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; | |
var __defProp = Object.defineProperty; | |
var __getOwnPropDesc = Object.getOwnPropertyDescriptor; | |
var __getOwnPropNames = Object.getOwnPropertyNames; | |
var __hasOwnProp = Object.prototype.hasOwnProperty; | |
var __export = (target, all) => { | |
for (var name in all) | |
__defProp(target, name, { get: all[name], enumerable: true }); | |
}; | |
var __copyProps = (to, from, except, desc) => { | |
if (from && typeof from === "object" || typeof from === "function") { | |
for (let key of __getOwnPropNames(from)) | |
if (!__hasOwnProp.call(to, key) && key !== except) | |
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); | |
} | |
return to; | |
}; | |
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); | |
var cg_teams_leveling_exports = {}; | |
__export(cg_teams_leveling_exports, { | |
addPokemon: () => addPokemon, | |
dbSetupPromise: () => dbSetupPromise, | |
handlers: () => handlers, | |
incrementLosses: () => incrementLosses, | |
incrementWins: () => incrementWins | |
}); | |
module.exports = __toCommonJS(cg_teams_leveling_exports); | |
var import_lib = require("../../lib"); | |
var import_winrates = require("./randombattles/winrates"); | |
let addPokemon = null; | |
let incrementWins = null; | |
let incrementLosses = null; | |
let dbSetupPromise = null; | |
async function setupDatabase(database) { | |
await database.runFile("./databases/schemas/battlestats.sql"); | |
addPokemon = await database.prepare( | |
"INSERT OR IGNORE INTO gen9computergeneratedteams (species_id, wins, losses, level) VALUES (?, 0, 0, ?)" | |
); | |
incrementWins = await database.prepare( | |
"UPDATE gen9computergeneratedteams SET wins = wins + 1 WHERE species_id = ?" | |
); | |
incrementLosses = await database.prepare( | |
"UPDATE gen9computergeneratedteams SET losses = losses + 1 WHERE species_id = ?" | |
); | |
} | |
if (Config.usesqlite && Config.usesqliteleveling) { | |
const database = (0, import_lib.SQL)(module, { | |
file: "./databases/battlestats.db" | |
}); | |
dbSetupPromise = setupDatabase(database); | |
} | |
function getLevelSpeciesID(set, format) { | |
if (["Basculin", "Greninja"].includes(set.name)) | |
return toID(set.species); | |
return toID((0, import_winrates.getSpeciesName)(set, format || Dex.formats.get("gen9computergeneratedteams"))); | |
} | |
async function updateStats(battle, winner) { | |
if (!incrementWins || !incrementLosses) | |
await dbSetupPromise; | |
if (toID(battle.format) !== "gen9computergeneratedteams") | |
return; | |
if (battle.rated <= 1 && battle.room.parent?.game) { | |
let parent = battle.room.parent; | |
if (parent.game.gameid === "bestof" && parent.parent?.game) | |
parent = parent.parent; | |
if (parent.game.gameid !== "tournament" || parent.settings.isPrivate) | |
return; | |
} else if (battle.rated < 1e3) { | |
return; | |
} | |
for (const player of battle.players) { | |
const team = await battle.getPlayerTeam(player); | |
if (!team) | |
return; | |
const increment = player.id === winner ? incrementWins : incrementLosses; | |
for (const set of team) { | |
const statsSpecies = getLevelSpeciesID(set, Dex.formats.get(battle.format)); | |
await addPokemon?.run([statsSpecies, set.level || 100]); | |
await increment?.run([statsSpecies]); | |
} | |
} | |
} | |
const handlers = { | |
onBattleEnd(battle, winner) { | |
if (!Config.usesqlite || !Config.usesqliteleveling) | |
return; | |
void updateStats(battle, winner); | |
} | |
}; | |
//# sourceMappingURL=cg-teams-leveling.js.map | |