Pokemon_server / sim /dex-moves.ts
Jofthomas's picture
Jofthomas HF staff
Upload 4781 files
5c2ed06 verified
import { Utils } from '../lib/utils';
import type { ConditionData } from './dex-conditions';
import { assignMissingFields, BasicEffect, toID } from './dex-data';
/**
* Describes the acceptable target(s) of a move.
* adjacentAlly - Only relevant to Doubles or Triples, the move only targets an ally of the user.
* adjacentAllyOrSelf - The move can target the user or its ally.
* adjacentFoe - The move can target a foe, but not (in Triples) a distant foe.
* all - The move targets the field or all Pokémon at once.
* allAdjacent - The move is a spread move that also hits the user's ally.
* allAdjacentFoes - The move is a spread move.
* allies - The move affects all active Pokémon on the user's team.
* allySide - The move adds a side condition on the user's side.
* allyTeam - The move affects all unfainted Pokémon on the user's team.
* any - The move can hit any other active Pokémon, not just those adjacent.
* foeSide - The move adds a side condition on the foe's side.
* normal - The move can hit one adjacent Pokémon of your choice.
* randomNormal - The move targets an adjacent foe at random.
* scripted - The move targets the foe that damaged the user.
* self - The move affects the user of the move.
*/
export type MoveTarget =
'adjacentAlly' | 'adjacentAllyOrSelf' | 'adjacentFoe' | 'all' | 'allAdjacent' | 'allAdjacentFoes' |
'allies' | 'allySide' | 'allyTeam' | 'any' | 'foeSide' | 'normal' | 'randomNormal' | 'scripted' | 'self';
/** Possible move flags. */
interface MoveFlags {
allyanim?: 1; // The move plays its animation when used on an ally.
bypasssub?: 1; // Ignores a target's substitute.
bite?: 1; // Power is multiplied by 1.5 when used by a Pokemon with the Ability Strong Jaw.
bullet?: 1; // Has no effect on Pokemon with the Ability Bulletproof.
cantusetwice?: 1; // The user cannot select this move after a previous successful use.
charge?: 1; // The user is unable to make a move between turns.
contact?: 1; // Makes contact.
dance?: 1; // When used by a Pokemon, other Pokemon with the Ability Dancer can attempt to execute the same move.
defrost?: 1; // Thaws the user if executed successfully while the user is frozen.
distance?: 1; // Can target a Pokemon positioned anywhere in a Triple Battle.
failcopycat?: 1; // Cannot be selected by Copycat.
failencore?: 1; // Encore fails if target used this move.
failinstruct?: 1; // Cannot be repeated by Instruct.
failmefirst?: 1; // Cannot be selected by Me First.
failmimic?: 1; // Cannot be copied by Mimic.
futuremove?: 1; // Targets a slot, and in 2 turns damages that slot.
gravity?: 1; // Prevented from being executed or selected during Gravity's effect.
heal?: 1; // Prevented from being executed or selected during Heal Block's effect.
metronome?: 1; // Can be selected by Metronome.
mirror?: 1; // Can be copied by Mirror Move.
mustpressure?: 1; // Additional PP is deducted due to Pressure when it ordinarily would not.
noassist?: 1; // Cannot be selected by Assist.
nonsky?: 1; // Prevented from being executed or selected in a Sky Battle.
noparentalbond?: 1; // Cannot be made to hit twice via Parental Bond.
nosketch?: 1; // Cannot be copied by Sketch.
nosleeptalk?: 1; // Cannot be selected by Sleep Talk.
pledgecombo?: 1; // Gems will not activate. Cannot be redirected by Storm Drain / Lightning Rod.
powder?: 1; // Has no effect on Pokemon which are Grass-type, have the Ability Overcoat, or hold Safety Goggles.
protect?: 1; // Blocked by Detect, Protect, Spiky Shield, and if not a Status move, King's Shield.
pulse?: 1; // Power is multiplied by 1.5 when used by a Pokemon with the Ability Mega Launcher.
punch?: 1; // Power is multiplied by 1.2 when used by a Pokemon with the Ability Iron Fist.
recharge?: 1; // If this move is successful, the user must recharge on the following turn and cannot make a move.
reflectable?: 1; // Bounced back to the original user by Magic Coat or the Ability Magic Bounce.
slicing?: 1; // Power is multiplied by 1.5 when used by a Pokemon with the Ability Sharpness.
snatch?: 1; // Can be stolen from the original user and instead used by another Pokemon using Snatch.
sound?: 1; // Has no effect on Pokemon with the Ability Soundproof.
wind?: 1; // Activates the Wind Power and Wind Rider Abilities.
