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"use strict";
var __create = Object.create;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __getProtoOf = Object.getPrototypeOf;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
// If the importer is in node compatibility mode or this is not an ESM
// file that has been converted to a CommonJS file using a Babel-
// compatible transform (i.e. "__esModule" has not been set), then set
// "default" to the CommonJS "module.exports" for node compatibility.
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
mod
));
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var teams_exports = {};
__export(teams_exports, {
RandomGen2Teams: () => RandomGen2Teams,
default: () => teams_default
});
module.exports = __toCommonJS(teams_exports);
var import_teams = __toESM(require("../gen3/teams"));
const RECOVERY_MOVES = [
"milkdrink",
"moonlight",
"morningsun",
"painsplit",
"recover",
"softboiled",
"synthesis"
];
const PHYSICAL_SETUP = [
"bellydrum",
"curse",
"meditate",
"swordsdance"
];
const SETUP = [
"agility",
"bellydrum",
"curse",
"growth",
"meditate",
"raindance",
"sunnyday",
"swordsdance"
];
const NO_STAB = [
"explosion",
"icywind",
"machpunch",
"pursuit",
"quickattack",
"rapidspin",
"selfdestruct",
"skyattack",
"thief"
];
const MOVE_PAIRS = [
["sleeptalk", "rest"],
["meanlook", "perishsong"]
];
class RandomGen2Teams extends import_teams.default {
constructor(format, prng) {
super(format, prng);
this.randomSets = require("./sets.json");
this.noStab = NO_STAB;
this.moveEnforcementCheckers = {
Electric: (movePool, moves, abilities, types, counter) => !counter.get("Electric"),
Fire: (movePool, moves, abilities, types, counter) => !counter.get("Fire"),
Flying: (movePool, moves, abilities, types, counter, species) => !counter.get("Flying") && ["gligar", "murkrow", "xatu"].includes(species.id),
Ground: (movePool, moves, abilities, types, counter) => !counter.get("Ground"),
Ice: (movePool, moves, abilities, types, counter) => !counter.get("Ice"),
Normal: (movePool, moves, abilities, types, counter) => !counter.get("Normal"),
Poison: (movePool, moves, abilities, types, counter) => !counter.get("Poison"),
Psychic: (movePool, moves, abilities, types, counter, species) => !counter.get("Psychic") && species.id !== "starmie",
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get("Rock") && species.id !== "magcargo",
Water: (movePool, moves, abilities, types, counter) => !counter.get("Water")
};
}
cullMovePool(types, moves, abilities = {}, counter, movePool, teamDetails, species, isLead, preferredType, role) {
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hasHiddenPower = true;
}
if (hasHiddenPower) {
let movePoolHasHiddenPower = true;
while (movePoolHasHiddenPower) {
movePoolHasHiddenPower = false;
for (const moveid of movePool) {
if (moveid.startsWith("hiddenpower")) {
this.fastPop(movePool, movePool.indexOf(moveid));
movePoolHasHiddenPower = true;
break;
}
}
}
}
if (moves.size + movePool.length <= this.maxMoveCount)
return;
if (moves.size === this.maxMoveCount - 2) {
const unpairedMoves = [...movePool];
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0]));
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1]));
}
}
if (unpairedMoves.length === 1) {
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0]));
}
}
if (moves.size === this.maxMoveCount - 1) {
for (const pair of MOVE_PAIRS) {
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
this.fastPop(movePool, movePool.indexOf(pair[0]));
this.fastPop(movePool, movePool.indexOf(pair[1]));
}
}
}
if (teamDetails.spikes) {
if (movePool.includes("spikes"))
this.fastPop(movePool, movePool.indexOf("spikes"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.rapidSpin) {
if (movePool.includes("rapidspin"))
this.fastPop(movePool, movePool.indexOf("rapidspin"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
if (teamDetails.statusCure) {
if (movePool.includes("healbell"))
this.fastPop(movePool, movePool.indexOf("healbell"));
if (moves.size + movePool.length <= this.maxMoveCount)
return;
}
const incompatiblePairs = [
// These moves don't mesh well with other aspects of the set
[PHYSICAL_SETUP, PHYSICAL_SETUP],
[SETUP, "haze"],
["bodyslam", "thunderwave"],
[["stunspore", "thunderwave"], "toxic"],
// These attacks are redundant with each other
["surf", "hydropump"],
[["bodyslam", "return"], ["bodyslam", "doubleedge"]],
["fireblast", "flamethrower"],
["thunder", "thunderbolt"]
];
for (const pair of incompatiblePairs)
this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
if (!role.includes("Bulky"))
this.incompatibleMoves(moves, movePool, ["rest", "sleeptalk"], "roar");
}
// Generate random moveset for a given species, role, preferred type.
