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import { Dex, toID } from './dex'; | |
const CHOOSABLE_TARGETS = new Set(['normal', 'any', 'adjacentAlly', 'adjacentAllyOrSelf', 'adjacentFoe']); | |
export class BattleActions { | |
battle: Battle; | |
dex: ModdedDex; | |
readonly MAX_MOVES: { readonly [k: string]: string } = { | |
Flying: 'Max Airstream', | |
Dark: 'Max Darkness', | |
Fire: 'Max Flare', | |
Bug: 'Max Flutterby', | |
Water: 'Max Geyser', | |
Status: 'Max Guard', | |
Ice: 'Max Hailstorm', | |
Fighting: 'Max Knuckle', | |
Electric: 'Max Lightning', | |
Psychic: 'Max Mindstorm', | |
Poison: 'Max Ooze', | |
Grass: 'Max Overgrowth', | |
Ghost: 'Max Phantasm', | |
Ground: 'Max Quake', | |
Rock: 'Max Rockfall', | |
Fairy: 'Max Starfall', | |
Steel: 'Max Steelspike', | |
Normal: 'Max Strike', | |
Dragon: 'Max Wyrmwind', | |
}; | |
readonly Z_MOVES: { readonly [k: string]: string } = { | |
Poison: "Acid Downpour", | |
Fighting: "All-Out Pummeling", | |
Dark: "Black Hole Eclipse", | |
Grass: "Bloom Doom", | |
Normal: "Breakneck Blitz", | |
Rock: "Continental Crush", | |
Steel: "Corkscrew Crash", | |
Dragon: "Devastating Drake", | |
Electric: "Gigavolt Havoc", | |
Water: "Hydro Vortex", | |
Fire: "Inferno Overdrive", | |
Ghost: "Never-Ending Nightmare", | |
Bug: "Savage Spin-Out", | |
Psychic: "Shattered Psyche", | |
Ice: "Subzero Slammer", | |
Flying: "Supersonic Skystrike", | |
Ground: "Tectonic Rage", | |
Fairy: "Twinkle Tackle", | |
}; | |
constructor(battle: Battle) { | |
this.battle = battle; | |
this.dex = battle.dex; | |
if (this.dex.data.Scripts.actions) Object.assign(this, this.dex.data.Scripts.actions); | |
if (battle.format.actions) Object.assign(this, battle.format.actions); | |
} | |
// #region SWITCH | |
// ================================================================== | |
switchIn(pokemon: Pokemon, pos: number, sourceEffect: Effect | null = null, isDrag?: boolean) { | |
if (!pokemon || pokemon.isActive) { | |
this.battle.hint("A switch failed because the Pokémon trying to switch in is already in."); | |
return false; | |
} | |
const side = pokemon.side; | |
if (pos >= side.active.length) { | |
throw new Error(`Invalid switch position ${pos} / ${side.active.length}`); | |
} | |
const oldActive = side.active[pos]; | |
const unfaintedActive = oldActive?.hp ? oldActive : null; | |
if (unfaintedActive) { | |
oldActive.beingCalledBack = true; | |
let switchCopyFlag: 'copyvolatile' | 'shedtail' | boolean = false; | |
if (sourceEffect && typeof (sourceEffect as Move).selfSwitch === 'string') { | |
switchCopyFlag = (sourceEffect as Move).selfSwitch!; | |
} | |
if (!oldActive.skipBeforeSwitchOutEventFlag && !isDrag) { | |
this.battle.runEvent('BeforeSwitchOut', oldActive); | |
if (this.battle.gen >= 5) { | |
this.battle.eachEvent('Update'); | |
} | |
} | |
oldActive.skipBeforeSwitchOutEventFlag = false; | |
if (!this.battle.runEvent('SwitchOut', oldActive)) { | |
// Warning: DO NOT interrupt a switch-out if you just want to trap a pokemon. | |
// To trap a pokemon and prevent it from switching out, (e.g. Mean Look, Magnet Pull) | |
// use the 'trapped' flag instead. | |
// Note: Nothing in the real games can interrupt a switch-out (except Pursuit KOing, | |
// which is handled elsewhere); this is just for custom formats. | |
return false; | |
} | |
if (!oldActive.hp) { | |
// a pokemon fainted from Pursuit before it could switch | |
return 'pursuitfaint'; | |
} | |
// will definitely switch out at this point | |
oldActive.illusion = null; | |
this.battle.singleEvent('End', oldActive.getAbility(), oldActive.abilityState, oldActive); | |
this.battle.singleEvent('End', oldActive.getItem(), oldActive.itemState, oldActive); | |
// if a pokemon is forced out by Whirlwind/etc or Eject Button/Pack, it can't use its chosen move | |
this.battle.queue.cancelAction(oldActive); | |
let newMove = null; | |
if (this.battle.gen === 4 && sourceEffect) { | |
newMove = oldActive.lastMove; | |
} | |
if (switchCopyFlag) { | |
pokemon.copyVolatileFrom(oldActive, switchCopyFlag); | |
} | |
if (newMove) pokemon.lastMove = newMove; | |
oldActive.clearVolatile(); | |
} | |
if (oldActive) { | |
oldActive.isActive = false; | |
oldActive.isStarted = false; | |
oldActive.usedItemThisTurn = false; | |
oldActive.statsRaisedThisTurn = false; | |
oldActive.statsLoweredThisTurn = false; | |
oldActive.position = pokemon.position; | |
pokemon.position = pos; | |
side.pokemon[pokemon.position] = pokemon; | |
side.pokemon[oldActive.position] = oldActive; | |
} | |
pokemon.isActive = true; | |
side.active[pos] = pokemon; | |
pokemon.activeTurns = 0; | |
pokemon.activeMoveActions = 0; | |
for (const moveSlot of pokemon.moveSlots) { | |
moveSlot.used = false; | |
} | |
pokemon.abilityState.effectOrder = this.battle.effectOrder++; | |
pokemon.itemState.effectOrder = this.battle.effectOrder++; | |
this.battle.runEvent('BeforeSwitchIn', pokemon); | |
if (sourceEffect) { | |
this.battle.add(isDrag ? 'drag' : 'switch', pokemon, pokemon.getFullDetails, `[from] ${sourceEffect}`); | |
} else { | |
this.battle.add(isDrag ? 'drag' : 'switch', pokemon, pokemon.getFullDetails); | |
} | |
if (isDrag && this.battle.gen === 2) pokemon.draggedIn = this.battle.turn; | |
pokemon.previouslySwitchedIn++; | |
if (isDrag && this.battle.gen >= 5) { | |
// runSwitch happens immediately so that Mold Breaker can make hazards bypass Clear Body and Levitate | |
this.runSwitch(pokemon); | |
} else { | |
this.battle.queue.insertChoice({ choice: 'runSwitch', pokemon }); | |
} | |
return true; | |
} | |
dragIn(side: Side, pos: number) { | |
const pokemon = this.battle.getRandomSwitchable(side); | |
if (!pokemon || pokemon.isActive) return false; | |
const oldActive = side.active[pos]; | |
if (!oldActive) throw new Error(`nothing to drag out`); | |
if (!oldActive.hp) return false; | |
if (!this.battle.runEvent('DragOut', oldActive)) { | |
return false; | |
} | |
if (!this.switchIn(pokemon, pos, null, true)) return false; | |
return true; | |
} | |
runSwitch(pokemon: Pokemon) { | |
const switchersIn = [pokemon]; | |
while (this.battle.queue.peek()?.choice === 'runSwitch') { | |
const nextSwitch = this.battle.queue.shift(); | |
switchersIn.push(nextSwitch!.pokemon!); | |
} | |
const allActive = this.battle.getAllActive(true); | |
this.battle.speedSort(allActive); | |
this.battle.speedOrder = allActive.map(a => a.side.n * a.battle.sides.length + a.position); | |
this.battle.fieldEvent('SwitchIn', switchersIn); | |
for (const poke of switchersIn) { | |
if (!poke.hp) continue; | |
poke.isStarted = true; | |
poke.draggedIn = null; | |
} | |
return true; | |
} | |
// #endregion | |
// #region MOVES | |
// ================================================================== | |
/** | |
* runMove is the "outside" move caller. It handles deducting PP, | |
* flinching, full paralysis, etc. All the stuff up to and including | |
* the "POKEMON used MOVE" message. | |
* | |
* For details of the difference between runMove and useMove, see | |
* useMove's info. | |
* | |
* externalMove skips LockMove and PP deduction, mostly for use by | |
* Dancer. | |
*/ | |
runMove( | |
moveOrMoveName: Move | string, pokemon: Pokemon, targetLoc: number, | |
options?: { | |
sourceEffect?: Effect | null, zMove?: string, externalMove?: boolean, | |
maxMove?: string, originalTarget?: Pokemon, | |
} | |
) { | |
pokemon.activeMoveActions++; | |
const zMove = options?.zMove; | |
const maxMove = options?.maxMove; | |
const externalMove = options?.externalMove; | |
const originalTarget = options?.originalTarget; | |
let sourceEffect = options?.sourceEffect; | |
let target = this.battle.getTarget(pokemon, maxMove || zMove || moveOrMoveName, targetLoc, originalTarget); | |
let baseMove = this.dex.getActiveMove(moveOrMoveName); | |
const priority = baseMove.priority; | |
const pranksterBoosted = baseMove.pranksterBoosted; | |
if (baseMove.id !== 'struggle' && !zMove && !maxMove && !externalMove) { | |
const changedMove = this.battle.runEvent('OverrideAction', pokemon, target, baseMove); | |
if (changedMove && changedMove !== true) { | |
baseMove = this.dex.getActiveMove(changedMove); | |
baseMove.priority = priority; | |
if (pranksterBoosted) baseMove.pranksterBoosted = pranksterBoosted; | |
target = this.battle.getRandomTarget(pokemon, baseMove); | |
} | |
} | |
let move = baseMove; | |
if (zMove) { | |
move = this.getActiveZMove(baseMove, pokemon); | |
} else if (maxMove) { | |
move = this.getActiveMaxMove(baseMove, pokemon); | |
} | |
move.isExternal = externalMove; | |
this.battle.setActiveMove(move, pokemon, target); | |
/* if (pokemon.moveThisTurn) { | |
// THIS IS PURELY A SANITY CHECK | |
// DO NOT TAKE ADVANTAGE OF THIS TO PREVENT A POKEMON FROM MOVING; | |
// USE this.queue.cancelMove INSTEAD | |
this.battle.debug(`${pokemon.id} INCONSISTENT STATE, ALREADY MOVED: ${pokemon.moveThisTurn}`); | |
this.battle.clearActiveMove(true); | |
return; | |
} */ | |
const willTryMove = this.battle.runEvent('BeforeMove', pokemon, target, move); | |
if (!willTryMove) { | |
this.battle.runEvent('MoveAborted', pokemon, target, move); | |
this.battle.clearActiveMove(true); | |
// The event 'BeforeMove' could have returned false or null | |
