Pokemon_server / dist /sim /battle-actions.js
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"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var battle_actions_exports = {};
__export(battle_actions_exports, {
BattleActions: () => BattleActions
});
module.exports = __toCommonJS(battle_actions_exports);
var import_dex = require("./dex");
const CHOOSABLE_TARGETS = /* @__PURE__ */ new Set(["normal", "any", "adjacentAlly", "adjacentAllyOrSelf", "adjacentFoe"]);
class BattleActions {
constructor(battle) {
this.MAX_MOVES = {
Flying: "Max Airstream",
Dark: "Max Darkness",
Fire: "Max Flare",
Bug: "Max Flutterby",
Water: "Max Geyser",
Status: "Max Guard",
Ice: "Max Hailstorm",
Fighting: "Max Knuckle",
Electric: "Max Lightning",
Psychic: "Max Mindstorm",
Poison: "Max Ooze",
Grass: "Max Overgrowth",
Ghost: "Max Phantasm",
Ground: "Max Quake",
Rock: "Max Rockfall",
Fairy: "Max Starfall",
Steel: "Max Steelspike",
Normal: "Max Strike",
Dragon: "Max Wyrmwind"
};
this.Z_MOVES = {
Poison: "Acid Downpour",
Fighting: "All-Out Pummeling",
Dark: "Black Hole Eclipse",
Grass: "Bloom Doom",
Normal: "Breakneck Blitz",
Rock: "Continental Crush",
Steel: "Corkscrew Crash",
Dragon: "Devastating Drake",
Electric: "Gigavolt Havoc",
Water: "Hydro Vortex",
Fire: "Inferno Overdrive",
Ghost: "Never-Ending Nightmare",
Bug: "Savage Spin-Out",
Psychic: "Shattered Psyche",
Ice: "Subzero Slammer",
Flying: "Supersonic Skystrike",
Ground: "Tectonic Rage",
Fairy: "Twinkle Tackle"
};
this.battle = battle;
this.dex = battle.dex;
if (this.dex.data.Scripts.actions)
Object.assign(this, this.dex.data.Scripts.actions);
if (battle.format.actions)
Object.assign(this, battle.format.actions);
}
// #region SWITCH
// ==================================================================
switchIn(pokemon, pos, sourceEffect = null, isDrag) {
if (!pokemon || pokemon.isActive) {
this.battle.hint("A switch failed because the Pok\xE9mon trying to switch in is already in.");
return false;
}
const side = pokemon.side;
if (pos >= side.active.length) {
throw new Error(`Invalid switch position ${pos} / ${side.active.length}`);
}
const oldActive = side.active[pos];
const unfaintedActive = oldActive?.hp ? oldActive : null;
if (unfaintedActive) {
oldActive.beingCalledBack = true;
let switchCopyFlag = false;
if (sourceEffect && typeof sourceEffect.selfSwitch === "string") {
switchCopyFlag = sourceEffect.selfSwitch;
}
if (!oldActive.skipBeforeSwitchOutEventFlag && !isDrag) {
this.battle.runEvent("BeforeSwitchOut", oldActive);
if (this.battle.gen >= 5) {
this.battle.eachEvent("Update");
}
}
oldActive.skipBeforeSwitchOutEventFlag = false;
if (!this.battle.runEvent("SwitchOut", oldActive)) {
return false;
}
if (!oldActive.hp) {
return "pursuitfaint";
}
oldActive.illusion = null;
this.battle.singleEvent("End", oldActive.getAbility(), oldActive.abilityState, oldActive);
this.battle.singleEvent("End", oldActive.getItem(), oldActive.itemState, oldActive);
this.battle.queue.cancelAction(oldActive);
let newMove = null;
if (this.battle.gen === 4 && sourceEffect) {
newMove = oldActive.lastMove;
}
if (switchCopyFlag) {
pokemon.copyVolatileFrom(oldActive, switchCopyFlag);
}
if (newMove)
pokemon.lastMove = newMove;
oldActive.clearVolatile();
}
if (oldActive) {
oldActive.isActive = false;
oldActive.isStarted = false;
oldActive.usedItemThisTurn = false;
oldActive.statsRaisedThisTurn = false;
oldActive.statsLoweredThisTurn = false;
oldActive.position = pokemon.position;
pokemon.position = pos;
side.pokemon[pokemon.position] = pokemon;
side.pokemon[oldActive.position] = oldActive;
}
pokemon.isActive = true;
side.active[pos] = pokemon;
pokemon.activeTurns = 0;
pokemon.activeMoveActions = 0;
for (const moveSlot of pokemon.moveSlots) {
moveSlot.used = false;
}
pokemon.abilityState.effectOrder = this.battle.effectOrder++;
pokemon.itemState.effectOrder = this.battle.effectOrder++;
this.battle.runEvent("BeforeSwitchIn", pokemon);
if (sourceEffect) {
this.battle.add(isDrag ? "drag" : "switch", pokemon, pokemon.getFullDetails, `[from] ${sourceEffect}`);
} else {
this.battle.add(isDrag ? "drag" : "switch", pokemon, pokemon.getFullDetails);
}
if (isDrag && this.battle.gen === 2)
pokemon.draggedIn = this.battle.turn;
pokemon.previouslySwitchedIn++;
if (isDrag && this.battle.gen >= 5) {
this.runSwitch(pokemon);
} else {
this.battle.queue.insertChoice({ choice: "runSwitch", pokemon });
}
return true;
}
dragIn(side, pos) {
const pokemon = this.battle.getRandomSwitchable(side);
if (!pokemon || pokemon.isActive)
return false;
const oldActive = side.active[pos];
if (!oldActive)
throw new Error(`nothing to drag out`);
if (!oldActive.hp)
return false;
if (!this.battle.runEvent("DragOut", oldActive)) {
return false;
}
if (!this.switchIn(pokemon, pos, null, true))
return false;
return true;
}
runSwitch(pokemon) {
const switchersIn = [pokemon];
while (this.battle.queue.peek()?.choice === "runSwitch") {
const nextSwitch = this.battle.queue.shift();
switchersIn.push(nextSwitch.pokemon);
}
const allActive = this.battle.getAllActive(true);
this.battle.speedSort(allActive);
this.battle.speedOrder = allActive.map((a) => a.side.n * a.battle.sides.length + a.position);
this.battle.fieldEvent("SwitchIn", switchersIn);
for (const poke of switchersIn) {
if (!poke.hp)
continue;
poke.isStarted = true;
poke.draggedIn = null;
}
return true;
}
// #endregion
// #region MOVES
// ==================================================================
/**
* runMove is the "outside" move caller. It handles deducting PP,
* flinching, full paralysis, etc. All the stuff up to and including
* the "POKEMON used MOVE" message.
*
* For details of the difference between runMove and useMove, see
* useMove's info.
*
* externalMove skips LockMove and PP deduction, mostly for use by
* Dancer.
