Pokemon_server / server /tournaments /generator-elimination.ts
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import { Utils } from '../../lib';
interface ElimTree {
root: ElimNode;
currentLayerLeafNodes: ElimNode[];
nextLayerLeafNodes: ElimNode[];
}
import type { TournamentPlayer } from './index';
/**
* There are two types of elim nodes, player nodes
* and match nodes.
*
* Player nodes are leaf nodes: .children = none
*
* Match nodes are non-leaf nodes, and will always have two children.
*/
class ElimNode {
children: [ElimNode, ElimNode] | null;
/**
* In a player node, the player (null if it's an unfilled loser's bracket node).
*
* In a match node, the winner if it exists, otherwise null.
*/
user: TournamentPlayer | null;
/**
* Only relevant to match nodes. (Player nodes are always '')
*
* 'available' = ready for battles - will have two children, both with users; this.user is null
*
* 'finished' = battle already over - will have two children, both with users; this.user is winner
*
* '' = unavailable
*/
state: 'available' | 'finished' | '';
result: 'win' | 'loss' | '';
score: number[] | null;
/**
* Only relevant to match nodes in double+ elimination.
*
* The loser of this battle will be put in target player node.
*/
losersBracketNode: ElimNode | null;
/**
* 0 = winner's bracket
* 1 = loser's bracket
* 2 = second loser's bracket
* etc
* (always 0 in single elimination)
*/
losersBracketIndex: number;
parent: ElimNode | null;
/**
* Only used while building the tree
*/
fromNode: ElimNode | null;
constructor(options: Partial<ElimNode>) {
this.children = null;
this.user = options.user || null;
this.state = options.state || '';
this.result = options.result || '';
this.score = options.score || null;
this.losersBracketNode = options.losersBracketNode || null;
this.losersBracketIndex = options.losersBracketIndex || 0;
this.parent = options.parent || null;
this.fromNode = options.fromNode || null;
}
setChildren(children: [ElimNode, ElimNode] | null) {
if (this.children) {
for (const child of this.children) child.parent = null;
}
if (children) {
for (const child of children) child.parent = this;
}
this.children = children;
}
traverse(multiCallback: (node: ElimNode) => void) {
const queue: ElimNode[] = [this];
let node;
while ((node = queue.shift())) {
multiCallback(node);
if (node.children) queue.push(...node.children);
}
}
find<T>(multiCallback: (node: ElimNode) => (T | void)) {
const queue: ElimNode[] = [this];
let node;
while ((node = queue.shift())) {
const value = multiCallback(node);
if (value) {
return value;
}
if (node.children) queue.push(...node.children);
}
return undefined;
}
[Symbol.iterator]() {
const results: ElimNode[] = [this];
for (const result of results) {
if (result.children) results.push(...result.children);
}
return results[Symbol.iterator]();
}
toJSON() {
const node: any = {};
if (!this.children) {
node.team = this.user || (
this.losersBracketIndex <= 1 ? `(loser's bracket)` : `(loser's bracket ${this.losersBracketIndex})`
);
} else {
node.children = this.children.map(child => child.toJSON());
node.state = this.state || 'unavailable';
if (node.state === 'finished') {
node.team = this.user;
node.result = this.result;
node.score = this.score;
}
}
return node;
}
}
const nameMap = [
"",
"Single",
"Double",
"Triple",
"Quadruple",
"Quintuple",
"Sextuple",
// Feel free to add more
];
export class Elimination {
readonly name: string;
readonly isDrawingSupported: boolean;
isBracketFrozen: boolean;
players: TournamentPlayer[];
maxSubtrees: number;
treeRoot: ElimNode;
constructor(maxSubtrees: number | string) {
this.name = "Elimination";
this.isDrawingSupported = false;
this.isBracketFrozen = false;
this.players = [];
maxSubtrees = maxSubtrees || 1;
if (typeof maxSubtrees === 'string' && maxSubtrees.toLowerCase() === 'infinity') {
maxSubtrees = Infinity;
} else if (typeof maxSubtrees !== 'number') {
maxSubtrees = parseInt(maxSubtrees);
}
if (!maxSubtrees || maxSubtrees < 1) maxSubtrees = 1;
this.maxSubtrees = maxSubtrees;
this.treeRoot = null!;
if (nameMap[maxSubtrees]) {
this.name = `${nameMap[maxSubtrees]} ${this.name}`;
} else if (maxSubtrees === Infinity) {
this.name = `N-${this.name}`;
} else {
this.name = `${maxSubtrees}-tuple ${this.name}`;