// false indicates that this counts as a move failing for the purpose of calculating Stomping Tantrum's base power | |
// null indicates the opposite, as the Pokemon didn't have an option to choose anything | |
pokemon.moveThisTurnResult = willTryMove; | |
return; | |
} | |
// Used exclusively for a hint later | |
if (move.flags['cantusetwice'] && pokemon.lastMove?.id === move.id) { | |
pokemon.addVolatile(move.id); | |
} | |
if (move.beforeMoveCallback) { | |
if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) { | |
this.battle.clearActiveMove(true); | |
pokemon.moveThisTurnResult = false; | |
return; | |
} | |
} | |
pokemon.lastDamage = 0; | |
let lockedMove; | |
if (!externalMove) { | |
lockedMove = this.battle.runEvent('LockMove', pokemon); | |
if (lockedMove === true) lockedMove = false; | |
if (!lockedMove) { | |
if (!pokemon.deductPP(baseMove, null, target) && (move.id !== 'struggle')) { | |
this.battle.add('cant', pokemon, 'nopp', move); | |
this.battle.clearActiveMove(true); | |
pokemon.moveThisTurnResult = false; | |
return; | |
} | |
} else { | |
sourceEffect = this.dex.conditions.get('lockedmove'); | |
} | |
pokemon.moveUsed(move, targetLoc); | |
} | |
// Dancer Petal Dance hack | |
// TODO: implement properly | |
const noLock = externalMove && !pokemon.volatiles['lockedmove']; | |
if (zMove) { | |
if (pokemon.illusion) { | |
this.battle.singleEvent('End', this.dex.abilities.get('Illusion'), pokemon.abilityState, pokemon); | |
} | |
this.battle.add('-zpower', pokemon); | |
pokemon.side.zMoveUsed = true; | |
} | |
const oldActiveMove = move; | |
const moveDidSomething = this.useMove(baseMove, pokemon, { target, sourceEffect, zMove, maxMove }); | |
this.battle.lastSuccessfulMoveThisTurn = moveDidSomething ? this.battle.activeMove && this.battle.activeMove.id : null; | |
if (this.battle.activeMove) move = this.battle.activeMove; | |
this.battle.singleEvent('AfterMove', move, null, pokemon, target, move); | |
this.battle.runEvent('AfterMove', pokemon, target, move); | |
if (move.flags['cantusetwice'] && pokemon.removeVolatile(move.id)) { | |
this.battle.add('-hint', `Some effects can force a Pokemon to use ${move.name} again in a row.`); | |
} | |
// TODO: Refactor to use BattleQueue#prioritizeAction in onAnyAfterMove handlers | |
// Dancer's activation order is completely different from any other event, so it's handled separately | |
if (move.flags['dance'] && moveDidSomething && !move.isExternal) { | |
const dancers = []; | |
for (const currentPoke of this.battle.getAllActive()) { | |
if (pokemon === currentPoke) continue; | |
if (currentPoke.hasAbility('dancer') && !currentPoke.isSemiInvulnerable()) { | |
dancers.push(currentPoke); | |
} | |
} | |
// Dancer activates in order of lowest speed stat to highest | |
// Note that the speed stat used is after any volatile replacements like Speed Swap, | |
// but before any multipliers like Agility or Choice Scarf | |
// Ties go to whichever Pokemon has had the ability for the least amount of time | |
dancers.sort( | |
(a, b) => -(b.storedStats['spe'] - a.storedStats['spe']) || b.abilityState.effectOrder - a.abilityState.effectOrder | |
); | |
const targetOf1stDance = this.battle.activeTarget!; | |
for (const dancer of dancers) { | |
if (this.battle.faintMessages()) break; | |
if (dancer.fainted) continue; | |
this.battle.add('-activate', dancer, 'ability: Dancer'); | |
const dancersTarget = !targetOf1stDance.isAlly(dancer) && pokemon.isAlly(dancer) ? | |
targetOf1stDance : | |
pokemon; | |
const dancersTargetLoc = dancer.getLocOf(dancersTarget); | |
this.runMove(move.id, dancer, dancersTargetLoc, { sourceEffect: this.dex.abilities.get('dancer'), externalMove: true }); | |
} | |
} | |
if (noLock && pokemon.volatiles['lockedmove']) delete pokemon.volatiles['lockedmove']; | |
this.battle.faintMessages(); | |
this.battle.checkWin(); | |
if (this.battle.gen <= 4) { | |
// In gen 4, the outermost move is considered the last move for Copycat | |
this.battle.activeMove = oldActiveMove; | |
} | |
} | |
/** | |
* useMove is the "inside" move caller. It handles effects of the | |
* move itself, but not the idea of using the move. | |
* | |
* Most caller effects, like Sleep Talk, Nature Power, Magic Bounce, | |
* etc use useMove. | |
* | |
* The only ones that use runMove are Instruct, Pursuit, and | |
* Dancer. | |
*/ | |
useMove( | |
move: Move | string, pokemon: Pokemon, options?: { | |
target?: Pokemon | null, sourceEffect?: Effect | null, | |
zMove?: string, maxMove?: string, | |
} | |
) { | |
pokemon.moveThisTurnResult = undefined; | |
const oldMoveResult: boolean | null | undefined = pokemon.moveThisTurnResult; | |
const moveResult = this.useMoveInner(move, pokemon, options); | |
if (oldMoveResult === pokemon.moveThisTurnResult) pokemon.moveThisTurnResult = moveResult; | |
return moveResult; | |
} | |
useMoveInner( | |
moveOrMoveName: Move | string, pokemon: Pokemon, options?: { | |
target?: Pokemon | null, sourceEffect?: Effect | null, | |
zMove?: string, maxMove?: string, | |
}, | |
) { | |
let target = options?.target; | |
let sourceEffect = options?.sourceEffect; | |
const zMove = options?.zMove; | |
const maxMove = options?.maxMove; | |
if (!sourceEffect && this.battle.effect.id) sourceEffect = this.battle.effect; | |
if (sourceEffect && ['instruct', 'custapberry'].includes(sourceEffect.id)) sourceEffect = null; | |
let move = this.dex.getActiveMove(moveOrMoveName); | |
pokemon.lastMoveUsed = move; | |
if (move.id === 'weatherball' && zMove) { | |
// Z-Weather Ball only changes types if it's used directly, | |
// not if it's called by Z-Sleep Talk or something. | |
this.battle.singleEvent('ModifyType', move, null, pokemon, target, move, move); | |
if (move.type !== 'Normal') sourceEffect = move; | |
} | |
if (zMove || (move.category !== 'Status' && sourceEffect && (sourceEffect as ActiveMove).isZ)) { | |
move = this.getActiveZMove(move, pokemon); | |
} | |
if (maxMove && move.category !== 'Status') { | |
// Max move outcome is dependent on the move type after type modifications from ability and the move itself | |
this.battle.singleEvent('ModifyType', move, null, pokemon, target, move, move); | |
this.battle.runEvent('ModifyType', pokemon, target, move, move); | |
} | |
if (maxMove || (move.category !== 'Status' && sourceEffect && (sourceEffect as ActiveMove).isMax)) { | |
move = this.getActiveMaxMove(move, pokemon); | |
} | |
if (this.battle.activeMove) { | |
move.priority = this.battle.activeMove.priority; | |
if (!move.hasBounced) move.pranksterBoosted = this.battle.activeMove.pranksterBoosted; | |
} | |
const baseTarget = move.target; | |
let targetRelayVar = { target }; | |
targetRelayVar = this.battle.runEvent('ModifyTarget', pokemon, target, move, targetRelayVar, true); | |
if (targetRelayVar.target !== undefined) target = targetRelayVar.target; | |
if (target === undefined) target = this.battle.getRandomTarget(pokemon, move); | |
if (move.target === 'self' || move.target === 'allies') { | |
target = pokemon; | |
} | |
if (sourceEffect) { | |
move.sourceEffect = sourceEffect.id; | |
move.ignoreAbility = (sourceEffect as ActiveMove).ignoreAbility; | |
} | |
let moveResult = false; | |
this.battle.setActiveMove(move, pokemon, target); | |
this.battle.singleEvent('ModifyType', move, null, pokemon, target, move, move); | |
this.battle.singleEvent('ModifyMove', move, null, pokemon, target, move, move); | |
if (baseTarget !== move.target) { | |
// Target changed in ModifyMove, so we must adjust it here | |
// Adjust before the next event so the correct target is passed to the | |
// event | |
target = this.battle.getRandomTarget(pokemon, move); | |
} | |
move = this.battle.runEvent('ModifyType', pokemon, target, move, move); | |
move = this.battle.runEvent('ModifyMove', pokemon, target, move, move); | |
if (baseTarget !== move.target) { | |
// Adjust again | |
target = this.battle.getRandomTarget(pokemon, move); | |
} | |
if (!move || pokemon.fainted) { | |
return false; | |
} | |
let attrs = ''; | |
let movename = move.name; | |
if (move.id === 'hiddenpower') movename = 'Hidden Power'; | |
if (sourceEffect) attrs += `|[from] ${sourceEffect.fullname}`; | |
if (zMove && move.isZ === true) { | |
attrs = `|[anim]${movename}${attrs}`; | |
movename = `Z-${movename}`; | |
} | |
this.battle.addMove('move', pokemon, movename, `${target}${attrs}`); | |
if (zMove) this.runZPower(move, pokemon); | |
if (!target) { | |
this.battle.attrLastMove('[notarget]'); | |
this.battle.add(this.battle.gen >= 5 ? '-fail' : '-notarget', pokemon); | |
return false; | |
} | |
const { targets, pressureTargets } = pokemon.getMoveTargets(move, target); | |
if (targets.length) { | |
target = targets[targets.length - 1]; // in case of redirection | |
} | |
const callerMoveForPressure = sourceEffect && (sourceEffect as ActiveMove).pp ? sourceEffect as ActiveMove : null; | |
if (!sourceEffect || callerMoveForPressure || sourceEffect.id === 'pursuit') { | |
let extraPP = 0; | |
for (const source of pressureTargets) { | |
const ppDrop = this.battle.runEvent('DeductPP', source, pokemon, move); | |
if (ppDrop !== true) { | |
extraPP += ppDrop || 0; | |
} | |
} | |
if (extraPP > 0) { | |
pokemon.deductPP(callerMoveForPressure || moveOrMoveName, extraPP); | |