*/
runMove(moveOrMoveName, pokemon, targetLoc, options) {
pokemon.activeMoveActions++;
const zMove = options?.zMove;
const maxMove = options?.maxMove;
const externalMove = options?.externalMove;
const originalTarget = options?.originalTarget;
let sourceEffect = options?.sourceEffect;
let target = this.battle.getTarget(pokemon, maxMove || zMove || moveOrMoveName, targetLoc, originalTarget);
let baseMove = this.dex.getActiveMove(moveOrMoveName);
const priority = baseMove.priority;
const pranksterBoosted = baseMove.pranksterBoosted;
if (baseMove.id !== "struggle" && !zMove && !maxMove && !externalMove) {
const changedMove = this.battle.runEvent("OverrideAction", pokemon, target, baseMove);
if (changedMove && changedMove !== true) {
baseMove = this.dex.getActiveMove(changedMove);
baseMove.priority = priority;
if (pranksterBoosted)
baseMove.pranksterBoosted = pranksterBoosted;
target = this.battle.getRandomTarget(pokemon, baseMove);
}
}
let move = baseMove;
if (zMove) {
move = this.getActiveZMove(baseMove, pokemon);
} else if (maxMove) {
move = this.getActiveMaxMove(baseMove, pokemon);
}
move.isExternal = externalMove;
this.battle.setActiveMove(move, pokemon, target);
const willTryMove = this.battle.runEvent("BeforeMove", pokemon, target, move);
if (!willTryMove) {
this.battle.runEvent("MoveAborted", pokemon, target, move);
this.battle.clearActiveMove(true);
pokemon.moveThisTurnResult = willTryMove;
return;
}
if (move.flags["cantusetwice"] && pokemon.lastMove?.id === move.id) {
pokemon.addVolatile(move.id);
}
if (move.beforeMoveCallback) {
if (move.beforeMoveCallback.call(this.battle, pokemon, target, move)) {
this.battle.clearActiveMove(true);
pokemon.moveThisTurnResult = false;
return;
}
}
pokemon.lastDamage = 0;
let lockedMove;
if (!externalMove) {
lockedMove = this.battle.runEvent("LockMove", pokemon);
if (lockedMove === true)
lockedMove = false;
if (!lockedMove) {
if (!pokemon.deductPP(baseMove, null, target) && move.id !== "struggle") {
this.battle.add("cant", pokemon, "nopp", move);
this.battle.clearActiveMove(true);
pokemon.moveThisTurnResult = false;
return;
}
} else {
sourceEffect = this.dex.conditions.get("lockedmove");
}
pokemon.moveUsed(move, targetLoc);
}
const noLock = externalMove && !pokemon.volatiles["lockedmove"];
if (zMove) {
if (pokemon.illusion) {
this.battle.singleEvent("End", this.dex.abilities.get("Illusion"), pokemon.abilityState, pokemon);
}
this.battle.add("-zpower", pokemon);
pokemon.side.zMoveUsed = true;
}
const oldActiveMove = move;
const moveDidSomething = this.useMove(baseMove, pokemon, { target, sourceEffect, zMove, maxMove });
this.battle.lastSuccessfulMoveThisTurn = moveDidSomething ? this.battle.activeMove && this.battle.activeMove.id : null;
if (this.battle.activeMove)
move = this.battle.activeMove;
this.battle.singleEvent("AfterMove", move, null, pokemon, target, move);
this.battle.runEvent("AfterMove", pokemon, target, move);
if (move.flags["cantusetwice"] && pokemon.removeVolatile(move.id)) {
this.battle.add("-hint", `Some effects can force a Pokemon to use ${move.name} again in a row.`);
}
if (move.flags["dance"] && moveDidSomething && !move.isExternal) {
const dancers = [];
for (const currentPoke of this.battle.getAllActive()) {
if (pokemon === currentPoke)
continue;
if (currentPoke.hasAbility("dancer") && !currentPoke.isSemiInvulnerable()) {
dancers.push(currentPoke);
}
}
dancers.sort(
(a, b) => -(b.storedStats["spe"] - a.storedStats["spe"]) || b.abilityState.effectOrder - a.abilityState.effectOrder
);
const targetOf1stDance = this.battle.activeTarget;
for (const dancer of dancers) {
if (this.battle.faintMessages())
break;
if (dancer.fainted)
continue;
this.battle.add("-activate", dancer, "ability: Dancer");
const dancersTarget = !targetOf1stDance.isAlly(dancer) && pokemon.isAlly(dancer) ? targetOf1stDance : pokemon;
const dancersTargetLoc = dancer.getLocOf(dancersTarget);
this.runMove(move.id, dancer, dancersTargetLoc, { sourceEffect: this.dex.abilities.get("dancer"), externalMove: true });
}
}
if (noLock && pokemon.volatiles["lockedmove"])
delete pokemon.volatiles["lockedmove"];
this.battle.faintMessages();
this.battle.checkWin();
if (this.battle.gen <= 4) {
this.battle.activeMove = oldActiveMove;
}
}
/**
* useMove is the "inside" move caller. It handles effects of the
* move itself, but not the idea of using the move.
*
* Most caller effects, like Sleep Talk, Nature Power, Magic Bounce,
* etc use useMove.
*
* The only ones that use runMove are Instruct, Pursuit, and
* Dancer.
*/
useMove(move, pokemon, options) {
pokemon.moveThisTurnResult = void 0;
const oldMoveResult = pokemon.moveThisTurnResult;
const moveResult = this.useMoveInner(move, pokemon, options);
if (oldMoveResult === pokemon.moveThisTurnResult)
pokemon.moveThisTurnResult = moveResult;
return moveResult;
}
useMoveInner(moveOrMoveName, pokemon, options) {
let target = options?.target;
let sourceEffect = options?.sourceEffect;
const zMove = options?.zMove;
const maxMove = options?.maxMove;
if (!sourceEffect && this.battle.effect.id)
sourceEffect = this.battle.effect;
if (sourceEffect && ["instruct", "custapberry"].includes(sourceEffect.id))
sourceEffect = null;
let move = this.dex.getActiveMove(moveOrMoveName);
pokemon.lastMoveUsed = move;
if (move.id === "weatherball" && zMove) {
this.battle.singleEvent("ModifyType", move, null, pokemon, target, move, move);
if (move.type !== "Normal")
sourceEffect = move;
}
if (zMove || move.category !== "Status" && sourceEffect && sourceEffect.isZ) {
move = this.getActiveZMove(move, pokemon);
}
if (maxMove && move.category !== "Status") {
this.battle.singleEvent("ModifyType", move, null, pokemon, target, move, move);
this.battle.runEvent("ModifyType", pokemon, target, move, move);
}
if (maxMove || move.category !== "Status" && sourceEffect && sourceEffect.isMax) {
move = this.getActiveMaxMove(move, pokemon);
}
if (this.battle.activeMove) {
move.priority = this.battle.activeMove.priority;
if (!move.hasBounced)
move.pranksterBoosted = this.battle.activeMove.pranksterBoosted;
}
const baseTarget = move.target;
let targetRelayVar = { target };
targetRelayVar = this.battle.runEvent("ModifyTarget", pokemon, target, move, targetRelayVar, true);
if (targetRelayVar.target !== void 0)
target = targetRelayVar.target;
if (target === void 0)
target = this.battle.getRandomTarget(pokemon, move);
if (move.target === "self" || move.target === "allies") {
target = pokemon;
}
if (sourceEffect) {
move.sourceEffect = sourceEffect.id;
move.ignoreAbility = sourceEffect.ignoreAbility;
}
let moveResult = false;
this.battle.setActiveMove(move, pokemon, target);
this.battle.singleEvent("ModifyType", move, null, pokemon, target, move, move);
this.battle.singleEvent("ModifyMove", move, null, pokemon, target, move, move);
if (baseTarget !== move.target) {
target = this.battle.getRandomTarget(pokemon, move);
}
move = this.battle.runEvent("ModifyType", pokemon, target, move, move);
move = this.battle.runEvent("ModifyMove", pokemon, target, move, move);
if (baseTarget !== move.target) {
target = this.battle.getRandomTarget(pokemon, move);
}
if (!move || pokemon.fainted) {
return false;
}
let attrs = "";
let movename = move.name;
if (move.id === "hiddenpower")
movename = "Hidden Power";
if (sourceEffect)
attrs += `|[from] ${sourceEffect.fullname}`;
if (zMove && move.isZ === true) {
