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import { Elimination } from './generator-elimination';
import { RoundRobin } from './generator-round-robin';
import { Utils } from '../../lib';
import { PRNG } from '../../sim/prng';
import type { BestOfGame } from '../room-battle-bestof';
export interface TournamentRoomSettings {
allowModjoin?: boolean;
allowScouting?: boolean;
announcements?: boolean;
autoconfirmedOnly?: boolean;
autodq?: number;
autostart?: number | boolean;
forcePublic?: boolean;
forceTimer?: boolean;
playerCap?: number;
recentToursLength?: number;
recentTours?: { name: string, baseFormat: string, time: number }[];
blockRecents?: boolean;
}
type Generator = RoundRobin | Elimination;
const BRACKET_MINIMUM_UPDATE_INTERVAL = 2 * 1000;
const AUTO_DISQUALIFY_WARNING_TIMEOUT = 30 * 1000;
const MAX_AUTO_DISQUALIFY_TIMEOUT = 60 * 60 * 1000;
const AUTO_START_MINIMUM_TIMEOUT = 30 * 1000;
const MAX_REASON_LENGTH = 300;
const MAX_CUSTOM_NAME_LENGTH = 100;
const TOURBAN_DURATION = 14 * 24 * 60 * 60 * 1000;
Punishments.addRoomPunishmentType({
type: 'TOURBAN',
desc: 'banned from tournaments',
});
const TournamentGenerators = {
__proto__: null,
roundrobin: RoundRobin,
elimination: Elimination,
};
function usersToNames(users: TournamentPlayer[]) {
return users.map(user => user.name);
}
export class TournamentPlayer extends Rooms.RoomGamePlayer<Tournament> {
readonly availableMatches: Set<TournamentPlayer>;
isBusy: boolean;
inProgressMatch: { to: TournamentPlayer, room: GameRoom } | null;
pendingChallenge: {
from?: TournamentPlayer,
to?: TournamentPlayer,
team: string,
hidden: boolean,
inviteOnly: boolean,
} | null;
isDisqualified: boolean;
isEliminated: boolean;
autoDisqualifyWarned: boolean;
lastActionTime: number;
wins: number;
losses: number;
games: number;
score: number;
constructor(user: User | string | null, game: Tournament, num: number) {
super(user, game, num);
this.availableMatches = new Set();
this.isBusy = false;
this.inProgressMatch = null;
this.pendingChallenge = null;
this.isDisqualified = false;
this.isEliminated = false;
this.autoDisqualifyWarned = false;
this.lastActionTime = 0;
this.wins = 0;
this.losses = 0;
this.games = 0;
this.score = 0;
}
}
export class Tournament extends Rooms.RoomGame<TournamentPlayer> {
override readonly gameid = 'tournament' as ID;
readonly isTournament: true;
readonly completedMatches: Set<RoomID>;
/** Format ID not including custom rules */
readonly baseFormat: ID;
/**
* Full format specifier, including custom rules (such as 'gen7challengecup1v1@@@speciesclause')
*/
fullFormat: string;
name: string;
customRules: string[];
generator: Generator;
isRated: boolean;
allowScouting: boolean;
allowModjoin: boolean;
autoconfirmedOnly: boolean;
forceTimer: boolean;
autostartcap: boolean;
forcePublic: boolean;
isTournamentStarted: boolean;
isBracketInvalidated: boolean;
lastBracketUpdate: number;
bracketUpdateTimer: NodeJS.Timeout | null;
bracketCache: AnyObject | null;
isAvailableMatchesInvalidated: boolean;
availableMatchesCache: {
challenges: Map<TournamentPlayer, TournamentPlayer[]>, challengeBys: Map<TournamentPlayer, TournamentPlayer[]>,
};
autoDisqualifyTimeout: number;
autoDisqualifyTimer: NodeJS.Timeout | null;
autoStartTimeout: number;
autoStartTimer: NodeJS.Timeout | null;
constructor(
room: ChatRoom, format: Format, generator: Generator,
playerCap: string | undefined, isRated: boolean, name: string | undefined
) {
super(room);
const formatId = toID(format);
this.title = format.name + ' tournament';
this.isTournament = true;
this.completedMatches = new Set();
this.allowRenames = false;
this.playerCap = (playerCap ? parseInt(playerCap) : Config.tourdefaultplayercap) || 0;
this.baseFormat = formatId;
this.fullFormat = formatId;
// This will sometimes be sent alone in updates as "format", if the tour doesn't have a custom name
this.name = name || formatId;
this.customRules = [];
this.generator = generator;
this.isRated = isRated;
this.allowScouting = true;
this.allowModjoin = false;
this.autoconfirmedOnly = false;
this.forceTimer = false;
this.autostartcap = false;
this.forcePublic = false;
if (Config.tourdefaultplayercap && this.playerCap > Config.tourdefaultplayercap) {
Monitor.log(`[TourMonitor] Room ${room.roomid} starting a tour over default cap (${this.playerCap})`);
}
this.isTournamentStarted = false;
this.isBracketInvalidated = true;
this.lastBracketUpdate = 0;
this.bracketUpdateTimer = null;
this.bracketCache = null;
this.isAvailableMatchesInvalidated = true;
this.availableMatchesCache = { challenges: new Map(), challengeBys: new Map() };
this.autoDisqualifyTimeout = Infinity;
this.autoDisqualifyTimer = null;
this.autoStartTimeout = Infinity;
this.autoStartTimer = null;
room.add(`|tournament|create|${this.baseFormat}|${generator.name}|${this.playerCap}${this.name === this.baseFormat ? `` : `|${this.name}`}`);
const update: {
format: string, teambuilderFormat?: string, generator: string,
playerCap: number, isStarted: boolean, isJoined: boolean,
} = {
format: this.name,
generator: generator.name,
playerCap: this.playerCap,
isStarted: false,
isJoined: false,
};
if (this.name !== this.baseFormat) update.teambuilderFormat = this.baseFormat;
room.send(`|tournament|update|${JSON.stringify(update)}`);
this.update();
}
destroy() {
this.forceEnd();
}
remove() {
if (this.autoStartTimer) clearTimeout(this.autoStartTimer);
if (this.autoDisqualifyTimer) clearTimeout(this.autoDisqualifyTimer);
for (const roomid of this.completedMatches) {
const room = Rooms.get(roomid) as GameRoom;
if (room) room.tour = null;
}
this.setEnded();
this.room.game = null;
}
getRemainingPlayers() {
return this.players.filter(player => !player.isDisqualified && !player.isEliminated);
}
setGenerator(generator: Generator, output: Chat.CommandContext) {
if (this.isTournamentStarted) {
output.sendReply('|tournament|error|BracketFrozen');
return;
}
this.generator = generator;
this.room.send(`|tournament|update|${JSON.stringify({ generator: generator.name })}`);
this.isBracketInvalidated = true;
this.update();
return true;
}
setCustomRules(rules: string) {
let format;
try {
const tryFormat = Dex.formats.validate(`${this.baseFormat}@@@${rules}`);
format = Dex.formats.get(tryFormat, true);
// In tours of formats with generated teams, custom rule errors should be checked for here,
// since users can't edit their teams to avoid them at matching time
if (format.team) {
const testTeamSeed = PRNG.generateSeed();
const testTeamGenerator = Teams.getGenerator(format, testTeamSeed);
testTeamGenerator.getTeam(); // Throws error if generation fails
}
this.fullFormat = tryFormat;
} catch (e: any) {
throw new Chat.ErrorMessage(`Custom rule error: ${e.message}`);
}
const customRules = format.customRules;
if (!customRules) {
throw new Chat.ErrorMessage(`Invalid rules.`);
}
this.customRules = customRules;
if (this.name === this.baseFormat) {
this.name = this.getDefaultCustomName();
this.room.send(`|tournament|update|${JSON.stringify({ format: this.name })}`);
this.update();
}
return true;
}
getCustomRules() {
const bans = [];
const unbans = [];
const restrictions = [];
const addedRules = [];
const removedRules = [];
for (const ban of this.customRules) {
const charAt0 = ban.charAt(0);
if (charAt0 === '+') {
unbans.push(ban.substr(1));
} else if (charAt0 === '-') {
bans.push(ban.substr(1));
} else if (charAt0 === '*') {
restrictions.push(ban.substr(1));
} else if (charAt0 === '!') {
removedRules.push(ban.substr(1));
} else {
addedRules.push(ban);
}
}
const html = [];
if (bans.length) html.push(Utils.html`<b>Added bans</b> - ${bans.join(', ')}`);
if (unbans.length) html.push(Utils.html`<b>Removed bans</b> - ${unbans.join(', ')}`);
if (restrictions.length) html.push(Utils.html`<b>Added restrictions</b> - ${restrictions.join(', ')}`);
if (addedRules.length) html.push(Utils.html`<b>Added rules</b> - ${addedRules.join(', ')}`);
if (removedRules.length) html.push(Utils.html`<b>Removed rules</b> - ${removedRules.join(', ')}`);
return html.join(`<br />`);
}
forceEnd() {
if (this.isTournamentStarted) {
if (this.autoDisqualifyTimer) clearTimeout(this.autoDisqualifyTimer);
for (const player of this.players) {
const match = player.inProgressMatch;
if (match) {
match.room.tour = null;
match.room.setParent(null);
match.room.addRaw(`<div class="broadcast-red"><b>The tournament was forcefully ended.</b><br />You can finish playing, but this battle is no longer considered a tournament battle.</div>`);
}
}
}
this.room.add('|tournament|forceend');
this.remove();
}
updateFor(targetUser: User, connection?: Connection | User) {
if (!connection) connection = targetUser;
if (this.ended) return;
if ((!this.bracketUpdateTimer && this.isBracketInvalidated) ||
(this.isTournamentStarted && this.isAvailableMatchesInvalidated)) {
this.room.add(
"Error: update() called with a target user when data invalidated: " +
`${!this.bracketUpdateTimer && this.isBracketInvalidated}, ` +
`${this.isTournamentStarted && this.isAvailableMatchesInvalidated}` +
"; Please report this to an admin."