} | |
} | |
if (!this.battle.singleEvent('TryMove', move, null, pokemon, target, move) || | |
!this.battle.runEvent('TryMove', pokemon, target, move)) { | |
move.mindBlownRecoil = false; | |
return false; | |
} | |
this.battle.singleEvent('UseMoveMessage', move, null, pokemon, target, move); | |
if (move.ignoreImmunity === undefined) { | |
move.ignoreImmunity = (move.category === 'Status'); | |
} | |
if (this.battle.gen !== 4 && move.selfdestruct === 'always') { | |
this.battle.faint(pokemon, pokemon, move); | |
} | |
let damage: number | false | undefined | '' = false; | |
if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') { | |
damage = this.tryMoveHit(targets, pokemon, move); | |
if (damage === this.battle.NOT_FAIL) pokemon.moveThisTurnResult = null; | |
if (damage || damage === 0 || damage === undefined) moveResult = true; | |
} else { | |
if (!targets.length) { | |
this.battle.attrLastMove('[notarget]'); | |
this.battle.add(this.battle.gen >= 5 ? '-fail' : '-notarget', pokemon); | |
return false; | |
} | |
if (this.battle.gen === 4 && move.selfdestruct === 'always') { | |
this.battle.faint(pokemon, pokemon, move); | |
} | |
moveResult = this.trySpreadMoveHit(targets, pokemon, move); | |
} | |
if (move.selfBoost && moveResult) this.moveHit(pokemon, pokemon, move, move.selfBoost, false, true); | |
if (!pokemon.hp) { | |
this.battle.faint(pokemon, pokemon, move); | |
} | |
if (!moveResult) { | |
this.battle.singleEvent('MoveFail', move, null, target, pokemon, move); | |
return false; | |
} | |
if ( | |
!move.negateSecondary && | |
!(move.hasSheerForce && pokemon.hasAbility('sheerforce')) && | |
!move.flags['futuremove'] | |
) { | |
const originalHp = pokemon.hp; | |
this.battle.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move); | |
this.battle.runEvent('AfterMoveSecondarySelf', pokemon, target, move); | |
if (pokemon && pokemon !== target && move.category !== 'Status') { | |
if (pokemon.hp <= pokemon.maxhp / 2 && originalHp > pokemon.maxhp / 2) { | |
this.battle.runEvent('EmergencyExit', pokemon, pokemon); | |
} | |
} | |
} | |
return true; | |
} | |
/** NOTE: includes single-target moves */ | |
trySpreadMoveHit(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove, notActive?: boolean) { | |
if (targets.length > 1 && !move.smartTarget) move.spreadHit = true; | |
const moveSteps: ((targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => | |
(number | boolean | "" | undefined)[] | undefined)[] = [ | |
// 0. check for semi invulnerability | |
this.hitStepInvulnerabilityEvent, | |
// 1. run the 'TryHit' event (Protect, Magic Bounce, Volt Absorb, etc.) (this is step 2 in gens 5 & 6, and step 4 in gen 4) | |
this.hitStepTryHitEvent, | |
// 2. check for type immunity (this is step 1 in gens 4-6) | |
this.hitStepTypeImmunity, | |
// 3. check for various move-specific immunities | |
this.hitStepTryImmunity, | |
// 4. check accuracy | |
this.hitStepAccuracy, | |
// 5. break protection effects | |
this.hitStepBreakProtect, | |
// 6. steal positive boosts (Spectral Thief) | |
this.hitStepStealBoosts, | |
// 7. loop that processes each hit of the move (has its own steps per iteration) | |
this.hitStepMoveHitLoop, | |
]; | |
if (this.battle.gen <= 6) { | |
// Swap step 1 with step 2 | |
[moveSteps[1], moveSteps[2]] = [moveSteps[2], moveSteps[1]]; | |
} | |
if (this.battle.gen === 4) { | |
// Swap step 4 with new step 2 (old step 1) | |
[moveSteps[2], moveSteps[4]] = [moveSteps[4], moveSteps[2]]; | |
} | |
if (notActive) this.battle.setActiveMove(move, pokemon, targets[0]); | |
const hitResult = this.battle.singleEvent('Try', move, null, pokemon, targets[0], move) && | |
this.battle.singleEvent('PrepareHit', move, {}, targets[0], pokemon, move) && | |
this.battle.runEvent('PrepareHit', pokemon, targets[0], move); | |
if (!hitResult) { | |
if (hitResult === false) { | |
this.battle.add('-fail', pokemon); | |
this.battle.attrLastMove('[still]'); | |
} | |
return hitResult === this.battle.NOT_FAIL; | |
} | |
let atLeastOneFailure = false; | |
for (const step of moveSteps) { | |
const hitResults: (number | boolean | "" | undefined)[] | undefined = step.call(this, targets, pokemon, move); | |
if (!hitResults) continue; | |
targets = targets.filter((val, i) => hitResults[i] || hitResults[i] === 0); | |
atLeastOneFailure = atLeastOneFailure || hitResults.some(val => val === false); | |
if (move.smartTarget && atLeastOneFailure) move.smartTarget = false; | |
if (!targets.length) { | |
// console.log(step.name); | |
break; | |
} | |
} | |
const moveResult = !!targets.length; | |
if (!moveResult && !atLeastOneFailure) pokemon.moveThisTurnResult = null; | |
const hitSlot = targets.map(p => p.getSlot()); | |
if (move.spreadHit) this.battle.attrLastMove('[spread] ' + hitSlot.join(',')); | |
return moveResult; | |
} | |
hitStepInvulnerabilityEvent(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) { | |
if (move.id === 'helpinghand') return new Array(targets.length).fill(true); | |
const hitResults: boolean[] = []; | |
for (const [i, target] of targets.entries()) { | |
if (target.volatiles['commanding']) { | |
hitResults[i] = false; | |
} else if (this.battle.gen >= 8 && move.id === 'toxic' && pokemon.hasType('Poison')) { | |
hitResults[i] = true; | |
} else { | |
hitResults[i] = this.battle.runEvent('Invulnerability', target, pokemon, move); | |
} | |
if (hitResults[i] === false) { | |
if (move.smartTarget) { | |
move.smartTarget = false; | |
} else { | |
if (!move.spreadHit) this.battle.attrLastMove('[miss]'); | |
this.battle.add('-miss', pokemon, target); | |
} | |
} | |
} | |
return hitResults; | |
} | |
hitStepTryHitEvent(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) { | |
const hitResults = this.battle.runEvent('TryHit', targets, pokemon, move); | |
if (!hitResults.includes(true) && hitResults.includes(false)) { | |
this.battle.add('-fail', pokemon); | |
this.battle.attrLastMove('[still]'); | |
} | |
for (const i of targets.keys()) { | |
if (hitResults[i] !== this.battle.NOT_FAIL) hitResults[i] = hitResults[i] || false; | |
} | |
return hitResults; | |
} | |
hitStepTypeImmunity(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) { | |
if (move.ignoreImmunity === undefined) { | |
move.ignoreImmunity = (move.category === 'Status'); | |
} | |
const hitResults = []; | |
for (const i of targets.keys()) { | |
hitResults[i] = (move.ignoreImmunity && (move.ignoreImmunity === true || move.ignoreImmunity[move.type])) || | |
targets[i].runImmunity(move.type, !move.smartTarget); | |
} | |
return hitResults; | |
} | |
hitStepTryImmunity(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) { | |
const hitResults = []; | |
for (const [i, target] of targets.entries()) { | |
if (this.battle.gen >= 6 && move.flags['powder'] && target !== pokemon && !this.dex.getImmunity('powder', target)) { | |
this.battle.debug('natural powder immunity'); | |
this.battle.add('-immune', target); | |
hitResults[i] = false; | |
} else if (!this.battle.singleEvent('TryImmunity', move, {}, target, pokemon, move)) { | |
this.battle.add('-immune', target); | |
hitResults[i] = false; | |
} else if (this.battle.gen >= 7 && move.pranksterBoosted && pokemon.hasAbility('prankster') && | |
!targets[i].isAlly(pokemon) && !this.dex.getImmunity('prankster', target)) { | |
this.battle.debug('natural prankster immunity'); | |
if (target.illusion || !(move.status && !this.dex.getImmunity(move.status, target))) { | |
this.battle.hint("Since gen 7, Dark is immune to Prankster moves."); | |
} | |
this.battle.add('-immune', target); | |
hitResults[i] = false; | |
} else { | |
hitResults[i] = true; | |
} | |
} | |
return hitResults; | |
} | |
hitStepAccuracy(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) { | |
const hitResults = []; | |
for (const [i, target] of targets.entries()) { | |
this.battle.activeTarget = target; | |
// calculate true accuracy | |
let accuracy = move.accuracy; | |
if (move.ohko) { // bypasses accuracy modifiers | |
if (!target.isSemiInvulnerable()) { | |
accuracy = 30; | |
if (move.ohko === 'Ice' && this.battle.gen >= 7 && !pokemon.hasType('Ice')) { | |
accuracy = 20; | |
} | |
if (!target.volatiles['dynamax'] && pokemon.level >= target.level && | |
(move.ohko === true || !target.hasType(move.ohko))) { | |
accuracy += (pokemon.level - target.level); | |
} else { | |
this.battle.add('-immune', target, '[ohko]'); | |
hitResults[i] = false; | |
continue; | |
} | |
} | |
} else { | |
accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); | |
if (accuracy !== true) { | |
let boost = 0; | |
if (!move.ignoreAccuracy) { | |
const boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts }); | |
boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6); | |
} | |
if (!move.ignoreEvasion) { | |
const boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts }); | |
boost = this.battle.clampIntRange(boost - boosts['evasion'], -6, 6); | |
} | |
if (boost > 0) { | |
accuracy = this.battle.trunc(accuracy * (3 + boost) / 3); | |
} else if (boost < 0) { | |
accuracy = this.battle.trunc(accuracy * 3 / (3 - boost)); | |
} | |
} | |
} | |
if ( | |
move.alwaysHit || (move.id === 'toxic' && this.battle.gen >= 8 && pokemon.hasType('Poison')) || | |