}
export interface HitEffect {
onHit?: MoveEventMethods['onHit'];
// set pokemon conditions
boosts?: SparseBoostsTable | null;
status?: string;
volatileStatus?: string;
// set side/slot conditions
sideCondition?: string;
slotCondition?: string;
// set field conditions
pseudoWeather?: string;
terrain?: string;
weather?: string;
}
export interface SecondaryEffect extends HitEffect {
chance?: number;
/** Used to flag a secondary effect as added by Poison Touch */
ability?: Ability;
/**
* Applies to Sparkling Aria's secondary effect: Affected by
* Sheer Force but not Shield Dust.
*/
dustproof?: boolean;
/**
* Gen 2 specific mechanics: Bypasses Substitute only on Twineedle,
* and allows it to flinch sleeping/frozen targets
*/
kingsrock?: boolean;
self?: HitEffect;
}
export interface MoveEventMethods {
basePowerCallback?: (this: Battle, pokemon: Pokemon, target: Pokemon, move: ActiveMove) => number | false | null;
/** Return true to stop the move from being used */
beforeMoveCallback?: (this: Battle, pokemon: Pokemon, target: Pokemon | null, move: ActiveMove) => boolean | void;
beforeTurnCallback?: (this: Battle, pokemon: Pokemon, target: Pokemon) => void;
damageCallback?: (this: Battle, pokemon: Pokemon, target: Pokemon) => number | false;
priorityChargeCallback?: (this: Battle, pokemon: Pokemon) => void;
onDisableMove?: (this: Battle, pokemon: Pokemon) => void;
onAfterHit?: CommonHandlers['VoidSourceMove'];
onAfterSubDamage?: (this: Battle, damage: number, target: Pokemon, source: Pokemon, move: ActiveMove) => void;
onAfterMoveSecondarySelf?: CommonHandlers['VoidSourceMove'];
onAfterMoveSecondary?: CommonHandlers['VoidMove'];
onAfterMove?: CommonHandlers['VoidSourceMove'];
onDamagePriority?: number;
onDamage?: (
this: Battle, damage: number, target: Pokemon, source: Pokemon, effect: Effect
) => number | boolean | null | void;
/* Invoked by the global BasePower event (onEffect = true) */
onBasePower?: CommonHandlers['ModifierSourceMove'];
onEffectiveness?: (
this: Battle, typeMod: number, target: Pokemon | null, type: string, move: ActiveMove
) => number | void;
onHit?: CommonHandlers['ResultMove'];
onHitField?: CommonHandlers['ResultMove'];
onHitSide?: (this: Battle, side: Side, source: Pokemon, move: ActiveMove) => boolean | null | "" | void;
onModifyMove?: (this: Battle, move: ActiveMove, pokemon: Pokemon, target: Pokemon | null) => void;
onModifyPriority?: CommonHandlers['ModifierSourceMove'];
onMoveFail?: CommonHandlers['VoidMove'];
onModifyType?: (this: Battle, move: ActiveMove, pokemon: Pokemon, target: Pokemon) => void;
onModifyTarget?: (
this: Battle, relayVar: { target: Pokemon }, pokemon: Pokemon, target: Pokemon, move: ActiveMove
) => void;
onPrepareHit?: CommonHandlers['ResultMove'];
onTry?: CommonHandlers['ResultSourceMove'];
onTryHit?: CommonHandlers['ExtResultSourceMove'];
onTryHitField?: CommonHandlers['ResultMove'];
onTryHitSide?: (this: Battle, side: Side, source: Pokemon, move: ActiveMove) => boolean | null | "" | void;
onTryImmunity?: CommonHandlers['ResultMove'];
onTryMove?: CommonHandlers['ResultSourceMove'];
onUseMoveMessage?: CommonHandlers['VoidSourceMove'];
}
export interface MoveData extends EffectData, MoveEventMethods, HitEffect {
name: string;
/** move index number, used for Metronome rolls */
num?: number;
condition?: ConditionData;
basePower: number;
accuracy: true | number;
pp: number;
category: 'Physical' | 'Special' | 'Status';
type: string;
priority: number;
target: MoveTarget;
flags: MoveFlags;
/** Hidden Power */
realMove?: string;
damage?: number | 'level' | false | null;
contestType?: string;
noPPBoosts?: boolean;
// Z-move data
// -----------
/**
* ID of the Z-Crystal that calls the move.
