Pokemon_server / sim /side.ts
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/**
* Simulator Side
* Pokemon Showdown - http://pokemonshowdown.com/
*
* There's a lot of ambiguity between the terms "player", "side", "team",
* and "half-field", which I'll try to explain here:
*
* These terms usually all mean the same thing. The exceptions are:
*
* - Multi-battle: there are 2 half-fields, 2 teams, 4 sides
*
* - Free-for-all: there are 2 half-fields, 4 teams, 4 sides
*
* "Half-field" is usually abbreviated to "half".
*
* Function naming will be very careful about which term to use. Pay attention
* if it's relevant to your code.
*
* @license MIT
*/
import { Utils } from '../lib/utils';
import type { RequestState } from './battle';
import { Pokemon, type EffectState } from './pokemon';
import { State } from './state';
import { toID } from './dex';
/** A single action that can be chosen. Choices will have one Action for each pokemon. */
export interface ChosenAction {
choice: 'move' | 'switch' | 'instaswitch' | 'revivalblessing' | 'team' | 'shift' | 'pass';// action type
pokemon?: Pokemon; // the pokemon doing the action
targetLoc?: number; // relative location of the target to pokemon (move action only)
moveid: string; // a move to use (move action only)
move?: ActiveMove; // the active move corresponding to moveid (move action only)
target?: Pokemon; // the target of the action
index?: number; // the chosen index in Team Preview
side?: Side; // the action's side
mega?: boolean | null; // true if megaing or ultra bursting
megax?: boolean | null; // true if megaing x
megay?: boolean | null; // true if megaing y
zmove?: string; // if zmoving, the name of the zmove
maxMove?: string; // if dynamaxed, the name of the max move
terastallize?: string; // if terastallizing, tera type
priority?: number; // priority of the action
}
/** One single turn's choice for one single player. */
export interface Choice {
cantUndo: boolean; // true if the choice can't be cancelled because of the maybeTrapped issue
error: string; // contains error text in the case of a choice error
actions: ChosenAction[]; // array of chosen actions
forcedSwitchesLeft: number; // number of switches left that need to be performed
forcedPassesLeft: number; // number of passes left that need to be performed
switchIns: Set<number>; // indexes of pokemon chosen to switch in
zMove: boolean; // true if a Z-move has already been selected
mega: boolean; // true if a mega evolution has already been selected
ultra: boolean; // true if an ultra burst has already been selected
dynamax: boolean; // true if a dynamax has already been selected
terastallize: boolean; // true if a terastallization has already been inputted
}
export interface PokemonSwitchRequestData {
/**
* `` `${sideid}: ${name}` ``
* @see {Pokemon#fullname}
*/
ident: string;
/**
* Details string.
* @see {Pokemon#details}
*/
details: string;
condition: string;
active: boolean;
stats: StatsExceptHPTable;
/**
* Move IDs for choosable moves. Also includes Hidden Power Type, Frustration/Return power.
*/
moves: ID[];
/** Permanent ability (the one applied on switch-in). */
baseAbility: ID;
item: ID;
pokeball: ID;
/** Current ability. Only sent in Gen 7+. */
ability?: ID;
/** @see https://dex.pokemonshowdown.com/abilities/commander */
commanding?: boolean;
/** @see https://dex.pokemonshowdown.com/moves/revivalblessing */
reviving?: boolean;
teraType?: string;
terastallized?: string;
}
export interface PokemonMoveRequestData {
moves: { move: string, id: ID, target?: string, disabled?: string | boolean }[];
maybeDisabled?: boolean;
trapped?: boolean;
maybeTrapped?: boolean;
canMegaEvo?: boolean;
canMegaEvoX?: boolean;
canMegaEvoY?: boolean;
canUltraBurst?: boolean;
canZMove?: AnyObject | null;
canDynamax?: boolean;
maxMoves?: DynamaxOptions;
canTerastallize?: string;
}
export interface DynamaxOptions {
maxMoves: ({ move: string, target: MoveTarget, disabled?: boolean })[];
gigantamax?: string;
}
export interface SideRequestData {
name: string;
/** Side ID (`p1`, `p2`, `p3`, or `p4`), not the ID of the side's name. */
id: SideID;
pokemon: PokemonSwitchRequestData[];
noCancel?: boolean;
}
export interface SwitchRequest {
wait?: undefined;
teamPreview?: undefined;
forceSwitch: boolean[];
side: SideRequestData;
noCancel?: boolean;
}
export interface TeamPreviewRequest {
wait?: undefined;
teamPreview: true;
forceSwitch?: undefined;
maxChosenTeamSize?: number;
side: SideRequestData;
noCancel?: boolean;
}
export interface MoveRequest {
wait?: undefined;
teamPreview?: undefined;
forceSwitch?: undefined;
active: PokemonMoveRequestData[];
side: SideRequestData;
ally?: SideRequestData;
noCancel?: boolean;
}
export interface WaitRequest {
wait: true;
teamPreview?: undefined;
forceSwitch?: undefined;
side: SideRequestData;
noCancel?: boolean;
}
export type ChoiceRequest = SwitchRequest | TeamPreviewRequest | MoveRequest | WaitRequest;
export class Side {
readonly battle: Battle;
readonly id: SideID;
/** Index in `battle.sides`: `battle.sides[side.n] === side` */
readonly n: number;
name: string;
avatar: string;
foe: Side = null!; // set in battle.start()
/** Only exists in multi battle, for the allied side */
allySide: Side | null = null; // set in battle.start()
team: PokemonSet[];
pokemon: Pokemon[];
active: Pokemon[];
pokemonLeft: number;
zMoveUsed: boolean;
/**
* This will be true in any gen before 8 or if the player (or their battle partner) has dynamaxed once already
*
* Use Side.canDynamaxNow() to check if a side can dynamax instead of this property because only one
* player per team can dynamax on any given turn of a gen 8 Multi Battle.
