Pokemon_server / sim /battle-actions.ts
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import { Dex, toID } from './dex';
const CHOOSABLE_TARGETS = new Set(['normal', 'any', 'adjacentAlly', 'adjacentAllyOrSelf', 'adjacentFoe']);
export class BattleActions {
battle: Battle;
dex: ModdedDex;
readonly MAX_MOVES: { readonly [k: string]: string } = {
Flying: 'Max Airstream',
Dark: 'Max Darkness',
Fire: 'Max Flare',
Bug: 'Max Flutterby',
Water: 'Max Geyser',
Status: 'Max Guard',
Ice: 'Max Hailstorm',
Fighting: 'Max Knuckle',
Electric: 'Max Lightning',
Psychic: 'Max Mindstorm',
Poison: 'Max Ooze',
Grass: 'Max Overgrowth',
Ghost: 'Max Phantasm',
Ground: 'Max Quake',
Rock: 'Max Rockfall',
Fairy: 'Max Starfall',
Steel: 'Max Steelspike',
Normal: 'Max Strike',
Dragon: 'Max Wyrmwind',
};
readonly Z_MOVES: { readonly [k: string]: string } = {
Poison: "Acid Downpour",
Fighting: "All-Out Pummeling",
Dark: "Black Hole Eclipse",
Grass: "Bloom Doom",
Normal: "Breakneck Blitz",
Rock: "Continental Crush",
Steel: "Corkscrew Crash",
Dragon: "Devastating Drake",
Electric: "Gigavolt Havoc",
Water: "Hydro Vortex",
Fire: "Inferno Overdrive",
Ghost: "Never-Ending Nightmare",
Bug: "Savage Spin-Out",
Psychic: "Shattered Psyche",
Ice: "Subzero Slammer",
Flying: "Supersonic Skystrike",
Ground: "Tectonic Rage",
Fairy: "Twinkle Tackle",
};
constructor(battle: Battle) {
this.battle = battle;
this.dex = battle.dex;
if (this.dex.data.Scripts.actions) Object.assign(this, this.dex.data.Scripts.actions);
if (battle.format.actions) Object.assign(this, battle.format.actions);
}
// #region SWITCH
// ==================================================================
switchIn(pokemon: Pokemon, pos: number, sourceEffect: Effect | null = null, isDrag?: boolean) {
if (!pokemon || pokemon.isActive) {
this.battle.hint("A switch failed because the Pokémon trying to switch in is already in.");
return false;
}
const side = pokemon.side;
if (pos >= side.active.length) {
throw new Error(`Invalid switch position ${pos} / ${side.active.length}`);
}
const oldActive = side.active[pos];
const unfaintedActive = oldActive?.hp ? oldActive : null;
if (unfaintedActive) {
oldActive.beingCalledBack = true;
let switchCopyFlag: 'copyvolatile' | 'shedtail' | boolean = false;
if (sourceEffect && typeof (sourceEffect as Move).selfSwitch === 'string') {
switchCopyFlag = (sourceEffect as Move).selfSwitch!;
}
if (!oldActive.skipBeforeSwitchOutEventFlag && !isDrag) {
this.battle.runEvent('BeforeSwitchOut', oldActive);
if (this.battle.gen >= 5) {
this.battle.eachEvent('Update');
}
}
oldActive.skipBeforeSwitchOutEventFlag = false;
if (!this.battle.runEvent('SwitchOut', oldActive)) {
// Warning: DO NOT interrupt a switch-out if you just want to trap a pokemon.
// To trap a pokemon and prevent it from switching out, (e.g. Mean Look, Magnet Pull)
// use the 'trapped' flag instead.
// Note: Nothing in the real games can interrupt a switch-out (except Pursuit KOing,
// which is handled elsewhere); this is just for custom formats.
return false;
}
if (!oldActive.hp) {
// a pokemon fainted from Pursuit before it could switch
return 'pursuitfaint';
}
// will definitely switch out at this point
oldActive.illusion = null;
this.battle.singleEvent('End', oldActive.getAbility(), oldActive.abilityState, oldActive);
this.battle.singleEvent('End', oldActive.getItem(), oldActive.itemState, oldActive);
// if a pokemon is forced out by Whirlwind/etc or Eject Button/Pack, it can't use its chosen move
this.battle.queue.cancelAction(oldActive);
let newMove = null;
if (this.battle.gen === 4 && sourceEffect) {
newMove = oldActive.lastMove;
}
if (switchCopyFlag) {
pokemon.copyVolatileFrom(oldActive, switchCopyFlag);
}
if (newMove) pokemon.lastMove = newMove;
oldActive.clearVolatile();
}
if (oldActive) {
oldActive.isActive = false;
oldActive.isStarted = false;
oldActive.usedItemThisTurn = false;
oldActive.statsRaisedThisTurn = false;
oldActive.statsLoweredThisTurn = false;
oldActive.position = pokemon.position;
pokemon.position = pos;
side.pokemon[pokemon.position] = pokemon;
side.pokemon[oldActive.position] = oldActive;
}
pokemon.isActive = true;
side.active[pos] = pokemon;
pokemon.activeTurns = 0;
pokemon.activeMoveActions = 0;
for (const moveSlot of pokemon.moveSlots) {
moveSlot.used = false;
}
pokemon.abilityState.effectOrder = this.battle.effectOrder++;
pokemon.itemState.effectOrder = this.battle.effectOrder++;
this.battle.runEvent('BeforeSwitchIn', pokemon);
if (sourceEffect) {
this.battle.add(isDrag ? 'drag' : 'switch', pokemon, pokemon.getFullDetails, `[from] ${sourceEffect}`);
} else {
this.battle.add(isDrag ? 'drag' : 'switch', pokemon, pokemon.getFullDetails);
}
if (isDrag && this.battle.gen === 2) pokemon.draggedIn = this.battle.turn;
pokemon.previouslySwitchedIn++;
if (isDrag && this.battle.gen >= 5) {
// runSwitch happens immediately so that Mold Breaker can make hazards bypass Clear Body and Levitate
this.runSwitch(pokemon);
} else {
this.battle.queue.insertChoice({ choice: 'runSwitch', pokemon });
}
return true;
}
dragIn(side: Side, pos: number) {
const pokemon = this.battle.getRandomSwitchable(side);
if (!pokemon || pokemon.isActive) return false;
const oldActive = side.active[pos];
if (!oldActive) throw new Error(`nothing to drag out`);
if (!oldActive.hp) return false;
if (!this.battle.runEvent('DragOut', oldActive)) {
return false;
}
if (!this.switchIn(pokemon, pos, null, true)) return false;
return true;
}
runSwitch(pokemon: Pokemon) {
const switchersIn = [pokemon];
while (this.battle.queue.peek()?.choice === 'runSwitch') {
const nextSwitch = this.battle.queue.shift();
switchersIn.push(nextSwitch!.pokemon!);
}
const allActive = this.battle.getAllActive(true);
this.battle.speedSort(allActive);
this.battle.speedOrder = allActive.map(a => a.side.n * a.battle.sides.length + a.position);
this.battle.fieldEvent('SwitchIn', switchersIn);
for (const poke of switchersIn) {
if (!poke.hp) continue;
poke.isStarted = true;
poke.draggedIn = null;
}
return true;
}
// #endregion
// #region MOVES
// ==================================================================
/**
* runMove is the "outside" move caller. It handles deducting PP,
* flinching, full paralysis, etc. All the stuff up to and including
* the "POKEMON used MOVE" message.
*
* For details of the difference between runMove and useMove, see
* useMove's info.
*
* externalMove skips LockMove and PP deduction, mostly for use by
* Dancer.