);
return;
}
const possiblePlayer = this.playerTable[targetUser.id];
let isJoined = false;
if (possiblePlayer) {
if (this.generator.name.includes("Elimination")) {
isJoined = !possiblePlayer.isEliminated && !possiblePlayer.isDisqualified;
} else if (this.generator.name.includes("Round Robin")) {
if (possiblePlayer.isDisqualified) {
isJoined = !possiblePlayer.isDisqualified;
} else if ((this.generator as RoundRobin)?.matchesPerPlayer) {
isJoined = possiblePlayer.games !== (this.generator as RoundRobin).matchesPerPlayer;
} else if (!this.isTournamentStarted) {
isJoined = true;
}
} else {
isJoined = true;
}
}
const update: {
format: string, teambuilderFormat?: string, generator: string,
isStarted: boolean, isJoined: boolean, bracketData: AnyObject,
} = {
format: this.name,
generator: this.generator.name,
isStarted: this.isTournamentStarted,
isJoined,
bracketData: this.bracketCache!,
};
if (this.name !== this.baseFormat) update.teambuilderFormat = this.baseFormat;
connection.sendTo(this.room, `|tournament|update|${JSON.stringify(update)}`);
if (this.isTournamentStarted && isJoined) {
const update2 = {
challenges: usersToNames(this.availableMatchesCache.challenges.get(this.playerTable[targetUser.id])!),
challengeBys: usersToNames(this.availableMatchesCache.challengeBys.get(this.playerTable[targetUser.id])!),
};
connection.sendTo(this.room, `|tournament|update|${JSON.stringify(update2)}`);
const pendingChallenge = this.playerTable[targetUser.id].pendingChallenge;
if (pendingChallenge) {
if (pendingChallenge.to) {
connection.sendTo(this.room, `|tournament|update|${JSON.stringify({ challenging: pendingChallenge.to.name })}`);
} else if (pendingChallenge.from) {
connection.sendTo(this.room, `|tournament|update|${JSON.stringify({ challenged: pendingChallenge.from.name })}`);
}
}
}
connection.sendTo(this.room, '|tournament|updateEnd');
}
update() {
if (this.ended) return;
if (this.isBracketInvalidated) {
if (Date.now() < this.lastBracketUpdate + BRACKET_MINIMUM_UPDATE_INTERVAL) {
if (this.bracketUpdateTimer) clearTimeout(this.bracketUpdateTimer);
this.bracketUpdateTimer = setTimeout(() => {
this.bracketUpdateTimer = null;
this.update();
}, BRACKET_MINIMUM_UPDATE_INTERVAL);
} else {
this.lastBracketUpdate = Date.now();
this.bracketCache = this.getBracketData();
this.isBracketInvalidated = false;
this.room.send(`|tournament|update|${JSON.stringify({ bracketData: this.bracketCache })}`);
}
}
if (this.isTournamentStarted && this.isAvailableMatchesInvalidated) {
this.availableMatchesCache = this.getAvailableMatches();
this.isAvailableMatchesInvalidated = false;
for (const [player, opponents] of this.availableMatchesCache.challenges) {
player.sendRoom(`|tournament|update|${JSON.stringify({ challenges: usersToNames(opponents) })}`);
}
for (const [player, opponents] of this.availableMatchesCache.challengeBys) {
player.sendRoom(`|tournament|update|${JSON.stringify({ challengeBys: usersToNames(opponents) })}`);
}
}
this.room.send('|tournament|updateEnd');
}
static checkBanned(room: Room, user: User | string) {
return Punishments.hasRoomPunishType(room, toID(user), 'TOURBAN');
}
removeBannedUser(userid: User | ID) {
userid = toID(userid);
if (!(userid in this.playerTable)) return;
if (this.isTournamentStarted) {
const player = this.playerTable[userid];
if (!player.isDisqualified) {
this.disqualifyUser(userid);
}
} else {
this.removeUser(userid);
}
this.room.update();
}
addUser(user: User, output: Chat.CommandContext) {
if (!user.named) {
output.sendReply('|tournament|error|UserNotNamed');
return;
}
if (user.id in this.playerTable) {
output.sendReply('|tournament|error|UserAlreadyAdded');
return;
}
if (this.playerCap && this.playerCount >= this.playerCap) {
output.sendReply('|tournament|error|Full');
return;
}
if (Tournament.checkBanned(this.room, user) || Punishments.isBattleBanned(user) || user.namelocked) {
output.sendReply('|tournament|error|Banned');
return;
}
if (
(this.room.settings.tournaments?.autoconfirmedOnly || this.autoconfirmedOnly) &&
!user.autoconfirmed && !user.trusted
) {
user.popup("Signups for tournaments are only available for autoconfirmed users in this room.");
return;
}
const gameCount = user.games.size;
if (gameCount > 4) {
output.errorReply("Due to high load, you are limited to 4 games at the same time.");
return;
}
if (!Config.noipchecks) {
for (const otherPlayer of this.players) {
if (!otherPlayer) continue;
const otherUser = Users.get(otherPlayer.id);
if (otherUser && otherUser.latestIp === user.latestIp) {
output.sendReply('|tournament|error|AltUserAlreadyAdded');
return;
}
}
}
if (this.isTournamentStarted) {
output.sendReply(`|tournament|error|BracketFrozen`);
return;
}
const player = this.addPlayer(user);
if (!player) throw new Error("Failed to add player.");
this.playerTable[user.id] = player;
this.room.add(`|tournament|join|${user.name}`);
user.sendTo(this.room, '|tournament|update|{"isJoined":true}');
this.isBracketInvalidated = true;
this.update();
if (this.playerCount === this.playerCap) {
if (this.autostartcap === true) {
this.startTournament(output);
} else {
this.room.add("The tournament is now full.");
}
}
}
makePlayer(user: User | string | null) {
const num = this.players.length ? this.players[this.players.length - 1].num : 1;
return new TournamentPlayer(user, this, num);
}
removeUser(userid: ID, output?: Chat.CommandContext) {
const player = this.playerTable[userid];
if (!player) {
if (output) output.sendReply('|tournament|error|UserNotAdded');
return;
}
this.removePlayer(player);
const user = Users.get(userid);
this.room.add(`|tournament|leave|${user ? user.name : userid}`);
if (user) user.sendTo(this.room, '|tournament|update|{"isJoined":false}');
this.isBracketInvalidated = true;
this.update();
}
replaceUser(user: User, replacementUser: User, output: Chat.CommandContext) {
if (!this.isTournamentStarted) {
output.sendReply('|tournament|error|NotStarted');
return;
}
if (!(user.id in this.playerTable)) {
output.errorReply(`${user.name} isn't in the tournament.`);
return;
}
if (!replacementUser.named) {
output.errorReply(`${replacementUser.name} must be named to join the tournament.`);
return;
}
if (replacementUser.id in this.playerTable) {
output.errorReply(`${replacementUser.name} is already in the tournament.`);
return;
}
if (Tournament.checkBanned(this.room, replacementUser) || Punishments.isBattleBanned(replacementUser) ||
replacementUser.namelocked) {
output.errorReply(`${replacementUser.name} is banned from joining tournaments.`);
return;
}
if ((this.room.settings.tournaments?.autoconfirmedOnly || this.autoconfirmedOnly) && !user.autoconfirmed) {
user.popup("Signups for tournaments are only available for autoconfirmed users in this room.");
return;
}
if (!Config.noipchecks) {
for (const otherPlayer of this.players) {
if (!otherPlayer) continue;
const otherUser = Users.get(otherPlayer.id);
if (otherUser &&
otherUser.latestIp === replacementUser.latestIp &&
replacementUser.latestIp !== user.latestIp) {
output.errorReply(`${replacementUser.name} already has an alt in the tournament.`);
return;
}
}
}
if (!(replacementUser.id in this.room.users)) {
output.errorReply(`${replacementUser.name} is not in this room (${this.room.title}).`);
return;
}
const player = this.playerTable[user.id];
if (player.pendingChallenge) {
this.cancelChallenge(user, output);
}
// Replace the player
this.setPlayerUser(player, replacementUser);
// Reset and invalidate any in progress battles
let matchPlayer = null;
if (player.inProgressMatch) {
matchPlayer = player;
} else {
for (const p of this.players) {
if (p.inProgressMatch && p.inProgressMatch.to === player) {
matchPlayer = p;
break;
}
}
}
if (matchPlayer?.inProgressMatch) {
matchPlayer.inProgressMatch.to.isBusy = false;
matchPlayer.isBusy = false;
matchPlayer.inProgressMatch.room.addRaw(
Utils.html`<div class="broadcast-red"><b>${user.name} is no longer in the tournament.<br />` +
`You can finish playing, but this battle is no longer considered a tournament battle.</div>`
).update();
matchPlayer.inProgressMatch.room.setParent(null);
this.completedMatches.add(matchPlayer.inProgressMatch.room.roomid);
matchPlayer.inProgressMatch = null;
}
this.isAvailableMatchesInvalidated = true;
this.isBracketInvalidated = true;
// Update the bracket
this.update();
this.updateFor(user);
this.updateFor(replacementUser);
const challengePlayer = player.pendingChallenge &&
(player.pendingChallenge.from || player.pendingChallenge.to);
if (challengePlayer) {
const challengeUser = Users.getExact(challengePlayer.id);
if (challengeUser) this.updateFor(challengeUser);
}
this.room.add(`|tournament|replace|${user.name}|${replacementUser.name}`);
return true;
}
getBracketData() {
let data: any;
if (!this.isTournamentStarted) {
data = this.generator.getPendingBracketData(this.players);
} else {
data = this.generator.getBracketData();
}
if (data.type === 'tree') {
if (!data.rootNode) {
data.users = usersToNames(this.players.sort());
return data;
}
const queue = [data.rootNode];
while (queue.length > 0) {
const node = queue.shift();
if (node.state === 'available') {
const pendingChallenge = node.children[0].team.pendingChallenge;
if (pendingChallenge && node.children[1].team === pendingChallenge.to) {
node.state = 'challenging';
}
const inProgressMatch = node.children[0].team.inProgressMatch;
if (inProgressMatch && node.children[1].team === inProgressMatch.to) {
node.state = 'inprogress';
node.room = inProgressMatch.room.roomid;
}
}
if (node.team && typeof node.team !== 'string') {
node.team = node.team.name;
}
if (node.children) {
for (const child of node.children) {
queue.push(child);
}
}
}
} else if (data.type === 'table') {
if (this.isTournamentStarted) {
for (const [r, row] of data.tableContents.entries()) {
const pendingChallenge = data.tableHeaders.rows[r].pendingChallenge;
const inProgressMatch = data.tableHeaders.rows[r].inProgressMatch;
if (pendingChallenge || inProgressMatch) {
for (const [c, cell] of row.entries()) {
if (!cell) continue;
if (pendingChallenge && data.tableHeaders.cols[c] === pendingChallenge.to) {
cell.state = 'challenging';
}
if (inProgressMatch && data.tableHeaders.cols[c] === inProgressMatch.to) {
cell.state = 'inprogress';
cell.room = inProgressMatch.room.roomid;
}
}
}
}
}
data.tableHeaders.cols = usersToNames(data.tableHeaders.cols);
data.tableHeaders.rows = usersToNames(data.tableHeaders.rows);
}
return data;
}
startTournament(output: Chat.CommandContext, isAutostart?: boolean) {
if (this.isTournamentStarted) {
output.sendReply('|tournament|error|AlreadyStarted');
return false;
}
if (this.players.length < 2) {
if (isAutostart) {
this.room.send('|tournament|error|NotEnoughUsers');
this.forceEnd();
this.room.update();
output.modlog('TOUR END');
} else { // manual tour start without enough users
output.sendReply('|tournament|error|NotEnoughUsers');
}
return false;
}
this.generator.freezeBracket(this.players);
const now = Date.now();
for (const user of this.players) {