attrs = `|[anim]${movename}${attrs}`;
movename = `Z-${movename}`;
}
this.battle.addMove("move", pokemon, movename, `${target}${attrs}`);
if (zMove)
this.runZPower(move, pokemon);
if (!target) {
this.battle.attrLastMove("[notarget]");
this.battle.add(this.battle.gen >= 5 ? "-fail" : "-notarget", pokemon);
return false;
}
const { targets, pressureTargets } = pokemon.getMoveTargets(move, target);
if (targets.length) {
target = targets[targets.length - 1];
}
const callerMoveForPressure = sourceEffect && sourceEffect.pp ? sourceEffect : null;
if (!sourceEffect || callerMoveForPressure || sourceEffect.id === "pursuit") {
let extraPP = 0;
for (const source of pressureTargets) {
const ppDrop = this.battle.runEvent("DeductPP", source, pokemon, move);
if (ppDrop !== true) {
extraPP += ppDrop || 0;
}
}
if (extraPP > 0) {
pokemon.deductPP(callerMoveForPressure || moveOrMoveName, extraPP);
}
}
if (!this.battle.singleEvent("TryMove", move, null, pokemon, target, move) || !this.battle.runEvent("TryMove", pokemon, target, move)) {
move.mindBlownRecoil = false;
return false;
}
this.battle.singleEvent("UseMoveMessage", move, null, pokemon, target, move);
if (move.ignoreImmunity === void 0) {
move.ignoreImmunity = move.category === "Status";
}
if (this.battle.gen !== 4 && move.selfdestruct === "always") {
this.battle.faint(pokemon, pokemon, move);
}
let damage = false;
if (move.target === "all" || move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") {
damage = this.tryMoveHit(targets, pokemon, move);
if (damage === this.battle.NOT_FAIL)
pokemon.moveThisTurnResult = null;
if (damage || damage === 0 || damage === void 0)
moveResult = true;
} else {
if (!targets.length) {
this.battle.attrLastMove("[notarget]");
this.battle.add(this.battle.gen >= 5 ? "-fail" : "-notarget", pokemon);
return false;
}
if (this.battle.gen === 4 && move.selfdestruct === "always") {
this.battle.faint(pokemon, pokemon, move);
}
moveResult = this.trySpreadMoveHit(targets, pokemon, move);
}
if (move.selfBoost && moveResult)
this.moveHit(pokemon, pokemon, move, move.selfBoost, false, true);
if (!pokemon.hp) {
this.battle.faint(pokemon, pokemon, move);
}
if (!moveResult) {
this.battle.singleEvent("MoveFail", move, null, target, pokemon, move);
return false;
}
if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility("sheerforce")) && !move.flags["futuremove"]) {
const originalHp = pokemon.hp;
this.battle.singleEvent("AfterMoveSecondarySelf", move, null, pokemon, target, move);
this.battle.runEvent("AfterMoveSecondarySelf", pokemon, target, move);
if (pokemon && pokemon !== target && move.category !== "Status") {
if (pokemon.hp <= pokemon.maxhp / 2 && originalHp > pokemon.maxhp / 2) {
this.battle.runEvent("EmergencyExit", pokemon, pokemon);
}
}
}
return true;
}
/** NOTE: includes single-target moves */
trySpreadMoveHit(targets, pokemon, move, notActive) {
if (targets.length > 1 && !move.smartTarget)
move.spreadHit = true;
const moveSteps = [
// 0. check for semi invulnerability
this.hitStepInvulnerabilityEvent,
// 1. run the 'TryHit' event (Protect, Magic Bounce, Volt Absorb, etc.) (this is step 2 in gens 5 & 6, and step 4 in gen 4)
this.hitStepTryHitEvent,
// 2. check for type immunity (this is step 1 in gens 4-6)
this.hitStepTypeImmunity,
// 3. check for various move-specific immunities
this.hitStepTryImmunity,
// 4. check accuracy
this.hitStepAccuracy,
// 5. break protection effects
this.hitStepBreakProtect,
// 6. steal positive boosts (Spectral Thief)
this.hitStepStealBoosts,
// 7. loop that processes each hit of the move (has its own steps per iteration)
this.hitStepMoveHitLoop
];
if (this.battle.gen <= 6) {
[moveSteps[1], moveSteps[2]] = [moveSteps[2], moveSteps[1]];
}
if (this.battle.gen === 4) {
[moveSteps[2], moveSteps[4]] = [moveSteps[4], moveSteps[2]];
}
if (notActive)
this.battle.setActiveMove(move, pokemon, targets[0]);
const hitResult = this.battle.singleEvent("Try", move, null, pokemon, targets[0], move) && this.battle.singleEvent("PrepareHit", move, {}, targets[0], pokemon, move) && this.battle.runEvent("PrepareHit", pokemon, targets[0], move);
if (!hitResult) {
if (hitResult === false) {
this.battle.add("-fail", pokemon);
this.battle.attrLastMove("[still]");
}
return hitResult === this.battle.NOT_FAIL;
}
let atLeastOneFailure = false;
for (const step of moveSteps) {
const hitResults = step.call(this, targets, pokemon, move);
if (!hitResults)
continue;
targets = targets.filter((val, i) => hitResults[i] || hitResults[i] === 0);
atLeastOneFailure = atLeastOneFailure || hitResults.some((val) => val === false);
if (move.smartTarget && atLeastOneFailure)
move.smartTarget = false;
if (!targets.length) {
break;
}
}
const moveResult = !!targets.length;
if (!moveResult && !atLeastOneFailure)
pokemon.moveThisTurnResult = null;
const hitSlot = targets.map((p) => p.getSlot());
if (move.spreadHit)
this.battle.attrLastMove("[spread] " + hitSlot.join(","));
return moveResult;
}
hitStepInvulnerabilityEvent(targets, pokemon, move) {
if (move.id === "helpinghand")
return new Array(targets.length).fill(true);
const hitResults = [];
for (const [i, target] of targets.entries()) {
if (target.volatiles["commanding"]) {
hitResults[i] = false;
} else if (this.battle.gen >= 8 && move.id === "toxic" && pokemon.hasType("Poison")) {
hitResults[i] = true;
} else {
hitResults[i] = this.battle.runEvent("Invulnerability", target, pokemon, move);
}
if (hitResults[i] === false) {
if (move.smartTarget) {
move.smartTarget = false;
} else {
if (!move.spreadHit)
this.battle.attrLastMove("[miss]");
this.battle.add("-miss", pokemon, target);
}
}
}
return hitResults;
}
hitStepTryHitEvent(targets, pokemon, move) {
const hitResults = this.battle.runEvent("TryHit", targets, pokemon, move);
if (!hitResults.includes(true) && hitResults.includes(false)) {
this.battle.add("-fail", pokemon);
this.battle.attrLastMove("[still]");
}
for (const i of targets.keys()) {
if (hitResults[i] !== this.battle.NOT_FAIL)
hitResults[i] = hitResults[i] || false;
}
return hitResults;
}
hitStepTypeImmunity(targets, pokemon, move) {
if (move.ignoreImmunity === void 0) {
move.ignoreImmunity = move.category === "Status";
}
const hitResults = [];
for (const i of targets.keys()) {
hitResults[i] = move.ignoreImmunity && (move.ignoreImmunity === true || move.ignoreImmunity[move.type]) || targets[i].runImmunity(move.type, !move.smartTarget);
}
return hitResults;
}
hitStepTryImmunity(targets, pokemon, move) {
const hitResults = [];
for (const [i, target] of targets.entries()) {
if (this.battle.gen >= 6 && move.flags["powder"] && target !== pokemon && !this.dex.getImmunity("powder", target)) {
this.battle.debug("natural powder immunity");
this.battle.add("-immune", target);
hitResults[i] = false;
} else if (!this.battle.singleEvent("TryImmunity", move, {}, target, pokemon, move)) {
this.battle.add("-immune", target);
hitResults[i] = false;
} else if (this.battle.gen >= 7 && move.pranksterBoosted && pokemon.hasAbility("prankster") && !targets[i].isAlly(pokemon) && !this.dex.getImmunity("prankster", target)) {
this.battle.debug("natural prankster immunity");
if (target.illusion || !(move.status && !this.dex.getImmunity(move.status, target))) {
this.battle.hint("Since gen 7, Dark is immune to Prankster moves.");
}
this.battle.add("-immune", target);
hitResults[i] = false;
} else {
hitResults[i] = true;
