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"use strict";
var __create = Object.create;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __getProtoOf = Object.getPrototypeOf;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
// If the importer is in node compatibility mode or this is not an ESM
// file that has been converted to a CommonJS file using a Babel-
// compatible transform (i.e. "__esModule" has not been set), then set
// "default" to the CommonJS "module.exports" for node compatibility.
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
mod
));
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var runner_exports = {};
__export(runner_exports, {
Runner: () => Runner
});
module.exports = __toCommonJS(runner_exports);
var import_assert = require("assert");
var fs = __toESM(require("fs"));
var import__ = require("..");
var import_battle = require("../battle");
var BattleStreams = __toESM(require("../battle-stream"));
var import_state = require("../state");
var import_prng = require("../prng");
var import_random_player_ai = require("./random-player-ai");
/**
* Battle Simulator runner.
* Pokemon Showdown - http://pokemonshowdown.com/
*
* @license MIT
*/
const _Runner = class {
constructor(options) {
this.format = options.format;
this.prng = import_prng.PRNG.get(options.prng);
this.p1options = { ..._Runner.AI_OPTIONS, ...options.p1options };
this.p2options = { ..._Runner.AI_OPTIONS, ...options.p2options };
this.p3options = { ..._Runner.AI_OPTIONS, ...options.p3options };
this.p4options = { ..._Runner.AI_OPTIONS, ...options.p4options };
this.input = !!options.input;
this.output = !!options.output;
this.error = !!options.error;
this.dual = options.dual || false;
}
async run() {
const battleStream = this.dual ? new DualStream(this.input, this.dual === "debug") : new RawBattleStream(this.input);
const game = this.runGame(this.format, battleStream);
if (!this.error)
return game;
return game.catch((err) => {
console.log(`
${battleStream.rawInputLog.join("\n")}
`);
throw err;
});
}
async runGame(format, battleStream) {
const streams = BattleStreams.getPlayerStreams(battleStream);
const spec = { formatid: format, seed: this.prng.getSeed() };
const is4P = import__.Dex.formats.get(format).playerCount > 2;
const p1spec = this.getPlayerSpec("Bot 1", this.p1options);
const p2spec = this.getPlayerSpec("Bot 2", this.p2options);
let p3spec, p4spec;
if (is4P) {
p3spec = this.getPlayerSpec("Bot 3", this.p3options);
p4spec = this.getPlayerSpec("Bot 4", this.p4options);
}
const p1 = this.p1options.createAI(
streams.p1,
{ seed: this.newSeed(), ...this.p1options }
);
const p2 = this.p2options.createAI(
streams.p2,
{ seed: this.newSeed(), ...this.p2options }
);
let p3, p4;
if (is4P) {
p3 = this.p4options.createAI(
streams.p3,
{ seed: this.newSeed(), ...this.p3options }
);
p4 = this.p4options.createAI(
streams.p4,
{ seed: this.newSeed(), ...this.p4options }
);
}
void p1.start();
void p2.start();
if (is4P) {
void p3.start();
void p4.start();
}
let initMessage = `>start ${JSON.stringify(spec)}
>player p1 ${JSON.stringify(p1spec)}
>player p2 ${JSON.stringify(p2spec)}`;
if (is4P) {
initMessage += `
>player p3 ${JSON.stringify(p3spec)}
>player p4 ${JSON.stringify(p4spec)}`;
}
void streams.omniscient.write(initMessage);
for await (const chunk of streams.omniscient) {
if (this.output)
console.log(chunk);
}
return streams.omniscient.writeEnd();
}
// Same as PRNG#generatedSeed, only deterministic.
// NOTE: advances this.prng's seed by 4.
newSeed() {
return [
this.prng.random(2 ** 16),
this.prng.random(2 ** 16),
this.prng.random(2 ** 16),
this.prng.random(2 ** 16)
].join(",");
}
getPlayerSpec(name, options) {
if (options.team)
return { name, team: options.team };
return { name, seed: this.newSeed() };
}
};
let Runner = _Runner;
Runner.AI_OPTIONS = {
createAI: (s, o) => new import_random_player_ai.RandomPlayerAI(s, o),
move: 0.7,
mega: 0.6
};
class RawBattleStream extends BattleStreams.BattleStream {
constructor(input) {
super();
this.input = !!input;
this.rawInputLog = [];
}
_write(message) {
if (this.input)
console.log(message);
this.rawInputLog.push(message);
super._write(message);
}
}
class DualStream {
constructor(input, debug) {
this.debug = debug;
this.control = new RawBattleStream(input);
this.test = new RawBattleStream(false);
}
get rawInputLog() {
const control = this.control.rawInputLog;
const test = this.test.rawInputLog;
import_assert.strict.deepEqual(test, control);
return control;
}
async read() {
const control = await this.control.read();
const test = await this.test.read();
if (!this.debug)
import_assert.strict.equal(import_state.State.normalizeLog(test), import_state.State.normalizeLog(control));
return control;
}
write(message) {
this.control._write(message);
this.test._write(message);
this.compare();
}
writeEnd() {
this.compare(true);
this.control._writeEnd();
this.test._writeEnd();
}
compare(end) {
if (!this.control.battle || !this.test.battle)
return;
const control = this.control.battle.toJSON();
const test = this.test.battle.toJSON();
try {
import_assert.strict.deepEqual(import_state.State.normalize(test), import_state.State.normalize(control));
} catch (err) {
if (this.debug) {
fs.writeFileSync("logs/control.json", JSON.stringify(control, null, 2));
fs.writeFileSync("logs/test.json", JSON.stringify(test, null, 2));
}
throw new Error(err.message);
}
if (end)
return;
const send = this.test.battle.send;
this.test.battle = import_battle.Battle.fromJSON(test);
this.test.battle.restart(send);
}
}
//# sourceMappingURL=runner.js.map