user.lastActionTime = now;
}
this.isTournamentStarted = true;
if (this.autoStartTimer) clearTimeout(this.autoStartTimer);
if (this.autoDisqualifyTimeout !== Infinity) {
this.autoDisqualifyTimer = setTimeout(() => this.runAutoDisqualify(), this.autoDisqualifyTimeout);
}
this.isBracketInvalidated = true;
this.room.add(`|tournament|start|${this.players.length}`);
output.modlog('TOUR START', null, `${this.players.length} players`);
this.room.send('|tournament|update|{"isStarted":true}');
this.update();
return true;
}
getAvailableMatches() {
const matches = this.generator.getAvailableMatches() as [TournamentPlayer, TournamentPlayer][];
if (typeof matches === 'string') throw new Error(`Error from getAvailableMatches(): ${matches}`);
const challenges = new Map<TournamentPlayer, TournamentPlayer[]>();
const challengeBys = new Map<TournamentPlayer, TournamentPlayer[]>();
const oldAvailableMatches = new Map<TournamentPlayer, boolean>();
for (const user of this.players) {
challenges.set(user, []);
challengeBys.set(user, []);
let oldAvailableMatch = false;
const availableMatches = user.availableMatches;
if (availableMatches.size) {
oldAvailableMatch = true;
availableMatches.clear();
}
oldAvailableMatches.set(user, oldAvailableMatch);
}
for (const match of matches) {
challenges.get(match[0])!.push(match[1]);
challengeBys.get(match[1])!.push(match[0]);
match[0].availableMatches.add(match[1]);
}
const now = Date.now();
for (const player of this.players) {
if (oldAvailableMatches.get(player)) continue;
if (player.availableMatches.size) player.lastActionTime = now;
}
return {
challenges,
challengeBys,
};
}
disqualifyUser(userid: ID, output: Chat.CommandContext | null = null, reason: string | null = null, isSelfDQ = false) {
const user = Users.get(userid);
let sendReply: (msg: string) => void;
if (output) {
sendReply = msg => output.sendReply(msg);
} else if (user) {
sendReply = msg => user.sendTo(this.roomid, msg);
} else {
sendReply = () => {};
}
if (!this.isTournamentStarted) {
sendReply('|tournament|error|NotStarted');
return false;
}
if (!(userid in this.playerTable)) {
sendReply(`|tournament|error|UserNotAdded|${userid}`);
return false;
}
const player = this.playerTable[userid];
if (player.isDisqualified) {
sendReply(`|tournament|error|AlreadyDisqualified|${userid}`);
return false;
}
player.isDisqualified = true;
const error = this.generator.disqualifyUser(player);
if (error) {
sendReply(`|tournament|error|${error}`);
return false;
}
player.isBusy = false;
const challenge = player.pendingChallenge;
if (challenge) {
player.pendingChallenge = null;
if (challenge.to) {
challenge.to.isBusy = false;
challenge.to.pendingChallenge = null;
challenge.to.sendRoom('|tournament|update|{"challenged":null}');
} else if (challenge.from) {
challenge.from.isBusy = false;
challenge.from.pendingChallenge = null;
challenge.from.sendRoom('|tournament|update|{"challenging":null}');
}
}
const matchFrom = player.inProgressMatch;
if (matchFrom) {
matchFrom.to.isBusy = false;
player.inProgressMatch = null;
matchFrom.room.setParent(null);
this.completedMatches.add(matchFrom.room.roomid);
matchFrom.room.game?.forfeit?.(player.name);
}
let matchTo = null;
for (const playerFrom of this.players) {
const match = playerFrom.inProgressMatch;
if (match && match.to === player) matchTo = playerFrom;
}
if (matchTo) {
matchTo.isBusy = false;
const matchRoom = matchTo.inProgressMatch!.room;
matchRoom.setParent(null);
this.completedMatches.add(matchRoom.roomid);
if (matchRoom.game) matchRoom.game.forfeit?.(player.id);
matchTo.inProgressMatch = null;
}
if (isSelfDQ) {
this.room.add(`|tournament|leave|${player.name}`);
} else {
this.room.add(`|tournament|disqualify|${player.name}`);
}
if (user) {
user.sendTo(this.room, '|tournament|update|{"isJoined":false}');
user.popup(`|modal|You have been disqualified from the tournament in ${this.room.title}${reason ? `:\n\n${reason}` : `.`}`);
}
this.isBracketInvalidated = true;
this.isAvailableMatchesInvalidated = true;
if (this.generator.isTournamentEnded()) {
this.onTournamentEnd();
} else {
this.update();
}
return true;
}
setAutoStartTimeout(timeout: number, output: Chat.CommandContext) {
if (this.isTournamentStarted) {
output.sendReply('|tournament|error|AlreadyStarted');
return false;
}
if (timeout < AUTO_START_MINIMUM_TIMEOUT || isNaN(timeout)) {
output.sendReply('|tournament|error|InvalidAutoStartTimeout');
return false;
}
if (this.autoStartTimer) clearTimeout(this.autoStartTimer);
if (timeout === Infinity) {
this.room.add('|tournament|autostart|off');
} else {
this.autoStartTimer = setTimeout(() => this.startTournament(output, true), timeout);
this.room.add(`|tournament|autostart|on|${timeout}`);
}
this.autoStartTimeout = timeout;
return true;
}
setAutoDisqualifyTimeout(timeout: number, output: Chat.CommandContext) {
if (
isNaN(timeout) || timeout < AUTO_DISQUALIFY_WARNING_TIMEOUT ||
(timeout > MAX_AUTO_DISQUALIFY_TIMEOUT && timeout !== Infinity)
) {
output.sendReply('|tournament|error|InvalidAutoDisqualifyTimeout');
return false;
}
this.autoDisqualifyTimeout = timeout;
if (this.autoDisqualifyTimeout === Infinity) {
this.room.add('|tournament|autodq|off');
if (this.autoDisqualifyTimer) clearTimeout(this.autoDisqualifyTimer);
for (const player of this.players) player.autoDisqualifyWarned = false;
} else {
this.room.add(`|tournament|autodq|on|${this.autoDisqualifyTimeout}`);
if (this.isTournamentStarted) this.runAutoDisqualify();
}
return true;
}
runAutoDisqualify(output?: Chat.CommandContext) {
if (!this.isTournamentStarted) {
if (output) output.sendReply('|tournament|error|NotStarted');
return false;
}
if (this.autoDisqualifyTimer) clearTimeout(this.autoDisqualifyTimer);
const now = Date.now();
for (const player of this.players) {
const time = player.lastActionTime;
let availableMatches = false;
if (player.availableMatches.size) availableMatches = true;
const pendingChallenge = player.pendingChallenge;
if (!availableMatches && !pendingChallenge) {
player.autoDisqualifyWarned = false;
continue;
}
if (pendingChallenge?.to) continue;
if (now > time + this.autoDisqualifyTimeout && player.autoDisqualifyWarned) {
let reason;
if (pendingChallenge?.from) {
reason = "You failed to accept your opponent's challenge in time.";
} else {
reason = "You failed to challenge your opponent in time.";
}
this.disqualifyUser(player.id, output, reason);
this.room.update();
} else if (now > time + this.autoDisqualifyTimeout - AUTO_DISQUALIFY_WARNING_TIMEOUT) {
if (player.autoDisqualifyWarned) continue;
let remainingTime = this.autoDisqualifyTimeout - now + time;
if (remainingTime <= 0) {
remainingTime = AUTO_DISQUALIFY_WARNING_TIMEOUT;
player.lastActionTime = now - this.autoDisqualifyTimeout + AUTO_DISQUALIFY_WARNING_TIMEOUT;
}
player.autoDisqualifyWarned = true;
player.sendRoom(`|tournament|autodq|target|${remainingTime}`);
} else {
player.autoDisqualifyWarned = false;
}
}
if (!this.ended) this.autoDisqualifyTimer = setTimeout(() => this.runAutoDisqualify(), this.autoDisqualifyTimeout);
if (output) output.sendReply("All available matches were checked for automatic disqualification.");
}
setScouting(allowed: boolean) {
this.allowScouting = allowed;
this.allowModjoin = !allowed;
this.room.add(`|tournament|scouting|${this.allowScouting ? 'allow' : 'disallow'}`);
}
setModjoin(allowed: boolean) {
this.allowModjoin = allowed;
this.room.add(`Modjoining is now ${allowed ? 'allowed' : 'banned'} (Players can${allowed ? '' : 'not'} modjoin their tournament battles).`);
}
setAutoconfirmedOnly(acOnly: boolean) {
this.autoconfirmedOnly = acOnly;
this.room.add(`This tournament is now ${acOnly ? 'dis' : ''}allowing non-autoconfirmed users' joining.`);
}
setForceTimer(force: boolean) {
this.forceTimer = force;
this.room.add(`Forcetimer is now ${force ? 'on' : 'off'} for the tournament.`);
}
setForcePublic(force: boolean) {
this.forcePublic = force;
this.room.add(`Tournament battles forced public: ${force ? 'ON' : 'OFF'}`);
}
setAutostartAtCap(autostart: boolean) {
this.autostartcap = true;
this.room.add(`The tournament will start once ${this.playerCap} players have joined.`);
}
async challenge(user: User, targetUserid: ID, output: Chat.CommandContext) {
if (!this.isTournamentStarted) {
output.sendReply('|tournament|error|NotStarted');
return;
}
if (!(user.id in this.playerTable)) {
output.sendReply('|tournament|error|UserNotAdded');
return;
}
if (!(targetUserid in this.playerTable)) {
output.sendReply('|tournament|error|InvalidMatch');
return;
}
const from = this.playerTable[user.id];
const to = this.playerTable[targetUserid];
const availableMatches = from.availableMatches;
if (!availableMatches?.has(to)) {
output.sendReply('|tournament|error|InvalidMatch');
return;
}
if (from.isBusy || to.isBusy) {
this.room.add("Tournament backend breaks specifications. Please report this to an admin.");
return;
}
from.isBusy = true;
to.isBusy = true;
this.isAvailableMatchesInvalidated = true;
this.update();
const ready = await Ladders(this.fullFormat).prepBattle(output.connection, 'tour');
if (!ready) {
from.isBusy = false;
to.isBusy = false;
this.isAvailableMatchesInvalidated = true;
this.update();
return;
}
to.lastActionTime = Date.now();
from.pendingChallenge = {
to, team: ready.settings.team, hidden: ready.settings.hidden, inviteOnly: ready.settings.inviteOnly,
};
to.pendingChallenge = {
from, team: ready.settings.team, hidden: ready.settings.hidden, inviteOnly: ready.settings.inviteOnly,
};
from.sendRoom(`|tournament|update|${JSON.stringify({ challenging: to.name })}`);
to.sendRoom(`|tournament|update|${JSON.stringify({ challenged: from.name })}`);
this.isBracketInvalidated = true;
this.update();
}
cancelChallenge(user: User, output: Chat.CommandContext) {
if (!this.isTournamentStarted) {
if (output) output.sendReply('|tournament|error|NotStarted');
return;
}
if (!(user.id in this.playerTable)) {
if (output) output.sendReply('|tournament|error|UserNotAdded');
return;
}
const player = this.playerTable[user.id];
const challenge = player.pendingChallenge;
if (!challenge?.to) return;
player.isBusy = false;
challenge.to.isBusy = false;
player.pendingChallenge = null;
challenge.to.pendingChallenge = null;
user.sendTo(this.room, '|tournament|update|{"challenging":null}');
challenge.to.sendRoom('|tournament|update|{"challenged":null}');
this.isBracketInvalidated = true;
this.isAvailableMatchesInvalidated = true;
this.update();
}
async acceptChallenge(user: User, output: Chat.CommandContext) {
if (!this.isTournamentStarted) {
output.sendReply('|tournament|error|NotStarted');
return;
}
if (!(user.id in this.playerTable)) {
output.sendReply('|tournament|error|UserNotAdded');
return;
}
const player = this.playerTable[user.id];
const challenge = player.pendingChallenge;
if (!challenge?.from) return;
const ready = await Ladders(this.fullFormat).prepBattle(output.connection, 'tour');
if (!ready) return;
// Prevent battles between offline users from starting
const from = Users.get(challenge.from.id);