}
}
return hitResults;
}
hitStepAccuracy(targets, pokemon, move) {
const hitResults = [];
for (const [i, target] of targets.entries()) {
this.battle.activeTarget = target;
let accuracy = move.accuracy;
if (move.ohko) {
if (!target.isSemiInvulnerable()) {
accuracy = 30;
if (move.ohko === "Ice" && this.battle.gen >= 7 && !pokemon.hasType("Ice")) {
accuracy = 20;
}
if (!target.volatiles["dynamax"] && pokemon.level >= target.level && (move.ohko === true || !target.hasType(move.ohko))) {
accuracy += pokemon.level - target.level;
} else {
this.battle.add("-immune", target, "[ohko]");
hitResults[i] = false;
continue;
}
}
} else {
accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy);
if (accuracy !== true) {
let boost = 0;
if (!move.ignoreAccuracy) {
const boosts = this.battle.runEvent("ModifyBoost", pokemon, null, null, { ...pokemon.boosts });
boost = this.battle.clampIntRange(boosts["accuracy"], -6, 6);
}
if (!move.ignoreEvasion) {
const boosts = this.battle.runEvent("ModifyBoost", target, null, null, { ...target.boosts });
boost = this.battle.clampIntRange(boost - boosts["evasion"], -6, 6);
}
if (boost > 0) {
accuracy = this.battle.trunc(accuracy * (3 + boost) / 3);
} else if (boost < 0) {
accuracy = this.battle.trunc(accuracy * 3 / (3 - boost));
}
}
}
if (move.alwaysHit || move.id === "toxic" && this.battle.gen >= 8 && pokemon.hasType("Poison") || move.target === "self" && move.category === "Status" && !target.isSemiInvulnerable()) {
accuracy = true;
} else {
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
}
if (accuracy !== true && !this.battle.randomChance(accuracy, 100)) {
if (move.smartTarget) {
move.smartTarget = false;
} else {
if (!move.spreadHit)
this.battle.attrLastMove("[miss]");
this.battle.add("-miss", pokemon, target);
}
if (!move.ohko && pokemon.hasItem("blunderpolicy") && pokemon.useItem()) {
this.battle.boost({ spe: 2 }, pokemon);
}
hitResults[i] = false;
continue;
}
hitResults[i] = true;
}
return hitResults;
}
hitStepBreakProtect(targets, pokemon, move) {
if (move.breaksProtect) {
for (const target of targets) {
let broke = false;
for (const effectid of [
"banefulbunker",
"burningbulwark",
"kingsshield",
"obstruct",
"protect",
"silktrap",
"spikyshield"
]) {
if (target.removeVolatile(effectid))
broke = true;
}
if (this.battle.gen >= 6 || !target.isAlly(pokemon)) {
for (const effectid of ["craftyshield", "matblock", "quickguard", "wideguard"]) {
if (target.side.removeSideCondition(effectid))
broke = true;
}
}
if (broke) {
if (move.id === "feint") {
this.battle.add("-activate", target, "move: Feint");
} else {
this.battle.add("-activate", target, `move: ${move.name}`, "[broken]");
}
if (this.battle.gen >= 6)
delete target.volatiles["stall"];
}
}
}
return void 0;
}
hitStepStealBoosts(targets, pokemon, move) {
const target = targets[0];
if (move.stealsBoosts) {
const boosts = {};
let stolen = false;
let statName;
for (statName in target.boosts) {
const stage = target.boosts[statName];
if (stage > 0) {
boosts[statName] = stage;
stolen = true;
}
}
if (stolen) {
this.battle.attrLastMove("[still]");
this.battle.add("-clearpositiveboost", target, pokemon, "move: " + move.name);
this.battle.boost(boosts, pokemon, pokemon);
let statName2;
for (statName2 in boosts) {
boosts[statName2] = 0;
}
target.setBoost(boosts);
if (move.id === "spectralthief") {
this.battle.addMove("-anim", pokemon, "Spectral Thief", target);
}
}
}
return void 0;
}
afterMoveSecondaryEvent(targets, pokemon, move) {
if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility("sheerforce"))) {
this.battle.singleEvent("AfterMoveSecondary", move, null, targets[0], pokemon, move);
this.battle.runEvent("AfterMoveSecondary", targets, pokemon, move);
}
return void 0;
}
/** NOTE: used only for moves that target sides/fields rather than pokemon */
tryMoveHit(targetOrTargets, pokemon, move) {
const target = Array.isArray(targetOrTargets) ? targetOrTargets[0] : targetOrTargets;
const targets = Array.isArray(targetOrTargets) ? targetOrTargets : [target];
this.battle.setActiveMove(move, pokemon, targets[0]);
let hitResult = this.battle.singleEvent("Try", move, null, pokemon, target, move) && this.battle.singleEvent("PrepareHit", move, {}, target, pokemon, move) && this.battle.runEvent("PrepareHit", pokemon, target, move);
if (!hitResult) {
if (hitResult === false) {
this.battle.add("-fail", pokemon);
this.battle.attrLastMove("[still]");
}
return false;
}
const isFFAHazard = move.target === "foeSide" && this.battle.gameType === "freeforall";
if (move.target === "all") {
hitResult = this.battle.runEvent("TryHitField", target, pokemon, move);
} else if (isFFAHazard) {
const hitResults = this.battle.runEvent("TryHitSide", targets, pokemon, move);
if (hitResults.some((result) => !result))
return false;
hitResult = true;
} else {
hitResult = this.battle.runEvent("TryHitSide", target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) {
this.battle.add("-fail", pokemon);
this.battle.attrLastMove("[still]");
}
return false;
}
return this.moveHit(isFFAHazard ? targets : target, pokemon, move);
}
hitStepMoveHitLoop(targets, pokemon, move) {
let damage = [];
for (const i of targets.keys()) {
damage[i] = 0;
}
move.totalDamage = 0;
pokemon.lastDamage = 0;
let targetHits = move.multihit || 1;
if (Array.isArray(targetHits)) {
if (targetHits[0] === 2 && targetHits[1] === 5) {
if (this.battle.gen >= 5) {
targetHits = this.battle.sample([2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5]);
if (targetHits < 4 && pokemon.hasItem("loadeddice")) {
targetHits = 5 - this.battle.random(2);
}
} else {
targetHits = this.battle.sample([2, 2, 2, 3, 3, 3, 4, 5]);
}
} else {
targetHits = this.battle.random(targetHits[0], targetHits[1] + 1);
}
}
if (targetHits === 10 && pokemon.hasItem("loadeddice"))
targetHits -= this.battle.random(7);
targetHits = Math.floor(targetHits);
let nullDamage = true;
let moveDamage = [];
const isSleepUsable = move.sleepUsable || this.dex.moves.get(move.sourceEffect).sleepUsable;
let targetsCopy = targets.slice(0);
let hit;
for (hit = 1; hit <= targetHits; hit++) {
if (damage.includes(false))
break;
if (hit > 1 && pokemon.status === "slp" && (!isSleepUsable || this.battle.gen === 4))
break;
if (targets.every((target2) => !target2?.hp))
break;
move.hit = hit;
if (move.smartTarget && targets.length > 1) {
targetsCopy = [targets[hit - 1]];
damage = [damage[hit - 1]];
} else {
targetsCopy = targets.slice(0);
}
const target = targetsCopy[0];
if (target && typeof move.smartTarget === "boolean") {
if (hit > 1) {
this.battle.addMove("-anim", pokemon, move.name, target);
} else {
this.battle.retargetLastMove(target);
}
}
if (target && move.multiaccuracy && hit > 1) {
let accuracy = move.accuracy;
const boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3];
if (accuracy !== true) {
if (!move.ignoreAccuracy) {
const boosts = this.battle.runEvent("ModifyBoost", pokemon, null, null, { ...pokemon.boosts });
const boost = this.battle.clampIntRange(boosts["accuracy"], -6, 6);
if (boost > 0) {
accuracy *= boostTable[boost];
} else {
accuracy /= boostTable[-boost];
}
}
if (!move.ignoreEvasion) {
const boosts = this.battle.runEvent("ModifyBoost", target, null, null, { ...target.boosts });
const boost = this.battle.clampIntRange(boosts["evasion"], -6, 6);
if (boost > 0) {
accuracy /= boostTable[boost];
} else if (boost < 0) {
