Spaces:
Running
Running
import { Utils } from '../lib/utils'; | |
import type { ConditionData } from './dex-conditions'; | |
import { assignMissingFields, BasicEffect, toID } from './dex-data'; | |
/** | |
* Describes the acceptable target(s) of a move. | |
* adjacentAlly - Only relevant to Doubles or Triples, the move only targets an ally of the user. | |
* adjacentAllyOrSelf - The move can target the user or its ally. | |
* adjacentFoe - The move can target a foe, but not (in Triples) a distant foe. | |
* all - The move targets the field or all Pokémon at once. | |
* allAdjacent - The move is a spread move that also hits the user's ally. | |
* allAdjacentFoes - The move is a spread move. | |
* allies - The move affects all active Pokémon on the user's team. | |
* allySide - The move adds a side condition on the user's side. | |
* allyTeam - The move affects all unfainted Pokémon on the user's team. | |
* any - The move can hit any other active Pokémon, not just those adjacent. | |
* foeSide - The move adds a side condition on the foe's side. | |
* normal - The move can hit one adjacent Pokémon of your choice. | |
* randomNormal - The move targets an adjacent foe at random. | |
* scripted - The move targets the foe that damaged the user. | |
* self - The move affects the user of the move. | |
*/ | |
export type MoveTarget = | |
'adjacentAlly' | 'adjacentAllyOrSelf' | 'adjacentFoe' | 'all' | 'allAdjacent' | 'allAdjacentFoes' | | |
'allies' | 'allySide' | 'allyTeam' | 'any' | 'foeSide' | 'normal' | 'randomNormal' | 'scripted' | 'self'; | |
/** Possible move flags. */ | |
interface MoveFlags { | |
allyanim?: 1; // The move plays its animation when used on an ally. | |
bypasssub?: 1; // Ignores a target's substitute. | |
bite?: 1; // Power is multiplied by 1.5 when used by a Pokemon with the Ability Strong Jaw. | |
bullet?: 1; // Has no effect on Pokemon with the Ability Bulletproof. | |
cantusetwice?: 1; // The user cannot select this move after a previous successful use. | |
charge?: 1; // The user is unable to make a move between turns. | |
contact?: 1; // Makes contact. | |
dance?: 1; // When used by a Pokemon, other Pokemon with the Ability Dancer can attempt to execute the same move. | |
defrost?: 1; // Thaws the user if executed successfully while the user is frozen. | |
distance?: 1; // Can target a Pokemon positioned anywhere in a Triple Battle. | |
failcopycat?: 1; // Cannot be selected by Copycat. | |
failencore?: 1; // Encore fails if target used this move. | |
failinstruct?: 1; // Cannot be repeated by Instruct. | |
failmefirst?: 1; // Cannot be selected by Me First. | |
failmimic?: 1; // Cannot be copied by Mimic. | |
futuremove?: 1; // Targets a slot, and in 2 turns damages that slot. | |
gravity?: 1; // Prevented from being executed or selected during Gravity's effect. | |
heal?: 1; // Prevented from being executed or selected during Heal Block's effect. | |
metronome?: 1; // Can be selected by Metronome. | |
mirror?: 1; // Can be copied by Mirror Move. | |
mustpressure?: 1; // Additional PP is deducted due to Pressure when it ordinarily would not. | |
noassist?: 1; // Cannot be selected by Assist. | |
nonsky?: 1; // Prevented from being executed or selected in a Sky Battle. | |
noparentalbond?: 1; // Cannot be made to hit twice via Parental Bond. | |
nosketch?: 1; // Cannot be copied by Sketch. | |
nosleeptalk?: 1; // Cannot be selected by Sleep Talk. | |
pledgecombo?: 1; // Gems will not activate. Cannot be redirected by Storm Drain / Lightning Rod. | |
powder?: 1; // Has no effect on Pokemon which are Grass-type, have the Ability Overcoat, or hold Safety Goggles. | |
protect?: 1; // Blocked by Detect, Protect, Spiky Shield, and if not a Status move, King's Shield. | |