(move.target === 'self' && move.category === 'Status' && !target.isSemiInvulnerable()) | |
) { | |
accuracy = true; // bypasses ohko accuracy modifiers | |
} else { | |
accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy); | |
} | |
if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) { | |
if (move.smartTarget) { | |
move.smartTarget = false; | |
} else { | |
if (!move.spreadHit) this.battle.attrLastMove('[miss]'); | |
this.battle.add('-miss', pokemon, target); | |
} | |
if (!move.ohko && pokemon.hasItem('blunderpolicy') && pokemon.useItem()) { | |
this.battle.boost({ spe: 2 }, pokemon); | |
} | |
hitResults[i] = false; | |
continue; | |
} | |
hitResults[i] = true; | |
} | |
return hitResults; | |
} | |
hitStepBreakProtect(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) { | |
if (move.breaksProtect) { | |
for (const target of targets) { | |
let broke = false; | |
for (const effectid of [ | |
'banefulbunker', 'burningbulwark', 'kingsshield', 'obstruct', 'protect', 'silktrap', 'spikyshield', | |
]) { | |
if (target.removeVolatile(effectid)) broke = true; | |
} | |
if (this.battle.gen >= 6 || !target.isAlly(pokemon)) { | |
for (const effectid of ['craftyshield', 'matblock', 'quickguard', 'wideguard']) { | |
if (target.side.removeSideCondition(effectid)) broke = true; | |
} | |
} | |
if (broke) { | |
if (move.id === 'feint') { | |
this.battle.add('-activate', target, 'move: Feint'); | |
} else { | |
this.battle.add('-activate', target, `move: ${move.name}`, '[broken]'); | |
} | |
if (this.battle.gen >= 6) delete target.volatiles['stall']; | |
} | |
} | |
} | |
return undefined; | |
} | |
hitStepStealBoosts(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) { | |
const target = targets[0]; // hardcoded | |
if (move.stealsBoosts) { | |
const boosts: SparseBoostsTable = {}; | |
let stolen = false; | |
let statName: BoostID; | |
for (statName in target.boosts) { | |
const stage = target.boosts[statName]; | |
if (stage > 0) { | |
boosts[statName] = stage; | |
stolen = true; | |
} | |
} | |
if (stolen) { | |
this.battle.attrLastMove('[still]'); | |
this.battle.add('-clearpositiveboost', target, pokemon, 'move: ' + move.name); | |
this.battle.boost(boosts, pokemon, pokemon); | |
let statName2: BoostID; | |
for (statName2 in boosts) { | |
boosts[statName2] = 0; | |
} | |
target.setBoost(boosts); | |
if (move.id === "spectralthief") { | |
this.battle.addMove('-anim', pokemon, "Spectral Thief", target); | |
} | |
} | |
} | |
return undefined; | |
} | |
afterMoveSecondaryEvent(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) { | |
// console.log(`${targets}, ${pokemon}, ${move}`) | |
if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility('sheerforce'))) { | |
this.battle.singleEvent('AfterMoveSecondary', move, null, targets[0], pokemon, move); | |
this.battle.runEvent('AfterMoveSecondary', targets, pokemon, move); | |
} | |
return undefined; | |
} | |
/** NOTE: used only for moves that target sides/fields rather than pokemon */ | |
tryMoveHit(targetOrTargets: Pokemon | Pokemon[], pokemon: Pokemon, move: ActiveMove): number | undefined | false | '' { | |
const target = Array.isArray(targetOrTargets) ? targetOrTargets[0] : targetOrTargets; | |
const targets = Array.isArray(targetOrTargets) ? targetOrTargets : [target]; | |
this.battle.setActiveMove(move, pokemon, targets[0]); | |
let hitResult = this.battle.singleEvent('Try', move, null, pokemon, target, move) && | |
this.battle.singleEvent('PrepareHit', move, {}, target, pokemon, move) && | |
this.battle.runEvent('PrepareHit', pokemon, target, move); | |
if (!hitResult) { | |
if (hitResult === false) { | |
this.battle.add('-fail', pokemon); | |
this.battle.attrLastMove('[still]'); | |
} | |
return false; | |
} | |
const isFFAHazard = move.target === 'foeSide' && this.battle.gameType === 'freeforall'; | |
if (move.target === 'all') { | |
hitResult = this.battle.runEvent('TryHitField', target, pokemon, move); | |
} else if (isFFAHazard) { | |
const hitResults: any[] = this.battle.runEvent('TryHitSide', targets, pokemon, move); | |
// if some side blocked the move, prevent the move from executing against any other sides | |
if (hitResults.some(result => !result)) return false; | |
hitResult = true; | |
} else { | |
hitResult = this.battle.runEvent('TryHitSide', target, pokemon, move); | |
} | |
if (!hitResult) { | |
if (hitResult === false) { | |
this.battle.add('-fail', pokemon); | |
this.battle.attrLastMove('[still]'); | |
} | |
return false; | |
} | |
return this.moveHit(isFFAHazard ? targets : target, pokemon, move); | |
} | |
hitStepMoveHitLoop(targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) { // Temporary name | |
let damage: (number | boolean | undefined)[] = []; | |
for (const i of targets.keys()) { | |
damage[i] = 0; | |
} | |
move.totalDamage = 0; | |
pokemon.lastDamage = 0; | |
let targetHits = move.multihit || 1; | |
if (Array.isArray(targetHits)) { | |
// yes, it's hardcoded... meh | |
if (targetHits[0] === 2 && targetHits[1] === 5) { | |
if (this.battle.gen >= 5) { | |
// 35-35-15-15 out of 100 for 2-3-4-5 hits | |
targetHits = this.battle.sample([2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5]); | |
if (targetHits < 4 && pokemon.hasItem('loadeddice')) { | |
targetHits = 5 - this.battle.random(2); | |
} | |
} else { | |
targetHits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]); | |
} | |
} else { | |
targetHits = this.battle.random(targetHits[0], targetHits[1] + 1); | |
} | |
} | |
if (targetHits === 10 && pokemon.hasItem('loadeddice')) targetHits -= this.battle.random(7); | |
targetHits = Math.floor(targetHits); | |
let nullDamage = true; | |
let moveDamage: (number | boolean | undefined)[] = []; | |
// There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep. | |
const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable; | |
let targetsCopy: (Pokemon | false | null)[] = targets.slice(0); | |
let hit: number; | |
for (hit = 1; hit <= targetHits; hit++) { | |
if (damage.includes(false)) break; | |
if (hit > 1 && pokemon.status === 'slp' && (!isSleepUsable || this.battle.gen === 4)) break; | |
if (targets.every(target => !target?.hp)) break; | |
move.hit = hit; | |
if (move.smartTarget && targets.length > 1) { | |
targetsCopy = [targets[hit - 1]]; | |
damage = [damage[hit - 1]]; | |
} else { | |
targetsCopy = targets.slice(0); | |
} | |
const target = targetsCopy[0]; // some relevant-to-single-target-moves-only things are hardcoded | |
if (target && typeof move.smartTarget === 'boolean') { | |
if (hit > 1) { | |
this.battle.addMove('-anim', pokemon, move.name, target); | |
} else { | |
this.battle.retargetLastMove(target); | |
} | |
} | |
// like this (Triple Kick) | |
if (target && move.multiaccuracy && hit > 1) { | |
let accuracy = move.accuracy; | |
const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3]; | |
if (accuracy !== true) { | |
if (!move.ignoreAccuracy) { | |
const boosts = this.battle.runEvent('ModifyBoost', pokemon, null, null, { ...pokemon.boosts }); | |
const boost = this.battle.clampIntRange(boosts['accuracy'], -6, 6); | |
if (boost > 0) { | |
accuracy *= boostTable[boost]; | |
} else { | |
accuracy /= boostTable[-boost]; | |
} | |
} | |
if (!move.ignoreEvasion) { | |
const boosts = this.battle.runEvent('ModifyBoost', target, null, null, { ...target.boosts }); | |
const boost = this.battle.clampIntRange(boosts['evasion'], -6, 6); | |
if (boost > 0) { | |
accuracy /= boostTable[boost]; | |
} else if (boost < 0) { | |
accuracy *= boostTable[-boost]; | |
} | |
} | |
} | |
accuracy = this.battle.runEvent('ModifyAccuracy', target, pokemon, move, accuracy); | |
if (!move.alwaysHit) { | |
accuracy = this.battle.runEvent('Accuracy', target, pokemon, move, accuracy); | |
if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) break; | |
} | |
} | |
const moveData = move; | |
if (!moveData.flags) moveData.flags = {}; | |
let moveDamageThisHit; | |
// Modifies targetsCopy (which is why it's a copy) | |
[moveDamageThisHit, targetsCopy] = this.spreadMoveHit(targetsCopy, pokemon, move, moveData); | |
// When Dragon Darts targets two different pokemon, targetsCopy is a length 1 array each hit | |
// so spreadMoveHit returns a length 1 damage array | |
if (move.smartTarget) { | |
moveDamage.push(...moveDamageThisHit); | |
} else { | |
moveDamage = moveDamageThisHit; | |
} | |
if (!moveDamage.some(val => val !== false)) break; | |
nullDamage = false; | |
for (const [i, md] of moveDamage.entries()) { | |
if (move.smartTarget && i !== hit - 1) continue; | |
// Damage from each hit is individually counted for the | |
// purposes of Counter, Metal Burst, and Mirror Coat. | |
damage[i] = md === true || !md ? 0 : md; | |
// Total damage dealt is accumulated for the purposes of recoil (Parental Bond). | |
move.totalDamage += damage[i]; | |
} | |
if (move.mindBlownRecoil) { | |
const hpBeforeRecoil = pokemon.hp; | |
this.battle.damage(Math.round(pokemon.maxhp / 2), pokemon, pokemon, this.dex.conditions.get(move.id), true); | |
move.mindBlownRecoil = false; | |
if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) { | |
this.battle.runEvent('EmergencyExit', pokemon, pokemon); | |
} | |
} | |
this.battle.eachEvent('Update'); | |
