Pokemon_server / server /monitor.ts
Jofthomas's picture
Jofthomas HF staff
Upload 4781 files
5c2ed06 verified
/**
* Monitor
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Various utility functions to make sure PS is running healthily.
*
* @license MIT
*/
import { exec, type ExecException, type ExecOptions } from 'child_process';
import { crashlogger, FS } from "../lib";
import * as pathModule from 'path';
const MONITOR_CLEAN_TIMEOUT = 2 * 60 * 60 * 1000;
/**
* This counts the number of times an action has been committed, and tracks the
* delta of time since the last time it was committed. Actions include
* connecting to the server, starting a battle, validating a team, and
* sending/receiving data over a connection's socket.
*/
export class TimedCounter extends Map<string, [number, number]> {
/**
* Increments the number of times an action has been committed by one, and
* updates the delta of time since it was last committed.
*
* @returns [action count, time delta]
*/
increment(key: string, timeLimit: number): [number, number] {
const val = this.get(key);
const now = Date.now();
if (!val || now > val[1] + timeLimit) {
this.set(key, [1, Date.now()]);
return [1, 0];
} else {
val[0]++;
return [val[0], now - val[1]];
}
}
}
// Config.loglevel is:
// 0 = everything
// 1 = debug (same as 0 for now)
// 2 = notice (default)
// 3 = warning
// (4 is currently unused)
// 5 = supposedly completely silent, but for now a lot of PS output doesn't respect loglevel
if (('Config' in global) &&
(typeof Config.loglevel !== 'number' || Config.loglevel < 0 || Config.loglevel > 5)) {
Config.loglevel = 2;
}
export const Monitor = new class {
connections = new TimedCounter();
netRequests = new TimedCounter();
battles = new TimedCounter();
battlePreps = new TimedCounter();
groupChats = new TimedCounter();
tickets = new TimedCounter();
activeIp: string | null = null;
networkUse: { [k: string]: number } = {};
networkCount: { [k: string]: number } = {};
hotpatchLock: { [k: string]: { by: string, reason: string } } = {};
TimedCounter = TimedCounter;
updateServerLock = false;
cleanInterval: NodeJS.Timeout | null = null;
/**
* Inappropriate userid : has the user logged in since the FR
*/
readonly forceRenames = new Map<ID, boolean>();
/*********************************************************
* Logging
*********************************************************/
crashlog(err: any, source = 'The main process', details: AnyObject | null = null) {
const error = (err || {}) as Error;
if ((error.stack || '').startsWith('@!!@')) {
try {
const stack = (error.stack || '');
const nlIndex = stack.indexOf('\n');
[error.name, error.message, source, details] = JSON.parse(stack.slice(4, nlIndex));
error.stack = stack.slice(nlIndex + 1);
} catch {}
}
const crashType = crashlogger(error, source, details);
Rooms.global.reportCrash(error, source);
if (crashType === 'lockdown') {
Config.autolockdown = false;
Rooms.global.startLockdown(error);
}
}
logPath(path: string) {
if (Config.logsdir) {
return FS(pathModule.join(Config.logsdir, path));
}
return FS(pathModule.join('logs', path));
}
log(text: string) {
this.notice(text);
const staffRoom = Rooms.get('staff');
if (staffRoom) {
staffRoom.add(`|c|~|${text}`).update();
}
}
adminlog(text: string) {
this.notice(text);
const upperstaffRoom = Rooms.get('upperstaff');
if (upperstaffRoom) {
upperstaffRoom.add(`|c|~|${text}`).update();
}
}
logHTML(text: string) {
this.notice(text);
const staffRoom = Rooms.get('staff');
if (staffRoom) {
staffRoom.add(`|html|${text}`).update();
}
}
error(text: string) {
(Rooms.get('development') || Rooms.get('staff') || Rooms.get('lobby'))?.add(`|error|${text}`).update();
if (Config.loglevel <= 3) console.error(text);
}
debug(text: string) {
if (Config.loglevel <= 1) console.log(text);
}
warn(text: string) {
if (Config.loglevel <= 3) console.log(text);
}
notice(text: string) {
if (Config.loglevel <= 2) console.log(text);
}
slow(text: string) {
const logRoom = Rooms.get('slowlog');
if (logRoom) {
logRoom.add(`|c|~|/log ${text}`).update();
} else {
this.warn(text);
}
}
/*********************************************************
* Resource Monitor
*********************************************************/
clean() {
this.clearNetworkUse();
this.battlePreps.clear();
this.battles.clear();
this.connections.clear();
IPTools.dnsblCache.clear();
}
/**
* Counts a connection. Returns true if the connection should be terminated for abuse.
*/
countConnection(ip: string, name = '') {
if (Config.noipchecks || Config.nothrottle) return false;
const [count, duration] = this.connections.increment(ip, 30 * 60 * 1000);
if (count === 500) {
this.adminlog(`[ResourceMonitor] IP ${ip} banned for cflooding (${count} times in ${Chat.toDurationString(duration)}${name ? ': ' + name : ''})`);
return true;
}
if (count > 500) {
if (count % 500 === 0) {
const c = count / 500;
if (c === 2 || c === 4 || c === 10 || c === 20 || c % 40 === 0) {
this.adminlog(`[ResourceMonitor] IP ${ip} still cflooding (${count} times in ${Chat.toDurationString(duration)}${name ? ': ' + name : ''})`);
}
}
return true;
}
return false;
}
/**
* Counts battles created. Returns true if the connection should be
* terminated for abuse.