pulse?: 1; // Power is multiplied by 1.5 when used by a Pokemon with the Ability Mega Launcher. | |
punch?: 1; // Power is multiplied by 1.2 when used by a Pokemon with the Ability Iron Fist. | |
recharge?: 1; // If this move is successful, the user must recharge on the following turn and cannot make a move. | |
reflectable?: 1; // Bounced back to the original user by Magic Coat or the Ability Magic Bounce. | |
slicing?: 1; // Power is multiplied by 1.5 when used by a Pokemon with the Ability Sharpness. | |
snatch?: 1; // Can be stolen from the original user and instead used by another Pokemon using Snatch. | |
sound?: 1; // Has no effect on Pokemon with the Ability Soundproof. | |
wind?: 1; // Activates the Wind Power and Wind Rider Abilities. | |
} | |
export interface HitEffect { | |
onHit?: MoveEventMethods['onHit']; | |
// set pokemon conditions | |
boosts?: SparseBoostsTable | null; | |
status?: string; | |
volatileStatus?: string; | |
// set side/slot conditions | |
sideCondition?: string; | |
slotCondition?: string; | |
// set field conditions | |
pseudoWeather?: string; | |
terrain?: string; | |
weather?: string; | |
} | |
export interface SecondaryEffect extends HitEffect { | |
chance?: number; | |
/** Used to flag a secondary effect as added by Poison Touch */ | |
ability?: Ability; | |
/** | |
* Applies to Sparkling Aria's secondary effect: Affected by | |
* Sheer Force but not Shield Dust. | |
*/ | |
dustproof?: boolean; | |
/** | |
* Gen 2 specific mechanics: Bypasses Substitute only on Twineedle, | |
* and allows it to flinch sleeping/frozen targets | |
*/ | |
kingsrock?: boolean; | |
self?: HitEffect; | |
} | |
export interface MoveEventMethods { | |
basePowerCallback?: (this: Battle, pokemon: Pokemon, target: Pokemon, move: ActiveMove) => number | false | null; | |
/** Return true to stop the move from being used */ | |
beforeMoveCallback?: (this: Battle, pokemon: Pokemon, target: Pokemon | null, move: ActiveMove) => boolean | void; | |
beforeTurnCallback?: (this: Battle, pokemon: Pokemon, target: Pokemon) => void; | |
damageCallback?: (this: Battle, pokemon: Pokemon, target: Pokemon) => number | false; | |
priorityChargeCallback?: (this: Battle, pokemon: Pokemon) => void; | |
onDisableMove?: (this: Battle, pokemon: Pokemon) => void; | |
onAfterHit?: CommonHandlers['VoidSourceMove']; | |
onAfterSubDamage?: (this: Battle, damage: number, target: Pokemon, source: Pokemon, move: ActiveMove) => void; | |
onAfterMoveSecondarySelf?: CommonHandlers['VoidSourceMove']; | |
onAfterMoveSecondary?: CommonHandlers['VoidMove']; | |
onAfterMove?: CommonHandlers['VoidSourceMove']; | |
onDamagePriority?: number; | |
onDamage?: ( | |
this: Battle, damage: number, target: Pokemon, source: Pokemon, effect: Effect | |
) => number | boolean | null | void; | |
/* Invoked by the global BasePower event (onEffect = true) */ | |
onBasePower?: CommonHandlers['ModifierSourceMove']; | |
onEffectiveness?: ( | |
this: Battle, typeMod: number, target: Pokemon | null, type: string, move: ActiveMove | |
) => number | void; | |
onHit?: CommonHandlers['ResultMove']; | |
onHitField?: CommonHandlers['ResultMove']; | |
onHitSide?: (this: Battle, side: Side, source: Pokemon, move: ActiveMove) => boolean | null | "" | void; | |
onModifyMove?: (this: Battle, move: ActiveMove, pokemon: Pokemon, target: Pokemon | null) => void; | |
onModifyPriority?: CommonHandlers['ModifierSourceMove']; | |
onMoveFail?: CommonHandlers['VoidMove']; | |
onModifyType?: (this: Battle, move: ActiveMove, pokemon: Pokemon, target: Pokemon) => void; | |
onModifyTarget?: ( | |
this: Battle, relayVar: { target: Pokemon }, pokemon: Pokemon, target: Pokemon, move: ActiveMove | |
) => void; | |