*/
runMove(
moveOrMoveName: Move | string, pokemon: Pokemon, targetLoc: number,
options?: {
sourceEffect?: Effect | null, zMove?: string, externalMove?: boolean,
maxMove?: string, originalTarget?: Pokemon,
}
) {
pokemon.activeMoveActions++;
const zMove = options?.zMove;
const maxMove = options?.maxMove;
const externalMove = options?.externalMove;
const originalTarget = options?.originalTarget;
let sourceEffect = options?.sourceEffect;
let target = this.battle.getTarget(pokemon, maxMove || zMove || moveOrMoveName, targetLoc, originalTarget);
let baseMove = this.dex.getActiveMove(moveOrMoveName);
const priority = baseMove.priority;
const pranksterBoosted = baseMove.pranksterBoosted;
if (baseMove.id !== 'struggle' && !zMove && !maxMove && !externalMove) {
const changedMove = this.battle.runEvent('OverrideAction', pokemon, target, baseMove);
if (changedMove && changedMove !== true) {
baseMove = this.dex.getActiveMove(changedMove);
baseMove.priority = priority;
if (pranksterBoosted) baseMove.pranksterBoosted = pranksterBoosted;
target = this.battle.getRandomTarget(pokemon, baseMove);
}
}
let move = baseMove;
if (zMove) {
move = this.getActiveZMove(baseMove, pokemon);
} else if (maxMove) {
move = this.getActiveMaxMove(baseMove, pokemon);
}
move.isExternal = externalMove;
this.battle.setActiveMove(move, pokemon, target);
/* if (pokemon.moveThisTurn) {
// THIS IS PURELY A SANITY CHECK
// DO NOT TAKE ADVANTAGE OF THIS TO PREVENT A POKEMON FROM MOVING;
// USE this.queue.cancelMove INSTEAD
this.battle.debug(`${pokemon.id} INCONSISTENT STATE, ALREADY MOVED: ${pokemon.moveThisTurn}`);
this.battle.clearActiveMove(true);
return;
} */
const willTryMove = this.battle.runEvent('BeforeMove', pokemon, target, move);
if (!willTryMove) {
this.battle.runEvent('MoveAborted', pokemon, target, move);
this.battle.clearActiveMove(true);
// The event 'BeforeMove' could have returned false or null
// false indicates that this counts as a move failing for the purpose of calculating Stomping Tantrum's base power
// null indicates the opposite, as the Pokemon didn't have an option to choose anything
pokemon.moveThisTurnResult = willTryMove;
return;
}
// Used exclusively for a hint later
if (move.flags['cantusetwice'] && pokemon.lastMove?.id === move.id) {
pokemon.addVolatile(move.id);
}
if (move.beforeMoveCallback) {
if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) {
this.battle.clearActiveMove(true);
pokemon.moveThisTurnResult = false;
return;
}
}
pokemon.lastDamage = 0;
let lockedMove;
if (!externalMove) {
lockedMove = this.battle.runEvent('LockMove', pokemon);
if (lockedMove === true) lockedMove = false;
if (!lockedMove) {
if (!pokemon.deductPP(baseMove, null, target) && (move.id !== 'struggle')) {
this.battle.add('cant', pokemon, 'nopp', move);
this.battle.clearActiveMove(true);
pokemon.moveThisTurnResult = false;
return;
}
} else {
sourceEffect = this.dex.conditions.get('lockedmove');
}
pokemon.moveUsed(move, targetLoc);
}
// Dancer Petal Dance hack
// TODO: implement properly
const noLock = externalMove && !pokemon.volatiles['lockedmove'];
if (zMove) {
if (pokemon.illusion) {
this.battle.singleEvent('End', this.dex.abilities.get('Illusion'), pokemon.abilityState, pokemon);
}
this.battle.add('-zpower', pokemon);
pokemon.side.zMoveUsed = true;
}
const oldActiveMove = move;
const moveDidSomething = this.useMove(baseMove, pokemon, { target, sourceEffect, zMove, maxMove });
this.battle.lastSuccessfulMoveThisTurn = moveDidSomething ? this.battle.activeMove && this.battle.activeMove.id : null;
if (this.battle.activeMove) move = this.battle.activeMove;
this.battle.singleEvent('AfterMove', move, null, pokemon, target, move);
this.battle.runEvent('AfterMove', pokemon, target, move);
if (move.flags['cantusetwice'] && pokemon.removeVolatile(move.id)) {
this.battle.add('-hint', `Some effects can force a Pokemon to use ${move.name} again in a row.`);
}
// TODO: Refactor to use BattleQueue#prioritizeAction in onAnyAfterMove handlers
// Dancer's activation order is completely different from any other event, so it's handled separately
if (move.flags['dance'] && moveDidSomething && !move.isExternal) {
const dancers = [];
for (const currentPoke of this.battle.getAllActive()) {
if (pokemon === currentPoke) continue;
if (currentPoke.hasAbility('dancer') && !currentPoke.isSemiInvulnerable()) {
dancers.push(currentPoke);
}
}
// Dancer activates in order of lowest speed stat to highest
// Note that the speed stat used is after any volatile replacements like Speed Swap,
// but before any multipliers like Agility or Choice Scarf
// Ties go to whichever Pokemon has had the ability for the least amount of time
dancers.sort(
(a, b) => -(b.storedStats['spe'] - a.storedStats['spe']) || b.abilityState.effectOrder - a.abilityState.effectOrder
);
const targetOf1stDance = this.battle.activeTarget!;
for (const dancer of dancers) {
if (this.battle.faintMessages()) break;
if (dancer.fainted) continue;
this.battle.add('-activate', dancer, 'ability: Dancer');
const dancersTarget = !targetOf1stDance.isAlly(dancer) && pokemon.isAlly(dancer) ?
targetOf1stDance :
pokemon;
const dancersTargetLoc = dancer.getLocOf(dancersTarget);
this.runMove(move.id, dancer, dancersTargetLoc, { sourceEffect: this.dex.abilities.get('dancer'), externalMove: true });
}
}
if (noLock && pokemon.volatiles['lockedmove']) delete pokemon.volatiles['lockedmove'];
this.battle.faintMessages();
this.battle.checkWin();
if (this.battle.gen <= 4) {
// In gen 4, the outermost move is considered the last move for Copycat
this.battle.activeMove = oldActiveMove;
}
}
/**
* useMove is the "inside" move caller. It handles effects of the
* move itself, but not the idea of using the move.
*
* Most caller effects, like Sleep Talk, Nature Power, Magic Bounce,
* etc use useMove.
*
* The only ones that use runMove are Instruct, Pursuit, and
* Dancer.
*/
useMove(
move: Move | string, pokemon: Pokemon, options?: {
target?: Pokemon | null, sourceEffect?: Effect | null,
zMove?: string, maxMove?: string,
}
) {
pokemon.moveThisTurnResult = undefined;
const oldMoveResult: boolean | null | undefined = pokemon.moveThisTurnResult;
const moveResult = this.useMoveInner(move, pokemon, options);
if (oldMoveResult === pokemon.moveThisTurnResult) pokemon.moveThisTurnResult = moveResult;
return moveResult;
}
useMoveInner(
moveOrMoveName: Move | string, pokemon: Pokemon, options?: {
target?: Pokemon | null, sourceEffect?: Effect | null,
zMove?: string, maxMove?: string,
},
) {
let target = options?.target;
let sourceEffect = options?.sourceEffect;
const zMove = options?.zMove;
const maxMove = options?.maxMove;
if (!sourceEffect && this.battle.effect.id) sourceEffect = this.battle.effect;
if (sourceEffect && ['instruct', 'custapberry'].includes(sourceEffect.id)) sourceEffect = null;
let move = this.dex.getActiveMove(moveOrMoveName);
pokemon.lastMoveUsed = move;
if (move.id === 'weatherball' && zMove) {
// Z-Weather Ball only changes types if it's used directly,
// not if it's called by Z-Sleep Talk or something.
