buf.indexOf('|', i);
if (j < 0) return null;
set.nature = this.unpackName(buf.substring(i, j), Dex.natures);
i = j + 1;
// evs
j = buf.indexOf('|', i);
if (j < 0) return null;
if (j !== i) {
const evs = buf.substring(i, j).split(',', 6);
set.evs = {
hp: Number(evs[0]) || 0,
atk: Number(evs[1]) || 0,
def: Number(evs[2]) || 0,
spa: Number(evs[3]) || 0,
spd: Number(evs[4]) || 0,
spe: Number(evs[5]) || 0,
};
}
i = j + 1;
// gender
j = buf.indexOf('|', i);
if (j < 0) return null;
if (i !== j) set.gender = buf.substring(i, j);
i = j + 1;
// ivs
j = buf.indexOf('|', i);
if (j < 0) return null;
if (j !== i) {
const ivs = buf.substring(i, j).split(',', 6);
set.ivs = {
hp: ivs[0] === '' ? 31 : Number(ivs[0]) || 0,
atk: ivs[1] === '' ? 31 : Number(ivs[1]) || 0,
def: ivs[2] === '' ? 31 : Number(ivs[2]) || 0,
spa: ivs[3] === '' ? 31 : Number(ivs[3]) || 0,
spd: ivs[4] === '' ? 31 : Number(ivs[4]) || 0,
spe: ivs[5] === '' ? 31 : Number(ivs[5]) || 0,
};
}
i = j + 1;
// shiny
j = buf.indexOf('|', i);
if (j < 0) return null;
if (i !== j) set.shiny = true;
i = j + 1;
// level
j = buf.indexOf('|', i);
if (j < 0) return null;
if (i !== j) set.level = parseInt(buf.substring(i, j));
i = j + 1;
// happiness
j = buf.indexOf(']', i);
let misc;
if (j < 0) {
if (i < buf.length) misc = buf.substring(i).split(',', 6);
} else {
if (i !== j) misc = buf.substring(i, j).split(',', 6);
}
if (misc) {
set.happiness = (misc[0] ? Number(misc[0]) : 255);
set.hpType = misc[1] || '';
set.pokeball = this.unpackName(misc[2] || '', Dex.items);
set.gigantamax = !!misc[3];
set.dynamaxLevel = (misc[4] ? Number(misc[4]) : 10);
set.teraType = misc[5];
}
if (j < 0) break;
i = j + 1;
}
return team;
}
/** Very similar to toID but without the lowercase conversion */
packName(this: void, name: string | undefined | null) {
if (!name) return '';
return name.replace(/[^A-Za-z0-9]+/g, '');
}
/** Will not entirely recover a packed name, but will be a pretty readable guess */
unpackName(name: string, dexTable?: { get: (name: string) => AnyObject }) {
if (!name) return '';
if (dexTable) {
const obj = dexTable.get(name);
if (obj.exists) return obj.name;
}
return name.replace(/([0-9]+)/g, ' $1 ').replace(/([A-Z])/g, ' $1').replace(/[ ][ ]/g, ' ').trim();
}
/**
* Exports a team in human-readable PS export format
*/
export(team: PokemonSet[], options?: { hideStats?: boolean }) {
let output = '';
for (const set of team) {
output += this.exportSet(set, options) + `\n`;
}
return output;
}
exportSet(set: PokemonSet, { hideStats }: { hideStats?: boolean } = {}) {
let out = ``;
// core
if (set.name && set.name !== set.species) {
out += `${set.name} (${set.species})`;
} else {
out += set.species;
}
if (set.gender === 'M') out += ` (M)`;
if (set.gender === 'F') out += ` (F)`;
if (set.item) out += ` @ ${set.item}`;
out += ` \n`;
if (set.ability) {
out += `Ability: ${set.ability} \n`;
}
// details
if (set.level && set.level !== 100) {
out += `Level: ${set.level} \n`;
}
if (set.shiny) {
out += `Shiny: Yes \n`;
}
if (typeof set.happiness === 'number' && set.happiness !== 255 && !isNaN(set.happiness)) {
out += `Happiness: ${set.happiness} \n`;
}
if (set.pokeball) {
out += `Pokeball: ${set.pokeball} \n`;
}
if (set.hpType) {
out += `Hidden Power: ${set.hpType} \n`;
}
if (typeof set.dynamaxLevel === 'number' && set.dynamaxLevel !== 10 && !isNaN(set.dynamaxLevel)) {
out += `Dynamax Level: ${set.dynamaxLevel} \n`;
}
if (set.gigantamax) {
out += `Gigantamax: Yes \n`;
}
if (set.teraType) {
out += `Tera Type: ${set.teraType} \n`;
}
// stats
if (!hideStats) {
if (set.evs) {
const stats = Dex.stats.ids().map(
stat => set.evs[stat] ?