onPrepareHit?: CommonHandlers['ResultMove']; | |
onTry?: CommonHandlers['ResultSourceMove']; | |
onTryHit?: CommonHandlers['ExtResultSourceMove']; | |
onTryHitField?: CommonHandlers['ResultMove']; | |
onTryHitSide?: (this: Battle, side: Side, source: Pokemon, move: ActiveMove) => boolean | null | "" | void; | |
onTryImmunity?: CommonHandlers['ResultMove']; | |
onTryMove?: CommonHandlers['ResultSourceMove']; | |
onUseMoveMessage?: CommonHandlers['VoidSourceMove']; | |
} | |
export interface MoveData extends EffectData, MoveEventMethods, HitEffect { | |
name: string; | |
/** move index number, used for Metronome rolls */ | |
num?: number; | |
condition?: ConditionData; | |
basePower: number; | |
accuracy: true | number; | |
pp: number; | |
category: 'Physical' | 'Special' | 'Status'; | |
type: string; | |
priority: number; | |
target: MoveTarget; | |
flags: MoveFlags; | |
/** Hidden Power */ | |
realMove?: string; | |
damage?: number | 'level' | false | null; | |
contestType?: string; | |
noPPBoosts?: boolean; | |
// Z-move data | |
// ----------- | |
/** | |
* ID of the Z-Crystal that calls the move. | |
* `true` for Z-Powered status moves like Z-Encore. | |
*/ | |
isZ?: boolean | IDEntry; | |
zMove?: { | |
basePower?: number, | |
effect?: IDEntry, | |
boost?: SparseBoostsTable, | |
}; | |
// Max move data | |
// ------------- | |
/** | |
* `true` for Max moves like Max Airstream. If its a G-Max moves, this is | |
* the species name of the Gigantamax Pokemon that can use this G-Max move. | |
*/ | |
isMax?: boolean | string; | |
maxMove?: { | |
basePower: number, | |
}; | |
// Hit effects | |
// ----------- | |
ohko?: boolean | 'Ice'; | |
thawsTarget?: boolean; | |
heal?: number[] | null; | |
forceSwitch?: boolean; | |
selfSwitch?: 'copyvolatile' | 'shedtail' | boolean; | |
selfBoost?: { boosts?: SparseBoostsTable }; | |
selfdestruct?: 'always' | 'ifHit' | boolean; | |
breaksProtect?: boolean; | |
/** | |
* Note that this is only "true" recoil. Other self-damage, like Struggle, | |
* crash (High Jump Kick), Mind Blown, Life Orb, and even Substitute and | |
* Healing Wish, are sometimes called "recoil" by the community, but don't | |
* count as "real" recoil. | |
*/ | |
recoil?: [number, number]; | |
drain?: [number, number]; | |
mindBlownRecoil?: boolean; | |
stealsBoosts?: boolean; | |
struggleRecoil?: boolean; | |
secondary?: SecondaryEffect | null; | |
secondaries?: SecondaryEffect[] | null; | |
self?: SecondaryEffect | null; | |
hasSheerForce?: boolean; | |
// Hit effect modifiers | |
// -------------------- | |
alwaysHit?: boolean; // currently unused | |
baseMoveType?: string; | |
basePowerModifier?: number; | |
critModifier?: number; | |
critRatio?: number; | |
/** | |
* Pokemon for the attack stat. Ability and Item damage modifiers still come from the real attacker. | |
*/ | |
overrideOffensivePokemon?: 'target' | 'source'; | |
/** | |
* Physical moves use attack stat modifiers, special moves use special attack stat modifiers. | |
*/ | |
overrideOffensiveStat?: StatIDExceptHP; | |
/** | |
* Pokemon for the defense stat. Ability and Item damage modifiers still come from the real defender. | |
*/ | |
overrideDefensivePokemon?: 'target' | 'source'; | |
/** | |
* uses modifiers that match the new stat | |
*/ | |
overrideDefensiveStat?: StatIDExceptHP; | |
forceSTAB?: boolean; | |
ignoreAbility?: boolean; | |
ignoreAccuracy?: boolean; | |
ignoreDefensive?: boolean; | |
ignoreEvasion?: boolean; | |
ignoreImmunity?: boolean | { [typeName: string]: boolean }; | |
ignoreNegativeOffensive?: boolean; | |
ignoreOffensive?: boolean; | |
ignorePositiveDefensive?: boolean; | |
ignorePositiveEvasion?: boolean; | |
multiaccuracy?: boolean; | |
multihit?: number | number[]; | |
multihitType?: 'parentalbond'; | |