randomMoveset(types, abilities, teamDetails, species, isLead, movePool, preferredType, role) {
const preferredTypes = preferredType ? preferredType.split(",") : [];
const moves = /* @__PURE__ */ new Set();
let counter = this.newQueryMoves(moves, species, preferredType, abilities);
this.cullMovePool(
types,
moves,
abilities,
counter,
movePool,
teamDetails,
species,
isLead,
preferredType,
role
);
if (movePool.length <= this.maxMoveCount) {
while (movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
return moves;
}
const runEnforcementChecker = (checkerName) => {
if (!this.moveEnforcementCheckers[checkerName])
return false;
return this.moveEnforcementCheckers[checkerName](
movePool,
moves,
abilities,
new Set(types),
counter,
species,
teamDetails
);
};
if (species.requiredMove) {
const move = this.dex.moves.get(species.requiredMove).id;
counter = this.addMove(
move,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
for (const moveid of ["destinybond", "explosion", "present", "spikes", "spore"]) {
if (movePool.includes(moveid)) {
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (movePool.includes("batonpass") && species.id === "smeargle") {
counter = this.addMove(
"batonpass",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
for (const type of preferredTypes) {
if (!counter.get(type)) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
for (const type of types) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
stabMoves.push(moveid);
}
}
while (runEnforcementChecker(type)) {
if (!stabMoves.length)
break;
const moveid = this.sampleNoReplace(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.get("stab")) {
const stabMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) {
stabMoves.push(moveid);
}
}
if (stabMoves.length) {
const moveid = this.sample(stabMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Bulky Support", "Bulky Attacker", "Bulky Setup"].includes(role)) {
const recoveryMoves = movePool.filter((moveid) => RECOVERY_MOVES.includes(moveid));
if (recoveryMoves.length) {
const moveid = this.sample(recoveryMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (movePool.includes("rest")) {
counter = this.addMove(
"rest",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (movePool.includes("sleeptalk")) {
counter = this.addMove(
"sleeptalk",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (role.includes("Setup")) {
const nonSpeedSetupMoves = movePool.filter((moveid) => SETUP.includes(moveid) && moveid !== "agility");
if (nonSpeedSetupMoves.length) {
const moveid = this.sample(nonSpeedSetupMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
} else {
if (movePool.includes("agility")) {
counter = this.addMove(
"agility",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
if (role === "Thief user") {
if (movePool.includes("thief")) {
counter = this.addMove(
"thief",
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (!counter.damagingMoves.size && !moves.has("present")) {
const attackingMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
if (!this.noStab.includes(moveid) && move.category !== "Status")
attackingMoves.push(moveid);
}
if (attackingMoves.length) {
const moveid = this.sample(attackingMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
if (["Fast Attacker", "Setup Sweeper", "Bulky Attacker"].includes(role)) {
if (counter.damagingMoves.size === 1) {
const currentAttackType = counter.damagingMoves.values().next().value.type;
const coverageMoves = [];
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
const moveType = this.getMoveType(move, species, abilities, preferredType);
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) {