if (!pokemon.hp && targets.length === 1) { | |
hit++; // report the correct number of hits for multihit moves | |
break; | |
} | |
} | |
// hit is 1 higher than the actual hit count | |
if (hit === 1) return damage.fill(false); | |
if (nullDamage) damage.fill(false); | |
this.battle.faintMessages(false, false, !pokemon.hp); | |
if (move.multihit && typeof move.smartTarget !== 'boolean') { | |
this.battle.add('-hitcount', targets[0], hit - 1); | |
} | |
if ((move.recoil || move.id === 'chloroblast') && move.totalDamage) { | |
const hpBeforeRecoil = pokemon.hp; | |
this.battle.damage(this.calcRecoilDamage(move.totalDamage, move, pokemon), pokemon, pokemon, 'recoil'); | |
if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) { | |
this.battle.runEvent('EmergencyExit', pokemon, pokemon); | |
} | |
} | |
if (move.struggleRecoil) { | |
const hpBeforeRecoil = pokemon.hp; | |
let recoilDamage; | |
if (this.dex.gen >= 5) { | |
recoilDamage = this.battle.clampIntRange(Math.round(pokemon.baseMaxhp / 4), 1); | |
} else { | |
recoilDamage = this.battle.clampIntRange(this.battle.trunc(pokemon.maxhp / 4), 1); | |
} | |
this.battle.directDamage(recoilDamage, pokemon, pokemon, { id: 'strugglerecoil' } as Condition); | |
if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) { | |
this.battle.runEvent('EmergencyExit', pokemon, pokemon); | |
} | |
} | |
// smartTarget messes up targetsCopy, but smartTarget should in theory ensure that targets will never fail, anyway | |
if (move.smartTarget) { | |
targetsCopy = targets.slice(0); | |
} | |
for (const [i, target] of targetsCopy.entries()) { | |
if (target && pokemon !== target) { | |
target.gotAttacked(move, moveDamage[i] as number | false | undefined, pokemon); | |
if (typeof moveDamage[i] === 'number') { | |
target.timesAttacked += move.smartTarget ? 1 : hit - 1; | |
} | |
} | |
} | |
if (move.ohko && !targets[0].hp) this.battle.add('-ohko'); | |
if (!damage.some(val => !!val || val === 0)) return damage; | |
this.battle.eachEvent('Update'); | |
this.afterMoveSecondaryEvent(targetsCopy.filter(val => !!val), pokemon, move); | |
if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility('sheerforce'))) { | |
for (const [i, d] of damage.entries()) { | |
// There are no multihit spread moves, so it's safe to use move.totalDamage for multihit moves | |
// The previous check was for `move.multihit`, but that fails for Dragon Darts | |
const curDamage = targets.length === 1 ? move.totalDamage : d; | |
if (typeof curDamage === 'number' && targets[i].hp) { | |
const targetHPBeforeDamage = (targets[i].hurtThisTurn || 0) + curDamage; | |
if (targets[i].hp <= targets[i].maxhp / 2 && targetHPBeforeDamage > targets[i].maxhp / 2) { | |
this.battle.runEvent('EmergencyExit', targets[i], pokemon); | |
} | |
} | |
} | |
} | |
return damage; | |
} | |
spreadMoveHit( | |
targets: SpreadMoveTargets, pokemon: Pokemon, moveOrMoveName: ActiveMove, | |
hitEffect?: Dex.HitEffect, isSecondary?: boolean, isSelf?: boolean | |
): [SpreadMoveDamage, SpreadMoveTargets] { | |
// Hardcoded for single-target purposes | |
// (no spread moves have any kind of onTryHit handler) | |
const target = targets[0]; | |
let damage: (number | boolean | undefined)[] = []; | |
for (const i of targets.keys()) { | |
damage[i] = true; | |
} | |
const move = this.dex.getActiveMove(moveOrMoveName); | |
let hitResult: boolean | number | null = true; | |
let moveData = hitEffect as ActiveMove; | |
if (!moveData) moveData = move; | |
if (!moveData.flags) moveData.flags = {}; | |
if (move.target === 'all' && !isSelf) { | |
hitResult = this.battle.singleEvent('TryHitField', moveData, {}, target || null, pokemon, move); | |
} else if ((move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') && !isSelf) { | |
hitResult = this.battle.singleEvent('TryHitSide', moveData, {}, target || null, pokemon, move); | |
} else if (target) { | |
hitResult = this.battle.singleEvent('TryHit', moveData, {}, target, pokemon, move); | |
} | |
if (!hitResult) { | |
if (hitResult === false) { | |
this.battle.add('-fail', pokemon); | |
this.battle.attrLastMove('[still]'); | |
} | |
return [[false], targets]; // single-target only | |
} | |
// 0. check for substitute | |
if (!isSecondary && !isSelf) { | |
if (move.target !== 'all' && move.target !== 'allyTeam' && move.target !== 'allySide' && move.target !== 'foeSide') { | |
damage = this.tryPrimaryHitEvent(damage, targets, pokemon, move, moveData, isSecondary); | |
} | |
} | |
for (const i of targets.keys()) { | |
if (damage[i] === this.battle.HIT_SUBSTITUTE) { | |
damage[i] = true; | |
targets[i] = null; | |
} | |
if (targets[i] && isSecondary && !moveData.self) { | |
damage[i] = true; | |
} | |
if (!damage[i]) targets[i] = false; | |
} | |
// 1. call to this.battle.getDamage | |
damage = this.getSpreadDamage(damage, targets, pokemon, move, moveData, isSecondary, isSelf); | |
for (const i of targets.keys()) { | |
if (damage[i] === false) targets[i] = false; | |
} | |
// 2. call to this.battle.spreadDamage | |
damage = this.battle.spreadDamage(damage, targets, pokemon, move); | |
for (const i of targets.keys()) { | |
if (damage[i] === false) targets[i] = false; | |
} | |
// 3. onHit event happens here | |
damage = this.runMoveEffects(damage, targets, pokemon, move, moveData, isSecondary, isSelf); | |
for (const i of targets.keys()) { | |
if (!damage[i] && damage[i] !== 0) targets[i] = false; | |
} | |
// steps 4 and 5 can mess with this.battle.activeTarget, which needs to be preserved for Dancer | |
const activeTarget = this.battle.activeTarget; | |
// 4. self drops (start checking for targets[i] === false here) | |
if (moveData.self && !move.selfDropped) this.selfDrops(targets, pokemon, move, moveData, isSecondary); | |
// 5. secondary effects | |
if (moveData.secondaries) this.secondaries(targets, pokemon, move, moveData, isSelf); | |
this.battle.activeTarget = activeTarget; | |
// 6. force switch | |
if (moveData.forceSwitch) damage = this.forceSwitch(damage, targets, pokemon, move); | |
for (const i of targets.keys()) { | |
if (!damage[i] && damage[i] !== 0) targets[i] = false; | |
} | |
const damagedTargets: Pokemon[] = []; | |
const damagedDamage = []; | |
for (const [i, t] of targets.entries()) { | |
if (typeof damage[i] === 'number' && t) { | |
damagedTargets.push(t); | |
damagedDamage.push(damage[i]); | |
} | |
} | |
const pokemonOriginalHP = pokemon.hp; | |
if (damagedDamage.length && !isSecondary && !isSelf) { | |
this.battle.runEvent('DamagingHit', damagedTargets, pokemon, move, damagedDamage); | |
if (moveData.onAfterHit) { | |
for (const t of damagedTargets) { | |
this.battle.singleEvent('AfterHit', moveData, {}, t, pokemon, move); | |
} | |
} | |
if (pokemon.hp && pokemon.hp <= pokemon.maxhp / 2 && pokemonOriginalHP > pokemon.maxhp / 2) { | |
this.battle.runEvent('EmergencyExit', pokemon); | |
} | |
} | |
return [damage, targets]; | |
} | |
tryPrimaryHitEvent( | |
damage: SpreadMoveDamage, targets: SpreadMoveTargets, pokemon: Pokemon, | |
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean | |
): SpreadMoveDamage { | |
for (const [i, target] of targets.entries()) { | |
if (!target) continue; | |
damage[i] = this.battle.runEvent('TryPrimaryHit', target, pokemon, moveData); | |
} | |
return damage; | |
} | |
getSpreadDamage( | |
damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon, | |
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean | |
): SpreadMoveDamage { | |
for (const [i, target] of targets.entries()) { | |
if (!target) continue; | |
this.battle.activeTarget = target; | |
damage[i] = undefined; | |
const curDamage = this.getDamage(source, target, moveData); | |
// getDamage has several possible return values: | |
// | |
// a number: | |
// means that much damage is dealt (0 damage still counts as dealing | |
// damage for the purposes of things like Static) | |
// false: | |
// gives error message: "But it failed!" and move ends | |
// null: | |
// the move ends, with no message (usually, a custom fail message | |
// was already output by an event handler) | |
// undefined: | |
// means no damage is dealt and the move continues | |
// | |
// basically, these values have the same meanings as they do for event | |
// handlers. | |
if (curDamage === false || curDamage === null) { | |
if (damage[i] === false && !isSecondary && !isSelf) { | |
this.battle.add('-fail', source); | |
this.battle.attrLastMove('[still]'); | |
} | |
this.battle.debug('damage calculation interrupted'); | |
damage[i] = false; | |
continue; | |
} | |
damage[i] = curDamage; | |
} | |
return damage; | |
} | |
runMoveEffects( | |
damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon, | |
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean | |
) { | |
let didAnything: number | boolean | null | undefined = damage.reduce(this.combineResults); | |
for (const [i, target] of targets.entries()) { | |
if (target === false) continue; | |
let hitResult; | |
let didSomething: number | boolean | null | undefined = undefined; | |
if (target) { | |
if (moveData.boosts && !target.fainted) { | |
hitResult = this.battle.boost(moveData.boosts, target, source, move, isSecondary, isSelf); | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