*/
dynamaxUsed: boolean;
faintedLastTurn: Pokemon | null;
faintedThisTurn: Pokemon | null;
totalFainted: number;
/** only used by Gen 1 Counter */
lastSelectedMove: ID = '';
/** these point to the same object as the ally's, in multi battles */
sideConditions: { [id: string]: EffectState };
slotConditions: { [id: string]: EffectState }[];
activeRequest: ChoiceRequest | null;
choice: Choice;
/**
* In gen 1, all lastMove stuff is tracked on Side rather than Pokemon
* (this is for Counter and Mirror Move)
* This is also used for checking Self-KO clause in Pokemon Stadium 2.
*/
lastMove: Move | null;
constructor(name: string, battle: Battle, sideNum: number, team: PokemonSet[]) {
const sideScripts = battle.dex.data.Scripts.side;
if (sideScripts) Object.assign(this, sideScripts);
this.battle = battle;
if (this.battle.format.side) Object.assign(this, this.battle.format.side);
this.id = ['p1', 'p2', 'p3', 'p4'][sideNum] as SideID;
this.n = sideNum;
this.name = name;
this.avatar = '';
this.team = team;
this.pokemon = [];
for (const set of this.team) {
// console.log("NEW POKEMON: " + (this.team[i] ? this.team[i].name : '[unidentified]'));
this.addPokemon(set);
}
switch (this.battle.gameType) {
case 'doubles':
this.active = [null!, null!];
break;
case 'triples': case 'rotation':
this.active = [null!, null!, null!];
break;
default:
this.active = [null!];
}
this.pokemonLeft = this.pokemon.length;
this.faintedLastTurn = null;
this.faintedThisTurn = null;
this.totalFainted = 0;
this.zMoveUsed = false;
this.dynamaxUsed = this.battle.gen !== 8;
this.sideConditions = {};
this.slotConditions = [];
// Array#fill doesn't work for this
for (let i = 0; i < this.active.length; i++) this.slotConditions[i] = {};
this.activeRequest = null;
this.choice = {
cantUndo: false,
error: ``,
actions: [],
forcedSwitchesLeft: 0,
forcedPassesLeft: 0,
switchIns: new Set(),
zMove: false,
mega: false,
ultra: false,
dynamax: false,
terastallize: false,
};
// old-gens
this.lastMove = null;
}
toJSON(): AnyObject {
return State.serializeSide(this);
}
get requestState(): RequestState {
if (!this.activeRequest || this.activeRequest.wait) return '';
if (this.activeRequest.teamPreview) return 'teampreview';
if (this.activeRequest.forceSwitch) return 'switch';
return 'move';
}
addPokemon(set: PokemonSet) {
if (this.pokemon.length >= 24) return null;
const newPokemon = new Pokemon(set, this);
newPokemon.position = this.pokemon.length;
this.pokemon.push(newPokemon);
this.pokemonLeft++;
return newPokemon;
}
canDynamaxNow(): boolean {
if (this.battle.gen !== 8) return false;
// In multi battles, players on a team are alternatingly given the option to dynamax each turn
// On turn 1, the players on their team's respective left have the first chance (p1 and p2)
if (this.battle.gameType === 'multi' && this.battle.turn % 2 !== [1, 1, 0, 0][this.n]) return false;
// if (this.battle.gameType === 'multitriples' && this.battle.turn % 3 !== [1, 1, 2, 2, 0, 0][this.side.n]) {
// return false;
// }
return !this.dynamaxUsed;
}
/** convert a Choice into a choice string */
getChoice() {
if (this.choice.actions.length > 1 && this.choice.actions.every(action => action.choice === 'team')) {
return `team ` + this.choice.actions.map(action => action.pokemon!.position + 1).join(', ');
}
return this.choice.actions.map(action => {
switch (action.choice) {
case 'move':
let details = ``;
if (action.targetLoc && this.active.length > 1) details += ` ${action.targetLoc > 0 ? '+' : ''}${action.targetLoc}`;
if (action.mega) details += (action.pokemon!.item === 'ultranecroziumz' ? ` ultra` : ` mega`);
if (action.zmove) details += ` zmove`;
if (action.maxMove) details += ` dynamax`;
if (action.terastallize) details += ` terastallize`;
return `move ${action.moveid}${details}`;
case 'switch':
case 'instaswitch':
case 'revivalblessing':
return `switch ${action.target!.position + 1}`;
case 'team':
return `team ${action.pokemon!.position + 1}`;
default:
return action.choice;
}
}).join(', ');
}
toString() {
return `${this.id}: ${this.name}`;
}
getRequestData(forAlly?: boolean): SideRequestData {
const data: SideRequestData = {
name: this.name,
id: this.id,
pokemon: [] as PokemonSwitchRequestData[],
};
for (const pokemon of this.pokemon) {
data.pokemon.push(pokemon.getSwitchRequestData(forAlly));
}
return data;
}
randomFoe() {
const actives = this.foes();
if (!actives.length) return null;
return this.battle.sample(actives);
}
/** Intended as a way to iterate through all foe side conditions - do not use for anything else. */