*/
countBattle(ip: string, name = '') {
if (Config.noipchecks || Config.nothrottle) return false;
const [count, duration] = this.battles.increment(ip, 30 * 60 * 1000);
if (duration < 5 * 60 * 1000 && count % 30 === 0) {
this.adminlog(`[ResourceMonitor] IP ${ip} has battled ${count} times in the last ${Chat.toDurationString(duration)}${name ? ': ' + name : ''})`);
return true;
}
if (count % 150 === 0) {
this.adminlog(`[ResourceMonitor] IP ${ip} has battled ${count} times in the last ${Chat.toDurationString(duration)}${name ? ': ' + name : ''}`);
return true;
}
return false;
}
/**
* Counts team validations. Returns true if too many.
*/
countPrepBattle(ip: string, connection: Connection) {
if (Config.noipchecks || Config.nothrottle) return false;
const count = this.battlePreps.increment(ip, 3 * 60 * 1000)[0];
if (count <= 12) return false;
if (count < 120 && Punishments.isSharedIp(ip)) return false;
connection.popup('Due to high load, you are limited to 12 battles and team validations every 3 minutes.');
return true;
}
/**
* Counts concurrent battles. Returns true if too many.
*/
countConcurrentBattle(count: number, connection: Connection) {
if (Config.noipchecks || Config.nothrottle) return false;
if (count <= 5) return false;
connection.popup(`Due to high load, you are limited to 5 games at the same time.`);
return true;
}
/**
* Counts group chat creation. Returns true if too much.
*/
countGroupChat(ip: string) {
if (Config.noipchecks) return false;
const count = this.groupChats.increment(ip, 60 * 60 * 1000)[0];
return count > 4;
}
/**
* Counts commands that use HTTPs requests. Returns true if too many.
*/
countNetRequests(ip: string) {
if (Config.noipchecks || Config.nothrottle) return false;
const [count] = this.netRequests.increment(ip, 1 * 60 * 1000);
if (count <= 10) return false;
if (count < 120 && Punishments.isSharedIp(ip)) return false;
return true;
}
/**
* Counts ticket creation. Returns true if too much.
*/
countTickets(ip: string) {
if (Config.noipchecks || Config.nothrottle) return false;
const count = this.tickets.increment(ip, 60 * 60 * 1000)[0];
if (Punishments.isSharedIp(ip)) {
return count >= 20;
} else {
return count >= 5;
}
}
/**
* Counts the data length received by the last connection to send a
* message, as well as the data length in the server's response.
*/
countNetworkUse(size: number) {
if (
!Config.emergency || typeof this.activeIp !== 'string' ||
Config.noipchecks || Config.nothrottle
) {
return;
}
if (this.activeIp in this.networkUse) {
this.networkUse[this.activeIp] += size;
this.networkCount[this.activeIp]++;
} else {
this.networkUse[this.activeIp] = size;
this.networkCount[this.activeIp] = 1;
}
}
writeNetworkUse() {
let buf = '';
for (const i in this.networkUse) {
buf += `${this.networkUse[i]}\t${this.networkCount[i]}\t${i}\n`;
}
void Monitor.logPath('networkuse.tsv').write(buf);
}
clearNetworkUse() {
if (Config.emergency) {
this.networkUse = {};
this.networkCount = {};
}
}
/**
* Counts roughly the size of an object to have an idea of the server load.
*/
sizeOfObject(object: AnyObject) {
const objectCache = new Set<[] | object>();
const stack: any[] = [object];
let bytes = 0;
while (stack.length) {
const value = stack.pop();
switch (typeof value) {
case 'boolean':
bytes += 4;
break;
case 'string':
bytes += value.length * 2;
break;
case 'number':
bytes += 8;
break;
case 'object':
if (!objectCache.has(value)) objectCache.add(value);
if (Array.isArray(value)) {
for (const el of value) stack.push(el);
} else {
for (const i in value) stack.push(value[i]);
}
break;
}
}
return bytes;
}
sh(command: string, options: ExecOptions = {}): Promise<[number, string, string]> {
return new Promise((resolve, reject) => {
exec(command, options, (error: ExecException | null, stdout: string | Buffer, stderr: string | Buffer) => {
resolve([error?.code || 0, `${stdout}`, `${stderr}`]);
});
});
}
async version() {
let hash;
try {
await FS('.git/index').copyFile(Monitor.logPath('.gitindex').path);
const index = Monitor.logPath('.gitindex');
const options = {
cwd: __dirname,
env: { GIT_INDEX_FILE: index.path },
};
let [code, stdout, stderr] = await this.sh(`git add -A`, options);
if (code || stderr) return;
[code, stdout, stderr] = await this.sh(`git write-tree`, options);
if (code || stderr) return;
hash = stdout.trim();
await this.sh(`git reset`, options);
await index.unlinkIfExists();
} catch {}
return hash;
}
};
Monitor.cleanInterval = setInterval(() => Monitor.clean(), MONITOR_CLEAN_TIMEOUT);