`${set.evs[stat]} ${Dex.stats.shortNames[stat]}` : ``
).filter(Boolean);
if (stats.length) {
out += `EVs: ${stats.join(" / ")} \n`;
}
}
if (set.nature) {
out += `${set.nature} Nature \n`;
}
if (set.ivs) {
const stats = Dex.stats.ids().map(
stat => (set.ivs[stat] !== 31 && set.ivs[stat] !== undefined) ?
`${set.ivs[stat] || 0} ${Dex.stats.shortNames[stat]}` : ``
).filter(Boolean);
if (stats.length) {
out += `IVs: ${stats.join(" / ")} \n`;
}
}
}
// moves
for (let move of set.moves) {
if (move.startsWith(`Hidden Power `) && move.charAt(13) !== '[') {
move = `Hidden Power [${move.slice(13)}]`;
}
out += `- ${move} \n`;
}
return out;
}
parseExportedTeamLine(line: string, isFirstLine: boolean, set: PokemonSet, aggressive?: boolean) {
if (isFirstLine) {
let item;
[line, item] = line.split(' @ ');
if (item) {
set.item = item;
if (toID(set.item) === 'noitem') set.item = '';
}
if (line.endsWith(' (M)')) {
set.gender = 'M';
line = line.slice(0, -4);
}
if (line.endsWith(' (F)')) {
set.gender = 'F';
line = line.slice(0, -4);
}
if (line.endsWith(')') && line.includes('(')) {
const [name, species] = line.slice(0, -1).split('(');
set.species = Dex.species.get(species).name;
set.name = name.trim();
} else {
set.species = Dex.species.get(line).name;
set.name = '';
}
} else if (line.startsWith('Trait: ')) {
line = line.slice(7);
set.ability = aggressive ? toID(line) : line;
} else if (line.startsWith('Ability: ')) {
line = line.slice(9);
set.ability = aggressive ? toID(line) : line;
} else if (line === 'Shiny: Yes') {
set.shiny = true;
} else if (line.startsWith('Level: ')) {
line = line.slice(7);
set.level = +line;
} else if (line.startsWith('Happiness: ')) {
line = line.slice(11);
set.happiness = +line;
} else if (line.startsWith('Pokeball: ')) {
line = line.slice(10);
set.pokeball = aggressive ? toID(line) : line;
} else if (line.startsWith('Hidden Power: ')) {
line = line.slice(14);
set.hpType = aggressive ? toID(line) : line;
} else if (line.startsWith('Tera Type: ')) {
line = line.slice(11);
set.teraType = aggressive ? line.replace(/[^a-zA-Z0-9]/g, '') : line;
} else if (line === 'Gigantamax: Yes') {
set.gigantamax = true;
} else if (line.startsWith('EVs: ')) {
line = line.slice(5);
const evLines = line.split('/');
set.evs = { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0 };
for (const evLine of evLines) {
const [statValue, statName] = evLine.trim().split(' ');
const statid = Dex.stats.getID(statName);
if (!statid) continue;
const value = parseInt(statValue);
set.evs[statid] = value;
}
} else if (line.startsWith('IVs: ')) {
line = line.slice(5);
const ivLines = line.split('/');
set.ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
for (const ivLine of ivLines) {
const [statValue, statName] = ivLine.trim().split(' ');
const statid = Dex.stats.getID(statName);
if (!statid) continue;
let value = parseInt(statValue);
if (isNaN(value)) value = 31;
set.ivs[statid] = value;
}
} else if (/^[A-Za-z]+ (N|n)ature/.test(line)) {
let natureIndex = line.indexOf(' Nature');
if (natureIndex === -1) natureIndex = line.indexOf(' nature');
if (natureIndex === -1) return;
line = line.substr(0, natureIndex);
if (line !== 'undefined') set.nature = aggressive ? toID(line) : line;
} else if (line.startsWith('-') || line.startsWith('~')) {
line = line.slice(line.charAt(1) === ' ' ? 2 : 1);
if (line.startsWith('Hidden Power [')) {
const hpType = line.slice(14, -1);
