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"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var abilities_exports = {};
__export(abilities_exports, {
Abilities: () => Abilities
});
module.exports = __toCommonJS(abilities_exports);
const Abilities = {
neutralizinggas: {
inherit: true,
// Ability suppression implemented in sim/pokemon.ts:Pokemon#ignoringAbility
onSwitchIn(pokemon) {
this.add("-ability", pokemon, "Neutralizing Gas");
pokemon.abilityState.ending = false;
for (const target of this.getAllActive()) {
if (target.illusion) {
this.singleEvent("End", this.dex.abilities.get("Illusion"), target.abilityState, target, pokemon, "neutralizinggas");
}
if (target.volatiles["slowstart"]) {
delete target.volatiles["slowstart"];
this.add("-end", target, "Slow Start", "[silent]");
}
if (target.m.abils?.length) {
for (const key of target.m.abils) {
if (this.dex.abilities.get(key.slice(8)).flags["cantsuppress"])
continue;
target.removeVolatile(key);
}
}
}
},
onEnd(source) {
this.add("-end", source, "ability: Neutralizing Gas");
if (source.abilityState.ending)
return;
source.abilityState.ending = true;
const sortedActive = this.getAllActive();
this.speedSort(sortedActive);
for (const pokemon of sortedActive) {
if (pokemon !== source) {
this.singleEvent("Start", pokemon.getAbility(), pokemon.abilityState, pokemon);
}
if (pokemon.m.abils?.length) {
for (const innate of pokemon.m.abils) {
if (pokemon.volatiles[innate])
continue;
pokemon.addVolatile(innate, pokemon);
}
}
}
}
},
trace: {
inherit: true,
onUpdate(pokemon) {
if (!this.effectState.seek)
return;
const isAbility = pokemon.ability === "trace";
const possibleTargets = pokemon.adjacentFoes().filter(
(target2) => !target2.getAbility().flags["notrace"] && target2.ability !== "noability"
);
if (!possibleTargets.length)
return;
const target = this.sample(possibleTargets);
const ability = target.getAbility();
if (isAbility) {
if (pokemon.setAbility(ability)) {
this.add("-ability", pokemon, ability, "[from] ability: Trace", `[of] ${target}`);
}
} else {
pokemon.removeVolatile("ability:trace");
pokemon.addVolatile("ability:" + ability.id, pokemon);
this.add("-ability", pokemon, ability, "[from] ability: Trace", `[of] ${target}`);
}
}
}
};
//# sourceMappingURL=abilities.js.map