* `true` for Z-Powered status moves like Z-Encore.
*/
isZ?: boolean | IDEntry;
zMove?: {
basePower?: number,
effect?: IDEntry,
boost?: SparseBoostsTable,
};
// Max move data
// -------------
/**
* `true` for Max moves like Max Airstream. If its a G-Max moves, this is
* the species name of the Gigantamax Pokemon that can use this G-Max move.
*/
isMax?: boolean | string;
maxMove?: {
basePower: number,
};
// Hit effects
// -----------
ohko?: boolean | 'Ice';
thawsTarget?: boolean;
heal?: number[] | null;
forceSwitch?: boolean;
selfSwitch?: 'copyvolatile' | 'shedtail' | boolean;
selfBoost?: { boosts?: SparseBoostsTable };
selfdestruct?: 'always' | 'ifHit' | boolean;
breaksProtect?: boolean;
/**
* Note that this is only "true" recoil. Other self-damage, like Struggle,
* crash (High Jump Kick), Mind Blown, Life Orb, and even Substitute and
* Healing Wish, are sometimes called "recoil" by the community, but don't
* count as "real" recoil.
*/
recoil?: [number, number];
drain?: [number, number];
mindBlownRecoil?: boolean;
stealsBoosts?: boolean;
struggleRecoil?: boolean;
secondary?: SecondaryEffect | null;
secondaries?: SecondaryEffect[] | null;
self?: SecondaryEffect | null;
hasSheerForce?: boolean;
// Hit effect modifiers
// --------------------
alwaysHit?: boolean; // currently unused
baseMoveType?: string;
basePowerModifier?: number;
critModifier?: number;
critRatio?: number;
/**
* Pokemon for the attack stat. Ability and Item damage modifiers still come from the real attacker.
*/
overrideOffensivePokemon?: 'target' | 'source';
/**
* Physical moves use attack stat modifiers, special moves use special attack stat modifiers.
*/
overrideOffensiveStat?: StatIDExceptHP;
/**
* Pokemon for the defense stat. Ability and Item damage modifiers still come from the real defender.
*/
overrideDefensivePokemon?: 'target' | 'source';
/**
* uses modifiers that match the new stat
*/
overrideDefensiveStat?: StatIDExceptHP;
forceSTAB?: boolean;
ignoreAbility?: boolean;
ignoreAccuracy?: boolean;
ignoreDefensive?: boolean;
ignoreEvasion?: boolean;
ignoreImmunity?: boolean | { [typeName: string]: boolean };
ignoreNegativeOffensive?: boolean;
ignoreOffensive?: boolean;
ignorePositiveDefensive?: boolean;
ignorePositiveEvasion?: boolean;
multiaccuracy?: boolean;
multihit?: number | number[];
multihitType?: 'parentalbond';
noDamageVariance?: boolean;
nonGhostTarget?: MoveTarget;
pressureTarget?: MoveTarget;
spreadModifier?: number;
sleepUsable?: boolean;
/**
* Will change target if current target is unavailable. (Dragon Darts)
*/
smartTarget?: boolean;
/**
* Tracks the original target through Ally Switch and other switch-out-and-back-in
* situations, rather than just targeting a slot. (Stalwart, Snipe Shot)
*/
tracksTarget?: boolean;
willCrit?: boolean;
callsMove?: boolean;
// Mechanics flags
// ---------------
hasCrashDamage?: boolean;
isConfusionSelfHit?: boolean;
stallingMove?: boolean;
baseMove?: ID;
}
export type ModdedMoveData = MoveData | Partial<Omit<MoveData, 'name'>> & {
inherit: true,
igniteBoosted?: boolean,
settleBoosted?: boolean,
bodyofwaterBoosted?: boolean,
longWhipBoost?: boolean,
gen?: number,
};
export interface MoveDataTable { [moveid: IDEntry]: MoveData }
export interface ModdedMoveDataTable { [moveid: IDEntry]: ModdedMoveData }
export interface Move extends Readonly<BasicEffect & MoveData> {
readonly effectType: 'Move';
}
interface MoveHitData {
[targetSlotid: string]: {
/** Did this move crit against the target? */
crit: boolean,
/** The type effectiveness of this move against the target */
typeMod: number,
/**
* Is this move a Z-Move that broke the target's protection?