this.battle.singleEvent('ModifyType', move, null, pokemon, target, move, move);
if (move.type !== 'Normal') sourceEffect = move;
}
if (zMove || (move.category !== 'Status' && sourceEffect && (sourceEffect as ActiveMove).isZ)) {
move = this.getActiveZMove(move, pokemon);
}
if (maxMove && move.category !== 'Status') {
// Max move outcome is dependent on the move type after type modifications from ability and the move itself
this.battle.singleEvent('ModifyType', move, null, pokemon, target, move, move);
this.battle.runEvent('ModifyType', pokemon, target, move, move);
}
if (maxMove || (move.category !== 'Status' && sourceEffect && (sourceEffect as ActiveMove).isMax)) {
move = this.getActiveMaxMove(move, pokemon);
}
if (this.battle.activeMove) {
move.priority = this.battle.activeMove.priority;
if (!move.hasBounced) move.pranksterBoosted = this.battle.activeMove.pranksterBoosted;
}
const baseTarget = move.target;
let targetRelayVar = { target };
targetRelayVar = this.battle.runEvent('ModifyTarget', pokemon, target, move, targetRelayVar, true);
if (targetRelayVar.target !== undefined) target = targetRelayVar.target;
if (target === undefined) target = this.battle.getRandomTarget(pokemon, move);
if (move.target === 'self' || move.target === 'allies') {
target = pokemon;
}
if (sourceEffect) {
move.sourceEffect = sourceEffect.id;
move.ignoreAbility = (sourceEffect as ActiveMove).ignoreAbility;
}
let moveResult = false;
this.battle.setActiveMove(move, pokemon, target);
this.battle.singleEvent('ModifyType', move, null, pokemon, target, move, move);
this.battle.singleEvent('ModifyMove', move, null, pokemon, target, move, move);
if (baseTarget !== move.target) {
// Target changed in ModifyMove, so we must adjust it here
// Adjust before the next event so the correct target is passed to the
// event
target = this.battle.getRandomTarget(pokemon, move);
}
move = this.battle.runEvent('ModifyType', pokemon, target, move, move);
move = this.battle.runEvent('ModifyMove', pokemon, target, move, move);
if (baseTarget !== move.target) {
// Adjust again
target = this.battle.getRandomTarget(pokemon, move);
}
if (!move || pokemon.fainted) {
return false;
}
let attrs = '';
let movename = move.name;
if (move.id === 'hiddenpower') movename = 'Hidden Power';
if (sourceEffect) attrs += `|[from] ${sourceEffect.fullname}`;
if (zMove && move.isZ === true) {
attrs = `|[anim]${movename}${attrs}`;
movename = `Z-${movename}`;
}
this.battle.addMove('move', pokemon, movename, `${target}${attrs}`);
if (zMove) this.runZPower(move, pokemon);
if (!target) {
this.battle.attrLastMove('[notarget]');
this.battle.add(this.battle.gen >= 5 ? '-fail' : '-notarget', pokemon);
return false;
}
const { targets, pressureTargets } = pokemon.getMoveTargets(move, target);
if (targets.length) {
target = targets[targets.length - 1]; // in case of redirection
}
const callerMoveForPressure = sourceEffect && (sourceEffect as ActiveMove).pp ? sourceEffect as ActiveMove : null;
if (!sourceEffect || callerMoveForPressure || sourceEffect.id === 'pursuit') {
let extraPP = 0;
for (const source of pressureTargets) {
const ppDrop = this.battle.runEvent('DeductPP', source, pokemon, move);
if (ppDrop !== true) {
extraPP += ppDrop || 0;
}
}
if (extraPP > 0) {
pokemon.deductPP(callerMoveForPressure || moveOrMoveName, extraPP);
}
}
if (!this.battle.singleEvent('TryMove', move, null, pokemon, target, move) ||
!this.battle.runEvent('TryMove', pokemon, target, move)) {
move.mindBlownRecoil = false;
return false;
}
this.battle.singleEvent('UseMoveMessage', move, null, pokemon, target, move);
if (move.ignoreImmunity === undefined) {
move.ignoreImmunity = (move.category === 'Status');
}
if (this.battle.gen !== 4 && move.selfdestruct === 'always') {
this.battle.faint(pokemon, pokemon, move);
}
let damage: number | false | undefined | '' = false;
if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') {
damage = this.tryMoveHit(targets, pokemon, move);
if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null;
if (damage || damage === 0 || damage === undefined) moveResult = true;
} else {
if (!targets.length) {
this.battle.attrLastMove('[notarget]');
this.battle.add(this.battle.gen >= 5 ? '-fail' : '-notarget', pokemon);
return false;
}
if (this.battle.gen === 4 && move.selfdestruct === 'always') {
this.battle.faint(pokemon, pokemon, move);
}
moveResult = this.trySpreadMoveHit(targets, pokemon, move);
}
if (move.selfBoost && moveResult) this.moveHit(pokemon, pokemon, move, move.selfBoost, false, true);
if (!pokemon.hp) {
this.battle.faint(pokemon, pokemon, move);
}
if (!moveResult) {
this.battle.singleEvent('MoveFail', move, null, target, pokemon, move);
return false;
}
if (
!move.negateSecondary &&
!(move.hasSheerForce && pokemon.hasAbility('sheerforce')) &&
!move.flags['futuremove']
) {
const originalHp = pokemon.hp;
this.battle.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move);
this.battle.runEvent('AfterMoveSecondarySelf', pokemon, target, move);
if (pokemon && pokemon !== target && move.category !== 'Status') {
if (pokemon.hp <= pokemon.maxhp / 2 && originalHp > pokemon.maxhp / 2) {
this.battle.runEvent('EmergencyExit', pokemon, pokemon);
}
}
}
return true;
}
/** NOTE: includes single-target moves */
trySpreadMoveHit(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove, notActive?: boolean) {
if (targets.length > 1 && !move.smartTarget) move.spreadHit = true;
const moveSteps: ((targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) =>
(number | boolean | "" | undefined)[] | undefined)[] = [
// 0. check for semi invulnerability
this.hitStepInvulnerabilityEvent,
// 1. run the 'TryHit' event (Protect, Magic Bounce, Volt Absorb, etc.) (this is step 2 in gens 5 & 6, and step 4 in gen 4)
this.hitStepTryHitEvent,
// 2. check for type immunity (this is step 1 in gens 4-6)
this.hitStepTypeImmunity,
// 3. check for various move-specific immunities
this.hitStepTryImmunity,
// 4. check accuracy
this.hitStepAccuracy,
// 5. break protection effects
this.hitStepBreakProtect,
// 6. steal positive boosts (Spectral Thief)
this.hitStepStealBoosts,
// 7. loop that processes each hit of the move (has its own steps per iteration)
this.hitStepMoveHitLoop,
];
if (this.battle.gen <= 6) {
// Swap step 1 with step 2
[moveSteps[1], moveSteps[2]] = [moveSteps[2], moveSteps[1]];
}
if (this.battle.gen === 4) {
// Swap step 4 with new step 2 (old step 1)
[moveSteps[2], moveSteps[4]] = [moveSteps[4], moveSteps[2]];
}
if (notActive) this.battle.setActiveMove(move, pokemon, targets[0]);
const hitResult = this.battle.singleEvent('Try', move, null, pokemon, targets[0], move) &&
this.battle.singleEvent('PrepareHit', move, {}, targets[0], pokemon, move) &&
this.battle.runEvent('PrepareHit', pokemon, targets[0], move);
if (!hitResult) {
if (hitResult === false) {
this.battle.add('-fail', pokemon);
this.battle.attrLastMove('[still]');
}
return hitResult === this.battle.NOT_FAIL;
}
let atLeastOneFailure = false;
for (const step of moveSteps) {
const hitResults: (number | boolean | "" | undefined)[] | undefined = step.call(this, targets, pokemon, move);
if (!hitResults) continue;
targets = targets.filter((val, i) => hitResults[i] || hitResults[i] === 0);
atLeastOneFailure = atLeastOneFailure || hitResults.some(val => val === false);
if (move.smartTarget && atLeastOneFailure) move.smartTarget = false;
if (!targets.length) {
// console.log(step.name);
break;
}
}
const moveResult = !!targets.length;
if (!moveResult && !atLeastOneFailure) pokemon.moveThisTurnResult = null;
const hitSlot = targets.map(p => p.getSlot());
if (move.spreadHit) this.battle.attrLastMove('[spread] ' + hitSlot.join(','));
return moveResult;
}
hitStepInvulnerabilityEvent(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) {
if (move.id === 'helpinghand') return new Array(targets.length).fill(true);
const hitResults: boolean[] = [];
for (const [i, target] of targets.entries()) {
if (target.volatiles['commanding']) {
hitResults[i] = false;
} else if (this.battle.gen >= 8 && move.id === 'toxic' && pokemon.hasType('Poison')) {
hitResults[i] = true;
} else {
hitResults[i] = this.battle.runEvent('Invulnerability', target, pokemon, move);
}
if (hitResults[i] === false) {
if (move.smartTarget) {
move.smartTarget = false;
} else {
if (!move.spreadHit) this.battle.attrLastMove('[miss]');
this.battle.add('-miss', pokemon, target);
}
}
}
return hitResults;
}
hitStepTryHitEvent(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) {
const hitResults = this.battle.runEvent('TryHit', targets, pokemon, move);
if (!hitResults.includes(true) && hitResults.includes(false)) {
this.battle.add('-fail', pokemon);
this.battle.attrLastMove('[still]');
}
for (const i of targets.keys()) {
if (hitResults[i] !== this.battle.NOT_FAIL) hitResults[i] = hitResults[i] || false;
}
return hitResults;
}
hitStepTypeImmunity(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) {
if (move.ignoreImmunity === undefined) {
move.ignoreImmunity = (move.category === 'Status');
}
const hitResults = [];
for (const i of targets.keys()) {
hitResults[i] = (move.ignoreImmunity && (move.ignoreImmunity === true || move.ignoreImmunity[move.type])) ||
targets[i].runImmunity(move.type, !move.smartTarget);
}
return hitResults;
}
hitStepTryImmunity(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) {
const hitResults = [];
for (const [i, target] of targets.entries()) {
if (this.battle.gen >= 6 && move.flags['powder'] && target !== pokemon && !this.dex.getImmunity('powder', target)) {
this.battle.debug('natural powder immunity');
this.battle.add('-immune', target);
hitResults[i] = false;
} else if (!this.battle.singleEvent('TryImmunity', move, {}, target, pokemon, move)) {
this.battle.add('-immune', target);
