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/** | |
* Main file | |
* Pokemon Showdown - http://pokemonshowdown.com/ | |
* | |
* This is the main Pokemon Showdown app, and the file that the | |
* `pokemon-showdown` script runs if you start Pokemon Showdown normally. | |
* | |
* This file sets up our SockJS server, which handles communication | |
* between users and your server, and also sets up globals. You can | |
* see details in their corresponding files, but here's an overview: | |
* | |
* Users - from users.ts | |
* | |
* Most of the communication with users happens in users.ts, we just | |
* forward messages between the sockets.js and users.ts. | |
* | |
* It exports the global tables `Users.users` and `Users.connections`. | |
* | |
* Rooms - from rooms.ts | |
* | |
* Every chat room and battle is a room, and what they do is done in | |
* rooms.ts. There's also a global room which every user is in, and | |
* handles miscellaneous things like welcoming the user. | |
* | |
* It exports the global table `Rooms.rooms`. | |
* | |
* Dex - from sim/dex.ts | |
* | |
* Handles getting data about Pokemon, items, etc. | |
* | |
* Ladders - from ladders.ts and ladders-remote.ts | |
* | |
* Handles Elo rating tracking for players. | |
* | |
* Chat - from chat.ts | |
* | |
* Handles chat and parses chat commands like /me and /ban | |
* | |
* Sockets - from sockets.js | |
* | |
* Used to abstract out network connections. sockets.js handles | |
* the actual server and connection set-up. | |
* | |
* @license MIT | |
*/ | |
require('source-map-support').install(); | |
// NOTE: This file intentionally doesn't use too many modern JavaScript | |
// features, so that it doesn't crash old versions of Node.js, so we | |
// can successfully print the "We require Node.js 18+" message. | |
// Check for version | |
const nodeVersion = parseInt(process.versions.node); | |
if (isNaN(nodeVersion) || nodeVersion < 18) { | |
throw new Error("We require Node.js version 18 or later; you're using " + process.version); | |
} | |
import { FS, Repl } from '../lib'; | |
/********************************************************* | |
* Set up most of our globals | |
* This is in a function because swc runs `import` before any code, | |
* and many of our imports require the `Config` global to be set up. | |
*********************************************************/ | |
function setupGlobals() { | |
const ConfigLoader = require('./config-loader'); | |
global.Config = ConfigLoader.Config; | |
const { Monitor } = require('./monitor'); | |
global.Monitor = Monitor; | |
global.__version = { head: '' }; | |
void Monitor.version().then((hash: any) => { | |
global.__version.tree = hash; | |
}); | |
Repl.cleanup(); | |
if (Config.watchconfig) { | |
FS('config/config.js').onModify(() => { | |
try { | |
global.Config = ConfigLoader.load(true); | |
// ensure that battle prefixes configured via the chat plugin are not overwritten | |
// by battle prefixes manually specified in config.js | |
Chat.plugins['username-prefixes']?.prefixManager.refreshConfig(true); | |
Monitor.notice('Reloaded ../config/config.js'); | |
} catch (e: any) { | |
Monitor.adminlog("Error reloading ../config/config.js: " + e.stack); | |
} | |
}); | |
} | |
const { Dex } = require('../sim/dex'); | |
global.Dex = Dex; | |
global.toID = Dex.toID; | |
const { Teams } = require('../sim/teams'); | |
global.Teams = Teams; | |
const { LoginServer } = require('./loginserver'); | |
global.LoginServer = LoginServer; | |
const { Ladders } = require('./ladders'); | |
global.Ladders = Ladders; | |
const { Chat } = require('./chat'); | |
global.Chat = Chat; | |
const { Users } = require('./users'); | |
global.Users = Users; | |
const { Punishments } = require('./punishments'); | |
global.Punishments = Punishments; | |
const { Rooms } = require('./rooms'); | |
global.Rooms = Rooms; | |
// We initialize the global room here because roomlogs.ts needs the Rooms global | |
Rooms.global = new Rooms.GlobalRoomState(); | |
const Verifier = require('./verifier'); | |
global.Verifier = Verifier; | |
Verifier.PM.spawn(); | |
const { Tournaments } = require('./tournaments'); | |
global.Tournaments = Tournaments; | |
const { IPTools } = require('./ip-tools'); | |
global.IPTools = IPTools; | |
void IPTools.loadHostsAndRanges(); | |
} | |
setupGlobals(); | |
if (Config.crashguard) { | |
// graceful crash - allow current battles to finish before restarting | |
process.on('uncaughtException', (err: Error) => { | |
Monitor.crashlog(err, 'The main process'); | |
}); | |
process.on('unhandledRejection', err => { | |
Monitor.crashlog(err as any, 'A main process Promise'); | |
}); | |
} | |
/********************************************************* | |
* Start networking processes to be connected to | |
*********************************************************/ | |
import { Sockets } from './sockets'; | |
global.Sockets = Sockets; | |
export function listen(port: number, bindAddress: string, workerCount: number) { | |
Sockets.listen(port, bindAddress, workerCount); | |
} | |
if (require.main === module) { | |
// Launch the server directly when app.js is the main module. Otherwise, | |
// in the case of app.js being imported as a module (e.g. unit tests), | |
// postpone launching until app.listen() is called. | |
let port; | |
for (const arg of process.argv) { | |
if (/^[0-9]+$/.test(arg)) { | |
port = parseInt(arg); | |
break; | |
} | |
} | |
Sockets.listen(port); | |
} | |
/********************************************************* | |
* Set up our last global | |
*********************************************************/ | |
import * as TeamValidatorAsync from './team-validator-async'; | |
global.TeamValidatorAsync = TeamValidatorAsync; | |
TeamValidatorAsync.PM.spawn(); | |
/********************************************************* | |
* Start up the REPL server | |
*********************************************************/ | |
// eslint-disable-next-line no-eval | |
Repl.start('app', cmd => eval(cmd)); | |
/********************************************************* | |
* Fully initialized, run startup hook | |
*********************************************************/ | |
if (Config.startuphook) { | |
process.nextTick(Config.startuphook); | |
} | |
if (Config.ofemain) { | |
try { | |
require.resolve('node-oom-heapdump'); | |
} catch (e: any) { | |
if (e.code !== 'MODULE_NOT_FOUND') throw e; // should never happen | |
throw new Error( | |
'node-oom-heapdump is not installed, but it is a required dependency if Config.ofe is set to true! ' + | |
'Run npm install node-oom-heapdump and restart the server.' | |
); | |
} | |
// Create a heapdump if the process runs out of memory. | |
global.nodeOomHeapdump = (require as any)('node-oom-heapdump')({ | |
addTimestamp: true, | |
}); | |
} | |