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"use strict";
var __create = Object.create;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __getProtoOf = Object.getPrototypeOf;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
// If the importer is in node compatibility mode or this is not an ESM
// file that has been converted to a CommonJS file using a Babel-
// compatible transform (i.e. "__esModule" has not been set), then set
// "default" to the CommonJS "module.exports" for node compatibility.
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
mod
));
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var teams_exports = {};
__export(teams_exports, {
RandomGen4Teams: () => RandomGen4Teams,
default: () => teams_default
});
module.exports = __toCommonJS(teams_exports);
var import_teams = __toESM(require("../gen5/teams"));
const RECOVERY_MOVES = [
"healorder",
"milkdrink",
"moonlight",
"morningsun",
"recover",
"roost",
"slackoff",
"softboiled",
"synthesis"
];
const PHYSICAL_SETUP = [
"bellydrum",
"bulkup",
"curse",
"dragondance",
"howl",
"meditate",
"screech",
"swordsdance"
];
const SETUP = [
"acidarmor",
"agility",
"bellydrum",
"bulkup",
"calmmind",
"curse",
"dragondance",
"growth",
"howl",
"irondefense",
"meditate",
"nastyplot",
"raindance",
"rockpolish",
"sunnyday",
"swordsdance",
"tailglow"
];
const NO_STAB = [
"aquajet",
"bulletpunch",
"chatter",
"eruption",
"explosion",
"fakeout",
"focuspunch",
"futuresight",
"iceshard",
"icywind",
"knockoff",
"machpunch",
"pluck",
"pursuit",
"quickattack",
"rapidspin",
"reversal",
"selfdestruct",
"shadowsneak",
"skyattack",
"suckerpunch",
"uturn",
"vacuumwave",
"waterspout"
];
const HAZARDS = [
"spikes",
"stealthrock",
"toxicspikes"
];
const MOVE_PAIRS = [
["lightscreen", "reflect"],
["sleeptalk", "rest"],
["protect", "wish"],
["leechseed", "substitute"],
["focuspunch", "substitute"],
["raindance", "rest"]
];
const PRIORITY_POKEMON = [
"cacturne",
"dusknoir",
"honchkrow",
"mamoswine",
"scizor",
"shedinja",
"shiftry"
];
class RandomGen4Teams extends import_teams.default {
constructor(format, prng) {
super(format, prng);
this.randomSets = require("./sets.json");
this.noStab = NO_STAB;
this.priorityPokemon = PRIORITY_POKEMON;
this.moveEnforcementCheckers = {
Bug: (movePool, moves, abilities, types, counter) => !counter.get("Bug") && movePool.includes("megahorn"),
Dark: (movePool, moves, abilities, types, counter) => !counter.get("Dark"),
Dragon: (movePool, moves, abilities, types, counter) => !counter.get("Dragon"),
Electric: (movePool, moves, abilities, types, counter) => !counter.get("Electric"),
Fighting: (movePool, moves, abilities, types, counter) => !counter.get("Fighting"),
Fire: (movePool, moves, abilities, types, counter) => !counter.get("Fire"),
Flying: (movePool, moves, abilities, types, counter, species) => !counter.get("Flying") && species.id !== "aerodactyl",
Ghost: (movePool, moves, abilities, types, counter) => !counter.get("Ghost"),
Grass: (movePool, moves, abilities, types, counter, species) => !counter.get("Grass") && (species.baseStats.atk >= 100 || movePool.includes("leafstorm") || movePool.includes("solarbeam")),
Ground: (movePool, moves, abilities, types, counter) => !counter.get("Ground"),
Ice: (movePool, moves, abilities, types, counter) => !counter.get("Ice"),
Poison: (movePool, moves, abilities, types, counter, species) => !counter.get("Poison") && (types.has("Grass") || species.id === "gengar"),
Psychic: (movePool, moves, abilities, types, counter) => !counter.get("Psychic") && (types.has("Fighting") || movePool.includes("calmmind")),
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get("Rock") && species.baseStats.atk >= 80,
Steel: (movePool, moves, abilities, types, counter, species) => !counter.get("Steel") && species.id === "metagross",
Water: (movePool, moves, abilities, types, counter) => !counter.get("Water")
};
this.cachedStatusMoves = this.dex.moves.all().filter((move) => move.category === "Status").map((move) => move.id);
}
cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, preferredType, role) {