line = 'Hidden Power ' + hpType;
if (!set.ivs && Dex.types.isName(hpType)) {
set.ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
const hpIVs = Dex.types.get(hpType).HPivs || {};
for (const statid in hpIVs) {
set.ivs[statid as StatID] = hpIVs[statid as StatID]!;
}
}
}
if (line === 'Frustration' && set.happiness === undefined) {
set.happiness = 0;
}
set.moves.push(line);
}
}
/** Accepts a team in any format (JSON, packed, or exported) */
import(buffer: string, aggressive?: boolean): PokemonSet[] | null {
const sanitize = aggressive ? toID : Dex.getName;
if (buffer.startsWith('[')) {
try {
const team = JSON.parse(buffer);
if (!Array.isArray(team)) throw new Error(`Team should be an Array but isn't`);
for (const set of team) {
set.name = sanitize(set.name);
set.species = sanitize(set.species);
set.item = sanitize(set.item);
set.ability = sanitize(set.ability);
set.gender = sanitize(set.gender);
set.nature = sanitize(set.nature);
const evs = { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0 };
if (set.evs) {
for (const statid in evs) {
if (typeof set.evs[statid] === 'number') evs[statid as StatID] = set.evs[statid];
}
}
set.evs = evs;
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
if (set.ivs) {
for (const statid in ivs) {
if (typeof set.ivs[statid] === 'number') ivs[statid as StatID] = set.ivs[statid];
}
}
set.ivs = ivs;
if (!Array.isArray(set.moves)) {
set.moves = [];
} else {
set.moves = set.moves.map(sanitize);
}
}
return team;
} catch {}
}
const lines = buffer.split("\n");
const sets: PokemonSet[] = [];
let curSet: PokemonSet | null = null;
while (lines.length && !lines[0]) lines.shift();
while (lines.length && !lines[lines.length - 1]) lines.pop();
if (lines.length === 1 && lines[0].includes('|')) {
return this.unpack(lines[0]);
}
for (let line of lines) {
line = line.trim();
if (line === '' || line === '---') {
curSet = null;
} else if (line.startsWith('===')) {
// team backup format; ignore
} else if (!curSet) {
curSet = {
name: '', species: '', item: '', ability: '', gender: '',
nature: '',
evs: { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0 },
ivs: { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 },
level: 100,
moves: [],
};
sets.push(curSet);
this.parseExportedTeamLine(line, true, curSet, aggressive);
} else {
this.parseExportedTeamLine(line, false, curSet, aggressive);
}
}
return sets;
}
getGenerator(format: Format | string, seed: PRNG | PRNGSeed | null = null) {
let TeamGenerator;
format = Dex.formats.get(format);
const formatID = toID(format);
if (formatID.includes('gen9computergeneratedteams')) {
TeamGenerator = require(Dex.forFormat(format).dataDir + '/cg-teams').default;
} else if (formatID.includes('gen9superstaffbrosultimate')) {
TeamGenerator = require(`../data/mods/gen9ssb/random-teams`).default;
} else if (formatID.includes('gen9babyrandombattle')) {
TeamGenerator = require(`../data/random-battles/gen9baby/teams`).default;
} else if (formatID.includes('gen9randombattle') && format.ruleTable?.has('+pokemontag:cap')) {
TeamGenerator = require(`../data/random-battles/gen9cap/teams`).default;
} else {
TeamGenerator = require(`../data/random-battles/${format.mod}/teams`).default;
}
return new TeamGenerator(format, seed);
}
generate(format: Format | string, options: PlayerOptions | null = null): PokemonSet[] {
return this.getGenerator(format, options?.seed).getTeam(options);
}
};
export default Teams;