if (currentAttackType !== moveType)
coverageMoves.push(moveid);
}
}
if (coverageMoves.length) {
const moveid = this.sample(coverageMoves);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sample(movePool);
counter = this.addMove(
moveid,
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
for (const pair of MOVE_PAIRS) {
if (moveid === pair[0] && movePool.includes(pair[1])) {
counter = this.addMove(
pair[1],
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
if (moveid === pair[1] && movePool.includes(pair[0])) {
counter = this.addMove(
pair[0],
moves,
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
}
}
}
return moves;
}
getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role) {
if (species.id === "ditto")
return "Metal Powder";
if (species.id === "marowak")
return "Thick Club";
if (species.id === "pikachu")
return "Light Ball";
if (moves.has("thief"))
return "";
if (moves.has("flail"))
return "Pink Bow";
if (moves.has("reversal"))
return "Black Belt";
if (moves.has("rest") && !moves.has("sleeptalk") && !role.includes("Bulky"))
return "Mint Berry";
if (moves.has("bellydrum") && !counter.get("recovery") && this.randomChance(1, 2))
return "Miracle Berry";
return "Leftovers";
}
randomSet(species, teamDetails = {}, isLead = false) {
species = this.dex.species.get(species);
const forme = this.getForme(species);
const sets = this.randomSets[species.id]["sets"];
const set = this.sampleIfArray(sets);
const role = set.role;
const movePool = Array.from(set.movepool);
const preferredTypes = set.preferredTypes;
const preferredType = preferredTypes ? preferredTypes.join() : "";
const ability = "";
let item = void 0;
const evs = { hp: 255, atk: 255, def: 255, spa: 255, spd: 255, spe: 255 };
const ivs = { hp: 30, atk: 30, def: 30, spa: 30, spd: 30, spe: 30 };
const types = species.types;
const abilities = [];
const moves = this.randomMoveset(
types,
abilities,
teamDetails,
species,
isLead,
movePool,
preferredType,
role
);
const counter = this.newQueryMoves(moves, species, preferredType, abilities);
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, preferredType, role);
const level = this.getLevel(species);
let hasHiddenPower = false;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hasHiddenPower = true;
}
if (hasHiddenPower) {
let hpType;
for (const move of moves) {
if (move.startsWith("hiddenpower"))
hpType = move.substr(11);
}
if (!hpType)
throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
const hpIVs = {
dragon: { def: 28 },
ice: { def: 26 },
psychic: { def: 24 },
electric: { atk: 28 },
grass: { atk: 28, def: 28 },
water: { atk: 28, def: 26 },
fire: { atk: 28, def: 24 },
steel: { atk: 26 },
ghost: { atk: 26, def: 28 },
bug: { atk: 26, def: 26 },
rock: { atk: 26, def: 24 },
ground: { atk: 24 },
poison: { atk: 24, def: 28 },
flying: { atk: 24, def: 26 },
fighting: { atk: 24, def: 24 }
};
let iv;
for (iv in hpIVs[hpType]) {
ivs[iv] = hpIVs[hpType][iv];
}
if (ivs.atk === 28 || ivs.atk === 24)
ivs.hp = 14;
if (ivs.def === 28 || ivs.def === 24)
ivs.hp -= 8;
}
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has("substitute") && item !== "Leftovers") {
if (hp % 4 > 0)
break;
} else if (moves.has("bellydrum") && item !== "Leftovers") {
if (hp % 2 === 0)
break;
} else {
break;
}
evs.hp -= 4;
}
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
return {
name: species.baseSpecies,
species: forme,
level,
moves: shuffledMoves,
ability: "No Ability",
evs,
ivs,
item,
role,
// No shiny chance because Gen 2 shinies have bad IVs
shiny: false,
gender: species.gender ? species.gender : "M"
};
}
}
var teams_default = RandomGen2Teams;
//# sourceMappingURL=teams.js.map