hitResults[i] = false;
} else if (this.battle.gen >= 7 && move.pranksterBoosted && pokemon.hasAbility('prankster') &&
!targets[i].isAlly(pokemon) && !this.dex.getImmunity('prankster', target)) {
this.battle.debug('natural prankster immunity');
if (target.illusion || !(move.status && !this.dex.getImmunity(move.status, target))) {
this.battle.hint("Since gen 7, Dark is immune to Prankster moves.");
}
this.battle.add('-immune', target);
hitResults[i] = false;
} else {
hitResults[i] = true;
}
}
return hitResults;
}
hitStepAccuracy(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) {
const hitResults = [];
for (const [i, target] of targets.entries()) {
this.battle.activeTarget = target;
// calculate true accuracy
let accuracy = move.accuracy;
if (move.ohko) { // bypasses accuracy modifiers
if (!target.isSemiInvulnerable()) {
accuracy = 30;
if (move.ohko === 'Ice' && this.battle.gen >= 7 && !pokemon.hasType('Ice')) {
accuracy = 20;
}
if (!target.volatiles['dynamax'] && pokemon.level >= target.level &&
(move.ohko === true || !target.hasType(move.ohko))) {
accuracy += (pokemon.level - target.level);
} else {
this.battle.add('-immune', target, '[ohko]');
hitResults[i] = false;
continue;
}
}
} else {
accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy);
if (accuracy !== true) {
let boost = 0;
if (!move.ignoreAccuracy) {
const boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts });
boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6);
}
if (!move.ignoreEvasion) {
const boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts });
boost = this.battle.clampIntRange(boost - boosts['evasion'], -6, 6);
}
if (boost > 0) {
accuracy = this.battle.trunc(accuracy * (3 + boost) / 3);
} else if (boost < 0) {
accuracy = this.battle.trunc(accuracy * 3 / (3 - boost));
}
}
}
if (
move.alwaysHit || (move.id === 'toxic' && this.battle.gen >= 8 && pokemon.hasType('Poison')) ||
(move.target === 'self' && move.category === 'Status' && !target.isSemiInvulnerable())
) {
accuracy = true; // bypasses ohko accuracy modifiers
} else {
accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy);
}
if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) {
if (move.smartTarget) {
move.smartTarget = false;
} else {
if (!move.spreadHit) this.battle.attrLastMove('[miss]');
this.battle.add('-miss', pokemon, target);
}
if (!move.ohko && pokemon.hasItem('blunderpolicy') && pokemon.useItem()) {
this.battle.boost({ spe: 2 }, pokemon);
}
hitResults[i] = false;
continue;
}
hitResults[i] = true;
}
return hitResults;
}
hitStepBreakProtect(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) {
if (move.breaksProtect) {
for (const target of targets) {
let broke = false;
for (const effectid of [
'banefulbunker', 'burningbulwark', 'kingsshield', 'obstruct', 'protect', 'silktrap', 'spikyshield',
]) {
if (target.removeVolatile(effectid)) broke = true;
}
if (this.battle.gen >= 6 || !target.isAlly(pokemon)) {
for (const effectid of ['craftyshield', 'matblock', 'quickguard', 'wideguard']) {
if (target.side.removeSideCondition(effectid)) broke = true;
}
}
if (broke) {
if (move.id === 'feint') {
this.battle.add('-activate', target, 'move: Feint');
} else {
this.battle.add('-activate', target, `move: ${move.name}`, '[broken]');
}
if (this.battle.gen >= 6) delete target.volatiles['stall'];
}
}
}
return undefined;
}
hitStepStealBoosts(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) {
const target = targets[0]; // hardcoded
if (move.stealsBoosts) {
const boosts: SparseBoostsTable = {};
let stolen = false;
let statName: BoostID;
for (statName in target.boosts) {
const stage = target.boosts[statName];
if (stage > 0) {
boosts[statName] = stage;
stolen = true;
}
}
if (stolen) {
this.battle.attrLastMove('[still]');
this.battle.add('-clearpositiveboost', target, pokemon, 'move: ' + move.name);
this.battle.boost(boosts, pokemon, pokemon);
let statName2: BoostID;
for (statName2 in boosts) {
boosts[statName2] = 0;
}
target.setBoost(boosts);
if (move.id === "spectralthief") {
this.battle.addMove('-anim', pokemon, "Spectral Thief", target);
}
}
}
return undefined;
}
afterMoveSecondaryEvent(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) {
// console.log(`${targets}, ${pokemon}, ${move}`)
if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility('sheerforce'))) {
this.battle.singleEvent('AfterMoveSecondary', move, null, targets[0], pokemon, move);
this.battle.runEvent('AfterMoveSecondary', targets, pokemon, move);
}
return undefined;
}
/** NOTE: used only for moves that target sides/fields rather than pokemon */
tryMoveHit(targetOrTargets: Pokemon | Pokemon[], pokemon: Pokemon, move: ActiveMove): number | undefined | false | '' {
const target = Array.isArray(targetOrTargets) ? targetOrTargets[0] : targetOrTargets;
const targets = Array.isArray(targetOrTargets) ? targetOrTargets : [target];
this.battle.setActiveMove(move, pokemon, targets[0]);
let hitResult = this.battle.singleEvent('Try', move, null, pokemon, target, move) &&
this.battle.singleEvent('PrepareHit', move, {}, target, pokemon, move) &&
this.battle.runEvent('PrepareHit', pokemon, target, move);
if (!hitResult) {
if (hitResult === false) {
this.battle.add('-fail', pokemon);
this.battle.attrLastMove('[still]');
}
return false;
}
const isFFAHazard = move.target === 'foeSide' && this.battle.gameType === 'freeforall';
if (move.target === 'all') {
hitResult = this.battle.runEvent('TryHitField', target, pokemon, move);
} else if (isFFAHazard) {
const hitResults: any[] = this.battle.runEvent('TryHitSide', targets, pokemon, move);
// if some side blocked the move, prevent the move from executing against any other sides
if (hitResults.some(result => !result)) return false;
hitResult = true;
} else {
hitResult = this.battle.runEvent('TryHitSide', target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) {
this.battle.add('-fail', pokemon);
this.battle.attrLastMove('[still]');
}
return false;
}
return this.moveHit(isFFAHazard ? targets : target, pokemon, move);
}
hitStepMoveHitLoop(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) { // Temporary name
let damage: (number | boolean | undefined)[] = [];
for (const i of targets.keys()) {
damage[i] = 0;
}
move.totalDamage = 0;
pokemon.lastDamage = 0;
let targetHits = move.multihit || 1;
if (Array.isArray(targetHits)) {
// yes, it's hardcoded... meh
if (targetHits[0] === 2 && targetHits[1] === 5) {
if (this.battle.gen >= 5) {
// 35-35-15-15 out of 100 for 2-3-4-5 hits
targetHits = this.battle.sample([2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5]);
if (targetHits < 4 && pokemon.hasItem('loadeddice')) {
targetHits = 5 - this.battle.random(2);
}
} else {
targetHits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]);
}
} else {
targetHits = this.battle.random(targetHits[0], targetHits[1] + 1);
}
}
if (targetHits === 10 && pokemon.hasItem('loadeddice')) targetHits -= this.battle.random(7);
targetHits = Math.floor(targetHits);
let nullDamage = true;
let moveDamage: (number | boolean | undefined)[] = [];
// There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep.
const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable;
let targetsCopy: (Pokemon | false | null)[] = targets.slice(0);
let hit: number;
for (hit = 1; hit <= targetHits; hit++) {
if (damage.includes(false)) break;
if (hit > 1 && pokemon.status === 'slp' && (!isSleepUsable || this.battle.gen === 4)) break;
if (targets.every(target => !target?.hp)) break;
move.hit = hit;
if (move.smartTarget && targets.length > 1) {
targetsCopy = [targets[hit - 1]];
damage = [damage[hit - 1]];
} else {
targetsCopy = targets.slice(0);
}
const target = targetsCopy[0]; // some relevant-to-single-target-moves-only things are hardcoded
if (target && typeof move.smartTarget === 'boolean') {
if (hit > 1) {
this.battle.addMove('-anim', pokemon, move.name, target);
} else {
this.battle.retargetLastMove(target);
}
}
// like this (Triple Kick)
if (target && move.multiaccuracy && hit > 1) {
let accuracy = move.accuracy;
const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3];
if (accuracy !== true) {
if (!move.ignoreAccuracy) {
const boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts });
const boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6);
if (boost > 0) {
accuracy *= boostTable[boost];
} else {
accuracy /= boostTable[-boost];
}
}
if (!move.ignoreEvasion) {
const boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts });
const boost = this.battle.clampIntRange(boosts['evasion'], -6, 6);
if (boost > 0) {
accuracy /= boostTable[boost];
} else if (boost < 0) {
accuracy *= boostTable[-boost];
}
}
}
accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy);
if (!move.alwaysHit) {
accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy);
if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) break;
}
}
const moveData = move;
if (!moveData.flags) moveData.flags = {};
let moveDamageThisHit;
// Modifies targetsCopy (which is why it's a copy)
[moveDamageThisHit, targetsCopy] = this.spreadMoveHit(targetsCopy, pokemon, move, moveData);
// When Dragon Darts targets two different pokemon, targetsCopy is a length 1 array each hit
// so spreadMoveHit returns a length 1 damage array
if (move.smartTarget) {
moveDamage.push(...moveDamageThisHit);
} else {
moveDamage = moveDamageThisHit;
}
if (!moveDamage.some(val => val !== false)) break;
nullDamage = false;
for (const [i, md] of moveDamage.entries()) {
if (move.smartTarget && i !== hit - 1) continue;
// Damage from each hit is individually counted for the
// purposes of Counter, Metal Burst, and Mirror Coat.
damage[i] = md === true || !md ? 0 : md;
// Total damage dealt is accumulated for the purposes of recoil (Parental Bond).