foeSidesWithConditions() {
if (this.battle.gameType === 'freeforall') return this.battle.sides.filter(side => side !== this);
return [this.foe];
}
foePokemonLeft() {
if (this.battle.gameType === 'freeforall') {
return this.battle.sides.filter(side => side !== this).map(side => side.pokemonLeft).reduce((a, b) => a + b);
}
if (this.foe.allySide) return this.foe.pokemonLeft + this.foe.allySide.pokemonLeft;
return this.foe.pokemonLeft;
}
allies(all?: boolean) {
// called during the first switch-in, so `active` can still contain nulls at this point
let allies = this.activeTeam().filter(ally => ally);
if (!all) allies = allies.filter(ally => !!ally.hp);
return allies;
}
foes(all?: boolean) {
if (this.battle.gameType === 'freeforall') {
return this.battle.sides.map(side => side.active[0])
.filter(pokemon => pokemon && pokemon.side !== this && (all || !!pokemon.hp));
}
return this.foe.allies(all);
}
activeTeam() {
if (this.battle.gameType !== 'multi') return this.active;
return this.battle.sides[this.n % 2].active.concat(this.battle.sides[this.n % 2 + 2].active);
}
hasAlly(pokemon: Pokemon) {
return pokemon.side === this || pokemon.side === this.allySide;
}
addSideCondition(
status: string | Condition, source: Pokemon | 'debug' | null = null, sourceEffect: Effect | null = null
): boolean {
if (!source && this.battle.event?.target) source = this.battle.event.target;
if (source === 'debug') source = this.active[0];
if (!source) throw new Error(`setting sidecond without a source`);
if (!source.getSlot) source = (source as any as Side).active[0];
status = this.battle.dex.conditions.get(status);
if (this.sideConditions[status.id]) {
if (!(status as any).onSideRestart) return false;
return this.battle.singleEvent('SideRestart', status, this.sideConditions[status.id], this, source, sourceEffect);
}
this.sideConditions[status.id] = this.battle.initEffectState({
id: status.id,
target: this,
source,
sourceSlot: source.getSlot(),
duration: status.duration,
});
if (status.durationCallback) {
this.sideConditions[status.id].duration =
status.durationCallback.call(this.battle, this.active[0], source, sourceEffect);
}
if (!this.battle.singleEvent('SideStart', status, this.sideConditions[status.id], this, source, sourceEffect)) {
delete this.sideConditions[status.id];
return false;
}
this.battle.runEvent('SideConditionStart', source, source, status);
return true;
}
getSideCondition(status: string | Effect): Effect | null {
status = this.battle.dex.conditions.get(status) as Effect;
if (!this.sideConditions[status.id]) return null;
return status;
}
getSideConditionData(status: string | Effect): AnyObject {
status = this.battle.dex.conditions.get(status) as Effect;
return this.sideConditions[status.id] || null;
}
removeSideCondition(status: string | Effect): boolean {
status = this.battle.dex.conditions.get(status) as Effect;
if (!this.sideConditions[status.id]) return false;
this.battle.singleEvent('SideEnd', status, this.sideConditions[status.id], this);
delete this.sideConditions[status.id];
return true;
}
addSlotCondition(
target: Pokemon | number, status: string | Condition, source: Pokemon | 'debug' | null = null,
sourceEffect: Effect | null = null
) {
source ??= this.battle.event?.target || null;
if (source === 'debug') source = this.active[0];
if (target instanceof Pokemon) target = target.position;
if (!source) throw new Error(`setting sidecond without a source`);
status = this.battle.dex.conditions.get(status);
if (this.slotConditions[target][status.id]) {
if (!status.onRestart) return false;
return this.battle.singleEvent('Restart', status, this.slotConditions[target][status.id], this, source, sourceEffect);
}
const conditionState = this.slotConditions[target][status.id] = this.battle.initEffectState({
id: status.id,
target: this,
source,
sourceSlot: source.getSlot(),
isSlotCondition: true,
duration: status.duration,
});
if (status.durationCallback) {
conditionState.duration =
status.durationCallback.call(this.battle, this.active[0], source, sourceEffect);
}
if (!this.battle.singleEvent('Start', status, conditionState, this.active[target], source, sourceEffect)) {
delete this.slotConditions[target][status.id];
return false;
}
return true;
}
getSlotCondition(target: Pokemon | number, status: string | Effect) {
if (target instanceof Pokemon) target = target.position;
status = this.battle.dex.conditions.get(status) as Effect;
if (!this.slotConditions[target][status.id]) return null;
return status;
}