noDamageVariance?: boolean; | |
nonGhostTarget?: MoveTarget; | |
pressureTarget?: MoveTarget; | |
spreadModifier?: number; | |
sleepUsable?: boolean; | |
/** | |
* Will change target if current target is unavailable. (Dragon Darts) | |
*/ | |
smartTarget?: boolean; | |
/** | |
* Tracks the original target through Ally Switch and other switch-out-and-back-in | |
* situations, rather than just targeting a slot. (Stalwart, Snipe Shot) | |
*/ | |
tracksTarget?: boolean; | |
willCrit?: boolean; | |
callsMove?: boolean; | |
// Mechanics flags | |
// --------------- | |
hasCrashDamage?: boolean; | |
isConfusionSelfHit?: boolean; | |
stallingMove?: boolean; | |
baseMove?: ID; | |
} | |
export type ModdedMoveData = MoveData | Partial<Omit<MoveData, 'name'>> & { | |
inherit: true, | |
igniteBoosted?: boolean, | |
settleBoosted?: boolean, | |
bodyofwaterBoosted?: boolean, | |
longWhipBoost?: boolean, | |
gen?: number, | |
}; | |
export interface MoveDataTable { [moveid: IDEntry]: MoveData } | |
export interface ModdedMoveDataTable { [moveid: IDEntry]: ModdedMoveData } | |
export interface Move extends Readonly<BasicEffect & MoveData> { | |
readonly effectType: 'Move'; | |
} | |
interface MoveHitData { | |
[targetSlotid: string]: { | |
/** Did this move crit against the target? */ | |
crit: boolean, | |
/** The type effectiveness of this move against the target */ | |
typeMod: number, | |
/** | |
* Is this move a Z-Move that broke the target's protection? | |
* (does 0.25x regular damage) | |
*/ | |
zBrokeProtect: boolean, | |
}; | |
} | |
type MutableMove = BasicEffect & MoveData; | |
export interface ActiveMove extends MutableMove { | |
readonly name: string; | |
readonly effectType: 'Move'; | |
readonly id: ID; | |
num: number; | |
weather?: ID; | |
status?: ID; | |
hit: number; | |
moveHitData?: MoveHitData; | |
ability?: Ability; | |
allies?: Pokemon[]; | |
auraBooster?: Pokemon; | |
causedCrashDamage?: boolean; | |
forceStatus?: ID; | |
hasAuraBreak?: boolean; | |
hasBounced?: boolean; | |
hasSheerForce?: boolean; | |
/** Is the move called by Dancer? Used to prevent infinite Dancer recursion. */ | |
isExternal?: boolean; | |
lastHit?: boolean; | |
magnitude?: number; | |
negateSecondary?: boolean; | |
pranksterBoosted?: boolean; | |
selfDropped?: boolean; | |
selfSwitch?: 'copyvolatile' | 'shedtail' | boolean; | |
spreadHit?: boolean; | |
statusRoll?: string; | |
/** Hardcode to make Tera Stellar STAB work with multihit moves */ | |
stellarBoosted?: boolean; | |
totalDamage?: number | false; | |
typeChangerBoosted?: Effect; | |
willChangeForme?: boolean; | |
infiltrates?: boolean; | |
ruinedAtk?: Pokemon; | |
ruinedDef?: Pokemon; | |
ruinedSpA?: Pokemon; | |
ruinedSpD?: Pokemon; | |
/** | |
* Has this move been boosted by a Z-crystal or used by a Dynamax Pokemon? Usually the same as | |
* `isZ` or `isMax`, but hacked moves will have this be `false` and `isZ` / `isMax` be truthy. | |
*/ | |
isZOrMaxPowered?: boolean; | |
} | |
type MoveCategory = 'Physical' | 'Special' | 'Status'; | |
export class DataMove extends BasicEffect implements Readonly<BasicEffect & MoveData> { | |
declare readonly effectType: 'Move'; | |
/** Move type. */ | |
readonly type: string; | |
/** Move target. */ | |
readonly target: MoveTarget; | |
/** Move base power. */ | |
readonly basePower: number; | |
/** Move base accuracy. True denotes a move that always hits. */ | |
readonly accuracy: true | number; | |
/** Critical hit ratio. Defaults to 1. */ | |
readonly critRatio: number; | |
/** Will this move always or never be a critical hit? */ | |
declare readonly willCrit?: boolean; | |
/** Can this move OHKO foes? */ | |
declare readonly ohko?: boolean | 'Ice'; | |
/** | |