move.totalDamage += damage[i];
}
if (move.mindBlownRecoil) {
const hpBeforeRecoil = pokemon.hp;
this.battle.damage(Math.round(pokemon.maxhp / 2), pokemon, pokemon, this.dex.conditions.get(move.id), true);
move.mindBlownRecoil = false;
if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) {
this.battle.runEvent('EmergencyExit', pokemon, pokemon);
}
}
this.battle.eachEvent('Update');
if (!pokemon.hp && targets.length === 1) {
hit++; // report the correct number of hits for multihit moves
break;
}
}
// hit is 1 higher than the actual hit count
if (hit === 1) return damage.fill(false);
if (nullDamage) damage.fill(false);
this.battle.faintMessages(false, false, !pokemon.hp);
if (move.multihit && typeof move.smartTarget !== 'boolean') {
this.battle.add('-hitcount', targets[0], hit - 1);
}
if ((move.recoil || move.id === 'chloroblast') && move.totalDamage) {
const hpBeforeRecoil = pokemon.hp;
this.battle.damage(this.calcRecoilDamage(move.totalDamage, move, pokemon), pokemon, pokemon, 'recoil');
if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) {
this.battle.runEvent('EmergencyExit', pokemon, pokemon);
}
}
if (move.struggleRecoil) {
const hpBeforeRecoil = pokemon.hp;
let recoilDamage;
if (this.dex.gen >= 5) {
recoilDamage = this.battle.clampIntRange(Math.round(pokemon.baseMaxhp / 4), 1);
} else {
recoilDamage = this.battle.clampIntRange(this.battle.trunc(pokemon.maxhp / 4), 1);
}
this.battle.directDamage(recoilDamage, pokemon, pokemon, { id: 'strugglerecoil' } as Condition);
if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) {
this.battle.runEvent('EmergencyExit', pokemon, pokemon);
}
}
// smartTarget messes up targetsCopy, but smartTarget should in theory ensure that targets will never fail, anyway
if (move.smartTarget) {
targetsCopy = targets.slice(0);
}
for (const [i, target] of targetsCopy.entries()) {
if (target && pokemon !== target) {
target.gotAttacked(move, moveDamage[i] as number | false | undefined, pokemon);
if (typeof moveDamage[i] === 'number') {
target.timesAttacked += move.smartTarget ? 1 : hit - 1;
}
}
}
if (move.ohko && !targets[0].hp) this.battle.add('-ohko');
if (!damage.some(val => !!val || val === 0)) return damage;
this.battle.eachEvent('Update');
this.afterMoveSecondaryEvent(targetsCopy.filter(val => !!val), pokemon, move);
if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility('sheerforce'))) {
for (const [i, d] of damage.entries()) {
// There are no multihit spread moves, so it's safe to use move.totalDamage for multihit moves
// The previous check was for `move.multihit`, but that fails for Dragon Darts
const curDamage = targets.length === 1 ? move.totalDamage : d;
if (typeof curDamage === 'number' && targets[i].hp) {
const targetHPBeforeDamage = (targets[i].hurtThisTurn || 0) + curDamage;
if (targets[i].hp <= targets[i].maxhp / 2 && targetHPBeforeDamage > targets[i].maxhp / 2) {
this.battle.runEvent('EmergencyExit', targets[i], pokemon);
}
}
}
}
return damage;
}
spreadMoveHit(
targets: SpreadMoveTargets, pokemon: Pokemon, moveOrMoveName: ActiveMove,
hitEffect?: Dex.HitEffect, isSecondary?: boolean, isSelf?: boolean
): [SpreadMoveDamage, SpreadMoveTargets] {
// Hardcoded for single-target purposes
// (no spread moves have any kind of onTryHit handler)
const target = targets[0];
let damage: (number | boolean | undefined)[] = [];
for (const i of targets.keys()) {
damage[i] = true;
}
const move = this.dex.getActiveMove(moveOrMoveName);
let hitResult: boolean | number | null = true;
let moveData = hitEffect as ActiveMove;
if (!moveData) moveData = move;
if (!moveData.flags) moveData.flags = {};
if (move.target === 'all' && !isSelf) {
hitResult = this.battle.singleEvent('TryHitField', moveData, {}, target || null, pokemon, move);
} else if ((move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') && !isSelf) {
hitResult = this.battle.singleEvent('TryHitSide', moveData, {}, target || null, pokemon, move);
} else if (target) {
hitResult = this.battle.singleEvent('TryHit', moveData, {}, target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) {
this.battle.add('-fail', pokemon);
this.battle.attrLastMove('[still]');
}
return [[false], targets]; // single-target only
}
// 0. check for substitute
if (!isSecondary && !isSelf) {
if (move.target !== 'all' && move.target !== 'allyTeam' && move.target !== 'allySide' && move.target !== 'foeSide') {
damage = this.tryPrimaryHitEvent(damage, targets, pokemon, move, moveData, isSecondary);
}
}
for (const i of targets.keys()) {
if (damage[i] === this.battle.HIT_SUBSTITUTE) {
damage[i] = true;
targets[i] = null;
}
if (targets[i] && isSecondary && !moveData.self) {
damage[i] = true;
}
if (!damage[i]) targets[i] = false;
}
// 1. call to this.battle.getDamage
damage = this.getSpreadDamage(damage, targets, pokemon, move, moveData, isSecondary, isSelf);
for (const i of targets.keys()) {
if (damage[i] === false) targets[i] = false;
}
// 2. call to this.battle.spreadDamage
damage = this.battle.spreadDamage(damage, targets, pokemon, move);
for (const i of targets.keys()) {
if (damage[i] === false) targets[i] = false;
}
// 3. onHit event happens here
damage = this.runMoveEffects(damage, targets, pokemon, move, moveData, isSecondary, isSelf);
for (const i of targets.keys()) {
if (!damage[i] && damage[i] !== 0) targets[i] = false;
}
// steps 4 and 5 can mess with this.battle.activeTarget, which needs to be preserved for Dancer
const activeTarget = this.battle.activeTarget;
// 4. self drops (start checking for targets[i] === false here)
if (moveData.self && !move.selfDropped) this.selfDrops(targets, pokemon, move, moveData, isSecondary);
// 5. secondary effects
if (moveData.secondaries) this.secondaries(targets, pokemon, move, moveData, isSelf);
this.battle.activeTarget = activeTarget;
// 6. force switch
if (moveData.forceSwitch) damage = this.forceSwitch(damage, targets, pokemon, move);
for (const i of targets.keys()) {
if (!damage[i] && damage[i] !== 0) targets[i] = false;
}
const damagedTargets: Pokemon[] = [];
const damagedDamage = [];
for (const [i, t] of targets.entries()) {
if (typeof damage[i] === 'number' && t) {
damagedTargets.push(t);
damagedDamage.push(damage[i]);
}
}
const pokemonOriginalHP = pokemon.hp;
if (damagedDamage.length && !isSecondary && !isSelf) {
this.battle.runEvent('DamagingHit', damagedTargets, pokemon, move, damagedDamage);
if (moveData.onAfterHit) {
for (const t of damagedTargets) {
this.battle.singleEvent('AfterHit', moveData, {}, t, pokemon, move);
}
}
if (pokemon.hp && pokemon.hp <= pokemon.maxhp / 2 && pokemonOriginalHP > pokemon.maxhp / 2) {
this.battle.runEvent('EmergencyExit', pokemon);
}
}
return [damage, targets];
}
tryPrimaryHitEvent(
damage: SpreadMoveDamage, targets: SpreadMoveTargets, pokemon: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean
): SpreadMoveDamage {
for (const [i, target] of targets.entries()) {
if (!target) continue;
damage[i] = this.battle.runEvent('TryPrimaryHit', target, pokemon, moveData);
}
return damage;
}
getSpreadDamage(
damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean
): SpreadMoveDamage {
for (const [i, target] of targets.entries()) {
if (!target) continue;
this.battle.activeTarget = target;
damage[i] = undefined;
const curDamage = this.getDamage(source, target, moveData);
// getDamage has several possible return values:
//
// a number:
// means that much damage is dealt (0 damage still counts as dealing
// damage for the purposes of things like Static)
// false:
// gives error message: "But it failed!" and move ends
// null:
// the move ends, with no message (usually, a custom fail message
// was already output by an event handler)
// undefined:
// means no damage is dealt and the move continues
//
// basically, these values have the same meanings as they do for event
// handlers.
