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; | |
var __defProp = Object.defineProperty; | |
var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
var __getOwnPropNames = Object.getOwnPropertyNames; | |
var __hasOwnProp = Object.prototype.hasOwnProperty; | |
var __export = (target, all) => { | |
for (var name in all) | |
__defProp(target, name, { get: all[name], enumerable: true }); | |
}; | |
var __copyProps = (to, from, except, desc) => { | |
if (from && typeof from === "object" || typeof from === "function") { | |
for (let key of __getOwnPropNames(from)) | |
if (!__hasOwnProp.call(to, key) && key !== except) | |
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
} | |
return to; | |
}; | |
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
var random_player_ai_exports = {}; | |
__export(random_player_ai_exports, { | |
RandomPlayerAI: () => RandomPlayerAI | |
}); | |
module.exports = __toCommonJS(random_player_ai_exports); | |
var import_battle_stream = require("../battle-stream"); | |
var import_prng = require("../prng"); | |
/** | |
* Example random player AI. | |
* | |
* Pokemon Showdown - http://pokemonshowdown.com/ | |
* | |
* @license MIT | |
*/ | |
class RandomPlayerAI extends import_battle_stream.BattlePlayer { | |
constructor(playerStream, options = {}, debug = false) { | |
super(playerStream, debug); | |
this.move = options.move || 1; | |
this.mega = options.mega || 0; | |
this.prng = import_prng.PRNG.get(options.seed); | |
} | |
receiveError(error) { | |
if (error.message.startsWith("[Unavailable choice]")) | |
return; | |
throw error; | |
} | |
receiveRequest(request) { | |
if (request.wait) { | |
} else if (request.forceSwitch) { | |
const pokemon = request.side.pokemon; | |
const chosen = []; | |
const choices = request.forceSwitch.map((mustSwitch, i) => { | |
if (!mustSwitch) | |
return `pass`; | |
const canSwitch = range(1, 6).filter((j) => pokemon[j - 1] && // not active | |
j > request.forceSwitch.length && // not chosen for a simultaneous switch | |
!chosen.includes(j) && // not fainted or fainted and using Revival Blessing | |
!pokemon[j - 1].condition.endsWith(` fnt`) === !pokemon[i].reviving); | |
if (!canSwitch.length) | |
return `pass`; | |
const target = this.chooseSwitch( | |
void 0, | |
canSwitch.map((slot) => ({ slot, pokemon: pokemon[slot - 1] })) | |
); | |
chosen.push(target); | |
return `switch ${target}`; | |
}); | |
this.choose(choices.join(`, `)); | |
} else if (request.teamPreview) { | |
this.choose(this.chooseTeamPreview(request.side.pokemon)); | |
} else if (request.active) { | |
let [canMegaEvo, canUltraBurst, canZMove, canDynamax, canTerastallize] = [true, true, true, true, true]; | |
const pokemon = request.side.pokemon; | |
const chosen = []; | |
const choices = request.active.map((active, i) => { | |
if (pokemon[i].condition.endsWith(` fnt`) || pokemon[i].commanding) | |
return `pass`; | |
canMegaEvo = canMegaEvo && active.canMegaEvo; | |
canUltraBurst = canUltraBurst && active.canUltraBurst; | |
canZMove = canZMove && !!active.canZMove; | |
canDynamax = canDynamax && !!active.canDynamax; | |
canTerastallize = canTerastallize && !!active.canTerastallize; | |
const change = (canMegaEvo || canUltraBurst || canDynamax) && this.prng.random() < this.mega; | |
const useMaxMoves = !active.canDynamax && active.maxMoves || change && canDynamax; | |
const possibleMoves = useMaxMoves ? active.maxMoves.maxMoves : active.moves; | |
let canMove = range(1, possibleMoves.length).filter((j) => // not disabled | |
!possibleMoves[j - 1].disabled).map((j) => ({ | |
slot: j, | |
move: possibleMoves[j - 1].move, | |
target: possibleMoves[j - 1].target, | |
zMove: false | |
})); | |
if (canZMove) { | |
canMove.push(...range(1, active.canZMove.length).filter((j) => active.canZMove[j - 1]).map((j) => ({ | |
slot: j, | |
move: active.canZMove[j - 1].move, | |
target: active.canZMove[j - 1].target, | |
zMove: true | |
}))); | |
} | |
const hasAlly = pokemon.length > 1 && !pokemon[i ^ 1].condition.endsWith(` fnt`); | |
const filtered = canMove.filter((m) => m.target !== `adjacentAlly` || hasAlly); | |
canMove = filtered.length ? filtered : canMove; | |
const moves = canMove.map((m) => { | |
let move = `move ${m.slot}`; | |
if (request.active.length > 1) { | |
if ([`normal`, `any`, `adjacentFoe`].includes(m.target)) { | |
move += ` ${1 + this.prng.random(2)}`; | |
} | |
if (m.target === `adjacentAlly`) { | |
move += ` -${(i ^ 1) + 1}`; | |
} | |
if (m.target === `adjacentAllyOrSelf`) { | |
if (hasAlly) { | |
move += ` -${1 + this.prng.random(2)}`; | |
} else { | |
move += ` -${i + 1}`; | |
} | |
} | |
} | |
if (m.zMove) | |
move += ` zmove`; | |
return { choice: move, move: m }; | |
}); | |
const canSwitch = range(1, 6).filter((j) => pokemon[j - 1] && // not active | |
!pokemon[j - 1].active && // not chosen for a simultaneous switch | |
!chosen.includes(j) && // not fainted | |
!pokemon[j - 1].condition.endsWith(` fnt`)); | |
const switches = active.trapped ? [] : canSwitch; | |
if (switches.length && (!moves.length || this.prng.random() > this.move)) { | |
const target = this.chooseSwitch( | |
active, | |
canSwitch.map((slot) => ({ slot, pokemon: pokemon[slot - 1] })) | |
); | |
chosen.push(target); | |
return `switch ${target}`; | |
} else if (moves.length) { | |
const move = this.chooseMove(active, moves); | |
if (move.endsWith(` zmove`)) { | |
canZMove = false; | |
return move; | |
} else if (change) { | |
if (canTerastallize) { | |
canTerastallize = false; | |
return `${move} terastallize`; | |
} else if (canDynamax) { | |
canDynamax = false; | |
return `${move} dynamax`; | |
} else if (canMegaEvo) { | |
canMegaEvo = false; | |
return `${move} mega`; | |
} else { | |
canUltraBurst = false; | |
return `${move} ultra`; | |
} | |
} else { | |
return move; | |
} | |
} else { | |
throw new Error(`${this.constructor.name} unable to make choice ${i}. request='${typeof request}', chosen='${chosen}', (mega=${canMegaEvo}, ultra=${canUltraBurst}, zmove=${canZMove}, dynamax='${canDynamax}', terastallize=${canTerastallize})`); | |
} | |
}); | |
this.choose(choices.join(`, `)); | |
} | |
} | |
chooseTeamPreview(team) { | |
return `default`; | |
} | |
chooseMove(active, moves) { | |
return this.prng.sample(moves).choice; | |
} | |
chooseSwitch(active, switches) { | |
return this.prng.sample(switches).slot; | |
} | |
} | |
function range(start, end, step = 1) { | |
if (end === void 0) { | |
end = start; | |
start = 0; | |
} | |
const result = []; | |
for (; start <= end; start += step) { | |
result.push(start); | |
} | |
return result; | |
} | |
//# sourceMappingURL=random-player-ai.js.map | |