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/** | |
* Chat plugin to run auctions for team tournaments. | |
* | |
* Based on the original Scrappie auction system | |
* https://github.com/Hidden50/Pokemon-Showdown-Node-Bot/blob/master/commands/base-auctions.js | |
* @author Karthik | |
*/ | |
import { Net, Utils } from '../../lib'; | |
interface Player { | |
id: ID; | |
name: string; | |
team?: Team; | |
price: number; | |
tiersPlayed: string[]; | |
tiersNotPlayed: string[]; | |
} | |
interface Manager { | |
id: ID; | |
team: Team; | |
} | |
class Team { | |
id: ID; | |
name: string; | |
players: Player[]; | |
credits: number; | |
suspended: boolean; | |
private auction: Auction; | |
constructor(name: string, auction: Auction) { | |
this.id = toID(name); | |
this.name = name; | |
this.players = []; | |
this.credits = auction.startingCredits; | |
this.suspended = false; | |
this.auction = auction; | |
} | |
getManagers() { | |
return [...this.auction.managers.values()] | |
.filter(m => m.team === this) | |
.map(m => Users.getExact(m.id)?.name || m.id); | |
} | |
addPlayer(player: Player, price = 0) { | |
player.team?.removePlayer(player); | |
this.players.push(player); | |
this.credits -= price; | |
player.team = this; | |
player.price = price; | |
} | |
removePlayer(player: Player) { | |
const pIndex = this.players.indexOf(player); | |
if (pIndex === -1) return; | |
this.players.splice(pIndex, 1); | |
delete player.team; | |
player.price = 0; | |
} | |
isSuspended() { | |
return this.suspended || ( | |
this.auction.type === 'snake' ? | |
this.players.length >= this.auction.minPlayers : | |
( | |
this.credits < this.auction.minBid || | |
(this.auction.maxPlayers && this.players.length >= this.auction.maxPlayers) | |
) | |
); | |
} | |
maxBid(credits = this.credits) { | |
return credits + this.auction.minBid * Math.min(0, this.players.length - this.auction.minPlayers + 1); | |
} | |
} | |
function parseCredits(amount: string) { | |
let credits = Number(amount.replace(',', '.')); | |
if (Math.abs(credits) < 500) credits *= 1000; | |
if (!credits || credits % 500 !== 0) { | |
throw new Chat.ErrorMessage(`The amount of credits must be a multiple of 500.`); | |
} | |
return credits; | |
} | |
export class Auction extends Rooms.SimpleRoomGame { | |
override readonly gameid = 'auction' as ID; | |
owners = new Set<ID>(); | |
teams = new Map<string, Team>(); | |
managers = new Map<string, Manager>(); | |
auctionPlayers = new Map<string, Player>(); | |
startingCredits: number; | |
minBid = 3000; | |
minPlayers = 10; | |
maxPlayers = 0; | |
type: 'auction' | 'blind' | 'snake' = 'auction'; | |
lastQueue: Team[] | null = null; | |
queue: Team[] = []; | |
nomTimer: NodeJS.Timeout = null!; | |
nomTimeLimit = 0; | |
nomTimeRemaining = 0; | |
bidTimer: NodeJS.Timeout = null!; | |
bidTimeLimit = 10; | |
bidTimeRemaining = 10; | |
nominatingTeam: Team = null!; | |
nominatedPlayer: Player = null!; | |
highestBidder: Team = null!; | |
highestBid = 0; | |
/** Used for blind mode */ | |
bidsPlaced = new Map<Team, number>(); | |
state: 'setup' | 'nom' | 'bid' = 'setup'; | |
constructor(room: Room, startingCredits = 100000) { | |
super(room); | |
this.title = 'Auction'; | |
this.startingCredits = startingCredits; | |
} | |
sendMessage(message: string) { | |
this.room.add(`|c|~|${message}`).update(); | |
} | |
sendHTMLBox(htmlContent: string) { | |
this.room.add(`|html|<div class="infobox">${htmlContent}</div>`).update(); | |
} | |
checkOwner(user: User) { | |
if (!this.owners.has(user.id) && !Users.Auth.hasPermission(user, 'declare', null, this.room)) { | |
throw new Chat.ErrorMessage(`You must be an auction owner to use this command.`); | |
} | |
} | |
addOwners(users: string[]) { | |
for (const name of users) { | |
const user = Users.getExact(name); | |
if (!user) throw new Chat.ErrorMessage(`User "${name}" not found.`); | |
if (this.owners.has(user.id)) throw new Chat.ErrorMessage(`${user.name} is already an auction owner.`); | |
this.owners.add(user.id); | |
} | |
} | |
removeOwners(users: string[]) { | |
for (const name of users) { | |
const id = toID(name); | |
if (!this.owners.has(id)) throw new Chat.ErrorMessage(`User "${name}" is not an auction owner.`); | |
this.owners.delete(id); | |
} | |
} | |
generateUsernameList(players: (string | Player)[], max = players.length, clickable = false) { | |
let buf = `<span style="font-size: 85%">`; | |
buf += players.slice(0, max).map(p => { | |
if (typeof p === 'object') { | |
return `<username ${clickable ? ' class="username"' : ''}>${Utils.escapeHTML(p.name)}</username>`; | |
} | |
return `<username${clickable ? ' class="username"' : ''}>${Utils.escapeHTML(p)}</username>`; | |
}).join(', '); | |
if (players.length > max) { | |
buf += ` <span title="${players.slice(max).map(p => Utils.escapeHTML(typeof p === 'object' ? p.name : p)).join(', ')}">(+${players.length - max})</span>`; | |
} | |
buf += `</span>`; | |
return buf; | |
} | |
generatePriceList() { | |
const players = Utils.sortBy(this.getDraftedPlayers(), p => -p.price); | |
let buf = ''; | |
let smogonExport = ''; | |
for (const team of this.teams.values()) { | |
let table = `<table>`; | |
for (const player of players.filter(p => p.team === team)) { | |
table += Utils.html`<tr><td>${player.name}</td><td>${player.price}</td></tr>`; | |
} | |
table += `</table>`; | |
buf += `<details><summary>${Utils.escapeHTML(team.name)}</summary>${table}</details><br/>`; | |
if (this.ended) smogonExport += `[SPOILER="${team.name}"]${table.replace(/<(.*?)>/g, '[$1]')}[/SPOILER]`; | |
} | |
let table = `<table>`; | |
for (const player of players) { | |
table += Utils.html`<tr><td>${player.name}</td><td>${player.price}</td><td>${player.team!.name}</td></tr>`; | |
} | |
table += `</table>`; | |