* Base move type. This is the move type as specified by the games, | |
* tracked because it often differs from the real move type. | |
*/ | |
readonly baseMoveType: string; | |
/** | |
* Secondary effect. You usually don't want to access this | |
* directly; but through the secondaries array. | |
*/ | |
readonly secondary: SecondaryEffect | null; | |
/** | |
* Secondary effects. An array because there can be more than one | |
* (for instance, Fire Fang has both a burn and a flinch | |
* secondary). | |
*/ | |
readonly secondaries: SecondaryEffect[] | null; | |
/** | |
* Moves manually boosted by Sheer Force that don't have secondary effects. | |
* e.g. Jet Punch | |
*/ | |
readonly hasSheerForce: boolean; | |
/** | |
* Move priority. Higher priorities go before lower priorities, | |
* trumping the Speed stat. | |
*/ | |
readonly priority: number; | |
/** Move category. */ | |
readonly category: MoveCategory; | |
/** | |
* Pokemon for the attack stat. Ability and Item damage modifiers still come from the real attacker. | |
*/ | |
readonly overrideOffensivePokemon?: 'target' | 'source'; | |
/** | |
* Physical moves use attack stat modifiers, special moves use special attack stat modifiers. | |
*/ | |
readonly overrideOffensiveStat?: StatIDExceptHP; | |
/** | |
* Pokemon for the defense stat. Ability and Item damage modifiers still come from the real defender. | |
*/ | |
readonly overrideDefensivePokemon?: 'target' | 'source'; | |
/** | |
* uses modifiers that match the new stat | |
*/ | |
readonly overrideDefensiveStat?: StatIDExceptHP; | |
/** Whether or not this move ignores negative attack boosts. */ | |
readonly ignoreNegativeOffensive: boolean; | |
/** Whether or not this move ignores positive defense boosts. */ | |
readonly ignorePositiveDefensive: boolean; | |
/** Whether or not this move ignores attack boosts. */ | |
readonly ignoreOffensive: boolean; | |
/** Whether or not this move ignores defense boosts. */ | |
readonly ignoreDefensive: boolean; | |
/** | |
* Whether or not this move ignores type immunities. Defaults to | |
* true for Status moves and false for Physical/Special moves. | |
* | |
* If an Object, its keys represent the types whose immunities are | |
* ignored, and its values should only be true. | |
*/ | |
readonly ignoreImmunity: { [typeName: string]: boolean } | boolean; | |
/** Base move PP. */ | |
readonly pp: number; | |
/** Whether or not this move can receive PP boosts. */ | |
readonly noPPBoosts: boolean; | |
/** How many times does this move hit? */ | |
declare readonly multihit?: number | number[]; | |
/** Is this move a Z-Move? */ | |
readonly isZ: boolean | IDEntry; | |
/* Z-Move fields */ | |
declare readonly zMove?: { | |
basePower?: number, | |
effect?: IDEntry, | |
boost?: SparseBoostsTable, | |
}; | |
/** Is this move a Max move? string = Gigantamax species name */ | |
readonly isMax: boolean | string; | |
/** Max/G-Max move fields */ | |
declare readonly maxMove?: { | |
basePower: number, | |
}; | |
readonly flags: MoveFlags; | |
/** Whether or not the user must switch after using this move. */ | |
readonly selfSwitch?: 'copyvolatile' | 'shedtail' | boolean; | |
/** Move target only used by Pressure. */ | |
readonly pressureTarget: MoveTarget; | |
/** Move target used if the user is not a Ghost type (for Curse). */ | |
readonly nonGhostTarget: MoveTarget; | |
/** Whether or not the move ignores abilities. */ | |
readonly ignoreAbility: boolean; | |
/** | |
* Move damage against the current target | |
* false = move will always fail with "But it failed!" | |
* null = move will always silently fail | |
* undefined = move does not deal fixed damage | |
*/ | |
readonly damage: number | 'level' | false | null; | |
/** Whether or not this move hit multiple targets. */ | |