if (curDamage === false || curDamage === null) {
if (damage[i] === false && !isSecondary && !isSelf) {
this.battle.add('-fail', source);
this.battle.attrLastMove('[still]');
}
this.battle.debug('damage calculation interrupted');
damage[i] = false;
continue;
}
damage[i] = curDamage;
}
return damage;
}
runMoveEffects(
damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) {
let didAnything: number | boolean | null | undefined = damage.reduce(this.combineResults);
for (const [i, target] of targets.entries()) {
if (target === false) continue;
let hitResult;
let didSomething: number | boolean | null | undefined = undefined;
if (target) {
if (moveData.boosts && !target.fainted) {
hitResult = this.battle.boost(moveData.boosts, target, source, move, isSecondary, isSelf);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.heal && !target.fainted) {
if (target.hp >= target.maxhp) {
this.battle.add('-fail', target, 'heal');
this.battle.attrLastMove('[still]');
damage[i] = this.combineResults(damage[i], false);
didAnything = this.combineResults(didAnything, null);
continue;
}
const amount = target.baseMaxhp * moveData.heal[0] / moveData.heal[1];
const d = target.heal((this.battle.gen < 5 ? Math.floor : Math.round)(amount));
if (!d && d !== 0) {
this.battle.add('-fail', source);
this.battle.attrLastMove('[still]');
this.battle.debug('heal interrupted');
damage[i] = this.combineResults(damage[i], false);
didAnything = this.combineResults(didAnything, null);
continue;
}
this.battle.add('-heal', target, target.getHealth);
didSomething = true;
}
if (moveData.status) {
hitResult = target.trySetStatus(moveData.status, source, moveData.ability ? moveData.ability : move);
if (!hitResult && move.status) {
damage[i] = this.combineResults(damage[i], false);
didAnything = this.combineResults(didAnything, null);
continue;
}
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.forceStatus) {
hitResult = target.setStatus(moveData.forceStatus, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.volatileStatus) {
hitResult = target.addVolatile(moveData.volatileStatus, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.sideCondition) {
hitResult = target.side.addSideCondition(moveData.sideCondition, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.slotCondition) {
hitResult = target.side.addSlotCondition(target, moveData.slotCondition, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.weather) {
hitResult = this.battle.field.setWeather(moveData.weather, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.terrain) {
hitResult = this.battle.field.setTerrain(moveData.terrain, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.pseudoWeather) {
hitResult = this.battle.field.addPseudoWeather(moveData.pseudoWeather, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.forceSwitch) {
hitResult = !!this.battle.canSwitch(target.side);
didSomething = this.combineResults(didSomething, hitResult);
}
// Hit events
// These are like the TryHit events, except we don't need a FieldHit event.
// Scroll up for the TryHit event documentation, and just ignore the "Try" part. ;)
if (move.target === 'all' && !isSelf) {
if (moveData.onHitField) {
hitResult = this.battle.singleEvent('HitField', moveData, {}, target, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
} else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) {
if (moveData.onHitSide) {
hitResult = this.battle.singleEvent('HitSide', moveData, {}, target.side, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
} else {
if (moveData.onHit) {
hitResult = this.battle.singleEvent('Hit', moveData, {}, target, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (!isSelf && !isSecondary) {
this.battle.runEvent('Hit', target, source, move);
}
}
}
if (moveData.selfdestruct === 'ifHit' && damage[i] !== false) {
this.battle.faint(source, source, move);
}
if (moveData.selfSwitch) {
if (this.battle.canSwitch(source.side) && !source.volatiles['commanded']) {
didSomething = true;
} else {
didSomething = this.combineResults(didSomething, false);
}
}
// Move didn't fail because it didn't try to do anything
if (didSomething === undefined) didSomething = true;
damage[i] = this.combineResults(damage[i], didSomething === null ? false : didSomething);
didAnything = this.combineResults(didAnything, didSomething);
}
if (!didAnything && didAnything !== 0 && !moveData.self && !moveData.selfdestruct) {
if (!isSelf && !isSecondary) {
if (didAnything === false) {
this.battle.add('-fail', source);
this.battle.attrLastMove('[still]');
}
}
this.battle.debug('move failed because it did nothing');
} else if (move.selfSwitch && source.hp && !source.volatiles['commanded']) {
source.switchFlag = move.id;
}
return damage;
}
selfDrops(
targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean
) {
for (const target of targets) {
if (target === false) continue;
if (moveData.self && !move.selfDropped) {
if (!isSecondary && moveData.self.boosts) {
const secondaryRoll = this.battle.random(100);
if (typeof moveData.self.chance === 'undefined' || secondaryRoll < moveData.self.chance) {
this.moveHit(source, source, move, moveData.self, isSecondary, true);
}
if (!move.multihit) move.selfDropped = true;
} else {
this.moveHit(source, source, move, moveData.self, isSecondary, true);
}
}
}
}
secondaries(targets: SpreadMoveTargets, source: Pokemon, move: ActiveMove, moveData: ActiveMove, isSelf?: boolean) {
if (!moveData.secondaries) return;
for (const target of targets) {
if (target === false) continue;
const secondaries: Dex.SecondaryEffect[] =
this.battle.runEvent('ModifySecondaries', target, source, moveData, moveData.secondaries.slice());
for (const secondary of secondaries) {
const secondaryRoll = this.battle.random(100);
// User stat boosts or target stat drops can possibly overflow if it goes beyond 256 in Gen 8 or prior
const secondaryOverflow = (secondary.boosts || secondary.self) && this.battle.gen <= 8;
if (typeof secondary.chance === 'undefined' ||
secondaryRoll < (secondaryOverflow ? secondary.chance % 256 : secondary.chance)) {
this.moveHit(target, source, move, secondary, true, isSelf);
}
}
}
}
forceSwitch(
damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon, move: ActiveMove
) {
for (const [i, target] of targets.entries()) {
if (target && target.hp > 0 && source.hp > 0 && this.battle.canSwitch(target.side)) {
const hitResult = this.battle.runEvent('DragOut', target, source, move);
if (hitResult) {
target.forceSwitchFlag = true;
} else if (hitResult === false && move.category === 'Status') {
this.battle.add('-fail', source);
this.battle.attrLastMove('[still]');
damage[i] = false;
}
}
}
return damage;
}
moveHit(
targets: Pokemon | null | (Pokemon | null)[], pokemon: Pokemon, moveOrMoveName: ActiveMove,
moveData?: Dex.HitEffect, isSecondary?: boolean, isSelf?: boolean
): number | undefined | false {
if (!Array.isArray(targets)) targets = [targets];
const retVal = this.spreadMoveHit(targets, pokemon, moveOrMoveName, moveData, isSecondary, isSelf)[0][0];
return retVal === true ? undefined : retVal;
}
calcRecoilDamage(damageDealt: number, move: Move, pokemon: Pokemon): number {
if (move.id === 'chloroblast') return Math.round(pokemon.maxhp / 2);
return this.battle.clampIntRange(Math.round(damageDealt * move.recoil![0] / move.recoil![1]), 1);
}
getZMove(move: Move, pokemon: Pokemon, skipChecks?: boolean): string | undefined {
const item = pokemon.getItem();
if (!skipChecks) {
if (pokemon.side.zMoveUsed) return;
if (!item.zMove) return;
if (item.itemUser && !item.itemUser.includes(pokemon.species.name)) return;
const moveData = pokemon.getMoveData(move);
// Draining the PP of the base move prevents the corresponding Z-move from being used.