buf += `<details><summary>All</summary>${table}</details><br/>`; | |
if (this.ended) { | |
smogonExport += `[SPOILER="All"]${table.replace(/<(.*?)>/g, '[$1]')}[/SPOILER]`; | |
buf += Utils.html`<copytext value="${smogonExport}">Copy Smogon Export</copytext>`; | |
} | |
return buf; | |
} | |
generateAuctionTable() { | |
const queue = this.queue.filter(team => !team.isSuspended()); | |
let buf = `<div class="ladder pad"><table style="width: 100%"><tr>${!this.ended ? `<th colspan=2>Order</th>` : ''}<th>Team</th>${this.type !== 'snake' ? `<th>Credits</th>` : ''}<th style="width: 100%">Players</th></tr>`; | |
for (const team of this.teams.values()) { | |
buf += `<tr>`; | |
if (!this.ended) { | |
let i1 = queue.indexOf(team) + 1; | |
let i2 = queue.lastIndexOf(team) + 1; | |
if (i1 > queue.length / 2) { | |
[i1, i2] = [i2, i1]; | |
} | |
buf += `<td align="center" style="width: 15px">${i1 || '-'}</td><td align="center" style="width: 15px">${i2 || '-'}</td>`; | |
} | |
buf += `<td style="white-space: nowrap"><strong>${Utils.escapeHTML(team.name)}</strong><br/>${this.generateUsernameList(team.getManagers(), 2, true)}</td>`; | |
if (this.type !== 'snake') { | |
buf += `<td style="white-space: nowrap">${team.credits.toLocaleString()}${team.maxBid() >= this.minBid ? `<br/><span style="font-size: 90%">Max bid: ${team.maxBid().toLocaleString()}</span>` : ''}</td>`; | |
} | |
buf += `<td title="${team.players.map(p => Utils.escapeHTML(p.name)).join(', ')}"><div style="min-height: 32px${!this.ended ? `; height: 32px; overflow: hidden; resize: vertical` : ''}"><span style="float: right">${team.players.length}</span>${this.generateUsernameList(team.players)}</div></td>`; | |
buf += `</tr>`; | |
} | |
buf += `</table></div>`; | |
const players = Utils.sortBy(this.getUndraftedPlayers(), p => p.name); | |
const tierArrays = new Map<string, Player[]>(); | |
for (const player of players) { | |
for (const tier of player.tiersPlayed) { | |
if (!tierArrays.has(tier)) tierArrays.set(tier, []); | |
tierArrays.get(tier)!.push(player); | |
} | |
} | |
const sortedTiers = [...tierArrays.keys()].sort(); | |
if (sortedTiers.length) { | |
buf += `<details><summary>Remaining Players (${players.length})</summary>`; | |
buf += `<details><summary>All</summary>${this.generateUsernameList(players)}</details>`; | |
buf += `<details><summary>Tiers</summary><ul style="list-style-type: none">`; | |
for (const tier of sortedTiers) { | |
const tierPlayers = tierArrays.get(tier)!; | |
buf += `<li><details><summary>${Utils.escapeHTML(tier)} (${tierPlayers.length})</summary>${this.generateUsernameList(tierPlayers)}</details></li>`; | |
} | |
buf += `</ul></details></details>`; | |
} else { | |
buf += `<details><summary>Remaining Players (${players.length})</summary>${this.generateUsernameList(players)}</details>`; | |
} | |
buf += `<details><summary>Auction Settings</summary>`; | |
buf += `- Minimum bid: <b>${this.minBid.toLocaleString()}</b><br/>`; | |
buf += `- Minimum players per team: <b>${this.minPlayers}</b><br/>`; | |
if (this.type !== 'snake') buf += `- Maximum players per team: <b>${this.maxPlayers || 'N/A'}</b><br/>`; | |
buf += `- Nom timer: <b>${this.nomTimeLimit ? `${this.nomTimeLimit}s` : 'Off'}</b><br/>`; | |
if (this.type !== 'snake') buf += `- Bid timer: <b>${this.bidTimeLimit}s</b><br/>`; | |
buf += `- Auction type: <b>${this.type}</b><br/>`; | |
buf += `</details>`; | |
return buf; | |
} | |
sendBidInfo() { | |
if (this.type === 'blind') return; | |
let buf = `<div class="infobox">`; | |
buf += Utils.html`Player: <username>${this.nominatedPlayer.name}</username> `; | |
buf += `Top bid: <b>${this.highestBid}</b> `; | |
buf += Utils.html`Top bidder: <b>${this.highestBidder.name}</b><br/>`; | |
buf += Utils.html`Tiers Played: <b>${this.nominatedPlayer.tiersPlayed.length ? `${this.nominatedPlayer.tiersPlayed.join(', ')}` : 'N/A'}</b><br/>`; | |
buf += Utils.html`Tiers Not Played: <b>${this.nominatedPlayer.tiersNotPlayed.length ? `${this.nominatedPlayer.tiersNotPlayed.join(', ')}` : 'N/A'}</b>`; | |
buf += `</div>`; | |
this.room.add(`|uhtml|bid-${this.nominatedPlayer.id}|${buf}`).update(); | |
} | |
sendTimer(change = false, nom = false) { | |
let buf = `<div class="infobox message-error">`; | |
buf += `<i class="fa fa-hourglass-start"></i> ${Chat.toDurationString((nom ? this.nomTimeRemaining : this.bidTimeRemaining) * 1000, { hhmmss: true }).slice(1)}`; | |
buf += `</div>`; | |
this.room.add(`|uhtml${change ? 'change' : ''}|timer|${buf}`).update(); | |
} | |
setMinBid(amount: number) { | |
if (this.state !== 'setup') { | |
throw new Chat.ErrorMessage(`The minimum bid cannot be changed after the auction has started.`); | |
} | |
if (amount > 500000) throw new Chat.ErrorMessage(`The minimum bid must not exceed 500,000.`); | |
this.minBid = amount; | |
} | |
setMinPlayers(amount: number) { | |
if (this.state !== 'setup') { | |
throw new Chat.ErrorMessage(`The minimum number of players cannot be changed after the auction has started.`); | |
} | |
if (!amount || amount > 30) { | |
throw new Chat.ErrorMessage(`The minimum number of players must be between 1 and 30.`); | |
} | |
this.minPlayers = amount; | |
} | |
setMaxPlayers(amount: number) { | |
if (this.type === 'snake') throw new Chat.ErrorMessage(`You only need to set minplayers for snake drafts.`); | |
if (this.state !== 'setup') { | |
throw new Chat.ErrorMessage(`The maximum number of players cannot be changed after the auction has started.`); | |
} | |
this.maxPlayers = amount; | |
} | |
setNomTimeLimit(seconds: number) { | |
if (this.state !== 'setup') { | |
throw new Chat.ErrorMessage(`The nomination time limit cannot be changed after the auction has started.`); | |
} | |
if (isNaN(seconds) || (seconds && (seconds < 7 || seconds > 300))) { | |