if (!from?.connected || !user.connected) return;
// Prevent double accepts and users that have been disqualified while between these two functions
if (!challenge.from.pendingChallenge) return;
if (!player.pendingChallenge) return;
const room = Rooms.createBattle({
format: this.fullFormat,
isPrivate: this.room.settings.isPrivate,
players: [{
user: from,
team: challenge.team,
hidden: challenge.hidden,
inviteOnly: challenge.inviteOnly,
}, {
user,
team: ready.settings.team,
hidden: ready.settings.hidden,
inviteOnly: ready.settings.inviteOnly,
}],
rated: !Ladders.disabled && this.isRated,
challengeType: ready.challengeType,
tour: this,
parentid: this.roomid,
});
challenge.from.pendingChallenge = null;
player.pendingChallenge = null;
from.sendTo(this.room, '|tournament|update|{"challenging":null}');
user.sendTo(this.room, '|tournament|update|{"challenged":null}');
// server lockdown
if (!room) return;
challenge.from.inProgressMatch = { to: player, room };
this.room.add(`|tournament|battlestart|${from.name}|${user.name}|${room.roomid}`).update();
this.isBracketInvalidated = true;
if (this.autoDisqualifyTimeout !== Infinity) this.runAutoDisqualify();
if (this.forceTimer) room.game.startTimer();
this.update();
}
getDefaultCustomName() {
return Dex.formats.get(this.fullFormat).name + " (with custom rules)";
}
forfeit(user: User) {
return this.disqualifyUser(user.id, null, "You left the tournament", true);
}
onConnect(user: User, connection: Connection) {
this.updateFor(user, connection);
}
onUpdateConnection(user: User, connection: Connection) {
this.updateFor(user, connection);
}
onRename(user: User, oldUserid: ID) {
if (oldUserid in this.playerTable) {
this.renamePlayer(user, oldUserid);
}
this.updateFor(user);
}
onBattleJoin(room: GameRoom, user: User) {
if (!room.p1 || !room.p2) return;
if (this.allowScouting || this.ended || user.latestIp === room.p1.latestIp || user.latestIp === room.p2.latestIp) {
return;
}
if (user.can('makeroom')) return;
for (const otherPlayer of this.getRemainingPlayers()) {
const otherUser = Users.get(otherPlayer.id);
if (otherUser && otherUser.latestIp === user.latestIp) {
return "Scouting is banned: tournament players can't watch other tournament battles.";
}
}
}
onBattleWin(room: GameRoom, winnerid: ID) {
if (this.completedMatches.has(room.roomid)) return;
this.completedMatches.add(room.roomid);
room.setParent(null);
if (!room.game) throw new Error("onBattleWin called without a battle");
if (!room.p1 || !room.p2) throw new Error("onBattleWin called with missing players");
const p1 = this.playerTable[room.p1.id];
const p2 = this.playerTable[room.p2.id];
const winner = this.playerTable[winnerid];
const score = (room.game as RoomBattle | BestOfGame).score || [0, 0];
let result: 'win' | 'loss' | 'draw' = 'draw';
if (p1 === winner) {
p1.score += 1;
p1.wins += 1;
p2.losses += 1;
result = 'win';
} else if (p2 === winner) {
p2.score += 1;
p2.wins += 1;
p1.losses += 1;
result = 'loss';
}
p1.isBusy = false;
p2.isBusy = false;
p1.inProgressMatch = null;
this.isBracketInvalidated = true;
this.isAvailableMatchesInvalidated = true;
if (result === 'draw' && !this.generator.isDrawingSupported) {
this.room.add(`|tournament|battleend|${p1.name}|${p2.name}|${result}|${score.join(',')}|fail|${room.roomid}`);
if (this.autoDisqualifyTimeout !== Infinity) this.runAutoDisqualify();
this.update();
return this.room.update();
}
if (result === 'draw') {
p1.score += 0.5;
p2.score += 0.5;
}
p1.games += 1;
p2.games += 1;
if (!(p1.isDisqualified || p2.isDisqualified)) {
// If a player was disqualified, handle the results there
const error = this.generator.setMatchResult([p1, p2], result as 'win' | 'loss', score);
if (error) {
// Should never happen
return this.room.add(`Unexpected ${error} from setMatchResult([${room.p1.id}, ${room.p2.id}], ${result}, ${score}) in onBattleWin(${room.roomid}, ${winnerid}). Please report this to an admin.`).update();
}
}
this.room.add(`|tournament|battleend|${p1.name}|${p2.name}|${result}|${score.join(',')}|success|${room.roomid}`);
if (this.generator.isTournamentEnded()) {
if (!this.room.settings.isPrivate && this.generator.name.includes('Elimination') && !Config.autosavereplays) {
const uploader = Users.get(winnerid);
if (uploader?.connections[0]) {
void Chat.parse('/savereplay', room, uploader, uploader.connections[0]);
}
}
this.onTournamentEnd();
} else {
if (this.autoDisqualifyTimeout !== Infinity) this.runAutoDisqualify();
this.update();
}
this.room.update();
}
onTournamentEnd() {
const update = {
results: (this.generator.getResults() as TournamentPlayer[][]).map(usersToNames),
format: this.name,
generator: this.generator.name,
bracketData: this.getBracketData(),
};
this.room.add(`|tournament|end|${JSON.stringify(update)}`);
const settings = this.room.settings.tournaments;
if (settings?.recentToursLength) {
if (!settings.recentTours) settings.recentTours = [];
const name = Dex.formats.get(this.name).exists ? Dex.formats.get(this.name).name :
`${this.name} (${Dex.formats.get(this.baseFormat).name})`;
settings.recentTours.unshift({ name, baseFormat: this.baseFormat, time: Date.now() });
// Use a while loop here in case the threshold gets lowered with /tour settings recenttours
// to trim down multiple at once
while (settings.recentTours.length > settings.recentToursLength) {
settings.recentTours.pop();
}
this.room.saveSettings();
}
this.remove();
}
}
function getGenerator(generator: string | undefined) {
generator = toID(generator);
switch (generator) {
case 'elim': generator = 'elimination'; break;
case 'rr': generator = 'roundrobin'; break;
}
return TournamentGenerators[generator as 'elimination' | 'roundrobin'];
}
function createTournamentGenerator(
generatorName: string | undefined, modifier: string | undefined, output: Chat.CommandContext
) {
const TourGenerator = getGenerator(generatorName);
if (!TourGenerator) {
output.errorReply(`${generatorName} is not a valid type.`);
const generatorNames = Object.keys(TournamentGenerators).join(', ');
output.errorReply(`Valid types: ${generatorNames}`);
return;
}
return new TourGenerator(modifier || '');
}
function createTournament(
room: Room, formatId: string | undefined, generator: string | undefined, playerCap: string | undefined,
isRated: boolean, generatorMod: string | undefined, name: string | undefined, output: Chat.CommandContext
) {
if (room.type !== 'chat') {
output.errorReply("Tournaments can only be created in chat rooms.");
return;
}
if (room.game) {
output.errorReply(`You cannot have a tournament until the current room activity is over: ${room.game.title}`);
return;
}
if (Rooms.global.lockdown) {
output.errorReply("The server is restarting soon, so a tournament cannot be created.");
return;
}
const format = Dex.formats.get(formatId);
if (format.effectType !== 'Format' || !format.tournamentShow) {
output.errorReply(`${format.id} is not a valid tournament format.`);
void output.parse(`/tour formats`);
return;
}
const settings = room.settings.tournaments;
if (settings?.blockRecents && settings.recentTours && settings.recentToursLength) {
const recentTours = settings.recentTours.map(x => x.baseFormat);
if (recentTours.includes(format.id)) {
output.errorReply(`A ${format.name} tournament was made too recently.`);
return;
}
}
if (!getGenerator(generator)) {
output.errorReply(`${generator} is not a valid type.`);
const generators = Object.keys(TournamentGenerators).join(', ');
output.errorReply(`Valid types: ${generators}`);
return;
}
if (playerCap && parseInt(playerCap) < 2) {
output.errorReply("You cannot have a player cap that is less than 2.");
return;
}
if (name?.trim().length) {
if (output.checkChat(name) !== name) {
throw new Chat.ErrorMessage(`You cannot use filtered words in tour names.`);
}
if (name.length > MAX_CUSTOM_NAME_LENGTH) {
throw new Chat.ErrorMessage(`The tournament's name cannot exceed ${MAX_CUSTOM_NAME_LENGTH} characters.`);
}
if (name.includes('|')) throw new Chat.ErrorMessage("The tournament's name cannot include the | symbol.");
}
const tour = room.game = new Tournament(
room, format, createTournamentGenerator(generator, generatorMod, output)!, playerCap, isRated, name
);
if (settings) {
if (typeof settings.autostart === 'number') tour.setAutoStartTimeout(settings.autostart, output);
if (settings.playerCap) {
tour.playerCap = settings.playerCap;
if (settings.autostart === true) tour.setAutostartAtCap(true);
}
if (settings.autodq) tour.setAutoDisqualifyTimeout(settings.autodq, output);
if (settings.forcePublic) tour.setForcePublic(true);
if (settings.forceTimer) tour.setForceTimer(true);
if (settings.allowModjoin === false) tour.setModjoin(false);
if (settings.allowScouting === false) tour.setScouting(false);
}
return tour;
}
const commands: Chat.ChatCommands = {
pasttours: 'recenttours',
recenttours(target, room, user) {
this.runBroadcast();
room = this.requireRoom();
if (!room.settings.tournaments?.recentToursLength) {
throw new Chat.ErrorMessage(`Recent tournaments aren't documented in this room.`);
}
if (!room.settings.tournaments?.recentTours?.length) {
throw new Chat.ErrorMessage(`There haven't been any documented tournaments in this room recently.`);
}
// Shorten array if the recentToursLength gets adjusted
const array = room.settings.tournaments.recentTours;
const { name, time } = array[0];
let buf = `The last tournament ended ${Chat.toDurationString(Date.now() - time)} ago - ${name}`;
if (array.length > 1) {
buf += `<hr /><strong>Previous tournaments:</strong> `;
buf += array.filter((x, i) => i !== 0).map(x => x.name).join(', ');
}
this.sendReplyBox(buf);
},
recenttourshelp: [`/recenttours - Displays the n most recent tour(s), where n represents the number defined by staff (i.e. the 6 most recent tours).`],
tour: 'tournament',
tours: 'tournament',
tournaments: 'tournament',
tournament: {
''(target, room, user) {
room = this.requireRoom();
if (!this.runBroadcast()) return;
const update = [];
for (const tourRoom of Rooms.rooms.values()) {
const tournament = tourRoom.getGame(Tournament);
if (!tournament) continue;
if (tourRoom.settings.isPrivate || tourRoom.settings.isPersonal || tourRoom.settings.staffRoom) continue;
update.push({
room: tourRoom.roomid, title: room.title, format: tournament.name,
generator: tournament.generator.name, isStarted: tournament.isTournamentStarted,
});
}
this.sendReply(`|tournaments|info|${JSON.stringify(update)}`);
},
help() {
return this.parse('/help tournament');
},
enable: 'toggle',
disable: 'toggle',
toggle(target, room, user, connection, cmd) {
throw new Chat.ErrorMessage(`${this.cmdToken}${this.fullCmd} has been deprecated. Instead, use "${this.cmdToken}permissions set tournaments, [rank symbol]".`);
},
announcements: 'announce',
announce(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('gamemanagement', null, room);
if (!target) {
if (room.settings.tournaments?.announcements) {
return this.sendReply("Tournament announcements are enabled.");
} else {