removeSlotCondition(target: Pokemon | number, status: string | Effect) {
if (target instanceof Pokemon) target = target.position;
status = this.battle.dex.conditions.get(status) as Effect;
if (!this.slotConditions[target][status.id]) return false;
this.battle.singleEvent('End', status, this.slotConditions[target][status.id], this.active[target]);
delete this.slotConditions[target][status.id];
return true;
}
send(...parts: (string | number | Function | AnyObject)[]) {
const sideUpdate = '|' + parts.map(part => {
if (typeof part !== 'function') return part;
return part(this);
}).join('|');
this.battle.send('sideupdate', `${this.id}\n${sideUpdate}`);
}
emitRequest(update: ChoiceRequest) {
this.battle.send('sideupdate', `${this.id}\n|request|${JSON.stringify(update)}`);
this.activeRequest = update;
}
emitChoiceError(message: string, unavailable?: boolean) {
this.choice.error = message;
const type = `[${unavailable ? 'Unavailable' : 'Invalid'} choice]`;
this.battle.send('sideupdate', `${this.id}\n|error|${type} ${message}`);
if (this.battle.strictChoices) throw new Error(`${type} ${message}`);
return false;
}
isChoiceDone() {
if (!this.requestState) return true;
if (this.choice.forcedSwitchesLeft) return false;
if (this.requestState === 'teampreview') {
return this.choice.actions.length >= this.pickedTeamSize();
}
// current request is move/switch
this.getChoiceIndex(); // auto-pass
return this.choice.actions.length >= this.active.length;
}
chooseMove(
moveText?: string | number,
targetLoc = 0,
event: 'mega' | 'megax' | 'megay' | 'zmove' | 'ultra' | 'dynamax' | 'terastallize' | '' = ''
) {
if (this.requestState !== 'move') {
return this.emitChoiceError(`Can't move: You need a ${this.requestState} response`);
}
const index = this.getChoiceIndex();
if (index >= this.active.length) {
return this.emitChoiceError(`Can't move: You sent more choices than unfainted Pokémon.`);
}
const autoChoose = !moveText;
const pokemon: Pokemon = this.active[index];
// Parse moveText (name or index)
// If the move is not found, the action is invalid without requiring further inspection.
const request = pokemon.getMoveRequestData();
let moveid = '';
let targetType = '';
if (autoChoose) moveText = 1;
if (typeof moveText === 'number' || (moveText && /^[0-9]+$/.test(moveText))) {
// Parse a one-based move index.
const moveIndex = Number(moveText) - 1;
if (moveIndex < 0 || moveIndex >= request.moves.length || !request.moves[moveIndex]) {
return this.emitChoiceError(`Can't move: Your ${pokemon.name} doesn't have a move ${moveIndex + 1}`);
}
moveid = request.moves[moveIndex].id;
targetType = request.moves[moveIndex].target!;
} else {
// Parse a move ID.
// Move names are also allowed, but may cause ambiguity (see client issue #167).
moveid = toID(moveText);
if (moveid.startsWith('hiddenpower')) {
moveid = 'hiddenpower';
}
for (const move of request.moves) {
if (move.id !== moveid) continue;
targetType = move.target || 'normal';
break;
}
if (!targetType && ['', 'dynamax'].includes(event) && request.maxMoves) {
for (const [i, moveRequest] of request.maxMoves.maxMoves.entries()) {
if (moveid === moveRequest.move) {
moveid = request.moves[i].id;
targetType = moveRequest.target;
event = 'dynamax';
break;
}
}
}
if (!targetType && ['', 'zmove'].includes(event) && request.canZMove) {
for (const [i, moveRequest] of request.canZMove.entries()) {
if (!moveRequest) continue;
if (moveid === toID(moveRequest.move)) {
moveid = request.moves[i].id;
targetType = moveRequest.target;
event = 'zmove';
break;
}
}
}
if (!targetType) {
return this.emitChoiceError(`Can't move: Your ${pokemon.name} doesn't have a move matching ${moveid}`);
}
}
const moves = pokemon.getMoves();
if (autoChoose) {
for (const [i, move] of request.moves.entries()) {
if (move.disabled) continue;
if (i < moves.length && move.id === moves[i].id && moves[i].disabled) continue;
moveid = move.id;
targetType = move.target!;
break;
}
}
const move = this.battle.dex.moves.get(moveid);
// Z-move
const zMove = event === 'zmove' ? this.battle.actions.getZMove(move, pokemon) : undefined;
if (event === 'zmove' && !zMove) {
return this.emitChoiceError(`Can't move: ${pokemon.name} can't use ${move.name} as a Z-move`);
}
if (zMove && this.choice.zMove) {
return this.emitChoiceError(`Can't move: You can't Z-move more than once per battle`);
}
if (zMove) targetType = this.battle.dex.moves.get(zMove).target;
// Dynamax
// Is dynamaxed or will dynamax this turn.
const maxMove = (event === 'dynamax' || pokemon.volatiles['dynamax']) ?