throw new Chat.ErrorMessage(`The nomination time limit must be between 7 and 300 seconds.`); | |
} | |
this.nomTimeLimit = this.nomTimeRemaining = seconds; | |
} | |
setBidTimeLimit(seconds: number) { | |
if (this.state !== 'setup') { | |
throw new Chat.ErrorMessage(`The bid time limit cannot be changed after the auction has started.`); | |
} | |
if (!seconds || seconds < 7 || seconds > 120) { | |
throw new Chat.ErrorMessage(`The bid time limit must be between 7 and 120 seconds.`); | |
} | |
this.bidTimeLimit = this.bidTimeRemaining = seconds; | |
} | |
setType(auctionType: string) { | |
if (this.state !== 'setup') { | |
throw new Chat.ErrorMessage(`The auction type cannot be changed after the auction has started.`); | |
} | |
if (!['auction', 'blind', 'snake'].includes(toID(auctionType))) { | |
throw new Chat.ErrorMessage(`Invalid auction type "${auctionType}". Valid types are "auction", "blind", and "snake".`); | |
} | |
this.type = toID(auctionType) as 'auction' | 'blind' | 'snake'; | |
this.nomTimeLimit = this.nomTimeRemaining = this.type === 'snake' ? 60 : 0; | |
this.bidTimeLimit = this.bidTimeRemaining = this.type === 'blind' ? 30 : 10; | |
} | |
getUndraftedPlayers() { | |
return [...this.auctionPlayers.values()].filter(p => !p.team); | |
} | |
getDraftedPlayers() { | |
return [...this.auctionPlayers.values()].filter(p => p.team); | |
} | |
importPlayers(data: string) { | |
if (this.state !== 'setup') { | |
throw new Chat.ErrorMessage(`Player lists cannot be imported after the auction has started.`); | |
} | |
const rows = data.replace('\r', '').split('\n'); | |
const tierNames = rows.shift()!.split('\t').slice(1); | |
if (tierNames.some(tier => tier.length > 30)) { | |
throw new Chat.ErrorMessage(`Tier names must be 30 characters or less.`); | |
} | |
const playerList = new Map<string, Player>(); | |
for (const row of rows) { | |
const tiersPlayed = []; | |
const tiersNotPlayed = []; | |
const [name, ...tierData] = row.split('\t'); | |
for (let i = 0; i < tierData.length; i++) { | |
switch (tierData[i].trim().toLowerCase()) { | |
case 'y': | |
if (!tierNames[i]) throw new Chat.ErrorMessage(`Invalid tier data found in the pastebin.`); | |
tiersPlayed.push(tierNames[i]); | |
break; | |
case 'n': | |
if (!tierNames[i]) throw new Chat.ErrorMessage(`Invalid tier data found in the pastebin.`); | |
tiersNotPlayed.push(tierNames[i]); | |
break; | |
} | |
} | |
if (name.length > 25) throw new Chat.ErrorMessage(`Player names must be 25 characters or less.`); | |
const player: Player = { | |
id: toID(name), | |
name: name.trim(), | |
price: 0, | |
tiersPlayed, | |
tiersNotPlayed, | |
}; | |
playerList.set(player.id, player); | |
} | |
this.auctionPlayers = playerList; | |
} | |
addAuctionPlayer(name: string, tiersPlayed: string[], tiersNotPlayed: string[]) { | |
if (this.state === 'bid') throw new Chat.ErrorMessage(`Players cannot be added during a nomination.`); | |
if (name.length > 25) throw new Chat.ErrorMessage(`Player names must be 25 characters or less.`); | |
if (tiersPlayed.some(tier => tier.length > 30) || tiersNotPlayed.some(tier => tier.length > 30)) { | |
throw new Chat.ErrorMessage(`Tier names must be 30 characters or less.`); | |
} | |
const player: Player = { | |
id: toID(name), | |
name, | |
price: 0, | |
tiersPlayed, | |
tiersNotPlayed, | |
}; | |
this.auctionPlayers.set(player.id, player); | |
return player; | |
} | |
removeAuctionPlayer(name: string) { | |
if (this.state === 'bid') throw new Chat.ErrorMessage(`Players cannot be removed during a nomination.`); | |
const player = this.auctionPlayers.get(toID(name)); | |
if (!player) throw new Chat.ErrorMessage(`Player "${name}" not found.`); | |
player.team?.removePlayer(player); | |
this.auctionPlayers.delete(player.id); | |
if (this.state !== 'setup' && !this.getUndraftedPlayers().length) { | |
this.end('The auction has ended because there are no players remaining in the draft pool.'); | |
} | |
return player; | |
} | |
assignPlayer(name: string, teamName?: string) { | |
if (this.state === 'bid') throw new Chat.ErrorMessage(`Players cannot be assigned during a nomination.`); | |
const player = this.auctionPlayers.get(toID(name)); | |
if (!player) throw new Chat.ErrorMessage(`Player "${name}" not found.`); | |
if (teamName) { | |
const team = this.teams.get(toID(teamName)); | |
if (!team) throw new Chat.ErrorMessage(`Team "${teamName}" not found.`); | |
team.addPlayer(player); | |
if (!this.getUndraftedPlayers().length) { | |
return this.end('The auction has ended because there are no players remaining in the draft pool.'); | |
} | |
} else { | |
player.team?.removePlayer(player); | |
} | |
} | |
addTeam(name: string) { | |
if (this.state !== 'setup') throw new Chat.ErrorMessage(`Teams cannot be added after the auction has started.`); | |
if (name.length > 40) throw new Chat.ErrorMessage(`Team names must be 40 characters or less.`); | |
const team = new Team(name, this); | |
this.teams.set(team.id, team); | |
const teams = [...this.teams.values()]; | |
this.queue = teams.concat(teams.slice().reverse()); | |
return team; | |
} | |
removeTeam(name: string) { | |
if (this.state !== 'setup') throw new Chat.ErrorMessage(`Teams cannot be removed after the auction has started.`); | |
const team = this.teams.get(toID(name)); | |
if (!team) throw new Chat.ErrorMessage(`Team "${name}" not found.`); | |
this.queue = this.queue.filter(t => t !== team); | |
this.teams.delete(team.id); | |
return team; | |
} | |
suspendTeam(name: string) { | |
if (this.state === 'bid') throw new Chat.ErrorMessage(`Teams cannot be suspended during a nomination.`); | |
const team = this.teams.get(toID(name)); | |
if (!team) throw new Chat.ErrorMessage(`Team "${name}" not found.`); | |
if (team.suspended) throw new Chat.ErrorMessage(`Team ${name} is already suspended.`); | |