accuracy *= boostTable[-boost];
}
}
}
accuracy = this.battle.runEvent("ModifyAccuracy", target, pokemon, move, accuracy);
if (!move.alwaysHit) {
accuracy = this.battle.runEvent("Accuracy", target, pokemon, move, accuracy);
if (accuracy !== true && !this.battle.randomChance(accuracy, 100))
break;
}
}
const moveData = move;
if (!moveData.flags)
moveData.flags = {};
let moveDamageThisHit;
[moveDamageThisHit, targetsCopy] = this.spreadMoveHit(targetsCopy, pokemon, move, moveData);
if (move.smartTarget) {
moveDamage.push(...moveDamageThisHit);
} else {
moveDamage = moveDamageThisHit;
}
if (!moveDamage.some((val) => val !== false))
break;
nullDamage = false;
for (const [i, md] of moveDamage.entries()) {
if (move.smartTarget && i !== hit - 1)
continue;
damage[i] = md === true || !md ? 0 : md;
move.totalDamage += damage[i];
}
if (move.mindBlownRecoil) {
const hpBeforeRecoil = pokemon.hp;
this.battle.damage(Math.round(pokemon.maxhp / 2), pokemon, pokemon, this.dex.conditions.get(move.id), true);
move.mindBlownRecoil = false;
if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) {
this.battle.runEvent("EmergencyExit", pokemon, pokemon);
}
}
this.battle.eachEvent("Update");
if (!pokemon.hp && targets.length === 1) {
hit++;
break;
}
}
if (hit === 1)
return damage.fill(false);
if (nullDamage)
damage.fill(false);
this.battle.faintMessages(false, false, !pokemon.hp);
if (move.multihit && typeof move.smartTarget !== "boolean") {
this.battle.add("-hitcount", targets[0], hit - 1);
}
if ((move.recoil || move.id === "chloroblast") && move.totalDamage) {
const hpBeforeRecoil = pokemon.hp;
this.battle.damage(this.calcRecoilDamage(move.totalDamage, move, pokemon), pokemon, pokemon, "recoil");
if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) {
this.battle.runEvent("EmergencyExit", pokemon, pokemon);
}
}
if (move.struggleRecoil) {
const hpBeforeRecoil = pokemon.hp;
let recoilDamage;
if (this.dex.gen >= 5) {
recoilDamage = this.battle.clampIntRange(Math.round(pokemon.baseMaxhp / 4), 1);
} else {
recoilDamage = this.battle.clampIntRange(this.battle.trunc(pokemon.maxhp / 4), 1);
}
this.battle.directDamage(recoilDamage, pokemon, pokemon, { id: "strugglerecoil" });
if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) {
this.battle.runEvent("EmergencyExit", pokemon, pokemon);
}
}
if (move.smartTarget) {
targetsCopy = targets.slice(0);
}
for (const [i, target] of targetsCopy.entries()) {
if (target && pokemon !== target) {
target.gotAttacked(move, moveDamage[i], pokemon);
if (typeof moveDamage[i] === "number") {
target.timesAttacked += move.smartTarget ? 1 : hit - 1;
}
}
}
if (move.ohko && !targets[0].hp)
this.battle.add("-ohko");
if (!damage.some((val) => !!val || val === 0))
return damage;
this.battle.eachEvent("Update");
this.afterMoveSecondaryEvent(targetsCopy.filter((val) => !!val), pokemon, move);
if (!move.negateSecondary && !(move.hasSheerForce && pokemon.hasAbility("sheerforce"))) {
for (const [i, d] of damage.entries()) {
const curDamage = targets.length === 1 ? move.totalDamage : d;
if (typeof curDamage === "number" && targets[i].hp) {
const targetHPBeforeDamage = (targets[i].hurtThisTurn || 0) + curDamage;
if (targets[i].hp <= targets[i].maxhp / 2 && targetHPBeforeDamage > targets[i].maxhp / 2) {
this.battle.runEvent("EmergencyExit", targets[i], pokemon);
}
}
}
}
return damage;
}
spreadMoveHit(targets, pokemon, moveOrMoveName, hitEffect, isSecondary, isSelf) {
const target = targets[0];
let damage = [];
for (const i of targets.keys()) {
damage[i] = true;
}
const move = this.dex.getActiveMove(moveOrMoveName);
let hitResult = true;
let moveData = hitEffect;
if (!moveData)
moveData = move;
if (!moveData.flags)
moveData.flags = {};
if (move.target === "all" && !isSelf) {
hitResult = this.battle.singleEvent("TryHitField", moveData, {}, target || null, pokemon, move);
} else if ((move.target === "foeSide" || move.target === "allySide" || move.target === "allyTeam") && !isSelf) {
hitResult = this.battle.singleEvent("TryHitSide", moveData, {}, target || null, pokemon, move);
} else if (target) {
hitResult = this.battle.singleEvent("TryHit", moveData, {}, target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) {
this.battle.add("-fail", pokemon);
this.battle.attrLastMove("[still]");
}
return [[false], targets];
}
if (!isSecondary && !isSelf) {
if (move.target !== "all" && move.target !== "allyTeam" && move.target !== "allySide" && move.target !== "foeSide") {
damage = this.tryPrimaryHitEvent(damage, targets, pokemon, move, moveData, isSecondary);
}
}
for (const i of targets.keys()) {
if (damage[i] === this.battle.HIT_SUBSTITUTE) {
damage[i] = true;
targets[i] = null;
}
if (targets[i] && isSecondary && !moveData.self) {
damage[i] = true;
}
if (!damage[i])
targets[i] = false;
}
damage = this.getSpreadDamage(damage, targets, pokemon, move, moveData, isSecondary, isSelf);
for (const i of targets.keys()) {
if (damage[i] === false)
targets[i] = false;
}
damage = this.battle.spreadDamage(damage, targets, pokemon, move);
for (const i of targets.keys()) {
if (damage[i] === false)
targets[i] = false;
}
damage = this.runMoveEffects(damage, targets, pokemon, move, moveData, isSecondary, isSelf);
for (const i of targets.keys()) {
if (!damage[i] && damage[i] !== 0)
targets[i] = false;
}
const activeTarget = this.battle.activeTarget;
if (moveData.self && !move.selfDropped)
this.selfDrops(targets, pokemon, move, moveData, isSecondary);
if (moveData.secondaries)
this.secondaries(targets, pokemon, move, moveData, isSelf);
this.battle.activeTarget = activeTarget;
if (moveData.forceSwitch)
damage = this.forceSwitch(damage, targets, pokemon, move);
for (const i of targets.keys()) {
if (!damage[i] && damage[i] !== 0)
targets[i] = false;
}
const damagedTargets = [];
const damagedDamage = [];
for (const [i, t] of targets.entries()) {
if (typeof damage[i] === "number" && t) {
damagedTargets.push(t);
damagedDamage.push(damage[i]);
}
}
const pokemonOriginalHP = pokemon.hp;
if (damagedDamage.length && !isSecondary && !isSelf) {
this.battle.runEvent("DamagingHit", damagedTargets, pokemon, move, damagedDamage);
if (moveData.onAfterHit) {
for (const t of damagedTargets) {
this.battle.singleEvent("AfterHit", moveData, {}, t, pokemon, move);
}
}
if (pokemon.hp && pokemon.hp <= pokemon.maxhp / 2 && pokemonOriginalHP > pokemon.maxhp / 2) {
this.battle.runEvent("EmergencyExit", pokemon);
}
}
return [damage, targets];
}
tryPrimaryHitEvent(damage, targets, pokemon, move, moveData, isSecondary) {
for (const [i, target] of targets.entries()) {
if (!target)
continue;
damage[i] = this.battle.runEvent("TryPrimaryHit", target, pokemon, moveData);
}
return damage;
}
getSpreadDamage(damage, targets, source, move, moveData, isSecondary, isSelf) {
for (const [i, target] of targets.entries()) {
if (!target)
continue;
this.battle.activeTarget = target;
damage[i] = void 0;
const curDamage = this.getDamage(source, target, moveData);
if (curDamage === false || curDamage === null) {
if (damage[i] === false && !isSecondary && !isSelf) {
this.battle.add("-fail", source);
this.battle.attrLastMove("[still]");
}
this.battle.debug("damage calculation interrupted");
damage[i] = false;
continue;
}
damage[i] = curDamage;
}
return damage;
}
runMoveEffects(damage, targets, source, move, moveData, isSecondary, isSelf) {
let didAnything = damage.reduce(this.combineResults);