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hasHiddenPower = true;
}
if (hasHiddenPower) {
let movePoolHasHiddenPower = true;
while (movePoolHasHiddenPower) {
movePoolHasHiddenPower = false;
for (const moveid of movePool) {
if (moveid.startsWith("hiddenpower")) {
this.fastPop(movePool, movePool.indexOf(moveid));
movePoolHasHiddenPower = true;
break;
}
}
}
}
if (moves.size + movePool.length <= this.maxMoveCount)
return;
if (moves.size === this.maxMoveCount - 2) {
const unpairedMoves = [...movePool];
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0]));
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1]));
}
}
if (unpairedMoves.length === 1) {
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0]));
}
}
if (moves.size === this.maxMoveCount - 1) {
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(movePool, movePool.indexOf(pair[0]));
this.fastPop(movePool, movePool.indexOf(pair[1]));
}
}
}
if (teamDetails.screens && movePool.length >= this.maxMoveCount + 2) {
if (movePool.includes("reflect"))
this.fastPop(movePool, movePool.indexOf("reflect"));
if (movePool.includes("lightscreen"))
this.fastPop(movePool, movePool.indexOf("lightscreen"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.stealthRock) {
if (movePool.includes("stealthrock"))
this.fastPop(movePool, movePool.indexOf("stealthrock"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.rapidSpin) {
if (movePool.includes("rapidspin"))
this.fastPop(movePool, movePool.indexOf("rapidspin"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.toxicSpikes) {
if (movePool.includes("toxicspikes"))
this.fastPop(movePool, movePool.indexOf("toxicspikes"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.spikes && teamDetails.spikes >= 2) {
if (movePool.includes("spikes"))
this.fastPop(movePool, movePool.indexOf("spikes"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.statusCure) {
if (movePool.includes("aromatherapy"))
this.fastPop(movePool, movePool.indexOf("aromatherapy"));
if (movePool.includes("healbell"))
this.fastPop(movePool, movePool.indexOf("healbell"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
const badWithSetup = ["pursuit", "toxic"];
const statusMoves = this.cachedStatusMoves;
const incompatiblePairs = [
// These moves don't mesh well with other aspects of the set
[statusMoves, ["healingwish", "switcheroo", "trick"]],
[SETUP, "uturn"],
[SETUP, HAZARDS],
[SETUP, badWithSetup],
[PHYSICAL_SETUP, PHYSICAL_SETUP],
[["fakeout", "uturn"], ["switcheroo", "trick"]],
["substitute", "uturn"],
["rest", "substitute"],
["explosion", ["destinybond", "painsplit", "rest", "trick"]],
// These attacks are redundant with each other
["surf", "hydropump"],
[["bodyslam", "return"], ["bodyslam", "doubleedge"]],
[["energyball", "leafstorm"], ["leafblade", "leafstorm", "powerwhip"]],
["lavaplume", "fireblast"],
["closecombat", "drainpunch"],
["discharge", "thunderbolt"],
["gunkshot", "poisonjab"],
["payback", "pursuit"],
["protect", "swordsdance"],
// Assorted hardcodes go here:
// Manectric
["flamethrower", "overheat"],
// Walrein
["encore", "roar"],
// Smeargle
["explosion", "whirlwind"],
// Seviper
["switcheroo", "suckerpunch"],
// Jirachi
["bodyslam", "healingwish"],
// Blaziken
["agility", "vacuumwave"]
];
for (const pair of incompatiblePairs)
this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
const statusInflictingMoves = ["stunspore", "thunderwave", "toxic", "willowisp", "yawn"];
if (role !== "Staller") {
this.incompatibleMoves(moves, movePool, statusInflictingMoves, statusInflictingMoves);
}
if (!teamDetails.stealthRock) {
if (species.id === "registeel" && role === "Staller") {
if (movePool.includes("thunderwave"))
this.fastPop(movePool, movePool.indexOf("thunderwave"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (species.id === "wormadamtrash" && role === "Staller") {
if (movePool.includes("suckerpunch"))
this.fastPop(movePool, movePool.indexOf("suckerpunch"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
}
}
// Generate random moveset for a given species, role, preferred type.