if (moveData.heal && !target.fainted) { | |
if (target.hp >= target.maxhp) { | |
this.battle.add('-fail', target, 'heal'); | |
this.battle.attrLastMove('[still]'); | |
damage[i] = this.combineResults(damage[i], false); | |
didAnything = this.combineResults(didAnything, null); | |
continue; | |
} | |
const amount = target.baseMaxhp * moveData.heal[0] / moveData.heal[1]; | |
const d = target.heal((this.battle.gen < 5 ? Math.floor : Math.round)(amount)); | |
if (!d && d !== 0) { | |
this.battle.add('-fail', source); | |
this.battle.attrLastMove('[still]'); | |
this.battle.debug('heal interrupted'); | |
damage[i] = this.combineResults(damage[i], false); | |
didAnything = this.combineResults(didAnything, null); | |
continue; | |
} | |
this.battle.add('-heal', target, target.getHealth); | |
didSomething = true; | |
} | |
if (moveData.status) { | |
hitResult = target.trySetStatus(moveData.status, source, moveData.ability ? moveData.ability : move); | |
if (!hitResult && move.status) { | |
damage[i] = this.combineResults(damage[i], false); | |
didAnything = this.combineResults(didAnything, null); | |
continue; | |
} | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
if (moveData.forceStatus) { | |
hitResult = target.setStatus(moveData.forceStatus, source, move); | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
if (moveData.volatileStatus) { | |
hitResult = target.addVolatile(moveData.volatileStatus, source, move); | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
if (moveData.sideCondition) { | |
hitResult = target.side.addSideCondition(moveData.sideCondition, source, move); | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
if (moveData.slotCondition) { | |
hitResult = target.side.addSlotCondition(target, moveData.slotCondition, source, move); | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
if (moveData.weather) { | |
hitResult = this.battle.field.setWeather(moveData.weather, source, move); | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
if (moveData.terrain) { | |
hitResult = this.battle.field.setTerrain(moveData.terrain, source, move); | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
if (moveData.pseudoWeather) { | |
hitResult = this.battle.field.addPseudoWeather(moveData.pseudoWeather, source, move); | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
if (moveData.forceSwitch) { | |
hitResult = !!this.battle.canSwitch(target.side); | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
// Hit events | |
// These are like the TryHit events, except we don't need a FieldHit event. | |
// Scroll up for the TryHit event documentation, and just ignore the "Try" part. ;) | |
if (move.target === 'all' && !isSelf) { | |
if (moveData.onHitField) { | |
hitResult = this.battle.singleEvent('HitField', moveData, {}, target, source, move); | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
} else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) { | |
if (moveData.onHitSide) { | |
hitResult = this.battle.singleEvent('HitSide', moveData, {}, target.side, source, move); | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
} else { | |
if (moveData.onHit) { | |
hitResult = this.battle.singleEvent('Hit', moveData, {}, target, source, move); | |
didSomething = this.combineResults(didSomething, hitResult); | |
} | |
if (!isSelf && !isSecondary) { | |
this.battle.runEvent('Hit', target, source, move); | |
} | |
} | |
} | |
if (moveData.selfdestruct === 'ifHit' && damage[i] !== false) { | |
this.battle.faint(source, source, move); | |
} | |
if (moveData.selfSwitch) { | |
if (this.battle.canSwitch(source.side) && !source.volatiles['commanded']) { | |
didSomething = true; | |
} else { | |
didSomething = this.combineResults(didSomething, false); | |
} | |
} | |
// Move didn't fail because it didn't try to do anything | |
if (didSomething === undefined) didSomething = true; | |
damage[i] = this.combineResults(damage[i], didSomething === null ? false : didSomething); | |
didAnything = this.combineResults(didAnything, didSomething); | |
} | |
if (!didAnything && didAnything !== 0 && !moveData.self && !moveData.selfdestruct) { | |
if (!isSelf && !isSecondary) { | |
if (didAnything === false) { | |
this.battle.add('-fail', source); | |
this.battle.attrLastMove('[still]'); | |
} | |
} | |
this.battle.debug('move failed because it did nothing'); | |
} else if (move.selfSwitch && source.hp && !source.volatiles['commanded']) { | |
source.switchFlag = move.id; | |
} | |
return damage; | |
} | |
selfDrops( | |
targets: SpreadMoveTargets, source: Pokemon, | |
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean | |
) { | |
for (const target of targets) { | |
if (target === false) continue; | |
if (moveData.self && !move.selfDropped) { | |
if (!isSecondary && moveData.self.boosts) { | |
const secondaryRoll = this.battle.random(100); | |
if (typeof moveData.self.chance === 'undefined' || secondaryRoll < moveData.self.chance) { | |
this.moveHit(source, source, move, moveData.self, isSecondary, true); | |
} | |
if (!move.multihit) move.selfDropped = true; | |
} else { | |
this.moveHit(source, source, move, moveData.self, isSecondary, true); | |
} | |
} | |
} | |
} | |
secondaries(targets: SpreadMoveTargets, source: Pokemon, move: ActiveMove, moveData: ActiveMove, isSelf?: boolean) { | |
if (!moveData.secondaries) return; | |
for (const target of targets) { | |
if (target === false) continue; | |
const secondaries: Dex.SecondaryEffect[] = | |
this.battle.runEvent('ModifySecondaries', target, source, moveData, moveData.secondaries.slice()); | |
for (const secondary of secondaries) { | |
const secondaryRoll = this.battle.random(100); | |
// User stat boosts or target stat drops can possibly overflow if it goes beyond 256 in Gen 8 or prior | |
const secondaryOverflow = (secondary.boosts || secondary.self) && this.battle.gen <= 8; | |
if (typeof secondary.chance === 'undefined' || | |
secondaryRoll < (secondaryOverflow ? secondary.chance % 256 : secondary.chance)) { | |
this.moveHit(target, source, move, secondary, true, isSelf); | |
} | |
} | |
} | |
} | |
forceSwitch( | |
damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon, move: ActiveMove | |
) { | |
for (const [i, target] of targets.entries()) { | |
if (target && target.hp > 0 && source.hp > 0 && this.battle.canSwitch(target.side)) { | |
const hitResult = this.battle.runEvent('DragOut', target, source, move); | |
if (hitResult) { | |
target.forceSwitchFlag = true; | |
} else if (hitResult === false && move.category === 'Status') { | |
this.battle.add('-fail', source); | |
this.battle.attrLastMove('[still]'); | |
damage[i] = false; | |
} | |
} | |
} | |
return damage; | |
} | |
moveHit( | |
targets: Pokemon | null | (Pokemon | null)[], pokemon: Pokemon, moveOrMoveName: ActiveMove, | |
moveData?: Dex.HitEffect, isSecondary?: boolean, isSelf?: boolean | |
): number | undefined | false { | |
if (!Array.isArray(targets)) targets = [targets]; | |
const retVal = this.spreadMoveHit(targets, pokemon, moveOrMoveName, moveData, isSecondary, isSelf)[0][0]; | |
return retVal === true ? undefined : retVal; | |
} | |
calcRecoilDamage(damageDealt: number, move: Move, pokemon: Pokemon): number { | |
if (move.id === 'chloroblast') return Math.round(pokemon.maxhp / 2); | |
return this.battle.clampIntRange(Math.round(damageDealt * move.recoil![0] / move.recoil![1]), 1); | |
} | |
getZMove(move: Move, pokemon: Pokemon, skipChecks?: boolean): string | undefined { | |
const item = pokemon.getItem(); | |
if (!skipChecks) { | |
if (pokemon.side.zMoveUsed) return; | |
if (!item.zMove) return; | |
if (item.itemUser && !item.itemUser.includes(pokemon.species.name)) return; | |
const moveData = pokemon.getMoveData(move); | |
// Draining the PP of the base move prevents the corresponding Z-move from being used. | |
if (!moveData?.pp) return; | |
} | |
if (item.zMoveFrom) { | |
if (move.name === item.zMoveFrom) return item.zMove as string; | |
} else if (item.zMove === true) { | |
if (move.type === item.zMoveType) { | |
if (move.category === "Status") { | |
return move.name; | |
} else if (move.zMove?.basePower) { | |
return this.Z_MOVES[move.type]; | |
} | |
} | |
} | |
} | |
getActiveZMove(move: Move, pokemon: Pokemon): ActiveMove { | |
if (pokemon) { | |
const item = pokemon.getItem(); | |
if (move.name === item.zMoveFrom) { | |
const zMove = this.dex.getActiveMove(item.zMove as string); | |
zMove.isZOrMaxPowered = true; | |
return zMove; | |
} | |
} | |
if (move.category === 'Status') { | |
const zMove = this.dex.getActiveMove(move); | |
zMove.isZ = true; | |
zMove.isZOrMaxPowered = true; | |
return zMove; | |
} | |
const zMove = this.dex.getActiveMove(this.Z_MOVES[move.type]); | |
zMove.basePower = move.zMove!.basePower!; | |
zMove.category = move.category; | |
// copy the priority for Quick Guard | |
zMove.priority = move.priority; | |
zMove.isZOrMaxPowered = true; | |
return zMove; | |
} | |
canZMove(pokemon: Pokemon) { | |
if (pokemon.side.zMoveUsed || | |
(pokemon.transformed && | |
(pokemon.species.isMega || pokemon.species.isPrimal || pokemon.species.forme === "Ultra")) | |
) return; | |
const item = pokemon.getItem(); | |
if (!item.zMove) return; | |
if (item.itemUser && !item.itemUser.includes(pokemon.species.name)) return; | |