this.battle.actions.getMaxMove(move, pokemon) : undefined;
if (event === 'dynamax' && !maxMove) {
return this.emitChoiceError(`Can't move: ${pokemon.name} can't use ${move.name} as a Max Move`);
}
if (maxMove) targetType = this.battle.dex.moves.get(maxMove).target;
// Validate targetting
if (autoChoose) {
targetLoc = 0;
} else if (this.battle.actions.targetTypeChoices(targetType)) {
if (!targetLoc && this.active.length >= 2) {
return this.emitChoiceError(`Can't move: ${move.name} needs a target`);
}
if (!this.battle.validTargetLoc(targetLoc, pokemon, targetType)) {
return this.emitChoiceError(`Can't move: Invalid target for ${move.name}`);
}
} else {
if (targetLoc) {
return this.emitChoiceError(`Can't move: You can't choose a target for ${move.name}`);
}
}
const lockedMove = pokemon.getLockedMove();
if (lockedMove) {
let lockedMoveTargetLoc = pokemon.lastMoveTargetLoc || 0;
const lockedMoveID = toID(lockedMove);
if (pokemon.volatiles[lockedMoveID]?.targetLoc) {
lockedMoveTargetLoc = pokemon.volatiles[lockedMoveID].targetLoc;
}
this.choice.actions.push({
choice: 'move',
pokemon,
targetLoc: lockedMoveTargetLoc,
moveid: lockedMoveID,
});
return true;
} else if (!moves.length && !zMove) {
// Override action and use Struggle if there are no enabled moves with PP
// Gen 4 and earlier announce a Pokemon has no moves left before the turn begins, and only to that player's side.
if (this.battle.gen <= 4) this.send('-activate', pokemon, 'move: Struggle');
moveid = 'struggle';
} else if (maxMove) {
// Dynamaxed; only Taunt and Assault Vest disable Max Guard, but the base move must have PP remaining
if (pokemon.maxMoveDisabled(move)) {
return this.emitChoiceError(`Can't move: ${pokemon.name}'s ${maxMove.name} is disabled`);
}
} else if (!zMove) {
// Check for disabled moves
let isEnabled = false;
let disabledSource = '';
for (const m of moves) {
if (m.id !== moveid) continue;
if (!m.disabled) {
isEnabled = true;
break;
} else if (m.disabledSource) {
disabledSource = m.disabledSource;
}
}
if (!isEnabled) {
// Request a different choice
if (autoChoose) throw new Error(`autoChoose chose a disabled move`);
const includeRequest = this.updateRequestForPokemon(pokemon, req => {
let updated = false;
for (const m of req.moves) {
if (m.id === moveid) {
if (!m.disabled) {
m.disabled = true;
updated = true;
}
if (m.disabledSource !== disabledSource) {
m.disabledSource = disabledSource;
updated = true;
}
break;
}
}
return updated;
});
const status = this.emitChoiceError(`Can't move: ${pokemon.name}'s ${move.name} is disabled`, includeRequest);
if (includeRequest) this.emitRequest(this.activeRequest!);
return status;
}
// The chosen move is valid yay
}
// Mega evolution
const mixandmega = this.battle.format.mod === 'mixandmega';
const mega = (event === 'mega');
const megax = (event === 'megax');
const megay = (event === 'megay');
if (mega && !pokemon.canMegaEvo) {
return this.emitChoiceError(`Can't move: ${pokemon.name} can't mega evolve`);
}
if (megax && !pokemon.canMegaEvoX) {
return this.emitChoiceError(`Can't move: ${pokemon.name} can't mega evolve X`);
}
if (megay && !pokemon.canMegaEvoY) {
return this.emitChoiceError(`Can't move: ${pokemon.name} can't mega evolve Y`);
}
if ((mega || megax || megay) && this.choice.mega && !mixandmega) {
return this.emitChoiceError(`Can't move: You can only mega-evolve once per battle`);
}
const ultra = (event === 'ultra');
if (ultra && !pokemon.canUltraBurst) {
return this.emitChoiceError(`Can't move: ${pokemon.name} can't ultra burst`);
}
if (ultra && this.choice.ultra && !mixandmega) {
return this.emitChoiceError(`Can't move: You can only ultra burst once per battle`);
}
let dynamax = (event === 'dynamax');
const canDynamax = (this.activeRequest as MoveRequest)?.active[this.active.indexOf(pokemon)].canDynamax;
if (dynamax && (this.choice.dynamax || !canDynamax)) {
if (pokemon.volatiles['dynamax']) {
dynamax = false;
} else {
if (this.battle.gen !== 8) {
return this.emitChoiceError(`Can't move: Dynamaxing doesn't outside of Gen 8.`);
} else if (pokemon.side.canDynamaxNow()) {
return this.emitChoiceError(`Can't move: ${pokemon.name} can't Dynamax now.`);
} else if (pokemon.side.allySide?.canDynamaxNow()) {
return this.emitChoiceError(`Can't move: It's your partner's turn to Dynamax.`);
}
return this.emitChoiceError(`Can't move: You can only Dynamax once per battle.`);
}
}
const terastallize = (event === 'terastallize');
if (terastallize && !pokemon.canTerastallize) {
// Make this work properly
return this.emitChoiceError(`Can't move: ${pokemon.name} can't Terastallize.`);
}
if (terastallize && this.choice.terastallize) {
return this.emitChoiceError(`Can't move: You can only Terastallize once per battle.`);
}
if (terastallize && this.battle.gen !== 9) {
// Make this work properly