if (!moveData?.pp) return;
}
if (item.zMoveFrom) {
if (move.name === item.zMoveFrom) return item.zMove as string;
} else if (item.zMove === true) {
if (move.type === item.zMoveType) {
if (move.category === "Status") {
return move.name;
} else if (move.zMove?.basePower) {
return this.Z_MOVES[move.type];
}
}
}
}
getActiveZMove(move: Move, pokemon: Pokemon): ActiveMove {
if (pokemon) {
const item = pokemon.getItem();
if (move.name === item.zMoveFrom) {
const zMove = this.dex.getActiveMove(item.zMove as string);
zMove.isZOrMaxPowered = true;
return zMove;
}
}
if (move.category === 'Status') {
const zMove = this.dex.getActiveMove(move);
zMove.isZ = true;
zMove.isZOrMaxPowered = true;
return zMove;
}
const zMove = this.dex.getActiveMove(this.Z_MOVES[move.type]);
zMove.basePower = move.zMove!.basePower!;
zMove.category = move.category;
// copy the priority for Quick Guard
zMove.priority = move.priority;
zMove.isZOrMaxPowered = true;
return zMove;
}
canZMove(pokemon: Pokemon) {
if (pokemon.side.zMoveUsed ||
(pokemon.transformed &&
(pokemon.species.isMega || pokemon.species.isPrimal || pokemon.species.forme === "Ultra"))
) return;
const item = pokemon.getItem();
if (!item.zMove) return;
if (item.itemUser && !item.itemUser.includes(pokemon.species.name)) return;
let atLeastOne = false;
let mustStruggle = true;
const zMoves: ZMoveOptions = [];
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.pp <= 0) {
zMoves.push(null);
continue;
}
if (!moveSlot.disabled) {
mustStruggle = false;
}
const move = this.dex.moves.get(moveSlot.move);
let zMoveName = this.getZMove(move, pokemon, true) || '';
if (zMoveName) {
const zMove = this.dex.moves.get(zMoveName);
if (!zMove.isZ && zMove.category === 'Status') zMoveName = "Z-" + zMoveName;
zMoves.push({ move: zMoveName, target: zMove.target });
} else {
zMoves.push(null);
}
if (zMoveName) atLeastOne = true;
}
if (atLeastOne && !mustStruggle) return zMoves;
}
getMaxMove(move: Move, pokemon: Pokemon) {
if (typeof move === 'string') move = this.dex.moves.get(move);
if (move.name === 'Struggle') return move;
if (pokemon.gigantamax && pokemon.canGigantamax && move.category !== 'Status') {
const gMaxMove = this.dex.moves.get(pokemon.canGigantamax);
if (gMaxMove.exists && gMaxMove.type === move.type) return gMaxMove;
}
const maxMove = this.dex.moves.get(this.MAX_MOVES[move.category === 'Status' ? move.category : move.type]);
if (maxMove.exists) return maxMove;
}
getActiveMaxMove(move: Move, pokemon: Pokemon) {
if (typeof move === 'string') move = this.dex.getActiveMove(move);
if (move.name === 'Struggle') return this.dex.getActiveMove(move);
let maxMove = this.dex.getActiveMove(this.MAX_MOVES[move.category === 'Status' ? move.category : move.type]);
if (move.category !== 'Status') {
if (pokemon.gigantamax && pokemon.canGigantamax) {
const gMaxMove = this.dex.getActiveMove(pokemon.canGigantamax);
if (gMaxMove.exists && gMaxMove.type === move.type) maxMove = gMaxMove;
}
if (!move.maxMove?.basePower) throw new Error(`${move.name} doesn't have a maxMove basePower`);
if (!['gmaxdrumsolo', 'gmaxfireball', 'gmaxhydrosnipe'].includes(maxMove.id)) {
maxMove.basePower = move.maxMove.basePower;
}
maxMove.category = move.category;
}
maxMove.baseMove = move.id;
// copy the priority for Psychic Terrain, Quick Guard
maxMove.priority = move.priority;
maxMove.isZOrMaxPowered = true;
return maxMove;
}
runZPower(move: ActiveMove, pokemon: Pokemon) {
const zPower = this.dex.conditions.get('zpower');
if (move.category !== 'Status') {
this.battle.attrLastMove('[zeffect]');
} else if (move.zMove?.boost) {
this.battle.boost(move.zMove.boost, pokemon, pokemon, zPower);
} else if (move.zMove?.effect) {
switch (move.zMove.effect) {
case 'heal':
this.battle.heal(pokemon.maxhp, pokemon, pokemon, zPower);
break;
case 'healreplacement':
pokemon.side.addSlotCondition(pokemon, 'healreplacement', pokemon, move);
break;
case 'clearnegativeboost':
const boosts: SparseBoostsTable = {};
let i: BoostID;
for (i in pokemon.boosts) {
if (pokemon.boosts[i] < 0) {
boosts[i] = 0;
}
}
pokemon.setBoost(boosts);
this.battle.add('-clearnegativeboost', pokemon, '[zeffect]');
break;
case 'redirect':
pokemon.addVolatile('followme', pokemon, zPower);
break;
case 'crit2':
pokemon.addVolatile('focusenergy', pokemon, zPower);
break;
case 'curse':
if (pokemon.hasType('Ghost')) {
this.battle.heal(pokemon.maxhp, pokemon, pokemon, zPower);
} else {
this.battle.boost({ atk: 1 }, pokemon, pokemon, zPower);
}
}
}
}
targetTypeChoices(targetType: string) {
return CHOOSABLE_TARGETS.has(targetType);
}
combineResults<T extends number | boolean | null | '' | undefined,
U extends number | boolean | null | '' | undefined>(
left: T, right: U
): T | U {
const NOT_FAILURE = 'string';
const NULL = 'object';
const resultsPriorities = ['undefined', NOT_FAILURE, NULL, 'boolean', 'number'];
if (resultsPriorities.indexOf(typeof left) > resultsPriorities.indexOf(typeof right)) {
return left;
} else if (left && !right && right !== 0) {
return left;
} else if (typeof left === 'number' && typeof right === 'number') {
return (left + right) as T;
} else {
return right;
}
}
/**
* 0 is a success dealing 0 damage, such as from False Swipe at 1 HP.
*
* Normal PS return value rules apply:
* undefined = success, null = silent failure, false = loud failure
*/
getDamage(
source: Pokemon, target: Pokemon, move: string | number | ActiveMove,
suppressMessages = false
): number | undefined | null | false {
if (typeof move === 'string') move = this.dex.getActiveMove(move);
if (typeof move === 'number') {
const basePower = move;
move = new Dex.Move({
basePower,
type: '???',
category: 'Physical',
willCrit: false,
}) as ActiveMove;
move.hit = 0;
}
if (!move.ignoreImmunity || (move.ignoreImmunity !== true && !move.ignoreImmunity[move.type])) {
if (!target.runImmunity(move.type, !suppressMessages)) {
return false;
}
}
if (move.ohko) return target.maxhp;
if (move.damageCallback) return move.damageCallback.call(this.battle, source, target);
if (move.damage === 'level') {
return source.level;
} else if (move.damage) {
return move.damage;
}
const category = this.battle.getCategory(move);
let basePower: number | false | null = move.basePower;
if (move.basePowerCallback) {
basePower = move.basePowerCallback.call(this.battle, source, target, move);
}
if (!basePower) return basePower === 0 ? undefined : basePower;
basePower = this.battle.clampIntRange(basePower, 1);
let critMult;
let critRatio = this.battle.runEvent('ModifyCritRatio', source, target, move, move.critRatio || 0);
if (this.battle.gen <= 5) {
critRatio = this.battle.clampIntRange(critRatio, 0, 5);
critMult = [0, 16, 8, 4, 3, 2];
} else {
critRatio = this.battle.clampIntRange(critRatio, 0, 4);
if (this.battle.gen === 6) {
critMult = [0, 16, 8, 2, 1];
} else {
critMult = [0, 24, 8, 2, 1];
}
}
const moveHit = target.getMoveHitData(move);
moveHit.crit = move.willCrit || false;
if (move.willCrit === undefined) {
if (critRatio) {
moveHit.crit = this.battle.randomChance(1, critMult[critRatio]);
}
}
if (moveHit.crit) {
moveHit.crit = this.battle.runEvent('CriticalHit', target, null, move);
}
// happens after crit calculation
basePower = this.battle.runEvent('BasePower', source, target, move, basePower, true);
if (!basePower) return 0;
basePower = this.battle.clampIntRange(basePower, 1);
// Hacked Max Moves have 0 base power, even if you Dynamax
if ((!source.volatiles['dynamax'] && move.isMax) || (move.isMax && this.dex.moves.get(move.baseMove).isMax)) {
basePower = 0;
}
const dexMove = this.dex.moves.get(move.id);
if (
basePower < 60 && source.getTypes(true).includes(move.type) && source.terastallized &&
dexMove.priority <= 0 && !dexMove.multihit &&
// Hard move.basePower check for moves like Dragon Energy that have variable BP
!((move.basePower === 0 || move.basePower === 150) && move.basePowerCallback)
) {
basePower = 60;
}
const level = source.level;
const attacker = move.overrideOffensivePokemon === 'target' ? target : source;
const defender = move.overrideDefensivePokemon === 'source' ? source : target;
const isPhysical = move.category === 'Physical';
let attackStat: StatIDExceptHP = move.overrideOffensiveStat || (isPhysical ? 'atk' : 'spa');
const defenseStat: StatIDExceptHP = move.overrideDefensiveStat || (isPhysical ? 'def' : 'spd');
const statTable = { atk: 'Atk', def: 'Def', spa: 'SpA', spd: 'SpD', spe: 'Spe' };
let atkBoosts = attacker.boosts[attackStat];
let defBoosts = defender.boosts[defenseStat];
let ignoreNegativeOffensive = !!move.ignoreNegativeOffensive;
let ignorePositiveDefensive = !!move.ignorePositiveDefensive;
if (moveHit.crit) {
ignoreNegativeOffensive = true;
ignorePositiveDefensive = true;
}
const ignoreOffensive = !!(move.ignoreOffensive || (ignoreNegativeOffensive && atkBoosts < 0));
const ignoreDefensive = !!(move.ignoreDefensive || (ignorePositiveDefensive && defBoosts > 0));
if (ignoreOffensive) {
this.battle.debug('Negating (sp)atk boost/penalty.');
atkBoosts = 0;
}
if (ignoreDefensive) {
this.battle.debug('Negating (sp)def boost/penalty.');
defBoosts = 0;
}
let attack = attacker.calculateStat(attackStat, atkBoosts, 1, source);
let defense = defender.calculateStat(defenseStat, defBoosts, 1, target);
attackStat = (category === 'Physical' ? 'atk' : 'spa');
// Apply Stat Modifiers
attack = this.battle.runEvent('Modify' + statTable[attackStat], source, target, move, attack);
defense = this.battle.runEvent('Modify' + statTable[defenseStat], target, source, move, defense);
if (this.battle.gen <= 4 && ['explosion', 'selfdestruct'].includes(move.id) && defenseStat === 'def') {
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1);
}
const tr = this.battle.trunc;
// int(int(int(2 * L / 5 + 2) * A * P / D) / 50);
const baseDamage = tr(tr(tr(tr(2 * level / 5 + 2) * basePower * attack) / defense) / 50);
// Calculate damage modifiers separately (order differs between generations)
return this.modifyDamage(baseDamage, source, target, move, suppressMessages);
}
modifyDamage(
baseDamage: number, pokemon: Pokemon, target: Pokemon, move: ActiveMove, suppressMessages = false
) {
const tr = this.battle.trunc;
if (!move.type) move.type = '???';
const type = move.type;
baseDamage += 2;
if (move.spreadHit) {
// multi-target modifier (doubles only)
const spreadModifier = move.spreadModifier || (this.battle.gameType === 'freeforall' ? 0.5 : 0.75);
this.battle.debug(`Spread modifier: ${spreadModifier}`);
baseDamage = this.battle.modify(baseDamage, spreadModifier);
} else if (move.multihitType === 'parentalbond' && move.hit > 1) {
// Parental Bond modifier
const bondModifier = this.battle.gen > 6 ? 0.25 : 0.5;
this.battle.debug(`Parental Bond modifier: ${bondModifier}`);
baseDamage = this.battle.modify(baseDamage, bondModifier);
}
// weather modifier
baseDamage = this.battle.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage);
// crit - not a modifier
const isCrit = target.getMoveHitData(move).crit;
if (isCrit) {
baseDamage = tr(baseDamage * (move.critModifier || (this.battle.gen >= 6 ? 1.5 : 2)));
}
// random factor - also not a modifier
baseDamage = this.battle.randomizer(baseDamage);
// STAB
// The "???" type never gets STAB
// Not even if you Roost in Gen 4 and somehow manage to use
// Struggle in the same turn.