return this.sendReply("Tournament announcements are disabled.");
}
}
const option = target.toLowerCase();
if (this.meansYes(option)) {
if (room.settings.tournaments?.announcements) return this.errorReply("Tournament announcements are already enabled.");
if (!room.settings.tournaments) room.settings.tournaments = {};
room.settings.tournaments.announcements = true;
room.saveSettings();
this.privateModAction(`Tournament announcements were enabled by ${user.name}`);
this.modlog('TOUR ANNOUNCEMENTS', null, 'ON');
} else if (this.meansNo(option)) {
if (!room.settings.tournaments?.announcements) return this.errorReply("Tournament announcements are already disabled.");
if (!room.settings.tournaments) room.settings.tournaments = {};
room.settings.tournaments.announcements = false;
room.saveSettings();
this.privateModAction(`Tournament announcements were disabled by ${user.name}`);
this.modlog('TOUR ANNOUNCEMENTS', null, 'OFF');
} else {
return this.sendReply(`Usage: /tour ${cmd} <on|off>`);
}
room.saveSettings();
},
new: 'create',
create(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const [format, generator, cap, mod, name] = target.split(',').map(item => item.trim());
if (!target || !format || !generator) {
return this.sendReply(`Usage: /tour ${cmd} <format>, <type> [, <comma-separated arguments>]`);
}
const tour: Tournament | undefined = createTournament(room, format, generator, cap, Config.ratedtours, mod, name, this);
if (tour) {
this.privateModAction(`${user.name} created a tournament in ${tour.baseFormat} format.`);
this.modlog('TOUR CREATE', null, tour.baseFormat);
if (room.settings.tournaments?.announcements) {
const tourRoom = Rooms.search(Config.tourroom || 'tournaments');
if (tourRoom && tourRoom !== room) {
tourRoom.addRaw(
Utils.html`<div class="infobox"><a href="/${room.roomid}" class="ilink">` +
Utils.html`<strong>${Dex.formats.get(tour.name).name}</strong> tournament created in` +
` <strong>${room.title}</strong>.</a></div>`
).update();
}
}
}
},
formats(target, room, user) {
if (!this.runBroadcast()) return;
let buf = ``;
let section = undefined;
for (const format of Dex.formats.all()) {
if (!format.tournamentShow) continue;
const name = format.name.startsWith(`[Gen ${Dex.gen}] `) ? format.name.slice(8) : format.name;
if (format.section !== section) {
section = format.section;
buf += Utils.html`<br /><strong>${section}:</strong><br />&bull; ${name}`;
} else {
buf += Utils.html`<br />&bull; ${name}`;
}
}
this.sendReplyBox(`<div class="chat"><details class="readmore"><summary>Valid Formats: </summary>${buf}</details></div>`);
},
banuser(target, room, user) {
room = this.requireRoom();
const [userid, ...reasonsArray] = target.split(',').map(item => item.trim());
if (!target) {
return this.sendReply(`Usage: /tour banuser <user>, <reason>`);
}
const reason = reasonsArray.join(',');
const targetUser = Users.get(userid);
this.checkCan('gamemoderation', targetUser, room);
const targetUserid = targetUser ? targetUser.id : toID(userid);
if (!targetUser) return false;
if (reason?.length > MAX_REASON_LENGTH) {
return this.errorReply(`The reason is too long. It cannot exceed ${MAX_REASON_LENGTH} characters.`);
}
if (Tournament.checkBanned(room, targetUser)) return this.errorReply("This user is already banned from tournaments.");
const punishment = {
type: 'TOURBAN',
id: targetUserid,
expireTime: Date.now() + TOURBAN_DURATION,
reason,
};
if (targetUser) {
Punishments.roomPunish(room, targetUser, punishment);
} else {
Punishments.roomPunishName(room, targetUserid, punishment);
}
room.getGame(Tournament)?.removeBannedUser(targetUserid);
this.modlog('TOURBAN', targetUser, reason);
this.privateModAction(
`${targetUser ? targetUser.name : targetUserid} was banned from joining tournaments by ${user.name}. (${reason})`
);
},
unbanuser(target, room, user) {
room = this.requireRoom();
target = target.trim();
if (!target) {
return this.sendReply(`Usage: /tour unbanuser <user>`);
}
const targetUser = Users.get(toID(target));
this.checkCan('gamemoderation', targetUser, room);
const targetUserid = toID(targetUser || toID(target));
if (!Tournament.checkBanned(room, targetUserid)) return this.errorReply("This user isn't banned from tournaments.");
if (targetUser) {
Punishments.roomUnpunish(room, targetUserid, 'TOURBAN', false);
}
this.privateModAction(`${targetUser ? targetUser.name : targetUserid} was unbanned from joining tournaments by ${user.name}.`);
this.modlog('TOUR UNBAN', targetUser, null, { noip: 1, noalts: 1 });
},
j: 'join',
in: 'join',
join(target, room, user) {
room = this.requireRoom();
const tournament = this.requireGame(Tournament);
tournament.addUser(user, this);
},
l: 'leave',
out: 'leave',
leave(target, room, user) {
room = this.requireRoom();
const tournament = this.requireGame(Tournament);
if (tournament.isTournamentStarted) {
if (tournament.getRemainingPlayers().some(player => player.id === user.id)) {
tournament.disqualifyUser(user.id, this, null, true);
} else {
this.errorReply("You have already been eliminated from this tournament.");
}
} else {
tournament.removeUser(user.id, this);
}
},
getusers(target, room) {
if (!this.runBroadcast()) return;
room = this.requireRoom();
const tournament = this.requireGame(Tournament);
const users = usersToNames(tournament.getRemainingPlayers().sort());
this.sendReplyBox(
`<strong>${users.length}/${tournament.players.length}` +
Utils.html` users remain in this tournament:</strong><br />${users.join(', ')}`
);
},
getupdate(target, room, user) {
room = this.requireRoom();
const tournament = this.requireGame(Tournament);
tournament.updateFor(user);
this.sendReply("Your tournament bracket has been updated.");
},
challenge(target, room, user, connection, cmd) {
room = this.requireRoom();
const tournament = this.requireGame(Tournament);
if (!target) {
return this.sendReply(`Usage: /tour ${cmd} <user>`);
}
void tournament.challenge(user, toID(target), this);
},
cancelchallenge(target, room, user) {
room = this.requireRoom();
const tournament = this.requireGame(Tournament);
tournament.cancelChallenge(user, this);
},
acceptchallenge(target, room, user) {
room = this.requireRoom();
const tournament = this.requireGame(Tournament);
void tournament.acceptChallenge(user, this);
},
async vtm(target, room, user, connection) {
room = this.requireRoom();
const tournament = this.requireGame(Tournament);
if (Monitor.countPrepBattle(connection.ip, connection)) {
return;
}
const result = await TeamValidatorAsync.get(tournament.fullFormat).validateTeam(user.battleSettings.team);
if (result.startsWith('1')) {
connection.popup("Your team is valid for this tournament.");
} else {
const formatName = Dex.formats.get(tournament.baseFormat).name;
// split/join is the easiest way to do a find/replace with an untrusted string, sadly
const reasons = result.slice(1).split(formatName).join('this tournament');
connection.popup(`Your team was rejected for the following reasons:\n\n- ${reasons.replace(/\n/g, '\n- ')}`);
}
},
viewruleset: 'viewcustomrules',
viewbanlist: 'viewcustomrules',
viewrules: 'viewcustomrules',
viewcustomrules(target, room) {
room = this.requireRoom();
const tournament = this.requireGame(Tournament);
if (!this.runBroadcast()) return;
if (tournament.customRules.length < 1) {
return this.errorReply("The tournament does not have any custom rules.");
}
this.sendReply(`|html|<div class='infobox infobox-limited'>This tournament includes:<br />${tournament.getCustomRules()}</div>`);
},
settype(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
if (!target) {
return this.sendReply(`Usage: /tour ${cmd} <type> [, <comma-separated arguments>]`);
}
const [generatorType, cap, modifier] = target.split(',').map(item => item.trim());
const playerCap = parseInt(cap);
const generator = createTournamentGenerator(generatorType, modifier, this);
if (generator && tournament.setGenerator(generator, this)) {
if (playerCap && playerCap >= 2) {
tournament.playerCap = playerCap;
if (Config.tourdefaultplayercap && tournament.playerCap > Config.tourdefaultplayercap) {
Monitor.log(`[TourMonitor] Room ${tournament.room.roomid} starting a tour over default cap (${tournament.playerCap})`);
}
room.send(`|tournament|update|{"playerCap": "${playerCap}"}`);
} else if (tournament.playerCap && !playerCap) {
tournament.playerCap = 0;
room.send(`|tournament|update|{"playerCap": "${playerCap}"}`);
}
const capNote = (tournament.playerCap ? ` with a player cap of ${tournament.playerCap}` : '');
this.privateModAction(`${user.name} set tournament type to ${generator.name}${capNote}.`);
this.modlog('TOUR SETTYPE', null, `${generator.name}${capNote}`);
this.sendReply(`Tournament set to ${generator.name}${capNote}.`);
}
},
cap: 'setplayercap',
playercap: 'setplayercap',
setcap: 'setplayercap',
setplayercap(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
target = target.trim();
if (!target) {
if (tournament.playerCap) {
return this.sendReply(`Usage: /tour ${cmd} <cap>; The current player cap is ${tournament.playerCap}`);
} else {
return this.sendReply(`Usage: /tour ${cmd} <cap>`);
}
}
if (tournament.isTournamentStarted) {
return this.errorReply("The player cap cannot be changed once the tournament has started.");
}
const option = target.toLowerCase();
if (['0', 'infinity', 'off', 'false', 'stop', 'remove'].includes(option)) {
if (!tournament.playerCap) return this.errorReply("The tournament does not have a player cap.");
target = '0';
}
const playerCap = parseInt(target);
if (playerCap === 0) {
tournament.playerCap = 0;
this.privateModAction(`${user.name} removed the tournament's player cap.`);
this.modlog('TOUR PLAYERCAP', null, 'removed');
this.sendReply("Tournament cap removed.");
} else {
if (isNaN(playerCap) || playerCap < 2) {
return this.errorReply("The tournament cannot have a player cap less than 2.");
}
if (playerCap === tournament.playerCap) {
return this.errorReply(`The tournament's player cap is already ${playerCap}.`);
}
tournament.playerCap = playerCap;
if (Config.tourdefaultplayercap && tournament.playerCap > Config.tourdefaultplayercap) {
Monitor.log(`[TourMonitor] Room ${tournament.room.roomid} starting a tour over default cap (${tournament.playerCap})`);
}
this.privateModAction(`${user.name} set the tournament's player cap to ${tournament.playerCap}.`);
this.modlog('TOUR PLAYERCAP', null, tournament.playerCap.toString());
this.sendReply(`Tournament cap set to ${tournament.playerCap}.`);
}
room.send(`|tournament|update|{"playerCap": "${tournament.playerCap}"}`);
},
end: 'delete',
stop: 'delete',
delete(target, room, user) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
tournament.forceEnd();
this.privateModAction(`${user.name} forcibly ended a tournament.`);
this.modlog('TOUR END');
},
ruleset: 'customrules',
banlist: 'customrules',
rules: 'customrules',
customrules(target, room, user, connection, cmd) {
room = this.requireRoom();
const tournament = this.requireGame(Tournament);
if (cmd === 'banlist') {