for (const [i, target] of targets.entries()) {
if (target === false)
continue;
let hitResult;
let didSomething = void 0;
if (target) {
if (moveData.boosts && !target.fainted) {
hitResult = this.battle.boost(moveData.boosts, target, source, move, isSecondary, isSelf);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.heal && !target.fainted) {
if (target.hp >= target.maxhp) {
this.battle.add("-fail", target, "heal");
this.battle.attrLastMove("[still]");
damage[i] = this.combineResults(damage[i], false);
didAnything = this.combineResults(didAnything, null);
continue;
}
const amount = target.baseMaxhp * moveData.heal[0] / moveData.heal[1];
const d = target.heal((this.battle.gen < 5 ? Math.floor : Math.round)(amount));
if (!d && d !== 0) {
this.battle.add("-fail", source);
this.battle.attrLastMove("[still]");
this.battle.debug("heal interrupted");
damage[i] = this.combineResults(damage[i], false);
didAnything = this.combineResults(didAnything, null);
continue;
}
this.battle.add("-heal", target, target.getHealth);
didSomething = true;
}
if (moveData.status) {
hitResult = target.trySetStatus(moveData.status, source, moveData.ability ? moveData.ability : move);
if (!hitResult && move.status) {
damage[i] = this.combineResults(damage[i], false);
didAnything = this.combineResults(didAnything, null);
continue;
}
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.forceStatus) {
hitResult = target.setStatus(moveData.forceStatus, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.volatileStatus) {
hitResult = target.addVolatile(moveData.volatileStatus, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.sideCondition) {
hitResult = target.side.addSideCondition(moveData.sideCondition, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.slotCondition) {
hitResult = target.side.addSlotCondition(target, moveData.slotCondition, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.weather) {
hitResult = this.battle.field.setWeather(moveData.weather, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.terrain) {
hitResult = this.battle.field.setTerrain(moveData.terrain, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.pseudoWeather) {
hitResult = this.battle.field.addPseudoWeather(moveData.pseudoWeather, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (moveData.forceSwitch) {
hitResult = !!this.battle.canSwitch(target.side);
didSomething = this.combineResults(didSomething, hitResult);
}
if (move.target === "all" && !isSelf) {
if (moveData.onHitField) {
hitResult = this.battle.singleEvent("HitField", moveData, {}, target, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
} else if ((move.target === "foeSide" || move.target === "allySide") && !isSelf) {
if (moveData.onHitSide) {
hitResult = this.battle.singleEvent("HitSide", moveData, {}, target.side, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
} else {
if (moveData.onHit) {
hitResult = this.battle.singleEvent("Hit", moveData, {}, target, source, move);
didSomething = this.combineResults(didSomething, hitResult);
}
if (!isSelf && !isSecondary) {
this.battle.runEvent("Hit", target, source, move);
}
}
}
if (moveData.selfdestruct === "ifHit" && damage[i] !== false) {
this.battle.faint(source, source, move);
}
if (moveData.selfSwitch) {
if (this.battle.canSwitch(source.side) && !source.volatiles["commanded"]) {
didSomething = true;
} else {
didSomething = this.combineResults(didSomething, false);
}
}
if (didSomething === void 0)
didSomething = true;
damage[i] = this.combineResults(damage[i], didSomething === null ? false : didSomething);
didAnything = this.combineResults(didAnything, didSomething);
}
if (!didAnything && didAnything !== 0 && !moveData.self && !moveData.selfdestruct) {
if (!isSelf && !isSecondary) {
if (didAnything === false) {
this.battle.add("-fail", source);
this.battle.attrLastMove("[still]");
}
}
this.battle.debug("move failed because it did nothing");
} else if (move.selfSwitch && source.hp && !source.volatiles["commanded"]) {
source.switchFlag = move.id;
}
return damage;
}
selfDrops(targets, source, move, moveData, isSecondary) {
for (const target of targets) {
if (target === false)
continue;
if (moveData.self && !move.selfDropped) {
if (!isSecondary && moveData.self.boosts) {
const secondaryRoll = this.battle.random(100);
if (typeof moveData.self.chance === "undefined" || secondaryRoll < moveData.self.chance) {
this.moveHit(source, source, move, moveData.self, isSecondary, true);
}
if (!move.multihit)
move.selfDropped = true;
} else {
this.moveHit(source, source, move, moveData.self, isSecondary, true);
}
}
}
}
secondaries(targets, source, move, moveData, isSelf) {
if (!moveData.secondaries)
return;
for (const target of targets) {
if (target === false)
continue;
const secondaries = this.battle.runEvent("ModifySecondaries", target, source, moveData, moveData.secondaries.slice());
for (const secondary of secondaries) {
const secondaryRoll = this.battle.random(100);
const secondaryOverflow = (secondary.boosts || secondary.self) && this.battle.gen <= 8;
if (typeof secondary.chance === "undefined" || secondaryRoll < (secondaryOverflow ? secondary.chance % 256 : secondary.chance)) {
this.moveHit(target, source, move, secondary, true, isSelf);
}
}
}
}
forceSwitch(damage, targets, source, move) {
for (const [i, target] of targets.entries()) {
if (target && target.hp > 0 && source.hp > 0 && this.battle.canSwitch(target.side)) {
const hitResult = this.battle.runEvent("DragOut", target, source, move);
if (hitResult) {
target.forceSwitchFlag = true;
} else if (hitResult === false && move.category === "Status") {
this.battle.add("-fail", source);
this.battle.attrLastMove("[still]");
damage[i] = false;
}
}
}
return damage;
}
moveHit(targets, pokemon, moveOrMoveName, moveData, isSecondary, isSelf) {
if (!Array.isArray(targets))
targets = [targets];
const retVal = this.spreadMoveHit(targets, pokemon, moveOrMoveName, moveData, isSecondary, isSelf)[0][0];
return retVal === true ? void 0 : retVal;
}
calcRecoilDamage(damageDealt, move, pokemon) {
if (move.id === "chloroblast")
return Math.round(pokemon.maxhp / 2);
return this.battle.clampIntRange(Math.round(damageDealt * move.recoil[0] / move.recoil[1]), 1);
}
getZMove(move, pokemon, skipChecks) {
const item = pokemon.getItem();
if (!skipChecks) {
if (pokemon.side.zMoveUsed)
return;
if (!item.zMove)
return;
if (item.itemUser && !item.itemUser.includes(pokemon.species.name))
return;
const moveData = pokemon.getMoveData(move);
if (!moveData?.pp)
return;
}
if (item.zMoveFrom) {
if (move.name === item.zMoveFrom)
return item.zMove;
} else if (item.zMove === true) {
if (move.type === item.zMoveType) {
if (move.category === "Status") {
return move.name;
} else if (move.zMove?.basePower) {
return this.Z_MOVES[move.type];
}
}
}
}
getActiveZMove(move, pokemon) {
if (pokemon) {
const item = pokemon.getItem();
if (move.name === item.zMoveFrom) {
const zMove2 = this.dex.getActiveMove(item.zMove);
zMove2.isZOrMaxPowered = true;
return zMove2;
}
}
if (move.category === "Status") {
const zMove2 = this.dex.getActiveMove(move);
zMove2.isZ = true;
zMove2.isZOrMaxPowered = true;
return zMove2;
}
const zMove = this.dex.getActiveMove(this.Z_MOVES[move.type]);
zMove.basePower = move.zMove.basePower;
zMove.category = move.category;
zMove.priority = move.priority;
zMove.isZOrMaxPowered = true;
return zMove;