// (On second thought, it might be easier to get a MissingNo.)
if (type !== '???') {
let stab: number | [number, number] = 1;
const isSTAB = move.forceSTAB || pokemon.hasType(type) || pokemon.getTypes(false, true).includes(type);
if (isSTAB) {
stab = 1.5;
}
// The Stellar tera type makes this incredibly confusing
// If the move's type does not match one of the user's base types,
// the Stellar tera type applies a one-time 1.2x damage boost for that type.
//
// If the move's type does match one of the user's base types,
// then the Stellar tera type applies a one-time 2x STAB boost for that type,
// and then goes back to using the regular 1.5x STAB boost for those types.
if (pokemon.terastallized === 'Stellar') {
if (!pokemon.stellarBoostedTypes.includes(type) || move.stellarBoosted) {
stab = isSTAB ? 2 : [4915, 4096];
move.stellarBoosted = true;
if (pokemon.species.name !== 'Terapagos-Stellar') {
pokemon.stellarBoostedTypes.push(type);
}
}
} else {
if (pokemon.terastallized === type && pokemon.getTypes(false, true).includes(type)) {
stab = 2;
}
stab = this.battle.runEvent('ModifySTAB', pokemon, target, move, stab);
}
baseDamage = this.battle.modify(baseDamage, stab);
}
// types
let typeMod = target.runEffectiveness(move);
typeMod = this.battle.clampIntRange(typeMod, -6, 6);
target.getMoveHitData(move).typeMod = typeMod;
if (typeMod > 0) {
if (!suppressMessages) this.battle.add('-supereffective', target);
for (let i = 0; i < typeMod; i++) {
baseDamage *= 2;
}
}
if (typeMod < 0) {
if (!suppressMessages) this.battle.add('-resisted', target);
for (let i = 0; i > typeMod; i--) {
baseDamage = tr(baseDamage / 2);
}
}
if (isCrit && !suppressMessages) this.battle.add('-crit', target);
if (pokemon.status === 'brn' && move.category === 'Physical' && !pokemon.hasAbility('guts')) {
if (this.battle.gen < 6 || move.id !== 'facade') {
baseDamage = this.battle.modify(baseDamage, 0.5);
}
}
// Generation 5, but nothing later, sets damage to 1 before the final damage modifiers
if (this.battle.gen === 5 && !baseDamage) baseDamage = 1;
// Final modifier. Modifiers that modify damage after min damage check, such as Life Orb.
baseDamage = this.battle.runEvent('ModifyDamage', pokemon, target, move, baseDamage);
if (move.isZOrMaxPowered && target.getMoveHitData(move).zBrokeProtect) {
baseDamage = this.battle.modify(baseDamage, 0.25);
this.battle.add('-zbroken', target);
}
// Generation 6-7 moves the check for minimum 1 damage after the final modifier...
if (this.battle.gen !== 5 && !baseDamage) return 1;
// ...but 16-bit truncation happens even later, and can truncate to 0
return tr(baseDamage, 16);
}
/**
* Confusion damage is unique - most typical modifiers that get run when calculating
* damage (e.g. Huge Power, Life Orb, critical hits) don't apply. It also uses a 16-bit
* context for its damage, unlike the regular damage formula (though this only comes up
* for base damage).
*/
getConfusionDamage(pokemon: Pokemon, basePower: number) {
const tr = this.battle.trunc;
const attack = pokemon.calculateStat('atk', pokemon.boosts['atk']);
const defense = pokemon.calculateStat('def', pokemon.boosts['def']);
const level = pokemon.level;
const baseDamage = tr(tr(tr(tr(2 * level / 5 + 2) * basePower * attack) / defense) / 50) + 2;
// Damage is 16-bit context in self-hit confusion damage
let damage = tr(baseDamage, 16);
damage = this.battle.randomizer(damage);
return Math.max(1, damage);
}
// #endregion
// #region MEGA EVOLUTION
// ==================================================================
canMegaEvo(pokemon: Pokemon) {
const species = pokemon.baseSpecies;
const altForme = species.otherFormes && this.dex.species.get(species.otherFormes[0]);
const item = pokemon.getItem();
// Mega Rayquaza
if ((this.battle.gen <= 7 || this.battle.ruleTable.has('+pokemontag:past')) &&
altForme?.isMega && altForme?.requiredMove &&
pokemon.baseMoves.includes(toID(altForme.requiredMove)) && !item.zMove) {
return altForme.name;
}
// a hacked-in Megazard X can mega evolve into Megazard Y, but not into Megazard X
if (item.megaEvolves === species.baseSpecies && item.megaStone !== species.name) {
return item.megaStone;
}
return null;
}
canUltraBurst(pokemon: Pokemon) {
if (['Necrozma-Dawn-Wings', 'Necrozma-Dusk-Mane'].includes(pokemon.baseSpecies.name) &&
pokemon.getItem().id === 'ultranecroziumz') {
return "Necrozma-Ultra";
}
return null;
}
runMegaEvo(pokemon: Pokemon) {
const speciesid = pokemon.canMegaEvo || pokemon.canUltraBurst;
if (!speciesid) return false;
pokemon.formeChange(speciesid, pokemon.getItem(), true);
// Limit one mega evolution
const wasMega = pokemon.canMegaEvo;
for (const ally of pokemon.side.pokemon) {
if (wasMega) {
ally.canMegaEvo = null;
} else {
ally.canUltraBurst = null;
}
}
this.battle.runEvent('AfterMega', pokemon);
return true;
}
// Let's Go
canMegaEvoX?: (this: BattleActions, pokemon: Pokemon) => string | null;
canMegaEvoY?: (this: BattleActions, pokemon: Pokemon) => string | null;
runMegaEvoX?: (this: BattleActions, pokemon: Pokemon) => boolean;
runMegaEvoY?: (this: BattleActions, pokemon: Pokemon) => boolean;
canTerastallize(pokemon: Pokemon) {
if (pokemon.getItem().zMove || pokemon.canMegaEvo || this.dex.gen !== 9) {
return null;
}
return pokemon.teraType;
}
terastallize(pokemon: Pokemon) {
if (pokemon.illusion && ['Ogerpon', 'Terapagos'].includes(pokemon.illusion.species.baseSpecies)) {
this.battle.singleEvent('End', this.dex.abilities.get('Illusion'), pokemon.abilityState, pokemon);
}
const type = pokemon.teraType;
this.battle.add('-terastallize', pokemon, type);
pokemon.terastallized = type;
for (const ally of pokemon.side.pokemon) {
ally.canTerastallize = null;
}
pokemon.addedType = '';
pokemon.knownType = true;
pokemon.apparentType = type;
if (pokemon.species.baseSpecies === 'Ogerpon') {
const tera = pokemon.species.id === 'ogerpon' ? 'tealtera' : 'tera';
pokemon.formeChange(pokemon.species.id + tera, null, true);
}
if (pokemon.species.name === 'Terapagos-Terastal' && type === 'Stellar') {
pokemon.formeChange('Terapagos-Stellar', null, true);
pokemon.baseMaxhp = Math.floor(Math.floor(
2 * pokemon.species.baseStats['hp'] + pokemon.set.ivs['hp'] + Math.floor(pokemon.set.evs['hp'] / 4) + 100
) * pokemon.level / 100 + 10);
const newMaxHP = pokemon.baseMaxhp;
pokemon.hp = newMaxHP - (pokemon.maxhp - pokemon.hp);
pokemon.maxhp = newMaxHP;
this.battle.add('-heal', pokemon, pokemon.getHealth, '[silent]');
}
if (pokemon.species.baseSpecies === 'Morpeko' && !pokemon.transformed &&
pokemon.baseSpecies.id !== pokemon.species.id
) {
pokemon.regressionForme = true;
pokemon.baseSpecies = pokemon.species;
pokemon.details = pokemon.getUpdatedDetails();
}
this.battle.runEvent('AfterTerastallization', pokemon);
}
// #endregion
}