if (this.nominatingTeam === team) throw new Chat.ErrorMessage(`The nominating team cannot be suspended.`); | |
team.suspended = true; | |
return team; | |
} | |
unsuspendTeam(name: string) { | |
if (this.state === 'bid') throw new Chat.ErrorMessage(`Teams cannot be unsuspended during a nomination.`); | |
const team = this.teams.get(toID(name)); | |
if (!team) throw new Chat.ErrorMessage(`Team "${name}" not found.`); | |
if (!team.suspended) throw new Chat.ErrorMessage(`Team ${name} is not suspended.`); | |
team.suspended = false; | |
return team; | |
} | |
addManagers(teamName: string, users: string[]) { | |
const team = this.teams.get(toID(teamName)); | |
if (!team) throw new Chat.ErrorMessage(`Team "${teamName}" not found.`); | |
const problemUsers = users.filter(user => !toID(user) || toID(user).length > 18); | |
if (problemUsers.length) { | |
throw new Chat.ErrorMessage(`Invalid usernames: ${problemUsers.join(', ')}`); | |
} | |
for (const id of users.map(toID)) { | |
const manager = this.managers.get(id); | |
if (!manager) { | |
this.managers.set(id, { id, team }); | |
} else { | |
manager.team = team; | |
} | |
} | |
return team; | |
} | |
removeManagers(users: string[]) { | |
const problemUsers = users.filter(user => !this.managers.has(toID(user))); | |
if (problemUsers.length) { | |
throw new Chat.ErrorMessage(`Invalid managers: ${problemUsers.join(', ')}`); | |
} | |
for (const id of users.map(toID)) { | |
this.managers.delete(id); | |
} | |
} | |
addCreditsToTeam(teamName: string, amount: number) { | |
if (this.type === 'snake') throw new Chat.ErrorMessage(`Snake draft does not support credits.`); | |
if (this.state === 'bid') throw new Chat.ErrorMessage(`Credits cannot be changed during a nomination.`); | |
const team = this.teams.get(toID(teamName)); | |
if (!team) throw new Chat.ErrorMessage(`Team "${teamName}" not found.`); | |
const newCredits = team.credits + amount; | |
if (newCredits <= 0 || newCredits > 10000000) { | |
throw new Chat.ErrorMessage(`A team must have between 0 and 10,000,000 credits.`); | |
} | |
if (team.maxBid(newCredits) < this.minBid) { | |
throw new Chat.ErrorMessage(`A team must have enough credits to draft the minimum amount of players.`); | |
} | |
team.credits = newCredits; | |
return team; | |
} | |
start() { | |
if (this.state !== 'setup') throw new Chat.ErrorMessage(`The auction has already started.`); | |
if (this.teams.size < 2) throw new Chat.ErrorMessage(`The auction needs at least 2 teams to start.`); | |
const problemTeams = [...this.teams.values()].filter(t => t.maxBid() < this.minBid).map(t => t.name); | |
if (problemTeams.length) { | |
throw new Chat.ErrorMessage(`The following teams do not have enough credits to draft the minimum amount of players: ${problemTeams.join(', ')}`); | |
} | |
this.next(); | |
} | |
reset() { | |
const teams = [...this.teams.values()]; | |
for (const team of teams) { | |
team.credits = this.startingCredits; | |
team.suspended = false; | |
for (const player of team.players) { | |
delete player.team; | |
player.price = 0; | |
} | |
team.players = []; | |
} | |
this.lastQueue = null; | |
this.queue = teams.concat(teams.slice().reverse()); | |
this.clearNomTimer(); | |
this.clearBidTimer(); | |
this.state = 'setup'; | |
this.sendHTMLBox(this.generateAuctionTable()); | |
} | |
next() { | |
this.state = 'nom'; | |
if (!this.queue.filter(team => !team.isSuspended()).length) { | |
return this.end('The auction has ended because there are no teams remaining that can draft players.'); | |
} | |
if (!this.getUndraftedPlayers().length) { | |
return this.end('The auction has ended because there are no players remaining in the draft pool.'); | |
} | |
do { | |
this.nominatingTeam = this.queue.shift()!; | |
this.queue.push(this.nominatingTeam); | |
} while (this.nominatingTeam.isSuspended()); | |
this.sendHTMLBox(this.generateAuctionTable()); | |
this.sendMessage(`/html It is now <b>${Utils.escapeHTML(this.nominatingTeam.name)}</b>'s turn to nominate a player. Managers: ${this.nominatingTeam.getManagers().map(m => `<username class="username">${Utils.escapeHTML(m)}</username>`).join(' ')}`); | |
this.startNomTimer(); | |
} | |
nominate(user: User, target: string) { | |
if (this.state !== 'nom') throw new Chat.ErrorMessage(`You cannot nominate players right now.`); | |
const manager = this.managers.get(user.id); | |
if (!manager || manager.team !== this.nominatingTeam) this.checkOwner(user); | |
// For undo | |
this.lastQueue = this.queue.slice(); | |
this.lastQueue.unshift(this.lastQueue.pop()!); | |
const player = this.auctionPlayers.get(toID(target)); | |
if (!player) throw new Chat.ErrorMessage(`${target} is not a valid player.`); | |
if (player.team) throw new Chat.ErrorMessage(`${player.name} has already been drafted.`); | |
this.clearNomTimer(); | |
this.nominatedPlayer = player; | |
if (this.type === 'snake') { | |
this.sendMessage(Utils.html`/html <b>${this.nominatingTeam.name}</b> drafted <username>${this.nominatedPlayer.name}</username>!`); | |
this.nominatingTeam.addPlayer(this.nominatedPlayer); | |
this.next(); | |
} else { | |
this.state = 'bid'; | |
this.highestBid = this.minBid; | |
this.highestBidder = this.nominatingTeam; | |
this.sendMessage(Utils.html`/html <username class="username">${user.name}</username> from team <b>${this.nominatingTeam.name}</b> has nominated <username>${player.name}</username> for auction!`); | |
const notifyMsg = Utils.html`|notify|${this.room.title} Auction|${player.name} has been nominated!`; | |
for (const currManager of this.managers.values()) { | |
if (currManager.team === this.nominatingTeam) continue; | |
const curUser = Users.getExact(currManager.id); | |
curUser?.sendTo(this.room, notifyMsg); | |
curUser?.sendTo(this.room, | |
`|raw|Send a message with the amount you want to bid (e.g. <code>.5</code> or <code>5</code> will place a bid of <b>5000</b>)!`); | |