* (does 0.25x regular damage)
*/
zBrokeProtect: boolean,
};
}
type MutableMove = BasicEffect & MoveData;
export interface ActiveMove extends MutableMove {
readonly name: string;
readonly effectType: 'Move';
readonly id: ID;
num: number;
weather?: ID;
status?: ID;
hit: number;
moveHitData?: MoveHitData;
ability?: Ability;
allies?: Pokemon[];
auraBooster?: Pokemon;
causedCrashDamage?: boolean;
forceStatus?: ID;
hasAuraBreak?: boolean;
hasBounced?: boolean;
hasSheerForce?: boolean;
/** Is the move called by Dancer? Used to prevent infinite Dancer recursion. */
isExternal?: boolean;
lastHit?: boolean;
magnitude?: number;
negateSecondary?: boolean;
pranksterBoosted?: boolean;
selfDropped?: boolean;
selfSwitch?: 'copyvolatile' | 'shedtail' | boolean;
spreadHit?: boolean;
statusRoll?: string;
/** Hardcode to make Tera Stellar STAB work with multihit moves */
stellarBoosted?: boolean;
totalDamage?: number | false;
typeChangerBoosted?: Effect;
willChangeForme?: boolean;
infiltrates?: boolean;
ruinedAtk?: Pokemon;
ruinedDef?: Pokemon;
ruinedSpA?: Pokemon;
ruinedSpD?: Pokemon;
/**
* Has this move been boosted by a Z-crystal or used by a Dynamax Pokemon? Usually the same as
* `isZ` or `isMax`, but hacked moves will have this be `false` and `isZ` / `isMax` be truthy.
*/
isZOrMaxPowered?: boolean;
}
type MoveCategory = 'Physical' | 'Special' | 'Status';
export class DataMove extends BasicEffect implements Readonly<BasicEffect & MoveData> {
declare readonly effectType: 'Move';
/** Move type. */
readonly type: string;
/** Move target. */
readonly target: MoveTarget;
/** Move base power. */
readonly basePower: number;
/** Move base accuracy. True denotes a move that always hits. */
readonly accuracy: true | number;
/** Critical hit ratio. Defaults to 1. */
readonly critRatio: number;
/** Will this move always or never be a critical hit? */
declare readonly willCrit?: boolean;
/** Can this move OHKO foes? */
declare readonly ohko?: boolean | 'Ice';
/**
* Base move type. This is the move type as specified by the games,
* tracked because it often differs from the real move type.
*/
readonly baseMoveType: string;
/**
* Secondary effect. You usually don't want to access this
* directly; but through the secondaries array.
*/
readonly secondary: SecondaryEffect | null;
/**
* Secondary effects. An array because there can be more than one
* (for instance, Fire Fang has both a burn and a flinch
* secondary).
*/
readonly secondaries: SecondaryEffect[] | null;
/**
* Moves manually boosted by Sheer Force that don't have secondary effects.
* e.g. Jet Punch
*/
readonly hasSheerForce: boolean;
/**
* Move priority. Higher priorities go before lower priorities,
* trumping the Speed stat.
*/
readonly priority: number;
/** Move category. */
readonly category: MoveCategory;
/**
* Pokemon for the attack stat. Ability and Item damage modifiers still come from the real attacker.
*/
readonly overrideOffensivePokemon?: 'target' | 'source';
/**
* Physical moves use attack stat modifiers, special moves use special attack stat modifiers.
*/
readonly overrideOffensiveStat?: StatIDExceptHP;
/**
* Pokemon for the defense stat. Ability and Item damage modifiers still come from the real defender.
*/
readonly overrideDefensivePokemon?: 'target' | 'source';
/**
* uses modifiers that match the new stat
*/
readonly overrideDefensiveStat?: StatIDExceptHP;
/** Whether or not this move ignores negative attack boosts. */
readonly ignoreNegativeOffensive: boolean;
/** Whether or not this move ignores positive defense boosts. */
readonly ignorePositiveDefensive: boolean;
/** Whether or not this move ignores attack boosts. */
readonly ignoreOffensive: boolean;
/** Whether or not this move ignores defense boosts. */
readonly ignoreDefensive: boolean;
/**
* Whether or not this move ignores type immunities. Defaults to
* true for Status moves and false for Physical/Special moves.
*
* If an Object, its keys represent the types whose immunities are
* ignored, and its values should only be true.