return this.errorReply('The new syntax is: /tour rules -bannedthing, +un[banned|restricted]thing, *restrictedthing, !removedrule, addedrule');
}
if (!target) {
this.sendReply("Usage: /tour rules <list of rules>");
this.sendReply("Rules can be: -bannedthing, +un[banned|restricted]thing, *restrictedthing, !removedrule, addedrule");
this.parse('/tour viewrules');
if (tournament.customRules.length) {
return this.sendReplyBox(`<details><summary>Source</summary><code style="white-space: pre-wrap; display: table; tab-size: 3">/tour rules ${tournament.customRules}</code></details>`);
}
return;
}
this.checkCan('tournaments', null, room);
if (tournament.isTournamentStarted) {
return this.errorReply("The custom rules cannot be changed once the tournament has started.");
}
if (tournament.setCustomRules(target)) {
room.addRaw(
`<div class="infobox infobox-limited">This tournament includes:<br />${tournament.getCustomRules()}</div>`
);
this.privateModAction(`${user.name} updated the tournament's custom rules.`);
this.modlog('TOUR RULES', null, tournament.customRules.join(', '));
this.sendReplyBox(`<details><summary>Source</summary><code style="white-space: pre-wrap; display: table; tab-size: 3">/tour rules ${tournament.customRules}</code></details>`);
}
},
clearruleset: 'clearcustomrules',
clearbanlist: 'clearcustomrules',
clearrules: 'clearcustomrules',
clearcustomrules(target, room, user) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
if (tournament.isTournamentStarted) {
return this.errorReply("The custom rules cannot be changed once the tournament has started.");
}
if (tournament.customRules.length < 1) {
return this.errorReply("The tournament does not have any custom rules.");
}
tournament.customRules = [];
tournament.fullFormat = tournament.baseFormat;
if (tournament.name === tournament.getDefaultCustomName()) {
tournament.name = tournament.baseFormat;
room.send(`|tournament|update|${JSON.stringify({ format: tournament.name })}`);
tournament.update();
}
room.addRaw(`<b>The tournament's custom rules were cleared.</b>`);
this.privateModAction(`${user.name} cleared the tournament's custom rules.`);
this.modlog('TOUR CLEARRULES');
},
name: 'setname',
customname: 'setname',
setname(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
const name = target.trim();
if (!name) {
return this.sendReply(`Usage: /tour ${cmd} <comma-separated arguments>`);
}
this.checkChat(name);
if (!name || typeof name !== 'string') return;
if (name.length > MAX_CUSTOM_NAME_LENGTH) {
return this.errorReply(`The tournament's name cannot exceed ${MAX_CUSTOM_NAME_LENGTH} characters.`);
}
if (name.includes('|')) return this.errorReply("The tournament's name cannot include the | symbol.");
tournament.name = name;
room.send(`|tournament|update|${JSON.stringify({ format: tournament.name })}`);
this.privateModAction(`${user.name} set the tournament's name to ${tournament.name}.`);
this.modlog('TOUR NAME', null, tournament.name);
tournament.update();
},
resetname: 'clearname',
clearname(target, room, user) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
if (tournament.name === tournament.baseFormat) return this.errorReply("The tournament does not have a name.");
tournament.name = tournament.baseFormat;
room.send(`|tournament|update|${JSON.stringify({ format: tournament.name })}`);
this.privateModAction(`${user.name} cleared the tournament's name.`);
this.modlog('TOUR CLEARNAME');
tournament.update();
},
begin: 'start',
start(target, room, user) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
if (tournament.startTournament(this)) {
room.sendMods(`(${user.name} started the tournament.)`);
}
},
dq: 'disqualify',
disqualify(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
if (!target) {
return this.sendReply(`Usage: /tour ${cmd} <user>`);
}
const [userid, reason] = target.split(',').map(item => item.trim());
const targetUser = Users.get(userid);
const targetUserid = toID(targetUser || userid);
if (reason?.length > MAX_REASON_LENGTH) {
return this.errorReply(`The reason is too long. It cannot exceed ${MAX_REASON_LENGTH} characters.`);
}
if (tournament.disqualifyUser(targetUserid, this, reason)) {
this.privateModAction(`${(targetUser ? targetUser.name : targetUserid)} was disqualified from the tournament by ${user.name}${(reason ? ' (' + reason + ')' : '')}`);
this.modlog('TOUR DQ', targetUserid, reason);
}
},
sub: 'replace',
replace(target, room, user) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
const [oldUser, newUser] = target.split(',').map(item => Users.get(item.trim()));
if (!oldUser) return this.errorReply(`User ${oldUser} not found.`);
if (!newUser) return this.errorReply(`User ${newUser} not found.`);
tournament.replaceUser(oldUser, newUser, this);
},
autostart: 'setautostart',
setautostart(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
target = target.trim();
if (!target) {
return this.sendReply(`Usage: /tour ${cmd} <on|minutes|off>`);
}
const option = target.toLowerCase();
if ((this.meansYes(option) && option !== '1') || option === 'start') {
if (tournament.isTournamentStarted) {
return this.errorReply("The tournament has already started.");
} else if (!tournament.playerCap) {
return this.errorReply("The tournament does not have a player cap set.");
} else {
if (tournament.autostartcap) {
return this.errorReply("The tournament is already set to autostart when the player cap is reached.");
}
tournament.setAutostartAtCap(true);
this.privateModAction(`The tournament was set to autostart when the player cap is reached by ${user.name}`);
this.modlog('TOUR AUTOSTART', null, 'when playercap is reached');
}
} else {
if (option === '0' || option === 'infinity' || this.meansNo(option) || option === 'stop' || option === 'remove') {
if (!tournament.autostartcap && tournament.autoStartTimeout === Infinity) {
return this.errorReply("The automatic tournament start timer is already off.");
}
target = 'off';
tournament.autostartcap = false;
}
const timeout = target.toLowerCase() === 'off' ? Infinity : Number(target) * 60 * 1000;
if (timeout <= 0 || (timeout !== Infinity && timeout > Chat.MAX_TIMEOUT_DURATION)) {
return this.errorReply(`The automatic tournament start timer must be set to a positive number.`);
}
if (tournament.setAutoStartTimeout(timeout, this)) {
this.privateModAction(`The tournament auto start timer was set to ${target} by ${user.name}`);
this.modlog('TOUR AUTOSTART', null, timeout === Infinity ? 'off' : target);
}
}
},
autodq: 'setautodq',
setautodq(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
target = target.trim();
if (!target) {
if (tournament.autoDisqualifyTimeout !== Infinity) {
return this.sendReply(`Usage: /tour ${cmd} <minutes|off>; The current automatic disqualify timer is set to ${(tournament.autoDisqualifyTimeout / 1000 / 60)} minute(s)`);
} else {
return this.sendReply(`Usage: /tour ${cmd} <minutes|off>`);
}
}
if (target.toLowerCase() === 'infinity' || target === '0') target = 'off';
const timeout = target.toLowerCase() === 'off' ? Infinity : Number(target) * 60 * 1000;
if (timeout <= 0 || (timeout !== Infinity && timeout > Chat.MAX_TIMEOUT_DURATION)) {
return this.errorReply(`The automatic disqualification timer must be set to a positive number.`);
}
if (timeout === tournament.autoDisqualifyTimeout) {
return this.errorReply(`The automatic tournament disqualify timer is already set to ${target} minute(s).`);
}
if (tournament.setAutoDisqualifyTimeout(timeout, this)) {
this.privateModAction(`The tournament auto disqualify timer was set to ${target} by ${user.name}`);
this.modlog('TOUR AUTODQ', null, timeout === Infinity ? 'off' : target);
}
},
runautodq(target, room, user) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
if (tournament.autoDisqualifyTimeout === Infinity) {
return this.errorReply("The automatic tournament disqualify timer is not set.");
}
tournament.runAutoDisqualify(this);
this.roomlog(`${user.name} used /tour runautodq`);
},
scout: 'setscouting',
scouting: 'setscouting',
setscout: 'setscouting',
setscouting(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
target = target.trim();
if (!target) {
if (tournament.allowScouting) {
return this.sendReply("This tournament allows spectating other battles while in a tournament.");
} else {
return this.sendReply("This tournament disallows spectating other battles while in a tournament.");
}
}
const option = target.toLowerCase();
if (this.meansYes(option) || option === 'allow' || option === 'allowed') {
if (tournament.allowScouting) return this.errorReply("Scouting for this tournament is already set to allowed.");
tournament.setScouting(true);
this.privateModAction(`The tournament was set to allow scouting by ${user.name}`);
this.modlog('TOUR SCOUT', null, 'allow');
} else if (this.meansNo(option) || option === 'disallow' || option === 'disallowed') {
if (!tournament.allowScouting) return this.errorReply("Scouting for this tournament is already disabled.");
tournament.setScouting(false);
this.privateModAction(`The tournament was set to disallow scouting by ${user.name}`);
this.modlog('TOUR SCOUT', null, 'disallow');
} else {
return this.sendReply(`Usage: /tour ${cmd}<allow|disallow>`);
}
},
modjoin: 'setmodjoin',
setmodjoin(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
target = target.trim();
if (!target) {
if (tournament.allowModjoin) {
return this.sendReply("This tournament allows players to modjoin their battles.");
} else {
return this.sendReply("This tournament does not allow players to modjoin their battles.");
}
}
const option = target.toLowerCase();
if (this.meansYes(option) || option === 'allowed') {
if (tournament.allowModjoin) return this.errorReply("Modjoining is already allowed for this tournament.");
tournament.setModjoin(true);
this.privateModAction(`The tournament was set to allow modjoin by ${user.name}`);
this.modlog('TOUR MODJOIN', null, option);
} else if (this.meansNo(option) || option === 'disallowed') {
if (!tournament.allowModjoin) return this.errorReply("Modjoining is already not allowed for this tournament.");
tournament.setModjoin(false);
this.privateModAction(`The tournament was set to disallow modjoin by ${user.name}`);
this.modlog('TOUR MODJOIN', null, option);
} else {
return this.sendReply(`Usage: /tour ${cmd} <allow|disallow>`);
}
},
aconly: 'autoconfirmedonly',
onlyac: 'autoconfirmedonly',
onlyautoconfirmed: 'autoconfirmedonly',
autoconfirmedonly(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
target = target.trim();
if (!target) {
return this.sendReply(
`This tournament ${tournament.autoconfirmedOnly ? 'does not allow' : 'allows'} non-autoconfirmed users to join a tournament.`
);
}
const value = this.meansYes(target) ? true : this.meansNo(target) ? false : null;
target = value ? 'ON' : 'OFF';
if (value === null || !toID(target)) {
return this.parse(`/help tour`);
}
if (tournament.autoconfirmedOnly === value) {
return this.errorReply(`This tournament is already set to ${value ? 'disallow' : 'allow'} non-autoconfirmed users.`);