return this.emitChoiceError(`Can't move: You can only Terastallize in Gen 9.`);
}
this.choice.actions.push({
choice: 'move',
pokemon,
targetLoc,
moveid,
mega: mega || ultra,
megax,
megay,
zmove: zMove,
maxMove: maxMove ? maxMove.id : undefined,
terastallize: terastallize ? pokemon.teraType : undefined,
});
if (pokemon.maybeDisabled) {
this.choice.cantUndo = this.choice.cantUndo || pokemon.isLastActive();
}
if (mega || megax || megay) this.choice.mega = true;
if (ultra) this.choice.ultra = true;
if (zMove) this.choice.zMove = true;
if (dynamax) this.choice.dynamax = true;
if (terastallize) this.choice.terastallize = true;
return true;
}
updateRequestForPokemon(pokemon: Pokemon, update: (req: AnyObject) => boolean) {
if (!(this.activeRequest as MoveRequest)?.active) {
throw new Error(`Can't update a request without active Pokemon`);
}
const req = (this.activeRequest as MoveRequest).active[pokemon.position];
if (!req) throw new Error(`Pokemon not found in request's active field`);
return update(req);
}
chooseSwitch(slotText?: string) {
if (this.requestState !== 'move' && this.requestState !== 'switch') {
return this.emitChoiceError(`Can't switch: You need a ${this.requestState} response`);
}
const index = this.getChoiceIndex();
if (index >= this.active.length) {
if (this.requestState === 'switch') {
return this.emitChoiceError(`Can't switch: You sent more switches than Pokémon that need to switch`);
}
return this.emitChoiceError(`Can't switch: You sent more choices than unfainted Pokémon`);
}
const pokemon = this.active[index];
let slot;
if (!slotText) {
if (this.requestState !== 'switch') {
return this.emitChoiceError(`Can't switch: You need to select a Pokémon to switch in`);
}
if (this.slotConditions[pokemon.position]['revivalblessing']) {
slot = 0;
while (!this.pokemon[slot].fainted) slot++;
} else {
if (!this.choice.forcedSwitchesLeft) return this.choosePass();
slot = this.active.length;
while (this.choice.switchIns.has(slot) || this.pokemon[slot].fainted) slot++;
}
} else {
slot = parseInt(slotText) - 1;
}
if (isNaN(slot) || slot < 0) {
// maybe it's a name/species id!
slot = -1;
for (const [i, mon] of this.pokemon.entries()) {
if (slotText!.toLowerCase() === mon.name.toLowerCase() || toID(slotText) === mon.species.id) {
slot = i;
break;
}
}
if (slot < 0) {
return this.emitChoiceError(`Can't switch: You do not have a Pokémon named "${slotText}" to switch to`);
}
}
if (slot >= this.pokemon.length) {
return this.emitChoiceError(`Can't switch: You do not have a Pokémon in slot ${slot + 1} to switch to`);
} else if (slot < this.active.length && !this.slotConditions[pokemon.position]['revivalblessing']) {
return this.emitChoiceError(`Can't switch: You can't switch to an active Pokémon`);
} else if (this.choice.switchIns.has(slot)) {
return this.emitChoiceError(`Can't switch: The Pokémon in slot ${slot + 1} can only switch in once`);
}
const targetPokemon = this.pokemon[slot];
if (this.slotConditions[pokemon.position]['revivalblessing']) {
if (!targetPokemon.fainted) {
return this.emitChoiceError(`Can't switch: You have to pass to a fainted Pokémon`);
}
// Should always subtract, but stop at 0 to prevent errors.
this.choice.forcedSwitchesLeft = this.battle.clampIntRange(this.choice.forcedSwitchesLeft - 1, 0);
pokemon.switchFlag = false;
this.choice.actions.push({
choice: 'revivalblessing',
pokemon,
target: targetPokemon,
} as ChosenAction);
return true;
}
if (targetPokemon.fainted) {
return this.emitChoiceError(`Can't switch: You can't switch to a fainted Pokémon`);
}
if (this.requestState === 'move') {
if (pokemon.trapped) {
const includeRequest = this.updateRequestForPokemon(pokemon, req => {
let updated = false;
if (req.maybeTrapped) {
delete req.maybeTrapped;
updated = true;
}
if (!req.trapped) {
req.trapped = true;
updated = true;
}
return updated;
});
const status = this.emitChoiceError(`Can't switch: The active Pokémon is trapped`, includeRequest);
if (includeRequest) this.emitRequest(this.activeRequest!);
return status;
} else if (pokemon.maybeTrapped) {
this.choice.cantUndo = this.choice.cantUndo || pokemon.isLastActive();
}
} else if (this.requestState === 'switch') {
if (!this.choice.forcedSwitchesLeft) {
throw new Error(`Player somehow switched too many Pokemon`);
}
this.choice.forcedSwitchesLeft--;
}
this.choice.switchIns.add(slot);
this.choice.actions.push({
choice: (this.requestState === 'switch' ? 'instaswitch' : 'switch'),
pokemon,
target: targetPokemon,
} as ChosenAction);
return true;
}
/**
* The number of pokemon you must choose in Team Preview.
*
* Note that PS doesn't support choosing fewer than this number of pokemon.
* In the games, it is sometimes possible to bring fewer than this, but
* since that's nearly always a mistake, we haven't gotten around to
* supporting it.