} | |
this.sendBidInfo(); | |
this.startBidTimer(); | |
} | |
} | |
bid(user: User, bid: number) { | |
if (this.state !== 'bid') throw new Chat.ErrorMessage(`There are no players up for auction right now.`); | |
const team = this.managers.get(user.id)?.team; | |
if (!team) throw new Chat.ErrorMessage(`Only managers can bid on players.`); | |
if (team.isSuspended()) throw new Chat.ErrorMessage(`Your team is suspended and cannot place bids.`); | |
if (bid > team.maxBid()) throw new Chat.ErrorMessage(`Your team cannot afford to bid that much.`); | |
if (this.type === 'blind') { | |
if (this.bidsPlaced.has(team)) throw new Chat.ErrorMessage(`Your team has already placed a bid.`); | |
if (bid <= this.minBid) throw new Chat.ErrorMessage(`Your bid must be higher than the minimum bid.`); | |
const msg = `|c:|${Math.floor(Date.now() / 1000)}|&|/html Your team placed a bid of <b>${bid}</b> on <username>${Utils.escapeHTML(this.nominatedPlayer.name)}</username>.`; | |
for (const manager of this.managers.values()) { | |
if (manager.team !== team) continue; | |
Users.getExact(manager.id)?.sendTo(this.room, msg); | |
} | |
if (bid > this.highestBid) { | |
this.highestBid = bid; | |
this.highestBidder = team; | |
} | |
this.bidsPlaced.set(team, bid); | |
if (this.bidsPlaced.size === this.teams.size) { | |
this.finishCurrentNom(); | |
} | |
} else { | |
if (bid <= this.highestBid) throw new Chat.ErrorMessage(`Your bid must be higher than the current bid.`); | |
this.highestBid = bid; | |
this.highestBidder = team; | |
// this.sendMessage(Utils.html`/html <username class="username">${user.name}</username>[${team.name}]: <b>${bid}</b>`); | |
this.sendBidInfo(); | |
this.startBidTimer(); | |
} | |
} | |
onChatMessage(message: string, user: User) { | |
if (this.state !== 'bid' || this.type !== 'blind') return; | |
if (message.startsWith('.')) message = message.slice(1); | |
if (Number(message.replace(',', '.'))) { | |
this.bid(user, parseCredits(message)); | |
return ''; | |
} | |
} | |
onLogMessage(message: string, user: User) { | |
if (this.state !== 'bid' || this.type === 'blind') return; | |
if (message.startsWith('.')) message = message.slice(1); | |
if (Number(message.replace(',', '.'))) { | |
this.room.update(); | |
try { | |
this.bid(user, parseCredits(message)); | |
} catch (e) { | |
if (e instanceof Chat.ErrorMessage) { | |
user.sendTo(this.room, Utils.html`|raw|<span class="message-error">${e.message}</span>`); | |
} else { | |
user.sendTo(this.room, `|raw|<span class="message-error">An unexpected error occurred while placing your bid.</span>`); | |
} | |
} | |
} | |
} | |
skipNom() { | |
if (this.state !== 'nom') throw new Chat.ErrorMessage(`Nominations cannot be skipped right now.`); | |
this.nominatedPlayer = null!; | |
this.sendMessage(`**${this.nominatingTeam.name}**'s nomination turn has been skipped!`); | |
this.clearNomTimer(); | |
this.next(); | |
} | |
finishCurrentNom() { | |
if (this.type === 'blind') { | |
let buf = `<div class="ladder pad"><table><tr><th>Team</th><th>Bid</th></tr>`; | |
if (!this.bidsPlaced.has(this.nominatingTeam)) { | |
buf += Utils.html`<tr><td>${this.nominatingTeam.name}</td><td>${this.minBid}</td></tr>`; | |
} | |
for (const [team, bid] of this.bidsPlaced) { | |
buf += Utils.html`<tr><td>${team.name}</td><td>${bid}</td></tr>`; | |
} | |
buf += `</table></div>`; | |
this.sendHTMLBox(buf); | |
this.bidsPlaced.clear(); | |
} | |
this.sendMessage(Utils.html`/html <b>${this.highestBidder.name}</b> bought <username>${this.nominatedPlayer.name}</username> for <b>${this.highestBid}</b> credits!`); | |
this.highestBidder.addPlayer(this.nominatedPlayer, this.highestBid); | |
this.clearBidTimer(); | |
this.next(); | |
} | |
undoLastNom() { | |
if (this.state !== 'nom') throw new Chat.ErrorMessage(`Nominations cannot be undone right now.`); | |
if (!this.lastQueue) throw new Chat.ErrorMessage(`Only one nomination can be undone at a time.`); | |
this.queue = this.lastQueue; | |
this.lastQueue = null; | |
if (this.nominatedPlayer) { | |
this.highestBidder.removePlayer(this.nominatedPlayer); | |
this.highestBidder.credits += this.highestBid; | |
} | |
this.next(); | |
} | |
clearNomTimer() { | |
clearInterval(this.nomTimer); | |
this.nomTimeRemaining = this.nomTimeLimit; | |
this.room.add('|uhtmlchange|timer|'); | |
} | |
startNomTimer() { | |
if (!this.nomTimeLimit) return; | |
this.clearNomTimer(); | |
this.sendTimer(false, true); | |
this.nomTimer = setInterval(() => this.pokeNomTimer(), 1000); | |
} | |
clearBidTimer() { | |
clearInterval(this.bidTimer); | |
this.bidTimeRemaining = this.bidTimeLimit; | |
this.room.add('|uhtmlchange|timer|'); | |
} | |
startBidTimer() { | |
if (!this.bidTimeLimit) return; | |
this.clearBidTimer(); | |
this.sendTimer(); | |
this.bidTimer = setInterval(() => this.pokeBidTimer(), 1000); | |
} | |
pokeNomTimer() { | |
this.nomTimeRemaining--; | |
if (!this.nomTimeRemaining) { | |
this.skipNom(); | |
} else { | |
this.sendTimer(true, true); | |
if (this.nomTimeRemaining % 30 === 0 || [20, 10, 5].includes(this.nomTimeRemaining)) { | |
this.sendMessage(`/html <span class="message-error">${this.nomTimeRemaining} seconds left!</span>`); | |
} | |
} | |
} | |
pokeBidTimer() { | |
this.bidTimeRemaining--; | |
if (!this.bidTimeRemaining) { | |
this.finishCurrentNom(); | |
} else { | |
this.sendTimer(true); | |
if (this.bidTimeRemaining % 30 === 0 || [20, 10, 5].includes(this.bidTimeRemaining)) { | |
this.sendMessage(`/html <span class="message-error">${this.bidTimeRemaining} seconds left!</span>`); | |
} | |
} | |
} | |
end(message?: string) { | |
this.setEnded(); | |
this.sendHTMLBox(this.generateAuctionTable()); | |
this.sendHTMLBox(this.generatePriceList()); | |
if (message) this.sendMessage(message); | |