}
canZMove(pokemon) {
if (pokemon.side.zMoveUsed || pokemon.transformed && (pokemon.species.isMega || pokemon.species.isPrimal || pokemon.species.forme === "Ultra"))
return;
const item = pokemon.getItem();
if (!item.zMove)
return;
if (item.itemUser && !item.itemUser.includes(pokemon.species.name))
return;
let atLeastOne = false;
let mustStruggle = true;
const zMoves = [];
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.pp <= 0) {
zMoves.push(null);
continue;
}
if (!moveSlot.disabled) {
mustStruggle = false;
}
const move = this.dex.moves.get(moveSlot.move);
let zMoveName = this.getZMove(move, pokemon, true) || "";
if (zMoveName) {
const zMove = this.dex.moves.get(zMoveName);
if (!zMove.isZ && zMove.category === "Status")
zMoveName = "Z-" + zMoveName;
zMoves.push({ move: zMoveName, target: zMove.target });
} else {
zMoves.push(null);
}
if (zMoveName)
atLeastOne = true;
}
if (atLeastOne && !mustStruggle)
return zMoves;
}
getMaxMove(move, pokemon) {
if (typeof move === "string")
move = this.dex.moves.get(move);
if (move.name === "Struggle")
return move;
if (pokemon.gigantamax && pokemon.canGigantamax && move.category !== "Status") {
const gMaxMove = this.dex.moves.get(pokemon.canGigantamax);
if (gMaxMove.exists && gMaxMove.type === move.type)
return gMaxMove;
}
const maxMove = this.dex.moves.get(this.MAX_MOVES[move.category === "Status" ? move.category : move.type]);
if (maxMove.exists)
return maxMove;
}
getActiveMaxMove(move, pokemon) {
if (typeof move === "string")
move = this.dex.getActiveMove(move);
if (move.name === "Struggle")
return this.dex.getActiveMove(move);
let maxMove = this.dex.getActiveMove(this.MAX_MOVES[move.category === "Status" ? move.category : move.type]);
if (move.category !== "Status") {
if (pokemon.gigantamax && pokemon.canGigantamax) {
const gMaxMove = this.dex.getActiveMove(pokemon.canGigantamax);
if (gMaxMove.exists && gMaxMove.type === move.type)
maxMove = gMaxMove;
}
if (!move.maxMove?.basePower)
throw new Error(`${move.name} doesn't have a maxMove basePower`);
if (!["gmaxdrumsolo", "gmaxfireball", "gmaxhydrosnipe"].includes(maxMove.id)) {
maxMove.basePower = move.maxMove.basePower;
}
maxMove.category = move.category;
}
maxMove.baseMove = move.id;
maxMove.priority = move.priority;
maxMove.isZOrMaxPowered = true;
return maxMove;
}
runZPower(move, pokemon) {
const zPower = this.dex.conditions.get("zpower");
if (move.category !== "Status") {
this.battle.attrLastMove("[zeffect]");
} else if (move.zMove?.boost) {
this.battle.boost(move.zMove.boost, pokemon, pokemon, zPower);
} else if (move.zMove?.effect) {
switch (move.zMove.effect) {
case "heal":
this.battle.heal(pokemon.maxhp, pokemon, pokemon, zPower);
break;
case "healreplacement":
pokemon.side.addSlotCondition(pokemon, "healreplacement", pokemon, move);
break;
case "clearnegativeboost":
const boosts = {};
let i;
for (i in pokemon.boosts) {
if (pokemon.boosts[i] < 0) {
boosts[i] = 0;
}
}
pokemon.setBoost(boosts);
this.battle.add("-clearnegativeboost", pokemon, "[zeffect]");
break;
case "redirect":
pokemon.addVolatile("followme", pokemon, zPower);
break;
case "crit2":
pokemon.addVolatile("focusenergy", pokemon, zPower);
break;
case "curse":
if (pokemon.hasType("Ghost")) {
this.battle.heal(pokemon.maxhp, pokemon, pokemon, zPower);
} else {
this.battle.boost({ atk: 1 }, pokemon, pokemon, zPower);
}
}
}
}
targetTypeChoices(targetType) {
return CHOOSABLE_TARGETS.has(targetType);
}
combineResults(left, right) {
const NOT_FAILURE = "string";
const NULL = "object";
const resultsPriorities = ["undefined", NOT_FAILURE, NULL, "boolean", "number"];
if (resultsPriorities.indexOf(typeof left) > resultsPriorities.indexOf(typeof right)) {
return left;
} else if (left && !right && right !== 0) {
return left;
} else if (typeof left === "number" && typeof right === "number") {
return left + right;
} else {
return right;
}
}
/**
* 0 is a success dealing 0 damage, such as from False Swipe at 1 HP.
*
* Normal PS return value rules apply:
* undefined = success, null = silent failure, false = loud failure
*/
getDamage(source, target, move, suppressMessages = false) {
if (typeof move === "string")
move = this.dex.getActiveMove(move);
if (typeof move === "number") {
const basePower2 = move;
move = new import_dex.Dex.Move({
basePower: basePower2,
type: "???",
category: "Physical",
willCrit: false
});
move.hit = 0;
}
if (!move.ignoreImmunity || move.ignoreImmunity !== true && !move.ignoreImmunity[move.type]) {
if (!target.runImmunity(move.type, !suppressMessages)) {
return false;
}
}
if (move.ohko)
return target.maxhp;
if (move.damageCallback)
return move.damageCallback.call(this.battle, source, target);
if (move.damage === "level") {
return source.level;
} else if (move.damage) {
return move.damage;
}
const category = this.battle.getCategory(move);
let basePower = move.basePower;
if (move.basePowerCallback) {
basePower = move.basePowerCallback.call(this.battle, source, target, move);
}
if (!basePower)
return basePower === 0 ? void 0 : basePower;
basePower = this.battle.clampIntRange(basePower, 1);
let critMult;
let critRatio = this.battle.runEvent("ModifyCritRatio", source, target, move, move.critRatio || 0);
if (this.battle.gen <= 5) {
critRatio = this.battle.clampIntRange(critRatio, 0, 5);
critMult = [0, 16, 8, 4, 3, 2];
} else {
critRatio = this.battle.clampIntRange(critRatio, 0, 4);
if (this.battle.gen === 6) {
critMult = [0, 16, 8, 2, 1];
} else {
critMult = [0, 24, 8, 2, 1];
}
}
const moveHit = target.getMoveHitData(move);
moveHit.crit = move.willCrit || false;
if (move.willCrit === void 0) {
if (critRatio) {
moveHit.crit = this.battle.randomChance(1, critMult[critRatio]);
}
}
if (moveHit.crit) {
moveHit.crit = this.battle.runEvent("CriticalHit", target, null, move);
}
basePower = this.battle.runEvent("BasePower", source, target, move, basePower, true);
if (!basePower)
return 0;
basePower = this.battle.clampIntRange(basePower, 1);
if (!source.volatiles["dynamax"] && move.isMax || move.isMax && this.dex.moves.get(move.baseMove).isMax) {
basePower = 0;
}
const dexMove = this.dex.moves.get(move.id);
if (basePower < 60 && source.getTypes(true).includes(move.type) && source.terastallized && dexMove.priority <= 0 && !dexMove.multihit && // Hard move.basePower check for moves like Dragon Energy that have variable BP
!((move.basePower === 0 || move.basePower === 150) && move.basePowerCallback)) {
basePower = 60;
}
const level = source.level;
const attacker = move.overrideOffensivePokemon === "target" ? target : source;
const defender = move.overrideDefensivePokemon === "source" ? source : target;
const isPhysical = move.category === "Physical";
let attackStat = move.overrideOffensiveStat || (isPhysical ? "atk" : "spa");
const defenseStat = move.overrideDefensiveStat || (isPhysical ? "def" : "spd");
const statTable = { atk: "Atk", def: "Def", spa: "SpA", spd: "SpD", spe: "Spe" };
let atkBoosts = attacker.boosts[attackStat];
let defBoosts = defender.boosts[defenseStat];
let ignoreNegativeOffensive = !!move.ignoreNegativeOffensive;
let ignorePositiveDefensive = !!move.ignorePositiveDefensive;
if (moveHit.crit) {
ignoreNegativeOffensive = true;
ignorePositiveDefensive = true;
}
const ignoreOffensive = !!(move.ignoreOffensive || ignoreNegativeOffensive && atkBoosts < 0);
const ignoreDefensive = !!(move.ignoreDefensive || ignorePositiveDefensive && defBoosts > 0);