let atLeastOne = false; | |
let mustStruggle = true; | |
const zMoves: ZMoveOptions = []; | |
for (const moveSlot of pokemon.moveSlots) { | |
if (moveSlot.pp <= 0) { | |
zMoves.push(null); | |
continue; | |
} | |
if (!moveSlot.disabled) { | |
mustStruggle = false; | |
} | |
const move = this.dex.moves.get(moveSlot.move); | |
let zMoveName = this.getZMove(move, pokemon, true) || ''; | |
if (zMoveName) { | |
const zMove = this.dex.moves.get(zMoveName); | |
if (!zMove.isZ && zMove.category === 'Status') zMoveName = "Z-" + zMoveName; | |
zMoves.push({ move: zMoveName, target: zMove.target }); | |
} else { | |
zMoves.push(null); | |
} | |
if (zMoveName) atLeastOne = true; | |
} | |
if (atLeastOne && !mustStruggle) return zMoves; | |
} | |
getMaxMove(move: Move, pokemon: Pokemon) { | |
if (typeof move === 'string') move = this.dex.moves.get(move); | |
if (move.name === 'Struggle') return move; | |
if (pokemon.gigantamax && pokemon.canGigantamax && move.category !== 'Status') { | |
const gMaxMove = this.dex.moves.get(pokemon.canGigantamax); | |
if (gMaxMove.exists && gMaxMove.type === move.type) return gMaxMove; | |
} | |
const maxMove = this.dex.moves.get(this.MAX_MOVES[move.category === 'Status' ? move.category : move.type]); | |
if (maxMove.exists) return maxMove; | |
} | |
getActiveMaxMove(move: Move, pokemon: Pokemon) { | |
if (typeof move === 'string') move = this.dex.getActiveMove(move); | |
if (move.name === 'Struggle') return this.dex.getActiveMove(move); | |
let maxMove = this.dex.getActiveMove(this.MAX_MOVES[move.category === 'Status' ? move.category : move.type]); | |
if (move.category !== 'Status') { | |
if (pokemon.gigantamax && pokemon.canGigantamax) { | |
const gMaxMove = this.dex.getActiveMove(pokemon.canGigantamax); | |
if (gMaxMove.exists && gMaxMove.type === move.type) maxMove = gMaxMove; | |
} | |
if (!move.maxMove?.basePower) throw new Error(`${move.name} doesn't have a maxMove basePower`); | |
if (!['gmaxdrumsolo', 'gmaxfireball', 'gmaxhydrosnipe'].includes(maxMove.id)) { | |
maxMove.basePower = move.maxMove.basePower; | |
} | |
maxMove.category = move.category; | |
} | |
maxMove.baseMove = move.id; | |
// copy the priority for Psychic Terrain, Quick Guard | |
maxMove.priority = move.priority; | |
maxMove.isZOrMaxPowered = true; | |
return maxMove; | |
} | |
runZPower(move: ActiveMove, pokemon: Pokemon) { | |
const zPower = this.dex.conditions.get('zpower'); | |
if (move.category !== 'Status') { | |
this.battle.attrLastMove('[zeffect]'); | |
} else if (move.zMove?.boost) { | |
this.battle.boost(move.zMove.boost, pokemon, pokemon, zPower); | |
} else if (move.zMove?.effect) { | |
switch (move.zMove.effect) { | |
case 'heal': | |
this.battle.heal(pokemon.maxhp, pokemon, pokemon, zPower); | |
break; | |
case 'healreplacement': | |
pokemon.side.addSlotCondition(pokemon, 'healreplacement', pokemon, move); | |
break; | |
case 'clearnegativeboost': | |
const boosts: SparseBoostsTable = {}; | |
let i: BoostID; | |
for (i in pokemon.boosts) { | |
if (pokemon.boosts[i] < 0) { | |
boosts[i] = 0; | |
} | |
} | |
pokemon.setBoost(boosts); | |
this.battle.add('-clearnegativeboost', pokemon, '[zeffect]'); | |
break; | |
case 'redirect': | |
pokemon.addVolatile('followme', pokemon, zPower); | |
break; | |
case 'crit2': | |
pokemon.addVolatile('focusenergy', pokemon, zPower); | |
break; | |
case 'curse': | |
if (pokemon.hasType('Ghost')) { | |
this.battle.heal(pokemon.maxhp, pokemon, pokemon, zPower); | |
} else { | |
this.battle.boost({ atk: 1 }, pokemon, pokemon, zPower); | |
} | |
} | |
} | |
} | |
targetTypeChoices(targetType: string) { | |
return CHOOSABLE_TARGETS.has(targetType); | |
} | |
combineResults<T extends number | boolean | null | '' | undefined, | |
U extends number | boolean | null | '' | undefined>( | |
left: T, right: U | |
): T | U { | |
const NOT_FAILURE = 'string'; | |
const NULL = 'object'; | |
const resultsPriorities = ['undefined', NOT_FAILURE, NULL, 'boolean', 'number']; | |
if (resultsPriorities.indexOf(typeof left) > resultsPriorities.indexOf(typeof right)) { | |
return left; | |
} else if (left && !right && right !== 0) { | |
return left; | |
} else if (typeof left === 'number' && typeof right === 'number') { | |
return (left + right) as T; | |
} else { | |
return right; | |
} | |
} | |
/** | |
* 0 is a success dealing 0 damage, such as from False Swipe at 1 HP. | |
* | |
* Normal PS return value rules apply: | |
* undefined = success, null = silent failure, false = loud failure | |
*/ | |
getDamage( | |
source: Pokemon, target: Pokemon, move: string | number | ActiveMove, | |
suppressMessages = false | |
): number | undefined | null | false { | |
if (typeof move === 'string') move = this.dex.getActiveMove(move); | |
if (typeof move === 'number') { | |
const basePower = move; | |
move = new Dex.Move({ | |
basePower, | |
type: '???', | |
category: 'Physical', | |
willCrit: false, | |
}) as ActiveMove; | |
move.hit = 0; | |
} | |
if (!move.ignoreImmunity || (move.ignoreImmunity !== true && !move.ignoreImmunity[move.type])) { | |
if (!target.runImmunity(move.type, !suppressMessages)) { | |
return false; | |
} | |
} | |
if (move.ohko) return target.maxhp; | |
if (move.damageCallback) return move.damageCallback.call(this.battle, source, target); | |
if (move.damage === 'level') { | |
return source.level; | |
} else if (move.damage) { | |
return move.damage; | |
} | |
const category = this.battle.getCategory(move); | |
let basePower: number | false | null = move.basePower; | |
if (move.basePowerCallback) { | |
basePower = move.basePowerCallback.call(this.battle, source, target, move); | |
} | |
if (!basePower) return basePower === 0 ? undefined : basePower; | |
basePower = this.battle.clampIntRange(basePower, 1); | |
let critMult; | |
let critRatio = this.battle.runEvent('ModifyCritRatio', source, target, move, move.critRatio || 0); | |
if (this.battle.gen <= 5) { | |
critRatio = this.battle.clampIntRange(critRatio, 0, 5); | |
critMult = [0, 16, 8, 4, 3, 2]; | |
} else { | |
critRatio = this.battle.clampIntRange(critRatio, 0, 4); | |
if (this.battle.gen === 6) { | |
critMult = [0, 16, 8, 2, 1]; | |
} else { | |
critMult = [0, 24, 8, 2, 1]; | |
} | |
} | |
const moveHit = target.getMoveHitData(move); | |
moveHit.crit = move.willCrit || false; | |
if (move.willCrit === undefined) { | |
if (critRatio) { | |
moveHit.crit = this.battle.randomChance(1, critMult[critRatio]); | |
} | |
} | |
if (moveHit.crit) { | |
moveHit.crit = this.battle.runEvent('CriticalHit', target, null, move); | |
} | |
// happens after crit calculation | |
basePower = this.battle.runEvent('BasePower', source, target, move, basePower, true); | |
if (!basePower) return 0; | |
basePower = this.battle.clampIntRange(basePower, 1); | |
// Hacked Max Moves have 0 base power, even if you Dynamax | |
if ((!source.volatiles['dynamax'] && move.isMax) || (move.isMax && this.dex.moves.get(move.baseMove).isMax)) { | |
basePower = 0; | |
} | |
const dexMove = this.dex.moves.get(move.id); | |
if ( | |
basePower < 60 && source.getTypes(true).includes(move.type) && source.terastallized && | |
dexMove.priority <= 0 && !dexMove.multihit && | |
// Hard move.basePower check for moves like Dragon Energy that have variable BP | |
!((move.basePower === 0 || move.basePower === 150) && move.basePowerCallback) | |
) { | |
basePower = 60; | |
} | |
const level = source.level; | |
const attacker = move.overrideOffensivePokemon === 'target' ? target : source; | |
const defender = move.overrideDefensivePokemon === 'source' ? source : target; | |
const isPhysical = move.category === 'Physical'; | |
let attackStat: StatIDExceptHP = move.overrideOffensiveStat || (isPhysical ? 'atk' : 'spa'); | |
const defenseStat: StatIDExceptHP = move.overrideDefensiveStat || (isPhysical ? 'def' : 'spd'); | |
const statTable = { atk: 'Atk', def: 'Def', spa: 'SpA', spd: 'SpD', spe: 'Spe' }; | |
let atkBoosts = attacker.boosts[attackStat]; | |
let defBoosts = defender.boosts[defenseStat]; | |
let ignoreNegativeOffensive = !!move.ignoreNegativeOffensive; | |
let ignorePositiveDefensive = !!move.ignorePositiveDefensive; | |
if (moveHit.crit) { | |
ignoreNegativeOffensive = true; | |
ignorePositiveDefensive = true; | |
} | |
const ignoreOffensive = !!(move.ignoreOffensive || (ignoreNegativeOffensive && atkBoosts < 0)); | |
const ignoreDefensive = !!(move.ignoreDefensive || (ignorePositiveDefensive && defBoosts > 0)); | |
if (ignoreOffensive) { | |
this.battle.debug('Negating (sp)atk boost/penalty.'); | |
atkBoosts = 0; | |
} | |
if (ignoreDefensive) { | |
this.battle.debug('Negating (sp)def boost/penalty.'); | |
defBoosts = 0; | |
} | |
let attack = attacker.calculateStat(attackStat, atkBoosts, 1, source); | |
let defense = defender.calculateStat(defenseStat, defBoosts, 1, target); | |
attackStat = (category === 'Physical' ? 'atk' : 'spa'); | |
// Apply Stat Modifiers | |
attack = this.battle.runEvent('Modify' + statTable[attackStat], source, target, move, attack); | |
defense = this.battle.runEvent('Modify' + statTable[defenseStat], target, source, move, defense); | |
if (this.battle.gen <= 4 && ['explosion', 'selfdestruct'].includes(move.id) && defenseStat === 'def') { | |