*/
readonly ignoreImmunity: { [typeName: string]: boolean } | boolean;
/** Base move PP. */
readonly pp: number;
/** Whether or not this move can receive PP boosts. */
readonly noPPBoosts: boolean;
/** How many times does this move hit? */
declare readonly multihit?: number | number[];
/** Is this move a Z-Move? */
readonly isZ: boolean | IDEntry;
/* Z-Move fields */
declare readonly zMove?: {
basePower?: number,
effect?: IDEntry,
boost?: SparseBoostsTable,
};
/** Is this move a Max move? string = Gigantamax species name */
readonly isMax: boolean | string;
/** Max/G-Max move fields */
declare readonly maxMove?: {
basePower: number,
};
readonly flags: MoveFlags;
/** Whether or not the user must switch after using this move. */
readonly selfSwitch?: 'copyvolatile' | 'shedtail' | boolean;
/** Move target only used by Pressure. */
readonly pressureTarget: MoveTarget;
/** Move target used if the user is not a Ghost type (for Curse). */
readonly nonGhostTarget: MoveTarget;
/** Whether or not the move ignores abilities. */
readonly ignoreAbility: boolean;
/**
* Move damage against the current target
* false = move will always fail with "But it failed!"
* null = move will always silently fail
* undefined = move does not deal fixed damage
*/
readonly damage: number | 'level' | false | null;
/** Whether or not this move hit multiple targets. */
readonly spreadHit: boolean;
/** Modifier that affects damage when multiple targets are hit. */
declare readonly spreadModifier?: number;
/** Modifier that affects damage when this move is a critical hit. */
declare readonly critModifier?: number;
/** Forces the move to get STAB even if the type doesn't match. */
readonly forceSTAB: boolean;
readonly volatileStatus?: ID;
constructor(data: AnyObject) {
super(data);
this.fullname = `move: ${this.name}`;
this.effectType = 'Move';
this.type = Utils.getString(data.type);
this.target = data.target;
this.basePower = Number(data.basePower);
this.accuracy = data.accuracy!;
this.critRatio = Number(data.critRatio) || 1;
this.baseMoveType = Utils.getString(data.baseMoveType) || this.type;
this.secondary = data.secondary || null;
this.secondaries = data.secondaries || (this.secondary && [this.secondary]) || null;
this.hasSheerForce = !!(data.hasSheerForce && !this.secondaries);
this.priority = Number(data.priority) || 0;
this.category = data.category!;
this.overrideOffensiveStat = data.overrideOffensiveStat || undefined;
this.overrideOffensivePokemon = data.overrideOffensivePokemon || undefined;
this.overrideDefensiveStat = data.overrideDefensiveStat || undefined;
this.overrideDefensivePokemon = data.overrideDefensivePokemon || undefined;
this.ignoreNegativeOffensive = !!data.ignoreNegativeOffensive;
this.ignorePositiveDefensive = !!data.ignorePositiveDefensive;
this.ignoreOffensive = !!data.ignoreOffensive;
this.ignoreDefensive = !!data.ignoreDefensive;
this.ignoreImmunity = (data.ignoreImmunity !== undefined ? data.ignoreImmunity : this.category === 'Status');
this.pp = Number(data.pp);
this.noPPBoosts = !!(data.noPPBoosts ?? data.isZ);
this.isZ = data.isZ || false;
this.isMax = data.isMax || false;
this.flags = data.flags || {};
this.selfSwitch = (typeof data.selfSwitch === 'string' ? (data.selfSwitch as ID) : data.selfSwitch) || undefined;
this.pressureTarget = data.pressureTarget || '';
this.nonGhostTarget = data.nonGhostTarget || '';
this.ignoreAbility = data.ignoreAbility || false;
this.damage = data.damage!;
this.spreadHit = data.spreadHit || false;
this.forceSTAB = !!data.forceSTAB;
this.volatileStatus = typeof data.volatileStatus === 'string' ? (data.volatileStatus as ID) : undefined;
if (this.category !== 'Status' && !data.maxMove && this.id !== 'struggle') {
this.maxMove = { basePower: 1 };
if (this.isMax || this.isZ) {
// already initialized to 1
} else if (!this.basePower) {
this.maxMove.basePower = 100;
} else if (['Fighting', 'Poison'].includes(this.type)) {
if (this.basePower >= 150) {
this.maxMove.basePower = 100;
} else if (this.basePower >= 110) {