*/
pickedTeamSize() {
return Math.min(this.pokemon.length, this.battle.ruleTable.pickedTeamSize || Infinity);
}
chooseTeam(data = '') {
if (this.requestState !== 'teampreview') {
return this.emitChoiceError(`Can't choose for Team Preview: You're not in a Team Preview phase`);
}
const ruleTable = this.battle.ruleTable;
let positions = data.split(data.includes(',') ? ',' : '')
.map(datum => parseInt(datum) - 1);
const pickedTeamSize = this.pickedTeamSize();
// make sure positions is exactly of length pickedTeamSize
// - If too big: the client automatically sends a full list, so we just trim it down to size
positions.splice(pickedTeamSize);
// - If too small: we intentionally support only sending leads and having the sim fill in the rest
if (positions.length === 0) {
for (let i = 0; i < pickedTeamSize; i++) positions.push(i);
} else if (positions.length < pickedTeamSize) {
for (let i = 0; i < pickedTeamSize; i++) {
if (!positions.includes(i)) positions.push(i);
// duplicate in input, let the rest of the code handle the error message
if (positions.length >= pickedTeamSize) break;
}
}
for (const [index, pos] of positions.entries()) {
if (isNaN(pos) || pos < 0 || pos >= this.pokemon.length) {
return this.emitChoiceError(`Can't choose for Team Preview: You do not have a Pokémon in slot ${pos + 1}`);
}
if (positions.indexOf(pos) !== index) {
return this.emitChoiceError(`Can't choose for Team Preview: The Pokémon in slot ${pos + 1} can only switch in once`);
}
}
if (ruleTable.maxTotalLevel) {
let totalLevel = 0;
for (const pos of positions) totalLevel += this.pokemon[pos].level;
if (totalLevel > ruleTable.maxTotalLevel) {
if (!data) {
// autoChoose
positions = [...this.pokemon.keys()].sort((a, b) => (this.pokemon[a].level - this.pokemon[b].level))
.slice(0, pickedTeamSize);
} else {
return this.emitChoiceError(`Your selected team has a total level of ${totalLevel}, but it can't be above ${ruleTable.maxTotalLevel}; please select a valid team of ${pickedTeamSize} Pokémon`);
}
}
}
if (ruleTable.valueRules.has('forceselect')) {
const species = this.battle.dex.species.get(ruleTable.valueRules.get('forceselect'));
if (!data) {
// autoChoose
positions = [...this.pokemon.keys()].filter(pos => this.pokemon[pos].species.name === species.name)
.concat([...this.pokemon.keys()].filter(pos => this.pokemon[pos].species.name !== species.name))
.slice(0, pickedTeamSize);
} else {
let hasSelection = false;
for (const pos of positions) {
if (this.pokemon[pos].species.name === species.name) {
hasSelection = true;
break;
}
}
if (!hasSelection) {
return this.emitChoiceError(`You must bring ${species.name} to the battle.`);
}
}
}
for (const [index, pos] of positions.entries()) {
this.choice.switchIns.add(pos);
this.choice.actions.push({
choice: 'team',
index,
pokemon: this.pokemon[pos],
priority: -index,
} as ChosenAction);
}
return true;
}
chooseShift() {
const index = this.getChoiceIndex();
if (index >= this.active.length) {
return this.emitChoiceError(`Can't shift: You do not have a Pokémon in slot ${index + 1}`);
} else if (this.requestState !== 'move') {
return this.emitChoiceError(`Can't shift: You can only shift during a move phase`);
} else if (this.battle.gameType !== 'triples') {
return this.emitChoiceError(`Can't shift: You can only shift to the center in triples`);
} else if (index === 1) {
return this.emitChoiceError(`Can't shift: You can only shift from the edge to the center`);
}
const pokemon: Pokemon = this.active[index];
this.choice.actions.push({
choice: 'shift',
pokemon,
} as ChosenAction);
return true;
}
clearChoice() {
let forcedSwitches = 0;
let forcedPasses = 0;
if (this.battle.requestState === 'switch') {
const canSwitchOut = this.active.filter(pokemon => pokemon?.switchFlag).length;
const canSwitchIn = this.pokemon.slice(this.active.length).filter(pokemon => pokemon && !pokemon.fainted).length;
forcedSwitches = Math.min(canSwitchOut, canSwitchIn);
forcedPasses = canSwitchOut - forcedSwitches;
}
this.choice = {
cantUndo: false,
error: ``,
actions: [],
forcedSwitchesLeft: forcedSwitches,
forcedPassesLeft: forcedPasses,
switchIns: new Set(),
zMove: false,
mega: false,
ultra: false,
dynamax: false,
terastallize: false,
};
}
choose(input: string) {
if (!this.requestState) {
return this.emitChoiceError(
this.battle.ended ? `Can't do anything: The game is over` : `Can't do anything: It's not your turn`
);
}
if (this.choice.cantUndo) {
return this.emitChoiceError(`Can't undo: A trapping/disabling effect would cause undo to leak information`);
}
this.clearChoice();
const choiceStrings = (input.startsWith('team ') ? [input] : input.split(','));
if (choiceStrings.length > this.active.length) {
return this.emitChoiceError(
`Can't make choices: You sent choices for ${choiceStrings.length} Pokémon, but this is a ${this.battle.gameType} game!`
);
}
for (const choiceString of choiceStrings) {
let [choiceType, data] = Utils.splitFirst(choiceString.trim(), ' ');
data = data.trim();
switch (choiceType) {
case 'move':
const original = data;
const error = () => this.emitChoiceError(`Conflicting arguments for "move": ${original}`);
let targetLoc: number | undefined;
let event: 'mega' | 'megax' | 'megay' | 'zmove' | 'ultra' | 'dynamax' | 'terastallize' | '' = '';
while (true) {
// If data ends with a number, treat it as a target location.