randomMoveset(types, abilities, teamDetails, species, isLead, movePool, preferredType, role) {
const moves = /* @__PURE__ */ new Set();
let counter = this.newQueryMoves(moves, species, preferredType, abilities);
this.cullMovePool(
types,
moves,
abilities,
counter,
movePool,
teamDetails,
species,
isLead,
preferredType,
role
);
if (movePool.length <= this.maxMoveCount) {
while (movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
return moves;
}
const runEnforcementChecker = (checkerName) => {
if (!this.moveEnforcementCheckers[checkerName])
return false;
return this.moveEnforcementCheckers[checkerName](
movePool,
moves,
abilities,
new Set(types),
counter,
species,
teamDetails
);
};
if (species.requiredMove) {
const move = this.dex.moves.get(species.requiredMove).id;
counter = this.addMove(
move,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (movePool.includes("facade") && abilities.includes("Guts")) {
counter = this.addMove(
"facade",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
for (const moveid of ["seismictoss", "spore", "volttackle"]) {
if (movePool.includes(moveid)) {
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!role.includes("Setup")) {
if (movePool.includes("batonpass") && movePool.includes("substitute")) {
counter = this.addMove(
"substitute",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Bulky Support", "Spinner"].includes(role) && !teamDetails.rapidSpin) {
if (movePool.includes("rapidspin")) {
counter = this.addMove(
"rapidspin",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Bulky Attacker", "Bulky Setup"].includes(role) || this.priorityPokemon.includes(species.id)) {
const priorityMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (types.includes(moveType) && move.priority > 0 && (move.basePower || move.basePowerCallback)) {
priorityMoves.push(moveid);
}
}
if (priorityMoves.length) {
const moveid = this.sample(priorityMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
for (const type of types) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
while (runEnforcementChecker(type)) {
if (!stabMoves.length)
break;
const moveid = this.sampleNoReplace(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.get("preferred")) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && preferredType === moveType) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.get("stab")) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
} else {
if (movePool.includes("uturn") && types.includes("Bug")) {
counter = this.addMove(
"uturn",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
if (["Bulky Support", "Bulky Attacker", "Bulky Setup", "Spinner", "Staller"].includes(role)) {
const recoveryMoves = movePool.filter((moveid) => RECOVERY_MOVES.includes(moveid));
if (recoveryMoves.length) {
const moveid = this.sample(recoveryMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (role === "Staller") {
const enforcedMoves = ["protect", "toxic", "wish"];
for (const move of enforcedMoves) {
if (movePool.includes(move)) {
counter = this.addMove(
move,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
if (role.includes("Setup")) {
const setupMoves = movePool.filter((moveid) => SETUP.includes(moveid));
if (setupMoves.length) {
const moveid = this.sample(setupMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.damagingMoves.size && !(moves.has("uturn") && types.includes("Bug"))) {
const attackingMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
if (!this.noStab.includes(moveid) && move.category !== "Status")
attackingMoves.push(moveid);
}
if (attackingMoves.length) {
const moveid = this.sample(attackingMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Fast Attacker", "Setup Sweeper", "Bulky Attacker", "Wallbreaker"].includes(role)) {
if (counter.damagingMoves.size === 1) {
const currentAttackType = counter.damagingMoves.values().next().value.type;
const coverageMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) {
if (currentAttackType !== moveType)
coverageMoves.push(moveid);
}
}
if (coverageMoves.length) {
const moveid = this.sample(coverageMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
for (const pair of MOVE_PAIRS) {
if (moveid === pair[0] && movePool.includes(pair[1])) {