this.destroy(); | |
} | |
destroy() { | |
this.clearNomTimer(); | |
this.clearBidTimer(); | |
super.destroy(); | |
} | |
} | |
export const commands: Chat.ChatCommands = { | |
auction: { | |
create(target, room, user) { | |
room = this.requireRoom(); | |
this.checkCan('minigame', null, room); | |
if (room.game) return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`); | |
if (room.settings.auctionDisabled) return this.errorReply('Auctions are currently disabled in this room.'); | |
let startingCredits; | |
if (target) { | |
startingCredits = parseCredits(target); | |
if (startingCredits < 10000 || startingCredits > 10000000) { | |
return this.errorReply(`Starting credits must be between 10,000 and 10,000,000.`); | |
} | |
} | |
const auction = new Auction(room, startingCredits); | |
auction.addOwners([user.id]); | |
room.game = auction; | |
this.addModAction(`An auction was created by ${user.name}.`); | |
this.modlog(`AUCTION CREATE`); | |
}, | |
createhelp: [ | |
`/auction create [startingcredits] - Creates an auction. Requires: % @ # ~`, | |
], | |
start(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
auction.start(); | |
this.addModAction(`The auction was started by ${user.name}.`); | |
this.modlog(`AUCTION START`); | |
}, | |
reset(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
auction.reset(); | |
this.addModAction(`The auction was reset by ${user.name}.`); | |
this.modlog(`AUCTION RESET`); | |
}, | |
delete: 'end', | |
stop: 'end', | |
end(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
auction.end(); | |
this.addModAction(`The auction was ended by ${user.name}.`); | |
this.modlog('AUCTION END'); | |
}, | |
info: 'display', | |
display(target, room, user) { | |
this.runBroadcast(); | |
const auction = this.requireGame(Auction); | |
this.sendReplyBox(auction.generateAuctionTable()); | |
}, | |
pricelist(target, room, user) { | |
this.runBroadcast(); | |
const auction = this.requireGame(Auction); | |
this.sendReplyBox(auction.generatePriceList()); | |
}, | |
minbid(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
if (!target) return this.parse('/help auction minbid'); | |
const amount = parseCredits(target); | |
auction.setMinBid(amount); | |
this.addModAction(`${user.name} set the minimum bid to ${amount}.`); | |
this.modlog('AUCTION MINBID', null, `${amount}`); | |
}, | |
minbidhelp: [ | |
`/auction minbid [amount] - Sets the minimum bid. Requires: # ~ auction owner`, | |
], | |
minplayers(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
if (!target) return this.parse('/help auction minplayers'); | |
const amount = parseInt(target); | |
auction.setMinPlayers(amount); | |
this.addModAction(`${user.name} set the minimum number of players to ${amount}.`); | |
}, | |
minplayershelp: [ | |
`/auction minplayers [amount] - Sets the minimum number of players. Requires: # ~ auction owner`, | |
], | |
maxplayers(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
if (!target) return this.parse('/help auction maxplayers'); | |
const amount = parseInt(target); | |
auction.setMaxPlayers(amount); | |
this.addModAction(`${user.name} set the maximum number of players to ${amount}.`); | |
}, | |
maxplayershelp: [ | |
`/auction maxplayers [amount] - Sets the maximum number of players. Requires: # ~ auction owner`, | |
], | |
nomtimer(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
if (!target) return this.parse('/help auction nomtimer'); | |
const seconds = this.meansNo(target) ? 0 : parseInt(target); | |
auction.setNomTimeLimit(seconds); | |
this.addModAction(`${user.name} set the nomination timer to ${seconds} seconds.`); | |
}, | |
nomtimerhelp: [ | |
`/auction nomtimer [seconds/off] - Sets the nomination timer to [seconds] seconds or disables it. Requires: # ~ auction owner`, | |
], | |
bidtimer(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
if (!target) return this.parse('/help auction settimer'); | |
const seconds = parseInt(target); | |
auction.setBidTimeLimit(seconds); | |
this.addModAction(`${user.name} set the bid timer to ${seconds} seconds.`); | |
}, | |
bidtimerhelp: [ | |
`/auction timer [seconds] - Sets the bid timer to [seconds] seconds. Requires: # ~ auction owner`, | |
], | |
settype(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
if (!target) return this.parse('/help auction settype'); | |
auction.setType(target); | |
this.addModAction(`${user.name} set the auction type to ${toID(target)}.`); | |
}, | |
settypehelp: [ | |
`/auction settype [auction|blind|snake] - Sets the auction type. Requires: # ~ auction owner`, | |
`- auction: Standard auction with credits and bidding.`, | |
`- blind: Same as auction, but bids are hidden until the end of the nomination.`, | |
`- snake: Standard snake draft with no credits or bidding.`, | |
], | |
addowner: 'addowners', | |
addowners(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
const owners = target.split(',').map(x => x.trim()); | |
if (!owners.length) return this.parse('/help auction addowners'); | |
auction.addOwners(owners); | |
this.addModAction(`${user.name} added ${Chat.toListString(owners.map(o => Users.getExact(o)!.name))} as auction owner${Chat.plural(owners.length)}.`); | |
}, | |
addownershelp: [ | |
`/auction addowners [user1], [user2], ... - Adds users as auction owners. Requires: # ~ auction owner`, | |
], | |
removeowner: 'removeowners', | |
removeowners(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
const owners = target.split(',').map(x => x.trim()); | |
if (!owners.length) return this.parse('/help auction removeowners'); | |
auction.removeOwners(owners); | |
this.addModAction(`${user.name} removed ${Chat.toListString(owners.map(o => Users.getExact(o)?.name || o))} as auction owner${Chat.plural(owners.length)}.`); | |
}, | |