}
}
getPendingBracketData(players: TournamentPlayer[]) {
return {
type: 'tree',
rootNode: null,
};
}
getBracketData() {
return {
type: 'tree',
rootNode: this.treeRoot.toJSON(),
};
}
freezeBracket(players: TournamentPlayer[]) {
if (!players.length) throw new Error(`No players in tournament`);
this.players = players;
this.isBracketFrozen = true;
// build the winner's bracket
let tree: ElimTree = null!;
for (const user of Utils.shuffle(players)) {
if (!tree) {
tree = {
root: new ElimNode({ user }),
currentLayerLeafNodes: [],
nextLayerLeafNodes: [],
};
tree.currentLayerLeafNodes.push(tree.root);
continue;
}
const targetNode = tree.currentLayerLeafNodes.shift();
if (!targetNode) throw new Error(`TypeScript bug: no ! in checkJs`);
const newLeftChild = new ElimNode({ user: targetNode.user });
tree.nextLayerLeafNodes.push(newLeftChild);
const newRightChild = new ElimNode({ user });
tree.nextLayerLeafNodes.push(newRightChild);
targetNode.setChildren([newLeftChild, newRightChild]);
targetNode.user = null;
if (tree.currentLayerLeafNodes.length === 0) {
tree.currentLayerLeafNodes = tree.nextLayerLeafNodes;
tree.nextLayerLeafNodes = [];
}
}
// build the loser's brackets, if applicable
this.maxSubtrees = Math.min(this.maxSubtrees, players.length - 1);
for (let losersBracketIndex = 1; losersBracketIndex < this.maxSubtrees; losersBracketIndex++) {
const matchesByDepth: { [depth: number]: ElimNode[] } = {};
const queue = [{ node: tree.root, depth: 0 }];
let frame;
while ((frame = queue.shift())) {
if (!frame.node.children || frame.node.losersBracketNode) continue;
if (!matchesByDepth[frame.depth]) matchesByDepth[frame.depth] = [];
matchesByDepth[frame.depth].push(frame.node);
queue.push({ node: frame.node.children[0], depth: frame.depth + 1 });
queue.push({ node: frame.node.children[1], depth: frame.depth + 1 });
}
const newTree: ElimTree = {
root: new ElimNode({ losersBracketIndex, fromNode: matchesByDepth[0][0] }),
currentLayerLeafNodes: [],
nextLayerLeafNodes: [],
};
newTree.currentLayerLeafNodes.push(newTree.root);
for (const depth in matchesByDepth) {
if (depth === '0') continue;
const matchesThisDepth = matchesByDepth[depth];
let n = 0;
for (; n < matchesThisDepth.length - 1; n += 2) {
// Replace old leaf with:
// old leaf --+
// new leaf --+ +-->
// +--+
// new leaf --+
const oldLeaf = newTree.currentLayerLeafNodes.shift();
if (!oldLeaf) throw new Error(`TypeScript bug: no ! in checkJs`);
const oldLeafFromNode = oldLeaf.fromNode;
oldLeaf.fromNode = null;
const newBranch = new ElimNode({ losersBracketIndex });
oldLeaf.setChildren([new ElimNode({ losersBracketIndex, fromNode: oldLeafFromNode }), newBranch]);
const newLeftChild = new ElimNode({ losersBracketIndex, fromNode: matchesThisDepth[n] });
newTree.nextLayerLeafNodes.push(newLeftChild);
const newRightChild = new ElimNode({ losersBracketIndex, fromNode: matchesThisDepth[n + 1] });
newTree.nextLayerLeafNodes.push(newRightChild);
newBranch.setChildren([newLeftChild, newRightChild]);
}
if (n < matchesThisDepth.length) {
// Replace old leaf with:
// old leaf --+
// +-->
// new leaf --+
const oldLeaf = newTree.currentLayerLeafNodes.shift()!;
const oldLeafFromNode = oldLeaf.fromNode;
oldLeaf.fromNode = null;
const newLeaf = new ElimNode({ fromNode: matchesThisDepth[n] });
newTree.nextLayerLeafNodes.push(newLeaf);
oldLeaf.setChildren([new ElimNode({ fromNode: oldLeafFromNode }), newLeaf]);
}
newTree.currentLayerLeafNodes = newTree.nextLayerLeafNodes;
newTree.nextLayerLeafNodes = [];
}
newTree.root.traverse(node => {
if (node.fromNode) {
node.fromNode.losersBracketNode = node;
node.fromNode = null;
}
});
const newRoot = new ElimNode({});
newRoot.setChildren([tree.root, newTree.root]);
tree.root = newRoot;
}
tree.root.traverse(node => {
if (node.children?.[0].user && node.children[1].user) {
node.state = 'available';
}
});
this.treeRoot = tree.root;
}
disqualifyUser(user: TournamentPlayer) {
if (!this.isBracketFrozen) return 'BracketNotFrozen';
/**
* The user either has a single available battle or no available battles
*/
const found = this.treeRoot.find(node => {
if (node.state === 'available') {
if (!node.children) throw new Error(`no children`);
if (node.children[0].user === user) {