readonly spreadHit: boolean; | |
/** Modifier that affects damage when multiple targets are hit. */ | |
declare readonly spreadModifier?: number; | |
/** Modifier that affects damage when this move is a critical hit. */ | |
declare readonly critModifier?: number; | |
/** Forces the move to get STAB even if the type doesn't match. */ | |
readonly forceSTAB: boolean; | |
readonly volatileStatus?: ID; | |
constructor(data: AnyObject) { | |
super(data); | |
this.fullname = `move: ${this.name}`; | |
this.effectType = 'Move'; | |
this.type = Utils.getString(data.type); | |
this.target = data.target; | |
this.basePower = Number(data.basePower); | |
this.accuracy = data.accuracy!; | |
this.critRatio = Number(data.critRatio) || 1; | |
this.baseMoveType = Utils.getString(data.baseMoveType) || this.type; | |
this.secondary = data.secondary || null; | |
this.secondaries = data.secondaries || (this.secondary && [this.secondary]) || null; | |
this.hasSheerForce = !!(data.hasSheerForce && !this.secondaries); | |
this.priority = Number(data.priority) || 0; | |
this.category = data.category!; | |
this.overrideOffensiveStat = data.overrideOffensiveStat || undefined; | |
this.overrideOffensivePokemon = data.overrideOffensivePokemon || undefined; | |
this.overrideDefensiveStat = data.overrideDefensiveStat || undefined; | |
this.overrideDefensivePokemon = data.overrideDefensivePokemon || undefined; | |
this.ignoreNegativeOffensive = !!data.ignoreNegativeOffensive; | |
this.ignorePositiveDefensive = !!data.ignorePositiveDefensive; | |
this.ignoreOffensive = !!data.ignoreOffensive; | |
this.ignoreDefensive = !!data.ignoreDefensive; | |
this.ignoreImmunity = (data.ignoreImmunity !== undefined ? data.ignoreImmunity : this.category === 'Status'); | |
this.pp = Number(data.pp); | |
this.noPPBoosts = !!(data.noPPBoosts ?? data.isZ); | |
this.isZ = data.isZ || false; | |
this.isMax = data.isMax || false; | |
this.flags = data.flags || {}; | |
this.selfSwitch = (typeof data.selfSwitch === 'string' ? (data.selfSwitch as ID) : data.selfSwitch) || undefined; | |
this.pressureTarget = data.pressureTarget || ''; | |
this.nonGhostTarget = data.nonGhostTarget || ''; | |
this.ignoreAbility = data.ignoreAbility || false; | |
this.damage = data.damage!; | |
this.spreadHit = data.spreadHit || false; | |
this.forceSTAB = !!data.forceSTAB; | |
this.volatileStatus = typeof data.volatileStatus === 'string' ? (data.volatileStatus as ID) : undefined; | |
if (this.category !== 'Status' && !data.maxMove && this.id !== 'struggle') { | |
this.maxMove = { basePower: 1 }; | |
if (this.isMax || this.isZ) { | |
// already initialized to 1 | |
} else if (!this.basePower) { | |
this.maxMove.basePower = 100; | |
} else if (['Fighting', 'Poison'].includes(this.type)) { | |
if (this.basePower >= 150) { | |
this.maxMove.basePower = 100; | |
} else if (this.basePower >= 110) { | |
this.maxMove.basePower = 95; | |
} else if (this.basePower >= 75) { | |
this.maxMove.basePower = 90; | |
} else if (this.basePower >= 65) { | |
this.maxMove.basePower = 85; | |
} else if (this.basePower >= 55) { | |
this.maxMove.basePower = 80; | |
} else if (this.basePower >= 45) { | |
this.maxMove.basePower = 75; | |
} else { | |
this.maxMove.basePower = 70; | |
} | |
} else { | |
if (this.basePower >= 150) { | |
this.maxMove.basePower = 150; | |
} else if (this.basePower >= 110) { | |
this.maxMove.basePower = 140; | |
} else if (this.basePower >= 75) { | |
this.maxMove.basePower = 130; | |
} else if (this.basePower >= 65) { | |
this.maxMove.basePower = 120; | |
} else if (this.basePower >= 55) { | |
this.maxMove.basePower = 110; | |
} else if (this.basePower >= 45) { | |
this.maxMove.basePower = 100; | |
} else { | |
this.maxMove.basePower = 90; | |