}
tournament.setAutoconfirmedOnly(value);
this.privateModAction(`${user.name} set this tournament to ${value ? 'disallow' : 'allow'} non-autoconfirmed users.`);
this.modlog('TOUR AUTOCONFIRMEDONLY', null, target);
},
forcepublic(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
target = target.trim();
const option = target || 'on';
if (this.meansYes(option)) {
if (tournament.forcePublic) {
throw new Chat.ErrorMessage(`Tournament battles are already being forced public.`);
}
tournament.setForcePublic(true);
this.privateModAction(`Tournament public battles were turned ON by ${user.name}`);
this.modlog('TOUR FORCEPUBLIC', null, 'ON');
} else if (this.meansNo(option) || option === 'stop') {
if (!tournament.forcePublic) {
throw new Chat.ErrorMessage(`Tournament battles are not being forced public.`);
}
tournament.setForcePublic(false);
this.privateModAction(`Tournament public battles were turned OFF by ${user.name}`);
this.modlog('TOUR FORCEPUBLIC', null, 'OFF');
} else {
return this.sendReply(`Usage: /tour ${cmd} <on|off>`);
}
},
forcetimer(target, room, user, connection, cmd) {
room = this.requireRoom();
this.checkCan('tournaments', null, room);
const tournament = this.requireGame(Tournament);
target = target.trim();
const option = target ? target.toLowerCase() : 'on';
if (this.meansYes(option)) {
tournament.setForceTimer(true);
for (const player of tournament.players) {
player.inProgressMatch?.room.game?.startTimer();
}
this.privateModAction(`The timer was turned on for the tournament by ${user.name}`);
this.modlog('TOUR FORCETIMER', null, 'ON');
} else if (this.meansNo(option) || option === 'stop') {
tournament.setForceTimer(false);
this.privateModAction(`The timer was turned off for the tournament by ${user.name}`);
this.modlog('TOUR FORCETIMER', null, 'OFF');
} else {
return this.sendReply(`Usage: /tour ${cmd} <on|off>`);
}
},
settings: {
modjoin(target, room, user) {
room = this.requireRoom();
this.checkCan('declare', null, room);
if (!target || (!this.meansYes(target) && !this.meansNo(target))) {
return this.parse(`/help tour settings`);
}
const tour = room.getGame(Tournament);
room.settings.tournaments ||= {};
if (this.meansYes(target)) {
if (room.settings.tournaments.allowModjoin) {
throw new Chat.ErrorMessage(`Modjoin is already enabled for every tournament.`);
}
if (tour && !tour.allowModjoin) this.parse(`/tour modjoin allow`);
room.settings.tournaments.allowModjoin = true;
room.saveSettings();
this.privateModAction(`Modjoin was enabled for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, 'modjoin: ALLOW');
} else {
if (!room.settings.tournaments.allowModjoin) {
throw new Chat.ErrorMessage(`Modjoin is already disabled for every tournament.`);
}
if (tour?.allowModjoin) this.parse(`/tour modjoin disallow`);
room.settings.tournaments.allowModjoin = false;
room.saveSettings();
this.privateModAction(`Modjoin was disabled for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, 'modjoin: DISALLOW');
}
},
scouting(target, room, user) {
room = this.requireRoom();
this.checkCan('declare', null, room);
if (!target || (!this.meansYes(target) && !this.meansNo(target))) return this.parse(`/help tour settings`);
const tour = room.getGame(Tournament);
room.settings.tournaments ||= {};
if (this.meansYes(target)) {
if (room.settings.tournaments.allowScouting) {
throw new Chat.ErrorMessage(`Scouting is already enabled for every tournament.`);
}
if (tour && !tour.allowScouting) this.parse(`/tour scouting allow`);
room.settings.tournaments.allowScouting = true;
room.saveSettings();
this.privateModAction(`Scouting was enabled for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, 'scouting: ALLOW');
} else {
if (!room.settings.tournaments.allowScouting) {
throw new Chat.ErrorMessage(`Scouting is already disabled for every tournament.`);
}
if (tour?.allowScouting) this.parse(`/tour scouting disallow`);
room.settings.tournaments.allowScouting = false;
room.saveSettings();
this.privateModAction(`Scouting was disabled for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, 'scouting: DISALLOW');
}
},
aconly: 'autoconfirmedonly',
onlyac: 'autoconfirmedonly',
onlyautoconfirmed: 'autoconfirmedonly',
autoconfirmedonly(target, room, user) {
room = this.requireRoom();
this.checkCan('declare', null, room);
const tour = room.getGame(Tournament);
room.settings.tournaments ||= {};
const value = this.meansYes(target) ? true : this.meansNo(target) ? false : null;
if (!target || value === null) return this.parse(`/help tour settings`);
if (room.settings.tournaments.autoconfirmedOnly === value) {
return this.errorReply(`All tournaments are already set to ${value ? 'disallow' : 'allow'} non-autoconfimed users.`);
}
room.settings.tournaments.autoconfirmedOnly = value;
room.saveSettings();
target = value ? 'ON' : 'OFF';
this.modlog('TOUR SETTINGS', null, `autoconfirmed only: ${target}`);
if (tour) this.parse(`/tour autoconfirmedonly ${target}`);
this.privateModAction(`${user.name} set all tournaments to ${value ? 'disallow' : 'allow'} non-autoconfirmed users.`);
},
forcepublic(target, room, user) {
room = this.requireRoom();
this.checkCan('declare', null, room);
if (!target || (!this.meansNo(target) && !this.meansYes(target))) return this.parse(`/help tour settings`);
const tour = room.getGame(Tournament);
room.settings.tournaments ||= {};
if (this.meansNo(target)) {
if (!room.settings.tournaments.forcePublic) {
throw new Chat.ErrorMessage(`Forced public battles are already disabled for every tournament.`);
}
if (tour?.forcePublic) this.parse(`/tour forcepublic off`);
room.settings.tournaments.forcePublic = false;
room.saveSettings();
this.privateModAction(`Forced public battles were disabled for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, 'forcepublic: DISABLE');
} else {
if (room.settings.tournaments.forcePublic) {
throw new Chat.ErrorMessage(`Forced public battles are already enabled for every tournament.`);
}
if (tour && !tour.forcePublic) this.parse(`/tour forcepublic on`);
room.settings.tournaments.forcePublic = true;
room.saveSettings();
this.privateModAction(`Forced public battles were enabled for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, 'forcepublic: ENABLE');
}
},
forcetimer(target, room, user) {
room = this.requireRoom();
this.checkCan('declare', null, room);
if (!target || (!this.meansNo(target) && !this.meansYes(target))) return this.parse(`/help tour settings`);
const tour = room.getGame(Tournament);
room.settings.tournaments ||= {};
if (this.meansNo(target)) {
if (!room.settings.tournaments.forceTimer) {
throw new Chat.ErrorMessage(`Forced timer is already disabled for every tournament.`);
}
if (tour?.forceTimer) this.parse(`/tour forcetimer off`);
room.settings.tournaments.forceTimer = false;
room.saveSettings();
this.privateModAction(`Forced timer was disabled for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, 'forcetimer: DISABLE');
} else {
if (room.settings.tournaments.forceTimer) {
throw new Chat.ErrorMessage(`Forced timer is already enabled for every tournament.`);
}
if (tour && !tour.forceTimer) this.parse(`/tour forcetimer on`);
room.settings.tournaments.forceTimer = true;
room.saveSettings();
this.privateModAction(`Forced timer was enabled for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, 'forcetimer: ENABLE');
}
},
autostart(target, room, user) {
room = this.requireRoom();
this.checkCan('declare', null, room);
const num = Number(target);
if (!target || (!this.meansYes(target) && !this.meansNo(target) && isNaN(num))) {
return this.parse(`/help tour settings`);
}
const tour = room.getGame(Tournament);
room.settings.tournaments ||= {};
if (this.meansNo(target)) {
if (!room.settings.tournaments.autostart) {
throw new Chat.ErrorMessage(`Autostart is already disabled for every tournament.`);
}
if (tour && !tour.isTournamentStarted && tour.autoDisqualifyTimeout !== Infinity) {
this.parse(`/tour setautojoin off`);
}
room.settings.tournaments.autostart = false;
room.saveSettings();
this.privateModAction(`Autostart was disabled for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, 'autostart: DISABLE');
} else if (this.meansYes(target) && target !== '1') {
if (room.settings.tournaments.autostart === true) {
throw new Chat.ErrorMessage(`Autostart for every tournament is already set to true.`);
}
room.settings.tournaments.autostart = true;
if (tour && !tour.isTournamentStarted && tour.playerCap) this.parse(`/tour setautostart on`);
room.saveSettings();
this.privateModAction(`Autostart was set to true for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, `autostart: ON`);
} else if (!isNaN(num)) {
const timeout = num * 60 * 1000;
if (timeout < 0.5 * 60 * 1000 || timeout > Chat.MAX_TIMEOUT_DURATION) {
throw new Chat.ErrorMessage(`The autostart must be set to at least 0.5.`);
}
if (room.settings.tournaments.autostart === timeout) {
throw new Chat.ErrorMessage(`Autostart for every tournament is already set to ${num}.`);
}
room.settings.tournaments.autostart = timeout;
if (tour && !tour.isTournamentStarted && tour.autoStartTimeout === Infinity) {
this.parse(`/tour setautostart ${num}`);
}
room.saveSettings();
this.privateModAction(`Autostart was set to ${num} minute(s) for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, `autostart: ${num} minute(s)`);
}
},
autodq(target, room, user) {
room = this.requireRoom();
this.checkCan('declare', null, room);
const num = Number(target);
if (!target || (!this.meansNo(target) && isNaN(num))) return this.parse(`/help tour settings`);
const tour = room.getGame(Tournament);
room.settings.tournaments ||= {};
if (this.meansNo(target)) {
if (!room.settings.tournaments.autodq) {
throw new Chat.ErrorMessage(`Automatic disqualification is already disabled for every tournament.`);
}
if (tour && !tour.isTournamentStarted && tour.autoDisqualifyTimeout !== Infinity) {
this.parse(`/tour autodq off`);
}
delete room.settings.tournaments.autodq;
room.saveSettings();
this.privateModAction(`Automatic disqualification was disabled for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, 'autodq: DISABLE');
} else if (!isNaN(num)) {
const timeout = num * 60 * 1000;
if (timeout < 0.5 * 60 * 1000 || timeout > Chat.MAX_TIMEOUT_DURATION) {
throw new Chat.ErrorMessage(`The autodq must be set to a number greater than 1.`);
}
if (room.settings.tournaments.autodq === timeout) {
throw new Chat.ErrorMessage(`Automatic disqualification for every tournament is already set to ${num}.`);
}
room.settings.tournaments.autodq = timeout;
if (tour?.autoDisqualifyTimeout === Infinity) {
this.parse(`/tour autodq ${num}`);
}
room.saveSettings();
this.privateModAction(`Automatic disqualification was set to ${num} minute(s) for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, `autodq: ${num} minute(s)`);
}
},
playercap(target, room, user) {
room = this.requireRoom();
this.checkCan('declare', null, room);
const num = parseInt(target);