this.maxMove.basePower = 95;
} else if (this.basePower >= 75) {
this.maxMove.basePower = 90;
} else if (this.basePower >= 65) {
this.maxMove.basePower = 85;
} else if (this.basePower >= 55) {
this.maxMove.basePower = 80;
} else if (this.basePower >= 45) {
this.maxMove.basePower = 75;
} else {
this.maxMove.basePower = 70;
}
} else {
if (this.basePower >= 150) {
this.maxMove.basePower = 150;
} else if (this.basePower >= 110) {
this.maxMove.basePower = 140;
} else if (this.basePower >= 75) {
this.maxMove.basePower = 130;
} else if (this.basePower >= 65) {
this.maxMove.basePower = 120;
} else if (this.basePower >= 55) {
this.maxMove.basePower = 110;
} else if (this.basePower >= 45) {
this.maxMove.basePower = 100;
} else {
this.maxMove.basePower = 90;
}
}
}
if (this.category !== 'Status' && !data.zMove && !this.isZ && !this.isMax && this.id !== 'struggle') {
let basePower = this.basePower;
this.zMove = {};
if (Array.isArray(data.multihit)) basePower *= 3;
if (!basePower) {
this.zMove.basePower = 100;
} else if (basePower >= 140) {
this.zMove.basePower = 200;
} else if (basePower >= 130) {
this.zMove.basePower = 195;
} else if (basePower >= 120) {
this.zMove.basePower = 190;
} else if (basePower >= 110) {
this.zMove.basePower = 185;
} else if (basePower >= 100) {
this.zMove.basePower = 180;
} else if (basePower >= 90) {
this.zMove.basePower = 175;
} else if (basePower >= 80) {
this.zMove.basePower = 160;
} else if (basePower >= 70) {
this.zMove.basePower = 140;
} else if (basePower >= 60) {
this.zMove.basePower = 120;
} else {
this.zMove.basePower = 100;
}
}
if (!this.gen) {
// special handling for gen8 gmax moves (all of them have num 1000 but they are part of gen8)
if (this.num >= 827 && !this.isMax) {
this.gen = 9;
} else if (this.num >= 743) {
this.gen = 8;
} else if (this.num >= 622) {
this.gen = 7;
} else if (this.num >= 560) {
this.gen = 6;
} else if (this.num >= 468) {
this.gen = 5;
} else if (this.num >= 355) {
this.gen = 4;
} else if (this.num >= 252) {
this.gen = 3;
} else if (this.num >= 166) {
this.gen = 2;
} else if (this.num >= 1) {
this.gen = 1;
}
}
assignMissingFields(this, data);
}
}
const EMPTY_MOVE = Utils.deepFreeze(new DataMove({ name: '', exists: false }));
export class DexMoves {
readonly dex: ModdedDex;
readonly moveCache = new Map<ID, Move>();
allCache: readonly Move[] | null = null;
constructor(dex: ModdedDex) {
this.dex = dex;
}
get(name?: string | Move): Move {
if (name && typeof name !== 'string') return name;
const id = name ? toID(name.trim()) : '' as ID;
return this.getByID(id);
}
getByID(id: ID): Move {
if (id === '') return EMPTY_MOVE;
let move = this.moveCache.get(id);
if (move) return move;
if (this.dex.data.Aliases.hasOwnProperty(id)) {
move = this.get(this.dex.data.Aliases[id]);
if (move.exists) {
this.moveCache.set(id, move);
}
return move;
}
if (id.startsWith('hiddenpower')) {
id = /([a-z]*)([0-9]*)/.exec(id)![1] as ID;
}
if (id && this.dex.data.Moves.hasOwnProperty(id)) {
const moveData = this.dex.data.Moves[id] as any;
const moveTextData = this.dex.getDescs('Moves', id, moveData);
move = new DataMove({
name: id,
...moveData,
...moveTextData,
});
if (move.gen > this.dex.gen) {
(move as any).isNonstandard = 'Future';
}
if (this.dex.parentMod) {
// If move is exactly identical to parentMod's move, reuse parentMod's copy
const parentMod = this.dex.mod(this.dex.parentMod);
if (moveData === parentMod.data.Moves[id]) {
const parentMove = parentMod.moves.getByID(id);
if (
move.isNonstandard === parentMove.isNonstandard &&
move.desc === parentMove.desc && move.shortDesc === parentMove.shortDesc
) {
move = parentMove;
}
}
}
} else {
move = new DataMove({
name: id, exists: false,
});
}
if (move.exists) this.moveCache.set(id, this.dex.deepFreeze(move));
return move;
}
all(): readonly Move[] {
if (this.allCache) return this.allCache;
const moves = [];
for (const id in this.dex.data.Moves) {
moves.push(this.getByID(id as ID));
}
this.allCache = Object.freeze(moves);
return this.allCache;
}
}