if (ignoreOffensive) {
this.battle.debug("Negating (sp)atk boost/penalty.");
atkBoosts = 0;
}
if (ignoreDefensive) {
this.battle.debug("Negating (sp)def boost/penalty.");
defBoosts = 0;
}
let attack = attacker.calculateStat(attackStat, atkBoosts, 1, source);
let defense = defender.calculateStat(defenseStat, defBoosts, 1, target);
attackStat = category === "Physical" ? "atk" : "spa";
attack = this.battle.runEvent("Modify" + statTable[attackStat], source, target, move, attack);
defense = this.battle.runEvent("Modify" + statTable[defenseStat], target, source, move, defense);
if (this.battle.gen <= 4 && ["explosion", "selfdestruct"].includes(move.id) && defenseStat === "def") {
defense = this.battle.clampIntRange(Math.floor(defense / 2), 1);
}
const tr = this.battle.trunc;
const baseDamage = tr(tr(tr(tr(2 * level / 5 + 2) * basePower * attack) / defense) / 50);
return this.modifyDamage(baseDamage, source, target, move, suppressMessages);
}
modifyDamage(baseDamage, pokemon, target, move, suppressMessages = false) {
const tr = this.battle.trunc;
if (!move.type)
move.type = "???";
const type = move.type;
baseDamage += 2;
if (move.spreadHit) {
const spreadModifier = move.spreadModifier || (this.battle.gameType === "freeforall" ? 0.5 : 0.75);
this.battle.debug(`Spread modifier: ${spreadModifier}`);
baseDamage = this.battle.modify(baseDamage, spreadModifier);
} else if (move.multihitType === "parentalbond" && move.hit > 1) {
const bondModifier = this.battle.gen > 6 ? 0.25 : 0.5;
this.battle.debug(`Parental Bond modifier: ${bondModifier}`);
baseDamage = this.battle.modify(baseDamage, bondModifier);
}
baseDamage = this.battle.runEvent("WeatherModifyDamage", pokemon, target, move, baseDamage);
const isCrit = target.getMoveHitData(move).crit;
if (isCrit) {
baseDamage = tr(baseDamage * (move.critModifier || (this.battle.gen >= 6 ? 1.5 : 2)));
}
baseDamage = this.battle.randomizer(baseDamage);
if (type !== "???") {
let stab = 1;
const isSTAB = move.forceSTAB || pokemon.hasType(type) || pokemon.getTypes(false, true).includes(type);
if (isSTAB) {
stab = 1.5;
}
if (pokemon.terastallized === "Stellar") {
if (!pokemon.stellarBoostedTypes.includes(type) || move.stellarBoosted) {
stab = isSTAB ? 2 : [4915, 4096];
move.stellarBoosted = true;
if (pokemon.species.name !== "Terapagos-Stellar") {
pokemon.stellarBoostedTypes.push(type);
}
}
} else {
if (pokemon.terastallized === type && pokemon.getTypes(false, true).includes(type)) {
stab = 2;
}
stab = this.battle.runEvent("ModifySTAB", pokemon, target, move, stab);
}
baseDamage = this.battle.modify(baseDamage, stab);
}
let typeMod = target.runEffectiveness(move);
typeMod = this.battle.clampIntRange(typeMod, -6, 6);
target.getMoveHitData(move).typeMod = typeMod;
if (typeMod > 0) {
if (!suppressMessages)
this.battle.add("-supereffective", target);
for (let i = 0; i < typeMod; i++) {
baseDamage *= 2;
}
}
if (typeMod < 0) {
if (!suppressMessages)
this.battle.add("-resisted", target);
for (let i = 0; i > typeMod; i--) {
baseDamage = tr(baseDamage / 2);
}
}
if (isCrit && !suppressMessages)
this.battle.add("-crit", target);
if (pokemon.status === "brn" && move.category === "Physical" && !pokemon.hasAbility("guts")) {
if (this.battle.gen < 6 || move.id !== "facade") {
baseDamage = this.battle.modify(baseDamage, 0.5);
}
}
if (this.battle.gen === 5 && !baseDamage)
baseDamage = 1;
baseDamage = this.battle.runEvent("ModifyDamage", pokemon, target, move, baseDamage);
if (move.isZOrMaxPowered && target.getMoveHitData(move).zBrokeProtect) {
baseDamage = this.battle.modify(baseDamage, 0.25);
this.battle.add("-zbroken", target);
}
if (this.battle.gen !== 5 && !baseDamage)
return 1;
return tr(baseDamage, 16);
}
/**
* Confusion damage is unique - most typical modifiers that get run when calculating
* damage (e.g. Huge Power, Life Orb, critical hits) don't apply. It also uses a 16-bit
* context for its damage, unlike the regular damage formula (though this only comes up
* for base damage).
*/
getConfusionDamage(pokemon, basePower) {
const tr = this.battle.trunc;
const attack = pokemon.calculateStat("atk", pokemon.boosts["atk"]);
const defense = pokemon.calculateStat("def", pokemon.boosts["def"]);
const level = pokemon.level;
const baseDamage = tr(tr(tr(tr(2 * level / 5 + 2) * basePower * attack) / defense) / 50) + 2;
let damage = tr(baseDamage, 16);
damage = this.battle.randomizer(damage);
return Math.max(1, damage);
}
// #endregion
// #region MEGA EVOLUTION
// ==================================================================
canMegaEvo(pokemon) {
const species = pokemon.baseSpecies;
const altForme = species.otherFormes && this.dex.species.get(species.otherFormes[0]);
const item = pokemon.getItem();
if ((this.battle.gen <= 7 || this.battle.ruleTable.has("+pokemontag:past")) && altForme?.isMega && altForme?.requiredMove && pokemon.baseMoves.includes((0, import_dex.toID)(altForme.requiredMove)) && !item.zMove) {
return altForme.name;
}
if (item.megaEvolves === species.baseSpecies && item.megaStone !== species.name) {
return item.megaStone;
}
return null;
}
canUltraBurst(pokemon) {
if (["Necrozma-Dawn-Wings", "Necrozma-Dusk-Mane"].includes(pokemon.baseSpecies.name) && pokemon.getItem().id === "ultranecroziumz") {
return "Necrozma-Ultra";
}
return null;
}
runMegaEvo(pokemon) {
const speciesid = pokemon.canMegaEvo || pokemon.canUltraBurst;
if (!speciesid)
return false;
pokemon.formeChange(speciesid, pokemon.getItem(), true);
const wasMega = pokemon.canMegaEvo;
for (const ally of pokemon.side.pokemon) {
if (wasMega) {
ally.canMegaEvo = null;
} else {
ally.canUltraBurst = null;
}
}
this.battle.runEvent("AfterMega", pokemon);
return true;
}
canTerastallize(pokemon) {
if (pokemon.getItem().zMove || pokemon.canMegaEvo || this.dex.gen !== 9) {
return null;
}
return pokemon.teraType;
}
terastallize(pokemon) {
if (pokemon.illusion && ["Ogerpon", "Terapagos"].includes(pokemon.illusion.species.baseSpecies)) {
this.battle.singleEvent("End", this.dex.abilities.get("Illusion"), pokemon.abilityState, pokemon);
}
const type = pokemon.teraType;
this.battle.add("-terastallize", pokemon, type);
pokemon.terastallized = type;
for (const ally of pokemon.side.pokemon) {
ally.canTerastallize = null;
}
pokemon.addedType = "";
pokemon.knownType = true;
pokemon.apparentType = type;
if (pokemon.species.baseSpecies === "Ogerpon") {
const tera = pokemon.species.id === "ogerpon" ? "tealtera" : "tera";
pokemon.formeChange(pokemon.species.id + tera, null, true);
}
if (pokemon.species.name === "Terapagos-Terastal" && type === "Stellar") {
pokemon.formeChange("Terapagos-Stellar", null, true);
pokemon.baseMaxhp = Math.floor(Math.floor(
2 * pokemon.species.baseStats["hp"] + pokemon.set.ivs["hp"] + Math.floor(pokemon.set.evs["hp"] / 4) + 100
) * pokemon.level / 100 + 10);
const newMaxHP = pokemon.baseMaxhp;
pokemon.hp = newMaxHP - (pokemon.maxhp - pokemon.hp);
pokemon.maxhp = newMaxHP;
this.battle.add("-heal", pokemon, pokemon.getHealth, "[silent]");
}
if (pokemon.species.baseSpecies === "Morpeko" && !pokemon.transformed && pokemon.baseSpecies.id !== pokemon.species.id) {
pokemon.regressionForme = true;
pokemon.baseSpecies = pokemon.species;
pokemon.details = pokemon.getUpdatedDetails();
}
this.battle.runEvent("AfterTerastallization", pokemon);
}
// #endregion
}
//# sourceMappingURL=battle-actions.js.map