counter = this.addMove(
pair[1],
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (moveid === pair[1] && movePool.includes(pair[0])) {
counter = this.addMove(
pair[0],
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
return moves;
}
shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) {
switch (ability) {
case "Chlorophyll":
return !teamDetails.sun;
case "Swift Swim":
return !teamDetails.rain;
case "Rock Head":
return !counter.get("recoil");
case "Skill Link":
return !counter.get("skilllink");
}
return false;
}
getAbility(types, moves, abilities, counter, movePool, teamDetails, species, preferredType, role) {
if (abilities.length <= 1)
return abilities[0];
if (species.id === "dewgong")
return moves.has("raindance") ? "Hydration" : "Thick Fat";
if (species.id === "cloyster" && counter.get("skilllink"))
return "Skill Link";
const abilityAllowed = [];
for (const ability of abilities) {
if (!this.shouldCullAbility(
ability,
types,
moves,
abilities,
counter,
movePool,
teamDetails,
species,
preferredType,
role
)) {
abilityAllowed.push(ability);
}
}
if (abilityAllowed.length >= 1)
return this.sample(abilityAllowed);
if (!abilityAllowed.length) {
const weatherAbilities = abilities.filter((a) => ["Chlorophyll", "Swift Swim"].includes(a));
if (weatherAbilities.length)
return this.sample(weatherAbilities);
}
return this.sample(abilities);
}
getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) {
if (species.requiredItems)
return this.sample(species.requiredItems);
if (species.id === "latias" || species.id === "latios")
return "Soul Dew";
if (species.id === "marowak")
return "Thick Club";
if (species.id === "pikachu")
return "Light Ball";
if (species.id === "shedinja" || species.id === "smeargle")
return "Focus Sash";
if (species.id === "unown")
return "Choice Specs";
if (species.id === "wobbuffet")
return "Custap Berry";
if (species.id === "ditto" || species.id === "rampardos" && role === "Fast Attacker")
return "Choice Scarf";
if (ability === "Poison Heal" || moves.has("facade"))
return "Toxic Orb";
if (ability === "Speed Boost" && species.id === "yanmega")
return "Life Orb";
if (["healingwish", "switcheroo", "trick"].some((m) => moves.has(m))) {
if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && role !== "Wallbreaker" && !counter.get("priority")) {
return "Choice Scarf";
} else {
return counter.get("Physical") > counter.get("Special") ? "Choice Band" : "Choice Specs";
}
}
if (moves.has("bellydrum"))
return "Sitrus Berry";
if (moves.has("waterspout"))
return "Choice Scarf";
if (ability === "Magic Guard")
return "Life Orb";
if (moves.has("lightscreen") && moves.has("reflect"))
return "Light Clay";
if (moves.has("rest") && !moves.has("sleeptalk") && !["Natural Cure", "Shed Skin"].includes(ability)) {
return moves.has("raindance") && ability === "Hydration" ? "Damp Rock" : "Chesto Berry";
}
if (ability === "Unburden")
return "Sitrus Berry";
if (role === "Staller")
return "Leftovers";
}
getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
const scarfReqs = role !== "Wallbreaker" && species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get("priority") && !moves.has("pursuit");
if (moves.has("pursuit") && moves.has("suckerpunch") && counter.get("Dark") && (!this.priorityPokemon.includes(species.id) || counter.get("Dark") >= 2))
return "Black Glasses";
if (counter.get("Special") === 4) {
return scarfReqs && species.baseStats.spa >= 90 && this.randomChance(1, 2) ? "Choice Scarf" : "Choice Specs";
}
if (counter.get("Special") === 3 && role === "Fast Attacker" && (moves.has("explosion") || moves.has("selfdestruct")))
return "Choice Scarf";
if (counter.get("Special") === 3 && moves.has("uturn"))
return "Choice Specs";
if (counter.get("Physical") === 4 && species.id !== "jirachi" && ["fakeout", "rapidspin"].every((m) => !moves.has(m))) {
return scarfReqs && (species.baseStats.atk >= 100 || ability === "Pure Power" || ability === "Huge Power") && this.randomChance(1, 2) ? "Choice Scarf" : "Choice Band";
}
if (types.includes("Normal") && moves.has("fakeout") && !!counter.get("Normal"))
return "Silk Scarf";
if (species.id === "palkia")
return "Lustrous Orb";
if (species.id === "farfetchd")
return "Stick";