removeownershelp: [ | |
`/auction removeowners [user1], [user2], ... - Removes users as auction owners. Requires: # ~ auction owner`, | |
], | |
async importplayers(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
if (!target) return this.parse('/help auction importplayers'); | |
if (!/^https?:\/\/pastebin\.com\/[a-zA-Z0-9]+$/.test(target)) { | |
return this.errorReply('Invalid pastebin URL.'); | |
} | |
let data = ''; | |
try { | |
data = await Net(`https://pastebin.com/raw/${target.split('/').pop()}`).get(); | |
} catch {} | |
if (!data) return this.errorReply('Error fetching data from pastebin.'); | |
auction.importPlayers(data); | |
this.addModAction(`${user.name} imported the player list from ${target}.`); | |
}, | |
importplayershelp: [ | |
`/auction importplayers [pastebin url] - Imports a list of players from a pastebin. Requires: # ~ auction owner`, | |
`The pastebin should be a list of tab-separated values with the first row containing tier names and subsequent rows containing the player names and either a 'y' or an 'n' in the column corresponding to the tier they prefer or do not play respectively.`, | |
`See https://pastebin.com/jPTbJBva for an example.`, | |
], | |
addplayer(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
const [playedPart, notPlayedPart] = target.split(";"); | |
const tiersPlayed = playedPart.split(",").map(item => item.trim()); | |
const tiersNotPlayed = notPlayedPart ? notPlayedPart.split(",").map(item => item.trim()) : []; | |
const name = tiersPlayed.shift(); | |
if (!name) return this.parse('/help auction addplayer'); | |
const player = auction.addAuctionPlayer(name, tiersPlayed, tiersNotPlayed); | |
this.addModAction(`${user.name} added player ${player.name} to the auction.`); | |
}, | |
addplayerhelp: [ | |
`/auction addplayer [name], [tierPlayed1], [tierPlayed2], ... ; [tierNotPlayed1], [tierNotPlayed2], ... - Adds a player to the auction. Requires: # ~ auction owner`, | |
], | |
removeplayer(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
if (!target) return this.parse('/help auction removeplayer'); | |
const player = auction.removeAuctionPlayer(target); | |
this.addModAction(`${user.name} removed player ${player.name} from the auction.`); | |
}, | |
removeplayerhelp: [ | |
`/auction removeplayer [name] - Removes a player from the auction. Requires: # ~ auction owner`, | |
], | |
assignplayer(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
const [player, team] = target.split(',').map(x => x.trim()); | |
if (!player) return this.parse('/help auction assignplayer'); | |
if (team) { | |
auction.assignPlayer(player, team); | |
this.addModAction(`${user.name} assigned player ${player} to team ${team}.`); | |
} else { | |
auction.assignPlayer(player); | |
this.sendReply(`${user.name} returned player ${player} to the draft pool.`); | |
} | |
}, | |
assignplayerhelp: [ | |
`/auction assignplayer [player], [team] - Assigns a player to a team. If team is blank, returns player to draft pool. Requires: # ~ auction owner`, | |
], | |
addteam(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
const [name, ...managerNames] = target.split(',').map(x => x.trim()); | |
if (!name) return this.parse('/help auction addteam'); | |
const team = auction.addTeam(name); | |
this.addModAction(`${user.name} added team ${team.name} to the auction.`); | |
auction.addManagers(team.name, managerNames); | |
}, | |
addteamhelp: [ | |
`/auction addteam [name], [manager1], [manager2], ... - Adds a team to the auction. Requires: # ~ auction owner`, | |
], | |
removeteam(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
if (!target) return this.parse('/help auction removeteam'); | |
const team = auction.removeTeam(target); | |
this.addModAction(`${user.name} removed team ${team.name} from the auction.`); | |
}, | |
removeteamhelp: [ | |
`/auction removeteam [team] - Removes a team from the auction. Requires: # ~ auction owner`, | |
], | |
suspendteam(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
if (!target) return this.parse('/help auction suspendteam'); | |
const team = auction.suspendTeam(target); | |
this.addModAction(`${user.name} suspended team ${team.name}.`); | |
}, | |
suspendteamhelp: [ | |
`/auction suspendteam [team] - Suspends a team from the auction. Requires: # ~ auction owner`, | |
`Suspended teams have their nomination turns skipped and are not allowed to place bids.`, | |
], | |
unsuspendteam(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
if (!target) return this.parse('/help auction unsuspendteam'); | |
const team = auction.unsuspendTeam(target); | |
this.addModAction(`${user.name} unsuspended team ${team.name}.`); | |
}, | |
unsuspendteamhelp: [ | |
`/auction unsuspendteam [team] - Unsuspends a team from the auction. Requires: # ~ auction owner`, | |
], | |
addmanager: 'addmanagers', | |
addmanagers(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
const [teamName, ...managerNames] = target.split(',').map(x => x.trim()); | |
if (!teamName || !managerNames.length) return this.parse('/help auction addmanagers'); | |
const team = auction.addManagers(teamName, managerNames); | |
const managers = managerNames.map(m => Users.getExact(m)?.name || toID(m)); | |
this.addModAction(`${user.name} added ${Chat.toListString(managers)} as manager${Chat.plural(managers.length)} for team ${team.name}.`); | |
}, | |
addmanagershelp: [ | |
`/auction addmanagers [team], [user1], [user2], ... - Adds users as managers to a team. Requires: # ~ auction owner`, | |
], | |
removemanager: 'removemanagers', | |
removemanagers(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
if (!target) return this.parse('/help auction removemanagers'); | |
const managerNames = target.split(',').map(x => x.trim()); | |
auction.removeManagers(managerNames); | |