// We need to special case 'Conversion 2' so it doesn't get
// confused with 'Conversion' erroneously sent with the target
// '2' (since Conversion targets 'self', targetLoc can't be 2).
if (/\s(?:-|\+)?[1-3]$/.test(data) && toID(data) !== 'conversion2') {
if (targetLoc !== undefined) return error();
targetLoc = parseInt(data.slice(-2));
data = data.slice(0, -2).trim();
} else if (data.endsWith(' mega')) {
if (event) return error();
event = 'mega';
data = data.slice(0, -5);
} else if (data.endsWith(' megax')) {
if (event) return error();
event = 'megax';
data = data.slice(0, -6);
} else if (data.endsWith(' megay')) {
if (event) return error();
event = 'megay';
data = data.slice(0, -6);
} else if (data.endsWith(' zmove')) {
if (event) return error();
event = 'zmove';
data = data.slice(0, -6);
} else if (data.endsWith(' ultra')) {
if (event) return error();
event = 'ultra';
data = data.slice(0, -6);
} else if (data.endsWith(' dynamax')) {
if (event) return error();
event = 'dynamax';
data = data.slice(0, -8);
} else if (data.endsWith(' gigantamax')) {
if (event) return error();
event = 'dynamax';
data = data.slice(0, -11);
} else if (data.endsWith(' max')) {
if (event) return error();
event = 'dynamax';
data = data.slice(0, -4);
} else if (data.endsWith(' terastal')) {
if (event) return error();
event = 'terastallize';
data = data.slice(0, -9);
} else if (data.endsWith(' terastallize')) {
if (event) return error();
event = 'terastallize';
data = data.slice(0, -13);
} else {
break;
}
}
if (!this.chooseMove(data, targetLoc, event)) return false;
break;
case 'switch':
this.chooseSwitch(data);
break;
case 'shift':
if (data) return this.emitChoiceError(`Unrecognized data after "shift": ${data}`);
if (!this.chooseShift()) return false;
break;
case 'team':
if (!this.chooseTeam(data)) return false;
break;
case 'pass':
case 'skip':
if (data) return this.emitChoiceError(`Unrecognized data after "pass": ${data}`);
if (!this.choosePass()) return false;
break;
case 'auto':
case 'default':
this.autoChoose();
break;
default:
this.emitChoiceError(`Unrecognized choice: ${choiceString}`);
break;
}
}
return !this.choice.error;
}
getChoiceIndex(isPass?: boolean) {
let index = this.choice.actions.length;
if (!isPass) {
switch (this.requestState) {
case 'move':
// auto-pass
while (
index < this.active.length &&
(this.active[index].fainted || this.active[index].volatiles['commanding'])
) {
this.choosePass();
index++;
}
break;
case 'switch':
while (index < this.active.length && !this.active[index].switchFlag) {
this.choosePass();
index++;
}
break;
}
}
return index;
}
choosePass(): boolean | Side {
const index = this.getChoiceIndex(true);
if (index >= this.active.length) return false;
const pokemon: Pokemon = this.active[index];
switch (this.requestState) {
case 'switch':
if (pokemon.switchFlag) { // This condition will always happen if called by Battle#choose()
if (!this.choice.forcedPassesLeft) {
return this.emitChoiceError(`Can't pass: You need to switch in a Pokémon to replace ${pokemon.name}`);
}
this.choice.forcedPassesLeft--;
}
break;
case 'move':
if (!pokemon.fainted && !pokemon.volatiles['commanding']) {
return this.emitChoiceError(`Can't pass: Your ${pokemon.name} must make a move (or switch)`);
}
break;
default:
return this.emitChoiceError(`Can't pass: Not a move or switch request`);
}
this.choice.actions.push({
choice: 'pass',
} as ChosenAction);
return true;
}
/** Automatically finish a choice if not currently complete. */
autoChoose() {
if (this.requestState === 'teampreview') {
if (!this.isChoiceDone()) this.chooseTeam();
} else if (this.requestState === 'switch') {
let i = 0;
while (!this.isChoiceDone()) {
if (!this.chooseSwitch()) throw new Error(`autoChoose switch crashed: ${this.choice.error}`);
i++;
if (i > 10) throw new Error(`autoChoose failed: infinite looping`);
}
} else if (this.requestState === 'move') {
let i = 0;
while (!this.isChoiceDone()) {
if (!this.chooseMove()) throw new Error(`autoChoose crashed: ${this.choice.error}`);
i++;
if (i > 10) throw new Error(`autoChoose failed: infinite looping`);
}
}
return true;
}
destroy() {
// deallocate ourself
// deallocate children and get rid of references to them
for (const pokemon of this.pokemon) {
if (pokemon) pokemon.destroy();
}
for (const action of this.choice.actions) {
delete action.side;
delete action.pokemon;
delete action.target;
}
this.choice.actions = [];
// get rid of some possibly-circular references
this.pokemon = [];
this.active = [];
this.foe = null!;
(this as any).battle = null!;
}
}