if (moves.has("outrage") && counter.get("setup") && !moves.has("sleeptalk"))
return "Lum Berry";
if (["batonpass", "protect", "substitute"].some((m) => moves.has(m)))
return "Leftovers";
if (role === "Fast Support" && isLead && defensiveStatTotal < 255 && !counter.get("recovery") && (counter.get("hazards") || counter.get("setup")) && (!counter.get("recoil") || ability === "Rock Head"))
return "Focus Sash";
if (role === "Fast Support") {
return counter.get("Physical") + counter.get("Special") >= 3 && ["rapidspin", "uturn"].every((m) => !moves.has(m)) && this.dex.getEffectiveness("Rock", species) < 2 ? "Life Orb" : "Leftovers";
}
const noExpertBeltMoves = this.noStab.filter(
(moveid) => ["Dragon", "Normal", "Poison"].includes(this.dex.moves.get(moveid).type)
);
const expertBeltReqs = !counter.get("Dragon") && !counter.get("Normal") && !counter.get("Poison") && noExpertBeltMoves.every((m) => !moves.has(m));
if (!counter.get("Status") && expertBeltReqs && (moves.has("uturn") || role === "Fast Attacker"))
return "Expert Belt";
if (["Fast Attacker", "Setup Sweeper", "Wallbreaker"].some((m) => role === m) && this.dex.getEffectiveness("Rock", species) < 2 && !moves.has("rapidspin"))
return "Life Orb";
return "Leftovers";
}
randomSet(species, teamDetails = {}, isLead = false) {
species = this.dex.species.get(species);
const forme = this.getForme(species);
const sets = this.randomSets[species.id]["sets"];
const possibleSets = [];
let canSpinner = false;
for (const set2 of sets) {
if (!teamDetails.rapidSpin && set2.role === "Spinner")
canSpinner = true;
}
for (const set2 of sets) {
if (teamDetails.rapidSpin && set2.role === "Spinner")
continue;
if (canSpinner && set2.role !== "Spinner")
continue;
possibleSets.push(set2);
}
const set = this.sampleIfArray(possibleSets);
const role = set.role;
const movePool = Array.from(set.movepool);
const preferredTypes = set.preferredTypes;
const preferredType = this.sampleIfArray(preferredTypes) || "";
let ability = "";
let item = void 0;
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
const types = species.types;
const abilities = set.abilities;
const moves = this.randomMoveset(
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
const counter = this.newQueryMoves(moves, species, preferredType, abilities);
ability = this.getAbility(
new Set(types),
moves,
abilities,
counter,
movePool,
teamDetails,
species,
preferredType,
role
);
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
if (item === void 0) {
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
}
if (item === "Leftovers" && types.includes("Poison")) {
item = "Black Sludge";
}
const level = this.getLevel(species);
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hasHiddenPower = true;
}
if (hasHiddenPower) {
let hpType;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hpType = move.substr(11);
}
if (!hpType)
throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
const HPivs = this.dex.types.get(hpType).HPivs;
let iv;
for (iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
const srImmunity = ability === "Magic Guard";
const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness("Rock", species);
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has("substitute") && item === "Sitrus Berry") {
if (hp % 4 === 0)
break;
} else if (moves.has("bellydrum") && item === "Sitrus Berry") {
if (hp % 2 === 0)
break;
} else {
if (srWeakness <= 0)
break;
if (srWeakness === 1 && ["Black Sludge", "Leftovers", "Life Orb"].includes(item))
break;
if (item !== "Sitrus Berry" && hp % (4 / srWeakness) > 0)
break;
if (item === "Sitrus Berry" && hp % (4 / srWeakness) === 0)
break;
}
evs.hp -= 4;
}
if (!counter.get("Physical") && !moves.has("transform")) {
evs.atk = 0;
ivs.atk = hasHiddenPower ? (ivs.atk || 31) - 28 : 0;
}
if (["gyroball", "metalburst", "trickroom"].some((m) => moves.has(m))) {
evs.spe = 0;
ivs.spe = hasHiddenPower ? (ivs.spe || 31) - 28 : 0;
}
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
return {
name: species.baseSpecies,
species: forme,
gender: species.gender,
shiny: this.randomChance(1, 1024),
level,
moves: shuffledMoves,
ability,
evs,
ivs,
item,
role
};
}
}
var teams_default = RandomGen4Teams;
//# sourceMappingURL=teams.js.map