const managers = managerNames.map(m => Users.getExact(m)?.name || toID(m)); | |
this.addModAction(`${user.name} removed ${Chat.toListString(managers)} as manager${Chat.plural(managers.length)}.`); | |
}, | |
removemanagershelp: [ | |
`/auction removemanagers [user1], [user2], ... - Removes users as managers. Requires: # ~ auction owner`, | |
], | |
addcredits(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
const [teamName, amount] = target.split(',').map(x => x.trim()); | |
if (!teamName || !amount) return this.parse('/help auction addcredits'); | |
const credits = parseCredits(amount); | |
const team = auction.addCreditsToTeam(teamName, credits); | |
this.addModAction(`${user.name} ${credits < 0 ? 'removed' : 'added'} ${Math.abs(credits)} credits ${credits < 0 ? 'from' : 'to'} team ${team.name}.`); | |
}, | |
addcreditshelp: [ | |
`/auction addcredits [team], [amount] - Adds credits to a team. Requires: # ~ auction owner`, | |
], | |
nom: 'nominate', | |
nominate(target, room, user) { | |
const auction = this.requireGame(Auction); | |
if (!target) return this.parse('/help auction nominate'); | |
auction.nominate(user, target); | |
}, | |
nominatehelp: [ | |
`/auction nominate OR /nom [player] - Nominates a player for auction.`, | |
], | |
skip: 'skipnom', | |
skipnom(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
auction.skipNom(); | |
this.addModAction(`${user.name} skipped the previous nomination.`); | |
}, | |
undo(target, room, user) { | |
const auction = this.requireGame(Auction); | |
auction.checkOwner(user); | |
auction.undoLastNom(); | |
this.addModAction(`${user.name} undid the last nomination.`); | |
}, | |
disable(target, room) { | |
room = this.requireRoom(); | |
this.checkCan('gamemanagement', null, room); | |
if (room.settings.auctionDisabled) { | |
return this.errorReply('Auctions are already disabled.'); | |
} | |
room.settings.auctionDisabled = true; | |
room.saveSettings(); | |
this.sendReply('Auctions have been disabled for this room.'); | |
}, | |
enable(target, room) { | |
room = this.requireRoom(); | |
this.checkCan('gamemanagement', null, room); | |
if (!room.settings.auctionDisabled) { | |
return this.errorReply('Auctions are already enabled.'); | |
} | |
delete room.settings.auctionDisabled; | |
room.saveSettings(); | |
this.sendReply('Auctions have been enabled for this room.'); | |
}, | |
ongoing: 'running', | |
running() { | |
if (!this.runBroadcast()) return; | |
const runningAuctions = [...Rooms.rooms.values()].filter(r => r.getGame(Auction)).map(r => r.title); | |
this.sendReply(`Running auctions: ${runningAuctions.join(', ') || 'None'}`); | |
}, | |
'': 'help', | |
help() { | |
this.parse('/help auction'); | |
}, | |
}, | |
auctionhelp() { | |
if (!this.runBroadcast()) return; | |
this.sendReplyBox( | |
`Auction commands<br/>` + | |
`- create [startingcredits]: Creates an auction.<br/>` + | |
`- start: Starts the auction.<br/>` + | |
`- reset: Resets the auction.<br/>` + | |
`- end: Ends the auction.<br/>` + | |
`- running: Shows a list of rooms with running auctions.<br/>` + | |
`- display: Displays the current state of the auction.<br/>` + | |
`- pricelist: Displays the current prices of players by team.<br/>` + | |
`- nom [player]: Nominates a player for auction.<br/>` + | |
`You may use /nom directly without the /auction prefix.<br/>` + | |
`During the bidding phase, all numbers that are sent in the chat will be treated as bids.<br/><br/>` + | |
`<details class="readmore"><summary>Configuration Commands</summary>` + | |
`- minbid [amount]: Sets the minimum bid.<br/>` + | |
`- minplayers [amount]: Sets the minimum number of players.<br/>` + | |
`- nomtimer [seconds]: Sets the nomination timer to [seconds] seconds.<br/>` + | |
`- bidtimer [seconds]: Sets the bid timer to [seconds] seconds.<br/>` + | |
`- settype [auction|blind|snake]: Sets the auction type.<br/>` + | |
`- addowners [user1], [user2], ...: Adds users as auction owners.<br/>` + | |
`- removeowners [user1], [user2], ...: Removes users as auction owners.<br/>` + | |
`- importplayers [pastebin url]: Imports a list of players from a pastebin.<br/>` + | |
`- addplayer [name], [tier1], [tier2], ...: Adds a player to the auction.<br/>` + | |
`- removeplayer [name]: Removes a player from the auction.<br/>` + | |
`- assignplayer [player], [team]: Assigns a player to a team. If team is blank, returns player to draft pool.<br/>` + | |
`- addteam [name], [manager1], [manager2], ...: Adds a team to the auction.<br/>` + | |
`- removeteam [name]: Removes the given team from the auction.<br/>` + | |
`- suspendteam [name]: Suspends the given team from the auction.<br/>` + | |
`- unsuspendteam [name]: Unsuspends the given team from the auction.<br/>` + | |
`- addmanagers [team], [user1], [user2], ...: Adds users as managers to a team.<br/>` + | |
`- removemanagers [user1], [user2], ...: Removes users as managers..<br/>` + | |
`- addcredits [team], [amount]: Adds credits to a team.<br/>` + | |
`- skipnom: Skips the current nomination.<br/>` + | |
`- undo: Undoes the last nomination.<br/>` + | |
`- [enable/disable]: Enables or disables auctions from being started in a room.<br/>` + | |
`</details>` | |
); | |
}, | |
nom(target) { | |
this.parse(`/auction nominate ${target}`); | |
}, | |
bid() { | |
this.errorReply(`/bid is no longer supported. Send the amount by itself in the chat to place your bid.`); | |
}, | |
overpay() { | |
this.requireGame(Auction); | |
this.checkChat(); | |
return '/announce OVERPAY!'; | |
}, | |
}; | |
export const roomSettings: Chat.SettingsHandler = room => ({ | |
label: "Auction", | |
permission: 'editroom', | |
options: [ | |
[`disabled`, room.settings.auctionDisabled || 'auction disable'], | |
[`enabled`, !room.settings.auctionDisabled || 'auction enable'], | |
], | |
}); | |