} | |
} | |
} | |
if (this.category !== 'Status' && !data.zMove && !this.isZ && !this.isMax && this.id !== 'struggle') { | |
let basePower = this.basePower; | |
this.zMove = {}; | |
if (Array.isArray(data.multihit)) basePower *= 3; | |
if (!basePower) { | |
this.zMove.basePower = 100; | |
} else if (basePower >= 140) { | |
this.zMove.basePower = 200; | |
} else if (basePower >= 130) { | |
this.zMove.basePower = 195; | |
} else if (basePower >= 120) { | |
this.zMove.basePower = 190; | |
} else if (basePower >= 110) { | |
this.zMove.basePower = 185; | |
} else if (basePower >= 100) { | |
this.zMove.basePower = 180; | |
} else if (basePower >= 90) { | |
this.zMove.basePower = 175; | |
} else if (basePower >= 80) { | |
this.zMove.basePower = 160; | |
} else if (basePower >= 70) { | |
this.zMove.basePower = 140; | |
} else if (basePower >= 60) { | |
this.zMove.basePower = 120; | |
} else { | |
this.zMove.basePower = 100; | |
} | |
} | |
if (!this.gen) { | |
// special handling for gen8 gmax moves (all of them have num 1000 but they are part of gen8) | |
if (this.num >= 827 && !this.isMax) { | |
this.gen = 9; | |
} else if (this.num >= 743) { | |
this.gen = 8; | |
} else if (this.num >= 622) { | |
this.gen = 7; | |
} else if (this.num >= 560) { | |
this.gen = 6; | |
} else if (this.num >= 468) { | |
this.gen = 5; | |
} else if (this.num >= 355) { | |
this.gen = 4; | |
} else if (this.num >= 252) { | |
this.gen = 3; | |
} else if (this.num >= 166) { | |
this.gen = 2; | |
} else if (this.num >= 1) { | |
this.gen = 1; | |
} | |
} | |
assignMissingFields(this, data); | |
} | |
} | |
const EMPTY_MOVE = Utils.deepFreeze(new DataMove({ name: '', exists: false })); | |
export class DexMoves { | |
readonly dex: ModdedDex; | |
readonly moveCache = new Map<ID, Move>(); | |
allCache: readonly Move[] | null = null; | |
constructor(dex: ModdedDex) { | |
this.dex = dex; | |
} | |
get(name?: string | Move): Move { | |
if (name && typeof name !== 'string') return name; | |
const id = name ? toID(name.trim()) : '' as ID; | |
return this.getByID(id); | |
} | |
getByID(id: ID): Move { | |
if (id === '') return EMPTY_MOVE; | |
let move = this.moveCache.get(id); | |
if (move) return move; | |
if (this.dex.data.Aliases.hasOwnProperty(id)) { | |
move = this.get(this.dex.data.Aliases[id]); | |
if (move.exists) { | |
this.moveCache.set(id, move); | |
} | |
return move; | |
} | |
if (id.startsWith('hiddenpower')) { | |
id = /([a-z]*)([0-9]*)/.exec(id)![1] as ID; | |
} | |
if (id && this.dex.data.Moves.hasOwnProperty(id)) { | |
const moveData = this.dex.data.Moves[id] as any; | |
const moveTextData = this.dex.getDescs('Moves', id, moveData); | |
move = new DataMove({ | |
name: id, | |
...moveData, | |
...moveTextData, | |
}); | |
if (move.gen > this.dex.gen) { | |
(move as any).isNonstandard = 'Future'; | |
} | |
if (this.dex.parentMod) { | |
// If move is exactly identical to parentMod's move, reuse parentMod's copy | |
const parentMod = this.dex.mod(this.dex.parentMod); | |
if (moveData === parentMod.data.Moves[id]) { | |
const parentMove = parentMod.moves.getByID(id); | |
if ( | |
move.isNonstandard === parentMove.isNonstandard && | |
move.desc === parentMove.desc && move.shortDesc === parentMove.shortDesc | |
) { | |
move = parentMove; | |
} | |
} | |
} | |
} else { | |
move = new DataMove({ | |
name: id, exists: false, | |
}); | |
} | |
if (move.exists) this.moveCache.set(id, this.dex.deepFreeze(move)); | |
return move; | |
} | |
all(): readonly Move[] { | |
if (this.allCache) return this.allCache; | |
const moves = []; | |
for (const id in this.dex.data.Moves) { | |
moves.push(this.getByID(id as ID)); | |
} | |
this.allCache = Object.freeze(moves); | |
return this.allCache; | |
} | |
} | |