return {
match: [user, node.children[1].user],
result: 'loss',
score: [0, 1],
};
} else if (node.children[1].user === user) {
return {
match: [node.children[0].user, user],
result: 'win',
score: [1, 0],
};
}
}
return undefined;
});
if (found) {
// @ts-expect-error TODO: refactor to fix this
const error = this.setMatchResult(found.match, found.result, found.score);
if (error) {
throw new Error(`Unexpected ${error} from setMatchResult([${found.match.join(', ')}], ${found.result})`);
}
}
user.game.setPlayerUser(user, null);
}
getAvailableMatches() {
if (!this.isBracketFrozen) return 'BracketNotFrozen';
const matches: [TournamentPlayer, TournamentPlayer][] = [];
this.treeRoot.traverse(node => {
if (node.state !== 'available') return;
const p1 = node.children![0].user!;
const p2 = node.children![1].user!;
if (!p1.isBusy && !p2.isBusy) {
matches.push([p1, p2]);
}
});
return matches;
}
setMatchResult([p1, p2]: [TournamentPlayer, TournamentPlayer], result: 'win' | 'loss', score: number[]) {
if (!this.isBracketFrozen) return 'BracketNotFrozen';
if (!['win', 'loss'].includes(result)) return 'InvalidMatchResult';
if (!this.players.includes(p1) || !this.players.includes(p2)) return 'UserNotAdded';
const targetNode = this.treeRoot.find(node => {
if (node.state === 'available' && (
node.children![0].user === p1 && node.children![1].user === p2
)) {
return node;
}
return undefined;
});
if (!targetNode) return 'InvalidMatch';
if (!targetNode.children) throw new Error(`invalid available state`);
targetNode.state = 'finished';
targetNode.result = result;
targetNode.score = score.slice();
const winner = targetNode.children[result === 'win' ? 0 : 1].user;
const loser = targetNode.children[result === 'loss' ? 0 : 1].user;
targetNode.user = winner;
if (!winner || !loser) throw new Error(`invalid available state`);
if (loser.losses === this.maxSubtrees) {
loser.isEliminated = true;
loser.sendRoom(`|tournament|update|{"isJoined":false}`);
loser.game.setPlayerUser(loser, null);
}
if (targetNode.parent) {
const parent = targetNode.parent;
if (loser.losses <= winner.losses && !loser.isDisqualified) {
// grand subfinals rematch
const newNode = new ElimNode({ state: 'available', losersBracketNode: targetNode.losersBracketNode });
newNode.setChildren([targetNode, new ElimNode({ user: loser })]);
parent.setChildren([newNode, parent.children![1]]);
return;
}
const userA = parent.children![0].user;
const userB = parent.children![1].user;
if (userA && userB) {
parent.state = 'available';
let error: string | undefined = '';
if (userA.isDisqualified) {
error = this.setMatchResult([userA, userB], 'loss', [0, 1]);
} else if (userB.isDisqualified) {
error = this.setMatchResult([userA, userB], 'win', [1, 0]);
}
if (error) {
throw new Error(`Unexpected ${error} from setMatchResult([${userA},${userB}], ...)`);
}
}
} else if (loser.losses < this.maxSubtrees && !loser.isDisqualified) {
const newRoot = new ElimNode({ state: 'available' });
newRoot.setChildren([targetNode, new ElimNode({ user: loser })]);
this.treeRoot = newRoot;
}
if (targetNode.losersBracketNode) {
targetNode.losersBracketNode.user = loser;
const userA = targetNode.losersBracketNode.parent!.children![0].user;
const userB = targetNode.losersBracketNode.parent!.children![1].user;
if (userA && userB) {
targetNode.losersBracketNode.parent!.state = 'available';
let error: string | undefined = '';
if (userA.isDisqualified) {
error = this.setMatchResult([userA, userB], 'loss', [0, 1]);
} else if (userB.isDisqualified) {
error = this.setMatchResult([userA, userB], 'win', [1, 0]);
}
if (error) {
throw new Error(`Unexpected ${error} from setMatchResult([${userA}, ${userB}], ...)`);
}
}
}
}
isTournamentEnded() {
return this.treeRoot.state === 'finished';
}
getResults() {
if (!this.isTournamentEnded()) return 'TournamentNotEnded';
const results = [];
let currentNode = this.treeRoot;
for (let n = 0; n < this.maxSubtrees; ++n) {
results.push([currentNode.user]);
if (!currentNode.children) break;
currentNode = currentNode.children[currentNode.result === 'loss' ? 0 : 1];
if (!currentNode) break;
}
if (this.players.length - 1 === this.maxSubtrees && currentNode) {
results.push([currentNode.user]);
}
return results;
}
}