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1); | |
} | |
const tr = this.battle.trunc; | |
// int(int(int(2 * L / 5 + 2) * A * P / D) / 50); | |
const baseDamage = tr(tr(tr(tr(2 * level / 5 + 2) * basePower * attack) / defense) / 50); | |
// Calculate damage modifiers separately (order differs between generations) | |
return this.modifyDamage(baseDamage, source, target, move, suppressMessages); | |
} | |
modifyDamage( | |
baseDamage: number, pokemon: Pokemon, target: Pokemon, move: ActiveMove, suppressMessages = false | |
) { | |
const tr = this.battle.trunc; | |
if (!move.type) move.type = '???'; | |
const type = move.type; | |
baseDamage += 2; | |
if (move.spreadHit) { | |
// multi-target modifier (doubles only) | |
const spreadModifier = move.spreadModifier || (this.battle.gameType === 'freeforall' ? 0.5 : 0.75); | |
this.battle.debug(`Spread modifier: ${spreadModifier}`); | |
baseDamage = this.battle.modify(baseDamage, spreadModifier); | |
} else if (move.multihitType === 'parentalbond' && move.hit > 1) { | |
// Parental Bond modifier | |
const bondModifier = this.battle.gen > 6 ? 0.25 : 0.5; | |
this.battle.debug(`Parental Bond modifier: ${bondModifier}`); | |
baseDamage = this.battle.modify(baseDamage, bondModifier); | |
} | |
// weather modifier | |
baseDamage = this.battle.runEvent('WeatherModifyDamage', pokemon, target, move, baseDamage); | |
// crit - not a modifier | |
const isCrit = target.getMoveHitData(move).crit; | |
if (isCrit) { | |
baseDamage = tr(baseDamage * (move.critModifier || (this.battle.gen >= 6 ? 1.5 : 2))); | |
} | |
// random factor - also not a modifier | |
baseDamage = this.battle.randomizer(baseDamage); | |
// STAB | |
// The "???" type never gets STAB | |
// Not even if you Roost in Gen 4 and somehow manage to use | |
// Struggle in the same turn. | |
// (On second thought, it might be easier to get a MissingNo.) | |
if (type !== '???') { | |
let stab: number | [number, number] = 1; | |
const isSTAB = move.forceSTAB || pokemon.hasType(type) || pokemon.getTypes(false, true).includes(type); | |
if (isSTAB) { | |
stab = 1.5; | |
} | |
// The Stellar tera type makes this incredibly confusing | |
// If the move's type does not match one of the user's base types, | |
// the Stellar tera type applies a one-time 1.2x damage boost for that type. | |
// | |
// If the move's type does match one of the user's base types, | |
// then the Stellar tera type applies a one-time 2x STAB boost for that type, | |
// and then goes back to using the regular 1.5x STAB boost for those types. | |
if (pokemon.terastallized === 'Stellar') { | |
if (!pokemon.stellarBoostedTypes.includes(type) || move.stellarBoosted) { | |
stab = isSTAB ? 2 : [4915, 4096]; | |
move.stellarBoosted = true; | |
if (pokemon.species.name !== 'Terapagos-Stellar') { | |
pokemon.stellarBoostedTypes.push(type); | |
} | |
} | |
} else { | |
if (pokemon.terastallized === type && pokemon.getTypes(false, true).includes(type)) { | |
stab = 2; | |
} | |
stab = this.battle.runEvent('ModifySTAB', pokemon, target, move, stab); | |
} | |
baseDamage = this.battle.modify(baseDamage, stab); | |
} | |
// types | |
let typeMod = target.runEffectiveness(move); | |
typeMod = this.battle.clampIntRange(typeMod, -6, 6); | |
target.getMoveHitData(move).typeMod = typeMod; | |
if (typeMod > 0) { | |
if (!suppressMessages) this.battle.add('-supereffective', target); | |
for (let i = 0; i < typeMod; i++) { | |
baseDamage *= 2; | |
} | |
} | |
if (typeMod < 0) { | |
if (!suppressMessages) this.battle.add('-resisted', target); | |
for (let i = 0; i > typeMod; i--) { | |
baseDamage = tr(baseDamage / 2); | |
} | |
} | |
if (isCrit && !suppressMessages) this.battle.add('-crit', target); | |
if (pokemon.status === 'brn' && move.category === 'Physical' && !pokemon.hasAbility('guts')) { | |
if (this.battle.gen < 6 || move.id !== 'facade') { | |
baseDamage = this.battle.modify(baseDamage, 0.5); | |
} | |
} | |
// Generation 5, but nothing later, sets damage to 1 before the final damage modifiers | |
if (this.battle.gen === 5 && !baseDamage) baseDamage = 1; | |
// Final modifier. Modifiers that modify damage after min damage check, such as Life Orb. | |
baseDamage = this.battle.runEvent('ModifyDamage', pokemon, target, move, baseDamage); | |
if (move.isZOrMaxPowered && target.getMoveHitData(move).zBrokeProtect) { | |
baseDamage = this.battle.modify(baseDamage, 0.25); | |
this.battle.add('-zbroken', target); | |
} | |
// Generation 6-7 moves the check for minimum 1 damage after the final modifier... | |
if (this.battle.gen !== 5 && !baseDamage) return 1; | |
// ...but 16-bit truncation happens even later, and can truncate to 0 | |
return tr(baseDamage, 16); | |
} | |
/** | |
* Confusion damage is unique - most typical modifiers that get run when calculating | |
* damage (e.g. Huge Power, Life Orb, critical hits) don't apply. It also uses a 16-bit | |
* context for its damage, unlike the regular damage formula (though this only comes up | |
* for base damage). | |
*/ | |
getConfusionDamage(pokemon: Pokemon, basePower: number) { | |
const tr = this.battle.trunc; | |
const attack = pokemon.calculateStat('atk', pokemon.boosts['atk']); | |
const defense = pokemon.calculateStat('def', pokemon.boosts['def']); | |
const level = pokemon.level; | |
const baseDamage = tr(tr(tr(tr(2 * level / 5 + 2) * basePower * attack) / defense) / 50) + 2; | |
// Damage is 16-bit context in self-hit confusion damage | |
let damage = tr(baseDamage, 16); | |
damage = this.battle.randomizer(damage); | |
return Math.max(1, damage); | |
} | |
// #endregion | |
// #region MEGA EVOLUTION | |
// ================================================================== | |
canMegaEvo(pokemon: Pokemon) { | |
const species = pokemon.baseSpecies; | |
const altForme = species.otherFormes && this.dex.species.get(species.otherFormes[0]); | |
const item = pokemon.getItem(); | |
// Mega Rayquaza | |
if ((this.battle.gen <= 7 || this.battle.ruleTable.has('+pokemontag:past')) && | |
altForme?.isMega && altForme?.requiredMove && | |
pokemon.baseMoves.includes(toID(altForme.requiredMove)) && !item.zMove) { | |
return altForme.name; | |
} | |
// a hacked-in Megazard X can mega evolve into Megazard Y, but not into Megazard X | |
if (item.megaEvolves === species.baseSpecies && item.megaStone !== species.name) { | |
return item.megaStone; | |
} | |
return null; | |
} | |
canUltraBurst(pokemon: Pokemon) { | |
if (['Necrozma-Dawn-Wings', 'Necrozma-Dusk-Mane'].includes(pokemon.baseSpecies.name) && | |
pokemon.getItem().id === 'ultranecroziumz') { | |
return "Necrozma-Ultra"; | |
} | |
return null; | |
} | |
runMegaEvo(pokemon: Pokemon) { | |
const speciesid = pokemon.canMegaEvo || pokemon.canUltraBurst; | |
if (!speciesid) return false; | |
pokemon.formeChange(speciesid, pokemon.getItem(), true); | |
// Limit one mega evolution | |
const wasMega = pokemon.canMegaEvo; | |
for (const ally of pokemon.side.pokemon) { | |
if (wasMega) { | |
ally.canMegaEvo = null; | |
} else { | |
ally.canUltraBurst = null; | |
} | |
} | |
this.battle.runEvent('AfterMega', pokemon); | |
return true; | |
} | |
// Let's Go | |
canMegaEvoX?: (this: BattleActions, pokemon: Pokemon) => string | null; | |
canMegaEvoY?: (this: BattleActions, pokemon: Pokemon) => string | null; | |
runMegaEvoX?: (this: BattleActions, pokemon: Pokemon) => boolean; | |
runMegaEvoY?: (this: BattleActions, pokemon: Pokemon) => boolean; | |
canTerastallize(pokemon: Pokemon) { | |
if (pokemon.getItem().zMove || pokemon.canMegaEvo || this.dex.gen !== 9) { | |
return null; | |
} | |
return pokemon.teraType; | |
} | |
terastallize(pokemon: Pokemon) { | |
if (pokemon.illusion && ['Ogerpon', 'Terapagos'].includes(pokemon.illusion.species.baseSpecies)) { | |
this.battle.singleEvent('End', this.dex.abilities.get('Illusion'), pokemon.abilityState, pokemon); | |
} | |
const type = pokemon.teraType; | |
this.battle.add('-terastallize', pokemon, type); | |
pokemon.terastallized = type; | |
for (const ally of pokemon.side.pokemon) { | |
ally.canTerastallize = null; | |
} | |
pokemon.addedType = ''; | |
pokemon.knownType = true; | |
pokemon.apparentType = type; | |
if (pokemon.species.baseSpecies === 'Ogerpon') { | |
const tera = pokemon.species.id === 'ogerpon' ? 'tealtera' : 'tera'; | |
pokemon.formeChange(pokemon.species.id + tera, null, true); | |
} | |
if (pokemon.species.name === 'Terapagos-Terastal' && type === 'Stellar') { | |
pokemon.formeChange('Terapagos-Stellar', null, true); | |
pokemon.baseMaxhp = Math.floor(Math.floor( | |
2 * pokemon.species.baseStats['hp'] + pokemon.set.ivs['hp'] + Math.floor(pokemon.set.evs['hp'] / 4) + 100 | |
) * pokemon.level / 100 + 10); | |
const newMaxHP = pokemon.baseMaxhp; | |
pokemon.hp = newMaxHP - (pokemon.maxhp - pokemon.hp); | |
pokemon.maxhp = newMaxHP; | |
this.battle.add('-heal', pokemon, pokemon.getHealth, '[silent]'); | |
} | |
if (pokemon.species.baseSpecies === 'Morpeko' && !pokemon.transformed && | |
pokemon.baseSpecies.id !== pokemon.species.id | |
) { | |
pokemon.regressionForme = true; | |
pokemon.baseSpecies = pokemon.species; | |
pokemon.details = pokemon.getUpdatedDetails(); | |
} | |
this.battle.runEvent('AfterTerastallization', pokemon); | |
} | |
// #endregion | |
} | |