Pokemon_server / dist /server /room-minor-activity.js
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"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var room_minor_activity_exports = {};
__export(room_minor_activity_exports, {
MinorActivity: () => MinorActivity
});
module.exports = __toCommonJS(room_minor_activity_exports);
/**
* Minor activities
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Minor activities are representations of non-game activities that rooms
* regularly use, such as polls and announcements. Rooms are limited to
* one minor activity at a time.
*
* Minor activities keep track of users in the form of userids and IPs.
* If a player votes for a poll under one IP, they cannot vote for the same
* poll again.
*
* The user-tracking system is not implemented at the base level: Announcements
* do not have a reason to keep track of users' IPs/IDs because they're just used
* to broadcast a message to a room.
*
* @license MIT
*/
class MinorActivity {
constructor(room) {
this.timeout = null;
this.timeoutMins = 0;
this.timerEnd = 0;
this.roomid = room.roomid;
this.room = room;
this.supportHTML = false;
}
setTimer(options) {
if (this.timeout)
clearTimeout(this.timeout);
this.timeoutMins = options.timeoutMins || 0;
if (!this.timeoutMins) {
this.timerEnd = 0;
this.timeout = null;
return;
}
const now = Date.now();
this.timerEnd = options.timerEnd || now + this.timeoutMins * 6e4;
this.timeout = setTimeout(() => {
const room = this.room;
if (!room)
return;
this.end(room);
}, this.timerEnd - now);
this.save();
}
end(room, MinorActivityClass) {
room.minorActivity?.destroy();
if (room.minorActivityQueue?.length) {
const pollData = room.minorActivityQueue.shift();
if (!room.minorActivityQueue.length)
room.clearMinorActivityQueue();
if (!room.settings.minorActivityQueue?.length) {
delete room.settings.minorActivityQueue;
room.saveSettings();
}
if (pollData.activityid !== "poll")
throw new Error(`Unexpected Minor Activity (${pollData.activityid}) in queue`);
room.add(`|c|~|/log ${room.tr`The queued poll was started.`}`).update();
room.modlog({
action: "POLL",
note: "(queued)"
});
if (!MinorActivityClass) {
if (pollData.activityid === "poll") {
const { Poll } = require("./chat-plugins/poll");
room.setMinorActivity(new Poll(room, pollData));
}
} else {
room.setMinorActivity(new MinorActivityClass(room, pollData));
}
}
}
endTimer() {
if (!this.timeout)
return false;
clearTimeout(this.timeout);
this.timeoutMins = 0;
this.timerEnd = 0;
return true;
}
}
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