if (!target || (!this.meansNo(target) && isNaN(num))) return this.parse(`/help tour settings`);
const tour = room.getGame(Tournament);
room.settings.tournaments ||= {};
if (this.meansNo(target)) {
if (!room.settings.tournaments.playerCap) {
throw new Chat.ErrorMessage(`Player Cap is already removed for every tournament.`);
}
if (tour && !tour.isTournamentStarted && tour.playerCap) {
this.parse(`/tour setplayercap off`);
}
delete room.settings.tournaments.playerCap;
room.saveSettings();
this.privateModAction(`Player Cap was removed for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, 'playercap: REMOVE');
} else if (!isNaN(num)) {
if (num < 2) {
throw new Chat.ErrorMessage(`The Player Cap must be at least 2.`);
}
if (room.settings.tournaments.playerCap === num) {
throw new Chat.ErrorMessage(`Player Cap for every tournament is already set to ${num}.`);
}
room.settings.tournaments.playerCap = num;
if (tour && !tour.isTournamentStarted && !tour.playerCap) {
this.parse(`/tour setplayercap ${num}`);
if (room.settings.tournaments.autostart === true) this.parse(`/tour autostart on`);
}
room.saveSettings();
this.privateModAction(`Player Cap was set to ${num} for every tournament by ${user.name}`);
this.modlog('TOUR SETTINGS', null, `playercap: ${num}`);
if (Config.tourdefaultplayercap && room.settings.tournaments.playerCap > Config.tourdefaultplayercap) {
Monitor.log(`[TourMonitor] Room ${room.roomid} setting cap for every tour over default cap (${room.settings.tournaments.playerCap})`);
}
} else {
return this.sendReply(`Usage: ${this.cmdToken}${this.fullCmd} <number|off>`);
}
},
recenttours(target, room, user) {
room = this.requireRoom();
this.checkCan('declare', null, room);
let num = parseInt(target);
const forcedelete = toID(target) === 'forcedelete';
if (this.meansNo(target) || forcedelete) num = 0;
if (isNaN(num) || num > 15 || num < 0) {
return this.parse(`/help tour settings`);
}
room.settings.tournaments ||= {};
if (num >= 1) {
if (room.settings.tournaments.recentToursLength === num) {
throw new Chat.ErrorMessage(`Number of recent tournaments to record is already set to ${num}.`);
}
room.settings.tournaments.recentToursLength = num;
if (room.settings.tournaments.recentTours) {
while (room.settings.tournaments.recentTours.length > num) {
room.settings.tournaments.recentTours.pop();
}
}
room.saveSettings();
this.privateModAction(`Number of recent tournaments to record was set to ${num} by ${user.name}.`);
this.modlog('TOUR SETTINGS', null, `recent tours: ${num} most recent`);
} else {
if (forcedelete && room.settings.tournaments.recentTours) {
delete room.settings.tournaments.recentTours;
this.privateModAction(`Recent tournaments list was deleted by ${user.name}.`);
this.modlog('TOUR SETTINGS', null, `recent tours: delete`);
}
if (!room.settings.tournaments.recentToursLength) {
throw new Chat.ErrorMessage(`Number of recent tournaments to record is already disabled.`);
}
delete room.settings.tournaments.recentToursLength;
room.saveSettings();
this.privateModAction(`Number of recent tournaments to record was turned off by ${user.name}.`);
this.modlog('TOUR SETTINGS', null, `recent tours: off`);
}
},
blockrecents(target, room, user) {
room = this.requireRoom();
this.checkCan('declare', null, room);
target = toID(target);
if (!target || (!this.meansYes(target) && !this.meansNo(target))) {
if (room.settings.tournaments?.blockRecents) {
this.sendReply(`Recent tournaments are currently ${room.settings.tournaments.blockRecents ? '' : 'NOT '} blocked from being made.`);
}
return this.parse(`/help tour settings`);
}
room.settings.tournaments ||= {};
if (this.meansYes(target)) {
if (room.settings.tournaments.blockRecents) {
throw new Chat.ErrorMessage(`Recent tournaments are already blocked from being made.`);
}
room.settings.tournaments.blockRecents = true;
room.saveSettings();
this.privateModAction(`Recent tournaments were blocked from being made by ${user.name}.`);
this.modlog('TOUR SETTINGS', null, `recent tour block: on`);
} else {
if (!room.settings.tournaments.blockRecents) {
throw new Chat.ErrorMessage(`Recent tournaments are already allowed to be remade.`);
}
delete room.settings.tournaments.blockRecents;
room.saveSettings();
this.privateModAction(`Recent tournaments were allowed to be remade by ${user.name}.`);
this.modlog('TOUR SETTINGS', null, `recent tour block: off`);
}
},
'': 'help',
help() {
this.parse(`${this.cmdToken}help tour settings`);
},
},
},
tournamenthelp(target) {
if (!this.runBroadcast()) return;
if (target.endsWith('settings')) {
return this.sendReplyBox(
`<code>/tour settings autodq &lt;minutes|off></code> - Sets the automatic disqualification timeout for every tournament.<br />` +
`<code>/tour settings autostart &lt;on|minutes|off></code> - Sets the automatic start timeout for every tournament.<br />` +
`<code>/tour settings forcepublic &lt;on|off></code> - Specifies whether users can hide their battles for every tournament.<br />` +
`<code>/tour settings forcetimer &lt;on|off></code> - Specifies whether users can toggle the timer for every tournament.<br />` +
`<code>/tour settings modjoin &lt;on|off></code> - Specifies whether users can modjoin their battles for every tournament.<br />` +
`<code>/tour settings autoconfirmedonly&lt;on|off></code> - Set requirement for signups for this tournament. If this is on, only autoconfirmed users can join a tournament.<br />` +
`<code>/tour settings playercap &lt;number></code> - Sets the playercap for every tournament.<br />` +
`<code>/tour settings scouting &lt;on|off></code> - Specifies whether users can spectate other participants for every tournament.<br />` +
`<code>/tour settings recenttours &lt;number|off|forcedelete></code> - Specifies the amount of recent tournaments to list in /recenttours.<br />` +
`<code>/tour settings blockrecents &lt;on|off></code> - Toggles blocking tours in /recenttours from being made.<br />` +
`Requires: # ~`,
);
}
this.sendReplyBox(
`Tournament Commands<br/>` +
`- create/new &lt;format>, &lt;type>, [ &lt;comma-separated arguments>]: Creates a new tournament in the current room.<br />` +
`- rules &lt;comma-separated arguments>: Sets the custom rules for the tournament before it has started. <a href="view-battlerules">Custom rules help/list</a><br />` +
`- end/stop/delete: Forcibly ends the tournament in the current room.<br />` +
`- begin/start: Starts the tournament in the current room.<br /><br />` +
`<details class="readmore"><summary>Configuration Commands</summary>` +
`- settype &lt;type> [, &lt;comma-separated arguments>]: Modifies the type of tournament after it's been created, but before it has started.<br />` +
`- cap/playercap &lt;cap>: Sets the player cap of the tournament before it has started.<br />` +
`- viewrules/viewbanlist: Shows the custom rules for the tournament.<br />` +
`- clearrules/clearbanlist: Clears the custom rules for the tournament before it has started.<br />` +
`- name &lt;name>: Sets a custom name for the tournament.<br />` +
`- clearname: Clears the custom name of the tournament.<br />` +
`- autostart/setautostart &lt;on|minutes|off>: Sets the automatic start timeout.<br />` +
`- dq/disqualify &lt;user>: Disqualifies a user.<br />` +
`- autodq/setautodq &lt;minutes|off>: Sets the automatic disqualification timeout.<br />` +
`- runautodq: Manually run the automatic disqualifier.<br />` +
`- autoconfirmedonly/onlyautoconfirmed/aconly/onlyac &lt;on|off>: Set requirement for signups for this tournament. If this is on, only autoconfirmed users can join a tournament.<br />` +
`- scouting &lt;allow|disallow>: Specifies whether joining tournament matches while in a tournament is allowed.<br />` +
`- modjoin &lt;allow|disallow>: Specifies whether players can modjoin their battles.<br />` +
`- forcetimer &lt;on|off>: Turn on the timer for tournament battles.<br />` +
`- forcepublic &lt;on|off>: Forces tournament battles and their replays to be public.<br />` +
`- getusers: Lists the users in the current tournament.<br />` +
`- announce/announcements &lt;on|off>: Enables/disables tournament announcements for the current room.<br />` +
`- banuser/unbanuser &lt;user>: Bans/unbans a user from joining tournaments in this room. Lasts 2 weeks.<br />` +
`- sub/replace &lt;olduser>, &lt;newuser>: Substitutes a new user for an old one<br />` +
`- settings: Do <code>/help tour settings</code> for more information<br />` +
`</details>` +
`<br />` +
`You can also consult <a href="https://www.smogon.com/forums/threads/3570628/#post-6777489">more detailed help</a>.`
);
},
};
const roomSettings: Chat.SettingsHandler[] = [
room => ({
label: "Tournament Forced Public Battles",
permission: "editroom",
options: [
['on', room.settings.tournaments?.forcePublic || 'tour settings forcepublic on'],
['off', !room.settings.tournaments?.forcePublic || 'tour settings forcepublic off'],
],
}),
room => ({
label: "Tournament Forced Timer",
permission: "editroom",
options: [
['on', room.settings.tournaments?.forceTimer || 'tour settings forcetimer on'],
['off', !room.settings.tournaments?.forceTimer || 'tour settings forcetimer off'],
],
}),
room => ({
label: "Tournament Modjoin",
permission: "editroom",
options: [
['allow', room.settings.tournaments?.allowModjoin || 'tour settings modjoin allow'],
['disallow', !room.settings.tournaments?.allowModjoin || 'tour settings modjoin disallow'],
],
}),
room => ({
label: "Tournament Autoconfirmed Only",
permission: "editroom",
options: [
['on', room.settings.tournaments?.autoconfirmedOnly || 'tour settings aconly on'],
['off', !room.settings.tournaments?.autoconfirmedOnly || 'tour settings aconly off'],
],
}),
room => ({
label: "Tournament Scouting",
permission: "editroom",
options: [
['allow', room.settings.tournaments?.allowScouting || 'tour settings scouting allow'],
['disallow', !room.settings.tournaments?.allowScouting || 'tour settings scouting disallow'],
],
}),
room => ({
label: "Tournament Recent Tours",
permission: "editroom",
options: ['off', 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15].map(
setting => (
[
`${setting}`,
setting === (room.settings.tournaments?.recentToursLength || 'off') || `tour settings recenttours ${setting}`,
]
)
),
}),
room => ({
label: "Tournament Block Recent Tours",
permission: "editroom",
options: [
['on', room.settings.tournaments?.blockRecents || 'tour settings blockrecents on'],
['off', !room.settings.tournaments?.blockRecents || 'tour settings blockrecents off'],
],
}),
];
export const Tournaments = {
TournamentGenerators,
TournamentPlayer,
Tournament,
createTournament,
commands,
roomSettings,
};
for (const room of Rooms.rooms.values()) {
const announcements = (room.settings as any).tourAnnouncements;
delete (room.settings as any).tourAnnouncements;
if (!announcements) {
room.saveSettings();
continue;
}
if (!room.settings.tournaments) room.settings.tournaments = {};
room.settings.tournaments.announcements = announcements;
room.saveSettings();
}